Classes
 ClassDescription
 ControllerBase 
 FirstPersonController Extended camera used to hover round a specified target object.
 FollowController Controller used to follow behind an object on the XZ plane, with an optional elevation (tiltAngle).
 HoverController Extended camera used to hover round a specified target object.
 LookAtController Extended camera used to automatically look at a specified target object.
 SpringController Uses spring physics to animate the target object towards a position that is defined as the lookAtTarget object's position plus the vector defined by the positionOffset property.