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a — Property, class away3d.core.math.Plane3D
The A coefficient of this plane.
_aabbPoints — Property, class away3d.bounds.BoundingVolumeBase
aabbPoints — Property, class away3d.bounds.BoundingVolumeBase
_aabbPointsDirty — Property, class away3d.bounds.BoundingVolumeBase
ABSOLUTE — Constant Static Property, class away3d.animators.data.VertexAnimationMode
AbstractMethodError — class, package away3d.errors
AbstractMethodError is thrown when an abstract method is called.
AbstractMethodError(message:String, id:int) — Constructor, class away3d.errors.AbstractMethodError
Create a new AbstractMethodError.
AbstractSound3DDriver — class, package away3d.audio.drivers
AbstractSound3DDriver() — Constructor, class away3d.audio.drivers.AbstractSound3DDriver
AC3DParser — class, package away3d.loaders.parsers
AC3DParser provides a parser for the AC3D data type.
AC3DParser() — Constructor, class away3d.loaders.parsers.AC3DParser
Creates a new AC3DParser object.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.CameraNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.EntityNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.LightNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.MeshNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.NodeBase
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.RenderableNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.SkyBoxNode
Allows the traverser to visit the current node.
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DBloomCompositeTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DBlurTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DBrightPassTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DDepthOfFFieldTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DRadialBlurTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DTaskBase
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicAmbientMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicNormalMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicSpecularMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CelDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CelSpecularMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ColorMatrixMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ColorTransformMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.EnvMapAmbientMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.EnvMapDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.EnvMapMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FogMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FresnelEnvMapMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FresnelSpecularMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.OutlineMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ProjectiveTextureMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.RimLightMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ShadowMapMethodBase
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SimpleWaterNormalMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.TerrainDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.WrapDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.WrapSpecularMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.DefaultScreenPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.DepthMapPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.MaterialPassBase
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.OutlinePass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SegmentPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SingleObjectDepthPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SkyBoxPass
activateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.MaterialBase
active — Static Property, class away3d.debug.Debug
add(ps:away3d.extrusions.utils:PathSegment) — method, class away3d.extrusions.utils.Path
adds a PathSegment to the path
ADD — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod
ADD — Constant Static Property, class away3d.materials.methods.RimLightMethod
addAsset(asset:away3d.library.assets:IAsset) — method, class away3d.library.AssetLibrary
Adds an asset to the asset library, first making sure that it's name is unique using the method defined by the conflictStrategy and conflictPrecedence properties.
addAsset(asset:away3d.library.assets:IAsset) — Static Method , class away3d.library.AssetLibrary
Short-hand for addAsset() method on default asset library instance.
addChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D
Adds a child ObjectContainer3D to the current object.
addChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D
Adds a child to the scene's root.
addChildren(... rest) — method, class away3d.containers.ObjectContainer3D
Adds an array of 3d objects to the scene as children of the container
addColorEvent(color:Number, eventID:String, listener:Function) — method, class away3d.tools.utils.ColorHitMap
Defines a color event for this class.
addDependency(id:String, req:flash.net:URLRequest, retrieveAsRawData:Boolean, data:any) — method, class away3d.loaders.parsers.ParserBase
ADDED_TO_SCENE — Constant Static Property, class away3d.events.Scene3DEvent
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — Static Method , class away3d.library.AssetLibrary
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.loaders.misc.AssetLoaderToken
addFace(mesh:away3d.entities:Mesh, v0:away3d.core.base.data:Vertex, v1:away3d.core.base.data:Vertex, v2:away3d.core.base.data:Vertex, uv0:away3d.core.base.data:UV, uv1:away3d.core.base.data:UV, uv2:away3d.core.base.data:UV, subGeomIndice:uint) — Static Method , class away3d.tools.FaceHelper
addFaces(mesh:away3d.entities:Mesh, v0s:Vector$away3d.core.base.data:Vertex, v1s:Vector$away3d.core.base.data:Vertex, v2s:Vector$away3d.core.base.data:Vertex, uv0s:Vector$away3d.core.base.data:UV, uv1s:Vector$away3d.core.base.data:UV, uv2s:Vector$away3d.core.base.data:UV, subGeomIndices:Vector$uint) — Static Method , class away3d.tools.FaceHelper
Adds a series of faces from a mesh.
