Packageaway3d.materials.shaders
Classpublic class SpecularPhongShader
InheritanceSpecularPhongShader Inheritance AbstractShader Inheritance LayerMaterial Inheritance ColorMaterial Inheritance WireColorMaterial Inheritance WireframeMaterial Inheritance Material Inheritance flash.events.EventDispatcher

Specular shader class for directional lighting.

See also

away3d.lights.DirectionalLight3D
Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Determines the alpha value of the material
WireColorMaterial
 InheritedblendMode : String
Defines a blendMode value for the shader bitmap.
AbstractShader
 Inheritedcolor : uint
24 bit color value representing the material color
WireColorMaterial
 Inheriteddebug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
ColorMaterial
 Inheritedid : int
Unique identifier
Material
  shininess : Number
The exponential dropoff value used for specular highlights.
SpecularPhongShader
 Inheritedsmooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
AbstractShader
  specular : uint
Color value for specular light.
SpecularPhongShader
 Inheritedthickness : Number
Determines the thickness value of the wire
WireframeMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
WireColorMaterial
 InheritedwireAlpha : Number
Determines the alpha value of the wire
WireframeMaterial
 InheritedwireColor : uint
24 bit color value representing the wire color
WireframeMaterial
Protected Properties
 PropertyDefined by
 Inherited_alpha : Number
WireColorMaterial
 Inherited_color : uint
WireColorMaterial
 Inherited_debug : Boolean
ColorMaterial
 Inherited_endIndex : uint
AbstractShader
 Inherited_generated : Boolean
AbstractShader
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
WireframeMaterial
 Inherited_screenIndices : Vector
AbstractShader
 Inherited_screenUVTs : Vector
AbstractShader
 Inherited_screenVertices : Vector
AbstractShader
 Inherited_startIndex : uint
AbstractShader
 Inherited_thickness : Number
WireframeMaterial
 Inherited_uvs : Vector
AbstractShader
 Inherited_wireAlpha : Number
WireframeMaterial
 Inherited_wireColor : uint = 0x0
WireframeMaterial
Public Methods
 MethodDefined by
  
SpecularPhongShader
(init:Object = null)
Creates a new SpecularPhongShader object.
SpecularPhongShader
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
Material
 Inherited
clone(material:Material = null):Material
Duplicates the material properties to another material object.
ColorMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
Material
Protected Methods
 MethodDefined by
  
calcMapping(priIndex:uint, map:Matrix):Matrix
SpecularPhongShader
  
calcUVT(priIndex:uint, uvt:Vector):Vector
SpecularPhongShader
 Inherited
WireframeMaterial
 Inherited
getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
AbstractShader
 Inherited
getUVData(priIndex:uint):Vector
AbstractShader
  
renderShader(priIndex:uint):void
Renders the shader to the specified face.
SpecularPhongShader
  
updateFaces(source:Object3D, view:View3D):void
SpecularPhongShader
Events
 EventSummaryDefined by
 Inherited Dispatched when the any visual aspect of the material changes.Material
Property detail
shininessproperty
shininess:Number  [read-write]

The exponential dropoff value used for specular highlights.

Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
specularproperty 
specular:uint  [read-write]

Color value for specular light.

Implementation
    public function get specular():uint
    public function set specular(value:uint):void
Constructor detail
SpecularPhongShader()constructor
public function SpecularPhongShader(init:Object = null)Parameters
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
 shininess:Number (default = 20)
 specular:Color (default = 0xFFFFFF)
Method detail
calcMapping()method
protected override function calcMapping(priIndex:uint, map:Matrix):Matrix Parameters
priIndex:uint
 
map:Matrix

Returns
Matrix
calcUVT()method 
protected override function calcUVT(priIndex:uint, uvt:Vector):Vector Parameters
priIndex:uint
 
uvt:Vector

Returns
Vector
renderShader()method 
protected override function renderShader(priIndex:uint):void

Renders the shader to the specified face.

Parameters
priIndex:uint — The index of the primitive being rendered.
updateFaces()method 
protected function updateFaces(source:Object3D, view:View3D):void

Parameters
source:Object3D
 
view:View3D
Wiki link
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