dir:Vector3D
[read-write]Implementation
public function get dir():Vector3D
public function set dir(value:Vector3D):void
orig:Vector3D
[read-write]Implementation
public function get orig():Vector3D
public function set orig(value:Vector3D):void
planeNormal:Vector3D
[read-only]
Defines the directional normal of the Ray object
Implementation
public function get planeNormal():Vector3D
public function Ray()
Init Parameters
public function getIntersect(p0:Vector3D, p1:Vector3D, v0:Vector3D, v1:Vector3D, v2:Vector3D):Vector3D
Parameters
| p0:Vector3D |
|
| p1:Vector3D |
|
| v0:Vector3D |
|
| v1:Vector3D |
|
| v2:Vector3D |
Returns
public function intersectBoundingRadius(pos:Vector3D, radius:Number):Boolean
Checks ray intersection by mesh.boundingRadius
Parameters
| pos:Vector3D |
|
| radius:Number |
Returns
| Boolean — Boolean If the ray intersect the mesh boundery
|