Package | away3d.materials.shaders |
Class | public class AmbientShader |
Inheritance | AmbientShader AbstractShader LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
See also
Method | Defined by | ||
---|---|---|---|
AmbientShader
(init:Object = null)
Creates a new
AmbientShader object. | AmbientShader | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
Duplicates the material properties to another material object.
| ColorMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined by | ||
---|---|---|---|
calcMapping(priIndex:uint, map:Matrix):Matrix
| AbstractShader | ||
calcUVT(priIndex:uint, uvt:Vector):Vector
| AbstractShader | ||
getDefaultThickness():Number
| WireframeMaterial | ||
getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
| AbstractShader | ||
getUVData(priIndex:uint):Vector
| AbstractShader | ||
renderShader(priIndex:uint):void
Renders the shader to the specified face.
| AmbientShader | ||
| AmbientShader |
AmbientShader | () | constructor |
public function AmbientShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
renderShader | () | method |
protected override function renderShader(priIndex:uint):void
Renders the shader to the specified face.
ParameterspriIndex:uint — The index of the primitive being rendered.
|
updateFaces | () | method |
protected function updateFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D |
|
view:View3D |