| Package | away3d.core.base |
| Class | public class Object3D |
| Inheritance | Object3D flash.events.EventDispatcher |
| Implements | IClonable |
| Subclasses | AmbientLight3D, Camera3D, ConvexBlock, DirectionalLight3D, DirSprite2D, DofSprite2D, Mesh, Morpher, MovieClipSprite, ObjectContainer3D, PointLight3D, Sprite2D |
| Property | Defined by | ||
|---|---|---|---|
| alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | ||
| animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | ||
| blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | ||
| boundingRadius : Number [read-only]
Returns the bounding radius of the 3d object
| Object3D | ||
| center : Array | Object3D | ||
| debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | ||
| debugBoundingBox : WireCube
[read-only]
| Object3D | ||
| debugBoundingSphere : WireSphere
[read-only]
| Object3D | ||
| debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | ||
| eulers : Number3D
Defines the rotation of the 3d object as a
Number3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
| extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
| filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | ||
| geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | ||
| id : int [read-only]
| Object3D | ||
| inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform.
| Object3D | ||
| lightarray : ILightConsumer
[read-only]
returns the array of lights contained inside the container.
| Object3D | ||
| materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | ||
| maxX : Number [read-only]
Returns the maximum x value of the 3d object
| Object3D | ||
| maxY : Number [read-only]
Returns the maximum y value of the 3d object
| Object3D | ||
| maxZ : Number [read-only]
Returns the maximum z value of the 3d object
| Object3D | ||
| minX : Number [read-only]
Returns the minimum x value of the 3d object
| Object3D | ||
| minY : Number [read-only]
Returns the minimum y value of the 3d object
| Object3D | ||
| minZ : Number [read-only]
Returns the minimum z value of the 3d object
| Object3D | ||
| mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
| name : String
An optional name string for the 3d object.
| Object3D | ||
| objectDepth : Number [read-only]
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
| objectHeight : Number [read-only]
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
| objectWidth : Number [read-only]
Boundary width of the 3d object
return The width of the object
| Object3D | ||
| ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
| ownLights : Boolean
Defines whether the children of the container are rendered using it's own lights.
| Object3D | ||
| ownSession : AbstractRenderSession
Defines a unique render session for the 3d object.
| Object3D | ||
| parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | ||
| pivotPoint : Number3D
Defines the local point around which the object rotates.
| Object3D | ||
| pivotZero : Boolean [read-only]
| Object3D | ||
| position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| projectorType : String | Object3D | ||
| pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
| pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
| renderer : IPrimitiveConsumer
An optional renderer object that can be used to render the contents of the object.
| Object3D | ||
| rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
| scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
| scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
| scene : Scene3D
[read-only]
Returns the parent scene of the 3d object
| Object3D | ||
| scenePivotPoint : Number3D
[read-only]
| Object3D | ||
| scenePosition : Number3D
[read-only]
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
| sceneTransform : Matrix3D
[read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
| screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
| screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
| screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
| session : AbstractRenderSession
[read-only]
The render session used by the 3d object
| Object3D | ||
| transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | ||
| visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
| x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
| Property | Defined by | ||
|---|---|---|---|
| ini : Init
Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor.
| Object3D | ||
| _pivotPoint : Number3D | Object3D | ||
| Method | Defined by | ||
|---|---|---|---|
|
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
|
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
|
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
|
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
|
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
|
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
|
addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
| Object3D | ||
|
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
|
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
|
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
|
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
|
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
|
addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | ||
|
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the object without altering the apperance of child objects
| Object3D | ||
|
applyRotations():void
Apply the local rotations to the object without altering the apperance of child objects
| Object3D | ||
|
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | ||
|
Duplicates the 3d object's properties to another
Object3D object
| Object3D | ||
|
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
|
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | ||
|
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
|
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
|
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
|
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
|
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
|
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
|
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
|
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
|
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
|
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
|
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
|
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
|
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
|
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
|
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
|
removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
| Object3D | ||
|
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
|
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
|
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
|
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
|
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
|
removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | ||
|
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
|
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
|
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
|
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | ||
|
tick(time:int):void
Called by the
TickTraverser. | Object3D | ||
|
toString():String
Used to trace the values of a 3d object.
| Object3D | ||
|
Moves the 3d object along a vector by a defined length
| Object3D | ||
|
Used when traversing the scenegraph
| Object3D | ||
|
updateObject():void
| Object3D | ||
|
updateSession():void
| Object3D | ||
|
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D | ||
| Method | Defined by | ||
|---|---|---|---|
|
updateDimensions():void
| Object3D | ||
|
updateTransform():void
| Object3D | ||
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when the bounding dimensions of the 3d object changes. | Object3D | |||
| Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object. | Object3D | |||
| Dispatched when a user moves the cursor while it is over the 3d object. | Object3D | |||
| Dispatched when a user moves the cursor away from the 3d object. | Object3D | |||
| Dispatched when a user moves the cursor over the 3d object. | Object3D | |||
| Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object. | Object3D | |||
| Dispatched when a user rolls out of the 3d object. | Object3D | |||
| Dispatched when a user rolls over the 3d object. | Object3D | |||
| Dispatched when the parent scene of the 3d object changes. | Object3D | |||
| Dispatched when the scene transform matrix of the 3d object changes. | Object3D | |||
| Dispatched when the render session property of the 3d object changes. | Object3D | |||
| Dispatched when the render session property of the 3d object updates its contents. | Object3D | |||
| Dispatched when the local transform matrix of the 3d object changes. | Object3D | |||
| alpha | property |
alpha:Number [read-write]
An optional alpha value that can be applied to the 3d object.
Requires ownCanvas to be set to true.
public function get alpha():Number
public function set alpha(value:Number):void
See also
| animationLibrary | property |
public var animationLibrary:AnimationLibrary
Reference container for all animations used in the container. Populated in Collada and Max3DS importers.
See also
| blendMode | property |
blendMode:String [read-write]
An optional blend mode that can be applied to the 3d object.
Requires ownCanvas to be set to true.
public function get blendMode():String
public function set blendMode(value:String):void
See also
| boundingRadius | property |
boundingRadius:Number [read-only]Returns the bounding radius of the 3d object
Implementation public function get boundingRadius():Number
| center | property |
public var center:Array
| debugbb | property |
public var debugbb:Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| debugBoundingBox | property |
| debugBoundingSphere | property |
debugBoundingSphere:WireSphere [read-only] public function get debugBoundingSphere():WireSphere
| debugbs | property |
public var debugbs:Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| eulers | property |
eulers:Number3D [read-write]
Defines the rotation of the 3d object as a Number3D object containing euler angles for rotation around x, y and z axis.
public function get eulers():Number3D
public function set eulers(value:Number3D):void
| extra | property |
public var extra:Object
An optional untyped object that can contain used-defined properties
| filters | property |
filters:Array [read-write]
An optional array of filters that can be applied to the 3d object.
Requires ownCanvas to be set to true.
public function get filters():Array
public function set filters(value:Array):void
See also
| geometryLibrary | property |
public var geometryLibrary:GeometryLibrary
Reference container for all geometries used in the container. Populated in Collada and Max3DS importers.
See also
| _id | property |
arcane var _id:int
| id | property |
id:int [read-only] public function get id():int
| ini | property |
protected var ini:Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
| inverseSceneTransform | property |
| lightarray | property |
lightarray:ILightConsumer [read-only]returns the array of lights contained inside the container.
Implementation public function get lightarray():ILightConsumer
| materialLibrary | property |
public var materialLibrary:MaterialLibrary
Reference container for all materials used in the container. Populated in Collada and Max3DS importers.
See also
| maxX | property |
maxX:Number [read-only]Returns the maximum x value of the 3d object
Implementation public function get maxX():Number
See also
| maxY | property |
maxY:Number [read-only]Returns the maximum y value of the 3d object
Implementation public function get maxY():Number
See also
| maxZ | property |
maxZ:Number [read-only]Returns the maximum z value of the 3d object
Implementation public function get maxZ():Number
See also
| minX | property |
minX:Number [read-only]Returns the minimum x value of the 3d object
Implementation public function get minX():Number
See also
| minY | property |
minY:Number [read-only]Returns the minimum y value of the 3d object
Implementation public function get minY():Number
See also
| minZ | property |
minZ:Number [read-only]Returns the minimum z value of the 3d object
Implementation public function get minZ():Number
See also
| mouseEnabled | property |
public var mouseEnabled:Boolean = true
Defines whether mouse events are received on the 3d object
| name | property |
public var name:String
An optional name string for the 3d object.
