Packageaway3d.library.assets
Classpublic class AssetType
InheritanceAssetType Inheritance Object



Public Constants
 ConstantDefined By
  ANIMATION_NODE : String = animationNode
[static]
AssetType
  ANIMATION_SET : String = animationSet
[static]
AssetType
  ANIMATION_STATE : String = animationState
[static]
AssetType
  ANIMATOR : String = animator
[static]
AssetType
  CAMERA : String = camera
[static]
AssetType
  CONTAINER : String = container
[static]
AssetType
  EFFECTS_METHOD : String = effectsMethod
[static]
AssetType
  ENTITY : String = entity
[static]
AssetType
  GEOMETRY : String = geometry
[static]
AssetType
  LIGHT : String = light
[static]
AssetType
  LIGHT_PICKER : String = lightPicker
[static]
AssetType
  MATERIAL : String = material
[static]
AssetType
  MESH : String = mesh
[static]
AssetType
  SEGMENT_SET : String = segmentSet
[static]
AssetType
  SHADOW_MAP_METHOD : String = shadowMapMethod
[static]
AssetType
  SKELETON : String = skeleton
[static]
AssetType
  SKELETON_POSE : String = skeletonPose
[static]
AssetType
  SKYBOX : String = skybox
[static]
AssetType
  STATE_TRANSITION : String = stateTransition
[static]
AssetType
  TEXTURE : String = texture
[static]
AssetType
  TEXTURE_PROJECTOR : String = textureProjector
[static]
AssetType
Constant Detail
ANIMATION_NODEConstant
public static const ANIMATION_NODE:String = animationNode

ANIMATION_SETConstant 
public static const ANIMATION_SET:String = animationSet

ANIMATION_STATEConstant 
public static const ANIMATION_STATE:String = animationState

ANIMATORConstant 
public static const ANIMATOR:String = animator

CAMERAConstant 
public static const CAMERA:String = camera

CONTAINERConstant 
public static const CONTAINER:String = container

EFFECTS_METHODConstant 
public static const EFFECTS_METHOD:String = effectsMethod

ENTITYConstant 
public static const ENTITY:String = entity

GEOMETRYConstant 
public static const GEOMETRY:String = geometry

LIGHTConstant 
public static const LIGHT:String = light

LIGHT_PICKERConstant 
public static const LIGHT_PICKER:String = lightPicker

MATERIALConstant 
public static const MATERIAL:String = material

MESHConstant 
public static const MESH:String = mesh

SEGMENT_SETConstant 
public static const SEGMENT_SET:String = segmentSet

SHADOW_MAP_METHODConstant 
public static const SHADOW_MAP_METHOD:String = shadowMapMethod

SKELETONConstant 
public static const SKELETON:String = skeleton

SKELETON_POSEConstant 
public static const SKELETON_POSE:String = skeletonPose

SKYBOXConstant 
public static const SKYBOX:String = skybox

STATE_TRANSITIONConstant 
public static const STATE_TRANSITION:String = stateTransition

TEXTUREConstant 
public static const TEXTURE:String = texture

TEXTURE_PROJECTORConstant 
public static const TEXTURE_PROJECTOR:String = textureProjector