| Package | away3d.loaders.data |
| Class | public class GeometryData |
| Property | Defined by | ||
|---|---|---|---|
| bothsides : Boolean
Defines whether both sides of the geometry are visible
| GeometryData | ||
| ctrlXML : XML
Reference to the xml object defining the controller.
| GeometryData | ||
| faces : Vector
Array of face data objects.
| GeometryData | ||
| geometry : Geometry
Reference to the geometry object of the resulting geometry.
| GeometryData | ||
| geoXML : XML
Reference to the xml object defining the geometry.
| GeometryData | ||
| materials : Vector
Optional assigned materials to the geometry.
| GeometryData | ||
| maxX : Number
Returns the maximum x value of the geometry data
| GeometryData | ||
| maxY : Number
Returns the maximum y value of the geometry data
| GeometryData | ||
| maxZ : Number
Returns the maximum z value of the geometry data
| GeometryData | ||
| minX : Number
Returns the minimum x value of the geometry data
| GeometryData | ||
| minY : Number
Returns the minimum y value of the geometry data
| GeometryData | ||
| minZ : Number
Returns the minimum z value of the geometry data
| GeometryData | ||
| name : String
The name of the geometry used as a unique reference.
| GeometryData | ||
| skinControllers : Vector
Array of skin controller objects used in bone animations
| GeometryData | ||
| skinVertices : Vector
Array of skin vertex objects used in bone animations
| GeometryData | ||
| uvs : Vector
Array of uv objects.
| GeometryData | ||
| vertices : Vector
Array of vertex objects.
| GeometryData | ||
| bothsides | property |
public var bothsides:Boolean
Defines whether both sides of the geometry are visible
| ctrlXML | property |
public var ctrlXML:XML
Reference to the xml object defining the controller.
| faces | property |
| geometry | property |
public var geometry:Geometry
Reference to the geometry object of the resulting geometry.
| geoXML | property |
public var geoXML:XML
Reference to the xml object defining the geometry.
| materials | property |
public var materials:Vector
Optional assigned materials to the geometry.
| maxX | property |
public var maxX:Number
Returns the maximum x value of the geometry data
| maxY | property |
public var maxY:Number
Returns the maximum y value of the geometry data
| maxZ | property |
public var maxZ:Number
Returns the maximum z value of the geometry data
| minX | property |
public var minX:Number
Returns the minimum x value of the geometry data
| minY | property |
public var minY:Number
Returns the minimum y value of the geometry data
| minZ | property |
public var minZ:Number
Returns the minimum z value of the geometry data
| name | property |
public var name:String
The name of the geometry used as a unique reference.
| skinControllers | property |
public var skinControllers:Vector
Array of skin controller objects used in bone animations
See also
| skinVertices | property |
public var skinVertices:Vector
Array of skin vertex objects used in bone animations
See also
| uvs | property |
public var uvs:Vector
Array of uv objects. see
| vertices | property |