addFragmentTempUsages(register:away3d.materials.utils:ShaderRegisterElement, usageCount:uint) — method, class away3d.materials.utils.ShaderRegisterCache
Marks a fragment temporary register as used, so it cannot be retrieved.
addFrame(frame:away3d.animators.skeleton:SkeletonPose, duration:uint) — method, class away3d.animators.data.SkeletonAnimationSequence
Adds a frame with a given duration to the sequence.
addFrame(frame:away3d.animators.data:UVAnimationFrame, duration:Number) — method, class away3d.animators.data.UVAnimationSequence
addFrame(geometry:away3d.core.base:Geometry, duration:uint) — method, class away3d.animators.data.VertexAnimationSequence
Adds a frame with a given duration to the sequence.
addInput(input:away3d.animators.skeleton:SkeletonTreeNode) — method, class away3d.animators.skeleton.SkeletonNaryLERPNode
_additive — Property, class away3d.animators.data.SkeletonAnimationSequence
ADDITIVE — Constant Static Property, class away3d.animators.data.VertexAnimationMode
addLightsToMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, lights:Vector$away3d.lights:LightBase) — Static Method , class away3d.tools.LightsHelper
Applys a series of lights to all materials found into an objectcontainer and its children.
addLightToMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, light:away3d.lights:LightBase) — Static Method , class away3d.tools.LightsHelper
Adds one light to all materials found into an objectcontainer and its children.
addMethod(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.DefaultMaterialBase
addMethod(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.passes.DefaultScreenPass
Adds a method to change the material after all lighting is performed.
addMethodAt(method:away3d.materials.methods:ShadingMethodBase, index:int) — method, class away3d.materials.DefaultMaterialBase
addMethodAt(method:away3d.materials.methods:ShadingMethodBase, index:int) — method, class away3d.materials.passes.DefaultScreenPass
Inserts a method to change the material after all lighting is performed at the given index.
addNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.partition.NodeBase
Adds a node to the tree.
addOnChangeSegment(listener:Function) — method, class away3d.animators.PathAnimator
Default method for adding a segmentchange event listener.
addOnCycle(listener:Function) — method, class away3d.animators.PathAnimator
Default method for adding a cycle event listener.
addOnRange(listener:Function, from:Number, to:Number) — method, class away3d.animators.PathAnimator
Default method for adding a range event listener.
addOwner(mesh:away3d.entities:Mesh) — method, class away3d.animators.data.AnimationStateBase
addPartitionUnique(partition:away3d.core.partition:Partition3D) — method, class away3d.containers.Scene3D
Add a partition if it's not in the list
addPass(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.materials.MaterialBase
Adds a pass to the material
addSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — method, class away3d.animators.BlendingSkeletonAnimator
Adds a sequence to the controller.
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — method, class away3d.animators.SkeletonAnimator
Adds a sequence to the controller.
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — method, class away3d.animators.SmoothSkeletonAnimator
Adds a sequence to the controller.
addSequence(sequence:away3d.animators.data:UVAnimationSequence) — method, class away3d.animators.UVAnimator
addSequence(sequence:away3d.animators.data:VertexAnimationSequence) — method, class away3d.animators.VertexAnimator
Adds a sequence to the controller.
addSubGeometry(subGeometry:away3d.core.base:SubGeometry) — method, class away3d.core.base.Geometry
Adds a new SubGeometry object to the list.
addTask(filter:away3d.filters.tasks:Filter3DTaskBase) — method, class away3d.filters.Filter3DBase
addVertexTempUsages(register:away3d.materials.utils:ShaderRegisterElement, usageCount:uint) — method, class away3d.materials.utils.ShaderRegisterCache
Marks a vertex temporary register as used, so it cannot be retrieved.
AGALProgram3DCache — class, package away3d.core.managers
AGALProgram3DCache(stage3DProxy:away3d.core.managers:Stage3DProxy, singletonEnforcer:AGALProgram3DCache.as$124:SingletonEnforcer) — Constructor, class away3d.core.managers.AGALProgram3DCache
align(aObjs:Array, axis:String, condition:String) — Static Method , class away3d.tools.Align
Applies to array elements the alignment according to axis, x, y or z and a condition.
