Sound3D A sound source/emitter object that can be positioned in 3D space, and from which all audio playback will be transformed to simulate orientation. The Sound3D object works much in the same fashion as primitives, lights and cameras, in that it can be added to a scene and positioned therein.
 SoundTransform3D SoundTransform3D is a convinience class that helps adjust a Soundtransform's volume and pan according position and distance of a listener and emitter object.