Package | away3d.core.partition |
Class | public class RenderableNode |
Inheritance | RenderableNode EntityNode NodeBase Object |
Method | Defined By | ||
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RenderableNode(renderable:IRenderable)
Creates a new RenderableNode object. | RenderableNode | ||
acceptTraverser(traverser:PartitionTraverser):void [override]
Allows the traverser to visit the current node. | RenderableNode | ||
Finds the partition that contains (or should contain) the given entity. | NodeBase | ||
isInFrustum(camera:Camera3D):Boolean
Tests if the current node is at least partly inside the frustum. | NodeBase | ||
removeFromParent():void
Detaches the node from its parent. | EntityNode |
RenderableNode | () | Constructor |
public function RenderableNode(renderable:IRenderable)
Creates a new RenderableNode object.
Parametersrenderable:IRenderable — The mesh to be contained in the node.
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acceptTraverser | () | method |
override public function acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. If the traverser's enterNode method returns true, the traverser will be sent down the child nodes of the tree. This method should be overridden if the order of traversal is important (such as for BSP trees) - or if static child nodes are not added using addNode, but are linked to separately.
Parameters
traverser:PartitionTraverser — The traverser visiting the node.
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