| Package | away3d.materials |
| Class | public class SphericEnvMapPBMaterial |
| Inheritance | SphericEnvMapPBMaterial away3d.materials.SinglePassShaderMaterial |
| Property | Defined by | ||
|---|---|---|---|
| envMapAlpha : Number
The opacity of the environment map, ie: how reflective the surface is.
| SphericEnvMapPBMaterial | ||
| reflectivityMap : BitmapData
A texture map that indicates the reflection amount for each texel
| SphericEnvMapPBMaterial | ||
| Property | Defined by | ||
|---|---|---|---|
| _envMap : BitmapData | SphericEnvMapPBMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
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SphericEnvMapPBMaterial
(bitmap:BitmapData, normalMap:BitmapData, envMap:BitmapData, targetModel:Mesh, init:Object = null)
Creates a new SphericEnvMapPBMaterial object.
| SphericEnvMapPBMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
| SphericEnvMapPBMaterial | |||
| _envMap | property |
protected var _envMap:BitmapData
| envMapAlpha | property |
envMapAlpha:Number [read-write]The opacity of the environment map, ie: how reflective the surface is. 1 is a perfect mirror.
Implementation public function get envMapAlpha():Number
public function set envMapAlpha(value:Number):void
| reflectivityMap | property |
reflectivityMap:BitmapData [read-write]A texture map that indicates the reflection amount for each texel
Implementation public function get reflectivityMap():BitmapData
public function set reflectivityMap(value:BitmapData):void
| SphericEnvMapPBMaterial | () | constructor |
public function SphericEnvMapPBMaterial(bitmap:BitmapData, normalMap:BitmapData, envMap:BitmapData, targetModel:Mesh, init:Object = null)Parameters
bitmap:BitmapData — The texture to be used for the diffuse shading
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normalMap:BitmapData — An object-space normal map
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envMap:BitmapData — The environment map to be reflected
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targetModel:Mesh — The target mesh for which this shader is applied
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init:Object (default = null) — An initialisation object
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envMapAlpha:Number (default = 1) |
| updatePixelShader | () | method |
protected override function updatePixelShader(source:Object3D, view:View3D):void
Parameters
source:Object3D |
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view:View3D |