Align — class, package away3d.tools
Class Aligns an arrays of Object3Ds, Vector3D's or Vertexes compaired to each other.Align
ALIGN_ANY — Constant Static Property, class away3d.core.math.Plane3D
_alignment — Property, class away3d.core.math.Plane3D
aligntoPath — Property, class away3d.extrusions.PathExtrude
Defines if the array of profile points should be orientated on path or not.
alignToPath — Property, class away3d.animators.PathAnimator
defines if the object animated along the path must be aligned to the path.
alignToPath — Property, class away3d.extrusions.PathDuplicator
Defines if the profile point array should be orientated on path or not.
alignToPath — Property, class away3d.extrusions.PathExtrude
ALIGN_XY_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALIGN_XZ_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALIGN_YZ_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALL_BUNDLED — Constant Static Property, class away3d.loaders.parsers.Parsers
A list of all parsers that come bundled with Away3D.
alpha — Property, class away3d.materials.BitmapMaterial
The alpha of the surface.
alpha — Property, class away3d.materials.ColorMaterial
The alpha of the surface.
alpha — Property, class away3d.materials.methods.EnvMapMethod
alpha — Property, class away3d.materials.methods.FresnelEnvMapMethod
alphaBlending — Property, class away3d.materials.BitmapMaterial
Indicate whether or not the BitmapData contains semi-transparency.
alphaThreshold — Property, class away3d.materials.DefaultMaterialBase
The minimum alpha value for which pixels should be drawn.
alphaThreshold — Property, class away3d.materials.methods.BasicDiffuseMethod
The minimum alpha value for which pixels should be drawn.
alphaThreshold — Property, class away3d.materials.methods.TerrainDiffuseMethod
alphaThreshold — Property, class away3d.materials.methods.WrapDiffuseMethod
altKey — Property, class away3d.events.MouseEvent3D
Indicates whether the Alt key is active (true) or inactive (false).
ambient — Property, class away3d.materials.DefaultMaterialBase
The strength of the ambient reflection.
ambient — Property, class away3d.materials.methods.BasicAmbientMethod
The strength of the ambient reflection of the surface.
ambientColor — Property, class away3d.materials.DefaultMaterialBase
The colour of the ambient reflection.
ambientColor — Property, class away3d.materials.methods.BasicAmbientMethod
The colour of the ambient reflection of the surface.
_ambientInputIndex — Property, class away3d.materials.methods.BasicAmbientMethod
_ambientInputRegister — Property, class away3d.materials.methods.BasicAmbientMethod
ambientMethod — Property, class away3d.materials.DefaultMaterialBase
The method to perform diffuse shading.
ambientMethod — Property, class away3d.materials.passes.DefaultScreenPass
amount — Property, class away3d.filters.tasks.Filter3DXFadeCompositeTask
_animatableAttributes — Property, class away3d.materials.passes.MaterialPassBase
AnimatedBitmapMaterial — class, package away3d.materials
Class allows fast rendering of animations by caching bitmapdata objects for each frame.
AnimatedBitmapMaterial(movie:flash.display:MovieClip, loop:Boolean, autoPlay:Boolean, index:uint, defaultBitmapData:flash.display:BitmapData) — Constructor, class away3d.materials.AnimatedBitmapMaterial
Creates a new AnimatedBitmapMaterial object.
animatedNormalData — Property, class away3d.core.base.SkinnedSubGeometry
The animated vertex normals when set explicitly if the skinning transformations couldn't be performed on GPU.
animatedTangentData — Property, class away3d.core.base.SkinnedSubGeometry
The animated vertex tangents when set explicitly if the skinning transformations couldn't be performed on GPU.
animatedVertexData — Property, class away3d.core.base.SkinnedSubGeometry
The animated vertex positions when set explicitly if the skinning transformations couldn't be performed on GPU.
animateUVs — Property, class away3d.materials.BitmapMaterial
animateUVs — Property, class away3d.materials.passes.DefaultScreenPass
_animation — Property, class away3d.animators.data.AnimationStateBase
animation — Property, class away3d.animators.data.AnimationStateBase
The animation on which this AnimationStateBase object is based.