Can be used to access specific 3d object in a scene by calling the getChildByName method on the parent ObjectContainer3D.
See also
| objectDepth | property |
objectDepth:Number [read-only]Boundary depth of the 3d object return The depth of the mesh
Implementation public function get objectDepth():Number
| _objectDirty | property |
arcane var _objectDirty:Boolean
| objectHeight | property |
objectHeight:Number [read-only]Boundary height of the 3d object return The height of the mesh
Implementation public function get objectHeight():Number
| objectWidth | property |
objectWidth:Number [read-only]Boundary width of the 3d object return The width of the object
Implementation public function get objectWidth():Number
| ownCanvas | property |
ownCanvas:Boolean [read-write]Defines whether the contents of the 3d object are rendered using it's own render session
Implementation public function get ownCanvas():Boolean
public function set ownCanvas(value:Boolean):void
| ownLights | property |
ownLights:Boolean [read-write]Defines whether the children of the container are rendered using it's own lights.
Implementation public function get ownLights():Boolean
public function set ownLights(value:Boolean):void
| ownSession | property |
ownSession:AbstractRenderSession [read-write]Defines a unique render session for the 3d object.
Implementation public function get ownSession():AbstractRenderSession
public function set ownSession(value:AbstractRenderSession):void
| parent | property |
parent:ObjectContainer3D [read-write]Defines the parent of the 3d object.
Implementation public function get parent():ObjectContainer3D
public function set parent(value:ObjectContainer3D):void
| _pivotPoint | property |
protected var _pivotPoint:Number3D
| pivotPoint | property |
pivotPoint:Number3D [read-write]Defines the local point around which the object rotates.
Implementation public function get pivotPoint():Number3D
public function set pivotPoint(value:Number3D):void
| pivotZero | property |
pivotZero:Boolean [read-only] public function get pivotZero():Boolean
| position | property |
position:Number3D [read-write]
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
public function get position():Number3D
public function set position(value:Number3D):void
| projectorType | property |
public var projectorType:String
| pushback | property |
public var pushback:Boolean
Elements use their furthest point from the camera when z-sorting
| pushfront | property |
public var pushfront:Boolean
Elements use their nearest point to the camera when z-sorting
| renderer | property |
renderer:IPrimitiveConsumer [read-write]
An optional renderer object that can be used to render the contents of the object.
Requires ownCanvas to be set to true.
public function get renderer():IPrimitiveConsumer
public function set renderer(value:IPrimitiveConsumer):void
See also
| _rotationX | property |
arcane var _rotationX:Number = 0
| rotationX | property |
rotationX:Number [read-write]
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get rotationX():Number
public function set rotationX(value:Number):void
| _rotationY | property |
arcane var _rotationY:Number = 0
| rotationY | property |
rotationY:Number [read-write]
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get rotationY():Number
public function set rotationY(value:Number):void
| _rotationZ | property |
arcane var _rotationZ:Number = 0
| rotationZ | property |
rotationZ:Number [read-write]
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get rotationZ():Number
public function set rotationZ(value:Number):void
| _scaleX | property |
arcane var _scaleX:Number = 1
| scaleX | property |
scaleX:Number [read-write]Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Implementation public function get scaleX():Number
public function set scaleX(value:Number):void
| _scaleY | property |
arcane var _scaleY:Number = 1
| scaleY | property |
scaleY:Number [read-write]Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Implementation public function get scaleY():Number
public function set scaleY(value:Number):void
| _scaleZ | property |
arcane var _scaleZ:Number = 1
| scaleZ | property |
scaleZ:Number [read-write]Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Implementation public function get scaleZ():Number
public function set scaleZ(value:Number):void
| _scene | property |
arcane var _scene:Scene3D
| scene | property |
scene:Scene3D [read-only]Returns the parent scene of the 3d object
Implementation public function get scene():Scene3D
| scenePivotPoint | property |
| scenePosition | property |
scenePosition:Number3D [read-only]
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object.
