Packageaway3d.materials.methods
Classpublic class SoftShadowMapMethod
InheritanceSoftShadowMapMethod Inheritance ShadowMapMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
 Inheritedalpha : Number
ShadowMapMethodBase
 InheritedcastingLight : LightBase
[read-only]
ShadowMapMethodBase
 Inheritedepsilon : Number
ShadowMapMethodBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
 InheritedviewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_depthMapCoordReg : ShaderRegisterElement
ShadowMapMethodBase
 Inherited_globalPosReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_normalFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_projectionReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_secondaryUVFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_tangentVaryingReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_usePoint : Boolean
ShadowMapMethodBase
 Inherited_uvFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Public Methods
 MethodDefined By
  
Creates a new BasicDiffuseMethod object.
SoftShadowMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
  
[override]
SoftShadowMapMethod
 Inherited
ShadowMapMethodBase
 Inherited
ShadowMapMethodBase
 Inherited
ShadowMapMethodBase
 Inherited
getTexSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Constructor Detail
SoftShadowMapMethod()Constructor
public function SoftShadowMapMethod(castingLight:DirectionalLight)

Creates a new BasicDiffuseMethod object.

Parameters
castingLight:DirectionalLight
Method Detail
getPlanarFragmentCode()method
override protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO