Packageaway3d.materials
Classpublic class PhongMultiPassMaterial
InheritancePhongMultiPassMaterial Inheritance away3d.materials.MultiPassShaderMaterial

A Phong texel shader material supporting multiple lights.

Public Properties
 PropertyDefined by
  gloss : Number
The gloss component of the specular highlight.
PhongMultiPassMaterial
  specular : Number
The strength of the specular highlight
PhongMultiPassMaterial
  specularMap : BitmapData
An optional specular map BitmapData, which modulates the specular reflections
PhongMultiPassMaterial
Public Methods
 MethodDefined by
  
PhongMultiPassMaterial
(bitmap:BitmapData, normalMap:BitmapData, targetModel:Mesh, specularMap:BitmapData = null, init:Object = null)
Creates a PhongMultiPassMaterial.
PhongMultiPassMaterial
Protected Methods
 MethodDefined by
  
Renders the multiple passes to the light map
PhongMultiPassMaterial
  
updatePixelShader(source:Object3D, view:View3D):void
Updates the pixel bender shader
PhongMultiPassMaterial
Property detail
glossproperty
gloss:Number  [read-write]

The gloss component of the specular highlight. Higher numbers will result in a smaller and sharper highlight.

Implementation
    public function get gloss():Number
    public function set gloss(value:Number):void
specularproperty 
specular:Number  [read-write]

The strength of the specular highlight

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
specularMapproperty 
specularMap:BitmapData  [read-write]

An optional specular map BitmapData, which modulates the specular reflections

Implementation
    public function get specularMap():BitmapData
    public function set specularMap(value:BitmapData):void
Constructor detail
PhongMultiPassMaterial()constructor
public function PhongMultiPassMaterial(bitmap:BitmapData, normalMap:BitmapData, targetModel:Mesh, specularMap:BitmapData = null, init:Object = null)Parameters
bitmap:BitmapData — The texture to be used for the diffuse shading
 
normalMap:BitmapData — An object-space normal map
 
targetModel:Mesh — The target mesh for which this shader is applied
 
specularMap:BitmapData (default = null) — An optional specular map BitmapData, which modulates the specular reflections
 
init:Object (default = null) — An initialisation object
Init Parameters
 gloss:Number (default = 10)
 specular:Number (default = 1)
Method detail
renderLightMap()method
protected override function renderLightMap():void

Renders the multiple passes to the light map

updatePixelShader()method 
protected override function updatePixelShader(source:Object3D, view:View3D):void

Updates the pixel bender shader

Parameters
source:Object3D
 
view:View3D
Wiki link
Click to go to the wiki page for 'away3d.materials.PhongMultiPassMaterial'

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