public function get scenePosition():Number3D
| sceneTransform | property |
sceneTransform:Matrix3D [read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object.
public function get sceneTransform():Matrix3D
| screenXOffset | property |
public var screenXOffset:Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| screenYOffset | property |
public var screenYOffset:Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| screenZOffset | property |
public var screenZOffset:Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| _session | property |
arcane var _session:AbstractRenderSession
| session | property |
session:AbstractRenderSession [read-only]The render session used by the 3d object
Implementation public function get session():AbstractRenderSession
| _sessionDirty | property |
arcane var _sessionDirty:Boolean
| transform | property |
transform:Matrix3D [read-write]
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
public function get transform():Matrix3D
public function set transform(value:Matrix3D):void
| useHandCursor | property |
public var useHandCursor:Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| visible | property |
visible:Boolean [read-write]Defines whether the 3d object is visible in the scene
Implementation public function get visible():Boolean
public function set visible(value:Boolean):void
| x | property |
x:Number [read-write]
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
public function get x():Number
public function set x(value:Number):void
| y | property |
y:Number [read-write]
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
public function get y():Number
public function set y(value:Number):void
| z | property |
z:Number [read-write]
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
public function get z():Number
public function set z(value:Number):void
| addOnDimensionsChange | () | method |
public function addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
Parameterslistener:Function — The listener function
|
| addOnMouseDown | () | method |
public function addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
Parameterslistener:Function — The listener function
|
| addOnMouseMove | () | method |
public function addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
Parameterslistener:Function — The listener function
|
| addOnMouseOut | () | method |
public function addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
Parameterslistener:Function — The listener function
|
| addOnMouseOver | () | method |
public function addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
Parameterslistener:Function — The listener function
|
| addOnMouseUp | () | method |
public function addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
Parameterslistener:Function — The listener function
|
| addOnParentUpdate | () | method |
public function addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
Parameterslistener:Function — The listener function
|
| addOnRollOut | () | method |
public function addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
Parameterslistener:Function — The listener function
|
| addOnRollOver | () | method |
public function addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
Parameterslistener:Function — The listener function
|
| addOnSceneChange | () | method |
public function addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
Parameterslistener:Function — The listener function
|
| addOnSceneTransformChange | () | method |
public function addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
Parameterslistener:Function — The listener function
|
| addOnSessionChange | () | method |
public function addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
Parameterslistener:Function — The listener function
|
| addOnTransformChange | () | method |
public function addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
Parameterslistener:Function — The listener function
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| applyPosition | () | method |
public function applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the object without altering the apperance of child objects
Parametersdx:Number |
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dy:Number |
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dz:Number |
| applyRotations | () | method |
public function applyRotations():void
Apply the local rotations to the object without altering the apperance of child objects
| centerPivot | () | method |
public function centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| clone | () | method |
public function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Object3D object
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied
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Object3D —
The new object instance with duplicated properties applied
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| distanceTo | () | method |
public function distanceTo(obj:Object3D):Number
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
Parametersobj:Object3D — The 3d object to use for calulating the distance
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Number — The scalar distance between objects
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See also
| lookAt | () | method |
public function lookAt(target:Number3D, upAxis:Number3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
target:Number3D — The vector defining the point to be looked at
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upAxis:Number3D (default = null) — An optional vector used to define the desired up orientation of the 3d object after rotation has occurred
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| moveBackward | () | method |
public function moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
Parametersdistance:Number — The length of the movement
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| moveDown | () | method |
public function moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
Parametersdistance:Number — The length of the movement
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| moveForward | () | method |
public function moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
Parametersdistance:Number — The length of the movement
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| moveLeft | () | method |
public function moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
Parametersdistance:Number — The length of the movement
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| movePivot | () | method |
public function movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
Parametersdx:Number — The amount of movement along the local x axis.