_animation — Property, class away3d.core.base.Geometry
animation — Property, class away3d.core.base.Geometry
The AnimationBase object used to animate the geometry.
animation — Property, interface away3d.core.base.IMaterialOwner
The animation used by the material to assemble the vertex code.
animation — Property, class away3d.core.base.SubGeometry
The animation that affects the geometry.
animation — Property, class away3d.core.base.SubMesh
The animation object which is used to transform the geometry.
animation — Property, class away3d.entities.Mesh
The type of animation used to influence the geometry.
animation — Property, class away3d.entities.SegmentSet
animation — Property, class away3d.entities.Sprite3D
animation — Property, class away3d.loaders.parsers.MD5MeshParser
animation — Property, class away3d.materials.passes.MaterialPassBase
The animation used to add vertex code to the shader code.
animation — Property, class away3d.primitives.SkyBox
The animation used by the material to assemble the vertex code.
ANIMATION — Constant Static Property, class away3d.library.assets.AssetType
AnimationBase — class, package away3d.animators.data
AnimationBase is an abstract base for classes that define the animation type for a Geometry.
ANIMATION_CHANGED — Constant Static Property, class away3d.events.GeometryEvent
Dispatched when the Animation property of the dispatching Geometry was changed.
ANIMATION_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
AnimationSequenceBase — class, package away3d.animators.data
The AnimationSequenceBase provides an abstract base class for pre-animated animation clips.
AnimationSequenceBase(name:String) — Constructor, class away3d.animators.data.AnimationSequenceBase
Creates a new AnimationSequenceBase object.
animationState — Property, interface away3d.core.base.IMaterialOwner
animationState — Property, class away3d.core.base.SubMesh
The AnimationStateBase object that provides the state for the SubMesh's animation.
_animationState — Property, class away3d.entities.Mesh
animationState — Property, class away3d.entities.Mesh
The animation state of the mesh, defining how the animation should influence the mesh's geometry.
animationState — Property, class away3d.entities.SegmentSet
animationState — Property, class away3d.entities.Sprite3D
animationState — Property, class away3d.primitives.SkyBox
AnimationStateBase — class, package away3d.animators.data
AnimationStateBase provides an abstract base class for all animation states.
AnimationStateBase(animation:away3d.animators.data:AnimationBase) — Constructor, class away3d.animators.data.AnimationStateBase
Creates a new AnimationStateBase object
animator — Property, class away3d.events.AnimatorEvent
ANIMATOR — Constant Static Property, class away3d.library.assets.AssetType
AnimatorBase — class, package away3d.animators
AnimationControllerBase provides an abstract base class for classes that control a subtype of AnimationStateBase.
AnimatorBase() — Constructor, class away3d.animators.AnimatorBase
ANIMATOR_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
AnimatorEvent — class, package away3d.events
AnimationEvent is an Event dispatched to notify changes in an animation's state.
AnimatorEvent(type:String, animator:away3d.animators:AnimatorBase, sequence:away3d.animators.data:AnimationSequenceBase) — Constructor, class away3d.events.AnimatorEvent
Create a new GeometryEvent
antiAlias — Property, class away3d.containers.View3D
The amount of anti-aliasing to be used.
APPEND_NUM_SUFFIX — Constant Static Property, class away3d.library.naming.ConflictStrategy
Specifies that in case of a naming conflict, one of the assets will be renamed and a numeric suffix appended to the base name.
apply(object:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.Explode
Apply the explode code to a given ObjectContainer3D.
apply(mesh1:away3d.entities:Mesh, mesh2:away3d.entities:Mesh) — method, class away3d.tools.Merge
Merge 2 meshes into one.
apply(obj:away3d.containers:ObjectContainer3D, axe:String, recenter:Boolean, duplicate:Boolean) — Static Method , class away3d.tools.Mirror
apply(object:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.Weld
Apply the welding code to a given ObjectContainer3D.
applyEntity(entity:away3d.entities:Entity) — method, class away3d.core.traverse.EntityCollector
Registers an entity for use.
applyEntity(entity:away3d.entities:Entity) — method, class away3d.core.traverse.PartitionTraverser
Registers an entity for use.
applyLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.EntityCollector
Adds a light to the potentially visible objects.
applyLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.PartitionTraverser
Passes a light to be processed by the traverser.
applyLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.ShadowCasterCollector
Adds a light to the potentially visible objects.
applyPosition(mesh:away3d.entities:Mesh, dx:Number, dy:Number, dz:Number) — Static Method , class away3d.tools.MeshHelper
Applys an offset to a mesh at vertices level
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.EntityCollector
Adds an IRenderable object to the potentially visible objects.
