Package | away3dlite.animators.bones |
Class | public class SkinController |
Bone
and a collection of SkinVertices
in a bones animation.
See also
Property | Defined by | ||
---|---|---|---|
bindMatrix : Matrix3D
Defines the 3d matrix that transforms the position of the
Bone to the position of the SkinVertices . | SkinController | ||
joint : ObjectContainer3D
Reference to the joint of the controlling
Bone object. | SkinController | ||
name : String
Reference to the name of the controlling
Bone object. | SkinController | ||
parent : ObjectContainer3D
Defines the containing 3d object that holds the
Mesh to which the SkinVertex objects belong. | SkinController | ||
skinVertices : Vector
Store of all
SkinVertex being controlled
| SkinController | ||
transformMatrix3D : Matrix3D [read-only]
Returns the 3d transform matrix to apply to the
SkinVertex objects. | SkinController |
Method | Defined by | ||
---|---|---|---|
update():void
Updates the 3d transform matrix.
| SkinController |
bindMatrix | property |
public var bindMatrix:Matrix3D
Defines the 3d matrix that transforms the position of the Bone
to the position of the SkinVertices
.
joint | property |
public var joint:ObjectContainer3D
Reference to the joint of the controlling Bone
object.
name | property |
public var name:String
Reference to the name of the controlling Bone
object.
parent | property |
public var parent:ObjectContainer3D
Defines the containing 3d object that holds the Mesh
to which the SkinVertex
objects belong.
skinVertices | property |
public var skinVertices:Vector
Store of all SkinVertex
being controlled
transformMatrix3D | property |
transformMatrix3D:Matrix3D
[read-only]
Returns the 3d transform matrix to apply to the SkinVertex
objects.
public function get transformMatrix3D():Matrix3D
update | () | method |
public function update():void
Updates the 3d transform matrix.