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dy:Number — The amount of movement along the local y axis.
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dz:Number — The amount of movement along the local z axis.
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| moveRight | () | method |
public function moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
Parametersdistance:Number — The length of the movement
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| moveTo | () | method |
public function moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
Parametersdx:Number — The amount of movement along the local x axis.
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dy:Number — The amount of movement along the local y axis.
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dz:Number — The amount of movement along the local z axis.
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| moveUp | () | method |
public function moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
Parametersdistance:Number — The length of the movement
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| pitch | () | method |
public function pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
Parametersangle:Number — The amount of rotation in degrees
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| removeOnDimensionsChange | () | method |
public function removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
Parameterslistener:Function — The listener function
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| removeOnMouseDown | () | method |
public function removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
Parameterslistener:Function — The listener function
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| removeOnMouseMove | () | method |
public function removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
Parameterslistener:Function — The listener function
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| removeOnMouseOut | () | method |
public function removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
Parameterslistener:Function — The listener function
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| removeOnMouseOver | () | method |
public function removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
Parameterslistener:Function — The listener function
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| removeOnMouseUp | () | method |
public function removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
Parameterslistener:Function — The listener function
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| removeOnParentUpdate | () | method |
public function removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
Parameterslistener:Function — The listener function
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| removeOnRollOut | () | method |
public function removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
Parameterslistener:Function — The listener function
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| removeOnRollOver | () | method |
public function removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
Parameterslistener:Function — The listener function
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| removeOnSceneChange | () | method |
public function removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
Parameterslistener:Function — The listener function
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| removeOnSceneTransformChange | () | method |
public function removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
Parameterslistener:Function — The listener function
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| removeOnSessionChange | () | method |
public function removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
Parameterslistener:Function — The listener function
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| removeOnTransformChange | () | method |
public function removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
Parameterslistener:Function — The listener function
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| roll | () | method |
public function roll(angle:Number):void
Rotates the 3d object around it's local z-axis
Parametersangle:Number — The amount of rotation in degrees
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| rotate | () | method |
public function rotate(axis:Number3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
Parametersaxis:Number3D — The vector defining the axis of rotation
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angle:Number — The amount of rotation in degrees
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| rotateTo | () | method |
public function rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
Parametersax:Number — The angle in degrees of the rotation around the x axis.
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ay:Number — The angle in degrees of the rotation around the y axis.
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az:Number — The angle in degrees of the rotation around the z axis.
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| scale | () | method |
public function scale(scale:Number):void
Scales the contents of the 3d object.
Parametersscale:Number — The scaling value
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| tick | () | method |
public function tick(time:int):void
Called by the TickTraverser.
Can be overridden to provide updates to the 3d object based on individual render calls from the renderer.
time:int — The absolute time at the start of the render cycle
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See also
| toString | () | method |
public override function toString():String
Used to trace the values of a 3d object.
ReturnsString — A string representation of the 3d object.
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| translate | () | method |
public function translate(axis:Number3D, distance:Number):void
Moves the 3d object along a vector by a defined length
Parametersaxis:Number3D — The vector defining the axis of movement
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distance:Number — The length of the movement
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| traverse | () | method |
public function traverse(traverser:Traverser):void
Used when traversing the scenegraph
Parameterstraverser:Traverser — The traverser object
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See also
| updateDimensions | () | method |
protected function updateDimensions():void
| updateObject | () | method |
public function updateObject():void
| updateSession | () | method |
public function updateSession():void
| updateTransform | () | method |
protected function updateTransform():void
| yaw | () | method |
public function yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
Parametersangle:Number — The amount of rotation in degrees
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| dimensionsChanged | event |
away3d.events.Object3DEvent
Dispatched when the bounding dimensions of the 3d object changes.
See also
| mouseDown | event |
away3d.events.MouseEvent3D
Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.
| mouseMove | event |
away3d.events.MouseEvent3D
Dispatched when a user moves the cursor while it is over the 3d object.
| mouseOut | event |
away3d.events.MouseEvent3D
Dispatched when a user moves the cursor away from the 3d object.
| mouseOver | event |
away3d.events.MouseEvent3D
Dispatched when a user moves the cursor over the 3d object.
| mouseUp | event |
away3d.events.MouseEvent3D
Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.
| rollOut | event |
| rollOver | event |
| sceneChanged | event |
away3d.events.Object3DEvent
Dispatched when the parent scene of the 3d object changes.