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.PartitionTraverser
Passes an IRenderable object to be processed by the traverser.
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.ShadowCasterCollector
Adds an IRenderable object to the potentially visible objects.
applyRootDelta() — method, class away3d.animators.data.SkeletonAnimationState
applyRotations(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.MeshHelper
Applys the rotation values of a mesh in object space and resets rotations to zero.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.EntityCollector
Adds a skybox to the potentially visible objects.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.PartitionTraverser
Passes a skybox to be processed by the traverser.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.ShadowCasterCollector
Adds a skybox to the potentially visible objects.
applyToContainer(object:away3d.containers:ObjectContainer3D, name:String) — method, class away3d.tools.Merge
Merges all the children of a container as one single Mesh.
applyToMeshes(receiver:away3d.entities:Mesh, meshes:Vector$away3d.entities:Mesh) — method, class away3d.tools.Merge
Merges all the meshes found into the Vector.<Mesh> parameter with the receiver Mesh.
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.Geometry
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.SubGeometry
aspectRatio — Property, class away3d.cameras.lenses.FreeMatrixLens
_aspectRatio — Property, class away3d.cameras.lenses.LensBase
aspectRatio — Property, class away3d.cameras.lenses.LensBase
aspectRatio — Property, class away3d.entities.TextureProjector
asset — Property, class away3d.events.AssetEvent
ASSET_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
ASSET_CONFLICT_RESOLVED — Constant Static Property, class away3d.events.AssetEvent
AssetEvent — class, package away3d.events
AssetEvent(type:String, asset:away3d.library.assets:IAsset, prevName:String) — Constructor, class away3d.events.AssetEvent
assetFullPath — Property, interface away3d.library.assets.IAsset
assetFullPath — Property, class away3d.library.assets.NamedAssetBase
AssetLibrary — class, package away3d.library
AssetLibrary(se:AssetLibrary.as$122:SingletonEnforcer) — Constructor, class away3d.library.AssetLibrary
AssetLibraryIterator — class, package away3d.library.utils
AssetLibraryIterator(assets:Vector$away3d.library.assets:IAsset, assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — Constructor, class away3d.library.utils.AssetLibraryIterator
AssetLoader — class, package away3d.loaders
AssetLoader can load any file format that Away3D supports (or for which a third-party parser has been plugged in) and it's dependencies.
AssetLoader() — Constructor, class away3d.loaders.AssetLoader
Create a new ResourceLoadSession object.
AssetLoaderContext — class, package away3d.loaders.misc
AssetLoaderContext(includeDependencies:Boolean, dependencyBaseUrl:String) — Constructor, class away3d.loaders.misc.AssetLoaderContext
AssetLoaderContext provides configuration for the AssetLoader load() and parse() operations.
AssetLoaderToken — class, package away3d.loaders.misc
Instances of this class are returned as tokens by loading operations to provide an object on which events can be listened for in cases where the actual asset loader is not directly available (e.g.
AssetLoaderToken(loader:away3d.loaders:AssetLoader) — Constructor, class away3d.loaders.misc.AssetLoaderToken
assetNamespace — Property, interface away3d.library.assets.IAsset
assetNamespace — Property, class away3d.library.assets.NamedAssetBase
assetPathEquals(name:String, ns:String) — method, interface away3d.library.assets.IAsset
assetPathEquals(name:String, ns:String) — method, class away3d.library.assets.NamedAssetBase
assetPrevName — Property, class away3d.events.AssetEvent
ASSET_RENAME — Constant Static Property, class away3d.events.AssetEvent
assets — Property, class away3d.loaders.misc.ResourceDependency
assetType — Property, class away3d.animators.AnimatorBase
assetType — Property, class away3d.animators.data.AnimationSequenceBase
assetType — Property, class away3d.animators.skeleton.Skeleton
assetType — Property, class away3d.animators.skeleton.SkeletonPose
assetType — Property, class away3d.containers.ObjectContainer3D
assetType — Property, class away3d.core.base.Geometry
assetType — Property, class away3d.entities.Mesh
assetType — Property, class away3d.library.assets.BitmapDataAsset
assetType — Property, interface away3d.library.assets.IAsset
assetType — Property, class away3d.materials.MaterialBase
AssetType — class, package away3d.library.assets
autoDeriveVertexNormals — Property, class away3d.core.base.SubGeometry
True if the vertex normals should be derived from the geometry, false if the vertex normals are set explicitly.
