Packageaway3d.loaders.data
Classpublic class GeometryData

Data class for the geometry data used in a mesh object

Public Properties
 PropertyDefined by
  bothsides : Boolean
Defines whether both sides of the geometry are visible
GeometryData
  ctrlXML : XML
Reference to the xml object defining the controller.
GeometryData
  faces : Vector
Array of face data objects.
GeometryData
  geometry : Geometry
Reference to the geometry object of the resulting geometry.
GeometryData
  geoXML : XML
Reference to the xml object defining the geometry.
GeometryData
  materials : Vector
Optional assigned materials to the geometry.
GeometryData
  maxX : Number
Returns the maximum x value of the geometry data
GeometryData
  maxY : Number
Returns the maximum y value of the geometry data
GeometryData
  maxZ : Number
Returns the maximum z value of the geometry data
GeometryData
  minX : Number
Returns the minimum x value of the geometry data
GeometryData
  minY : Number
Returns the minimum y value of the geometry data
GeometryData
  minZ : Number
Returns the minimum z value of the geometry data
GeometryData
  name : String
The name of the geometry used as a unique reference.
GeometryData
  skinControllers : Vector
Array of skin controller objects used in bone animations
GeometryData
  skinVertices : Vector
Array of skin vertex objects used in bone animations
GeometryData
  uvs : Vector
Array of uv objects.
GeometryData
  vertices : Vector
Array of vertex objects.
GeometryData
Property detail
bothsidesproperty
public var bothsides:Boolean

Defines whether both sides of the geometry are visible

ctrlXMLproperty 
public var ctrlXML:XML

Reference to the xml object defining the controller.

facesproperty 
public var faces:Vector

Array of face data objects.

See also

geometryproperty 
public var geometry:Geometry

Reference to the geometry object of the resulting geometry.

geoXMLproperty 
public var geoXML:XML

Reference to the xml object defining the geometry.

materialsproperty 
public var materials:Vector

Optional assigned materials to the geometry.

maxXproperty 
public var maxX:Number

Returns the maximum x value of the geometry data

maxYproperty 
public var maxY:Number

Returns the maximum y value of the geometry data

maxZproperty 
public var maxZ:Number

Returns the maximum z value of the geometry data

minXproperty 
public var minX:Number

Returns the minimum x value of the geometry data

minYproperty 
public var minY:Number

Returns the minimum y value of the geometry data

minZproperty 
public var minZ:Number

Returns the minimum z value of the geometry data

nameproperty 
public var name:String

The name of the geometry used as a unique reference.

skinControllersproperty 
public var skinControllers:Vector

Array of skin controller objects used in bone animations

See also

away3d.animators.skin.SkinController
skinVerticesproperty 
public var skinVertices:Vector

Array of skin vertex objects used in bone animations

See also

away3d.animators.skin.SkinVertex
uvsproperty 
public var uvs:Vector

Array of uv objects. see

verticesproperty 
public var vertices:Vector

Array of vertex objects.

See also

Wiki link
Click to go to the wiki page for 'away3d.loaders.data.GeometryData'

Code examples

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