See also
| scenetransformChanged | event |
away3d.events.Object3DEvent
Dispatched when the scene transform matrix of the 3d object changes.
See also
| sessionChanged | event |
away3d.events.Object3DEvent
Dispatched when the render session property of the 3d object changes.
See also
| sessionUpdated | event |
away3d.events.Object3DEvent
Dispatched when the render session property of the 3d object updates its contents.
See also
| transformChanged | event |
away3d.events.Object3DEvent
Dispatched when the local transform matrix of the 3d object changes.
See also
Set scaleX,Y,Z in Away3D 2.2+ based on V2.3
objA.scaleX=100/(objA.maxX-objA.minX); objA.scaleY=100/(objA.maxY-objA.minY); objA.scaleZ=100/(objA.maxZ-objA.minZ); //sets an absolute scale of 100
applyRotations based on V2.3
cube = new Cube();
view.scene.addChild(cube);
cube.rotationY = 90;
trace("Before applying: "+cube.rotationY);
cube.applyRotations();
trace("After applying : "+cube.rotationY);
/**
* Output:
* Before applying: 45
* After applying : 0
**/Applying rotations will set the current x/y/z rotation to be the new zero-rotation value for this object. Imagine importing a car model for use in a game where the default Y rotation is off by 90 degrees. By first rotating the model 90 degrees along the Y axis and then applying the rotations, you will set the entire object to use this as the new zero.
Front and back materials based on V2.0
var frontMaterial:BitmapMaterial = new
BitmapMaterial(Cast.bitmap("front.jpg");
var backMaterial:BitmapMaterial = new
BitmapMaterial(Cast.bitmap("back.jpg");
var plane:Plane = new Plane({width:200, height:200, material:frontMaterial,
back:backMaterial, bothsides:true});
make sure bothsides is set to trueSimple Camera/Object Mouse Movement in 3D based on V1.9.2
//IN A FUNCTION/LOOP://</br></br> myObjectA.moveTo(myObjectB.position); //Set the initial position</br> myObjectA.rotationX=mouseX;//set to mouseX rotation</br> myObjectA.rotationY=mouseY;//set to mouseY rotation</br> myObjectA.moveBackwards(1000);//RADIUS or ORBIT</br></br> //myObjectA.lookAt(myObjectC.position);//OPTIONAL lookAt some other object</br></br> //Pete(flashnine)
Source Files : http://away3d.com
Change the moveBackwards(Radius/Orbit). Also try something like mouseX/9 or mouseX*9 ETC
moveTo(): Move an Object to another Position based on V1.9.2
myObjectA.moveTo(myObjectB.position);//A moves to B
Look at another object on a single Axis based on V1.9.2
function lookY(who,enemy,myoffset):void {
who.rotationY=Math.floor(Math.atan2(who.x - enemy.x,who.z - enemy.z) * 180 / Math.PI) + myoffset;
}
//who will look at enemy, only rotating Y axis, myoffset is the number of degrees to offset itAway3D ownCanvas, Glow+Blur Filters, and BlendMode based on V1.9.2
var filterA:Array=new Array; filterA.push(new GlowFilter(0xFFFFFF, 1, 19, 19, 1, 1, false, false)); var blur:BlurFilter = new BlurFilter(); blur.blurX = 10; blur.blurY = 10; blur.quality = BitmapFilterQuality.LOW; filterA.push(blur); myObjectA.ownCanvas=true; myObjectA.filters = filterA; myObjectA.blendMode = BlendMode.MULTIPLY;
How to set values for scaleX, scaleY, scaleZ based on V1.9.2
objA.scaleX((100)/(objA.maxX-objA.minX)); objA.scaleY((100)/(objA.maxY-objA.minY)); objA.scaleZ((100)/(objA.maxZ-objA.minZ)); //sets an absolute scale of 100