| Class | Description | |
|---|---|---|
| AnimationBase | AnimationBase is an abstract base for classes that define the animation type for a Geometry. | |
| AnimationSequenceBase | The AnimationSequenceBase provides an abstract base class for pre-animated animation clips. | |
| AnimationStateBase | AnimationStateBase provides an abstract base class for all animation states. | |
| NullAnimation | The NullAnimation class provides a null object to indicate no animation is performed. | |
| SkeletonAnimation | SkeletonAnimation defines an animation type that blends different skeletal poses into a final pose and transforms the geometries' vertices along the skeleton. | |
| SkeletonAnimationSequence | A sequence for a SkeletonAnimationSequence type of animation. | |
| SkeletonAnimationState | SkeletonAnimationState defines the state for a given Mesh and SkeletonAnimation. | |
| UVAnimationFrame | ||
| UVAnimationSequence | ||
| VertexAnimation | VertexAnimation defines an animation type that blends different poses (geometries) together to create a final pose. | |
| VertexAnimationMode | ||
| VertexAnimationSequence | A sequence for a VertexAnimation type of animation. | |
| VertexAnimationState | VertexAnimationState defines the state for a given Mesh and VertexAnimation. |