autoDeriveVertexTangents — Property, class away3d.core.base.SubGeometry
True if the vertex tangents should be derived from the geometry, false if the vertex normals are set explicitly.
autoPlay — Property, class away3d.materials.AnimatedBitmapMaterial
Indicates whether the animation will start playing on initialisation.
autoPlay — Property, class away3d.materials.VideoMaterial
Indicates whether the video will start playing on initialisation.
autoUpdate — Property, class away3d.materials.VideoMaterial
Indicates whether the material will redraw onEnterFrame
averaged — Property, class away3d.extrusions.utils.Path
returns true if the averagePath handler is being used.
averagePath() — method, class away3d.extrusions.utils.Path
handler will average the path using averages of the PathSegments note that this is not dynamic, the path values are overwrited
avg_fps — Property, class away3d.debug.AwayStats
away3d.animators — package
away3d.animators.data — package
away3d.animators.skeleton — package
away3d.animators.utils — package
away3d.audio — package
away3d.audio.drivers — package
away3d.bounds — package
away3d.cameras — package
away3d.cameras.lenses — package
away3d.containers — package
away3d.core.base — package
away3d.core.base.data — package
away3d.core.data — package
away3d.core.managers — package
away3d.core.math — package
away3d.core.partition — package
away3d.core.render — package
away3d.core.sort — package
away3d.core.traverse — package
away3d.debug — package
away3d.debug.data — package
away3d.entities — package
away3d.errors — package
away3d.events — package
away3d.extrusions — package
away3d.extrusions.utils — package
away3d.filters — package
away3d.filters.tasks — package
away3d.library — package
away3d.library.assets — package
away3d.library.naming — package
away3d.library.utils — package
away3d.lights — package
away3d.lights.shadowmaps — package
away3d.loaders — package
away3d.loaders.misc — package
away3d.loaders.parsers — package
away3d.loaders.parsers.data — package
away3d.materials — package
away3d.materials.methods — package
away3d.materials.passes — package
away3d.materials.utils — package
away3d.primitives — package
away3d.primitives.data — package
away3d.tools — package
away3d.tools.data — package
away3d.tools.serialize — package
away3d.tools.utils — package
AwayStats — class, package away3d.debug
Stats monitor for Away3D or general use in any project.
AwayStats(view3d:away3d.containers:View3D, minimized:Boolean, transparent:Boolean, meanDataLength:uint, enableClickToReset:Boolean, enableModifyFrameRate:Boolean) — Constructor, class away3d.debug.AwayStats
Create an Away3D stats widget.
AWD1Parser — class, package away3d.loaders.parsers
AWD1Parser provides a parser for the AWD data type.
AWD1Parser() — Constructor, class away3d.loaders.parsers.AWD1Parser
Creates a new AWD1Parser object.
AWD2Parser — class, package away3d.loaders.parsers
AWDParser provides a parser for the AWD data type.
AWD2Parser() — Constructor, class away3d.loaders.parsers.AWD2Parser
Creates a new AWDParser object.
AWD_FIELD_BADDR — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_BOOL — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_BYTEARRAY — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_COLOR — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_FLOAT32 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_FLOAT64 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_INT16 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_INT32 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_INT8 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_MTX3x2 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_MTX3x3 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_MTX4x3 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_MTX4x4 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_STRING — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_UINT16 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_UINT32 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_UINT8 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_VECTOR2x1 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_VECTOR3x1 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWD_FIELD_VECTOR4x1 — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWDParser — class, package away3d.loaders.parsers
The AWDParser class is a wrapper for both AWD1Parser and AWD2Parser, and will find the right concrete parser for an AWD file.
AWDParser() — Constructor, class away3d.loaders.parsers.AWDParser
axis — Property, class away3d.extrusions.LatheExtrude
Defines the axis used for the lathe rotation.
axis — Property, class away3d.extrusions.LinearExtrude
Defines the axis used for the extrusion.
AxisAlignedBoundingBox — class, package away3d.bounds
AxisAlignedBoundingBox represents a bounding box volume that has its planes aligned to the local coordinate axes of the bounded object.
AxisAlignedBoundingBox() — Constructor, class away3d.bounds.AxisAlignedBoundingBox
Creates a new AxisAlignedBoundingBox object.
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