| | Class | Description |
|---|
| | DefaultScreenPass |
DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. |
| | DepthMapPass | |
| | MaterialPassBase |
MaterialPassBase provides an abstract base class for material shader passes. |
| | OutlinePass | |
| | SegmentPass | |
| | SingleObjectDepthPass |
The SingleObjectDepthPass provides a material pass that renders a single object to a depth map from the point
of view from a light. |
| | SkyBoxPass |
SkyBoxPass provides a material pass exclusively used to render sky boxes from a cube texture. |