Packageaway3d.animators
Classpublic class UVAnimationSet
InheritanceUVAnimationSet Inheritance AnimationSetBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher
Implements IAnimationSet

The animation data set used by uv-based animators, containing uv animation state data.

See also

away3d.animators.UVAnimator
away3d.animators.UVAnimationState


Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationSetBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedstates : Vector.<IAnimationState>
[read-only] Returns a vector of animation state objects that make up the contents of the animation data set.
AnimationSetBase
 InheritedusesCPU : Boolean
[read-only] Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
AnimationSetBase
Public Methods
 MethodDefined By
  
activate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
UVAnimationSet
  
addState(stateName:String, animationState:IAnimationState):void
[override] Adds an animation state object to the aniamtion data set under the given name.
UVAnimationSet
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
  
deactivate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
UVAnimationSet
 Inherited
dispose():void
Cleans up any resources used by the current object.
AnimationSetBase
  
getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Array, targetRegisters:Array):String
UVAnimationSet
 Inherited
getState(stateName:String):IAnimationState
Retrieves the animation state object registered in the animation data set under the given name.
AnimationSetBase
 Inherited
hasState(stateName:String):Boolean
Check to determine whether a state is registered in the animation set under the given name.
AnimationSetBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
findTempReg(exclude:Array, excludeAnother:String = null):String
Retrieves a temporary GPU register that's still free.
AnimationSetBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Method Detail
activate()method
public function activate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void

Parameters

stage3DProxy:Stage3DProxy
 
pass:MaterialPassBase

addState()method 
override public function addState(stateName:String, animationState:IAnimationState):void

Adds an animation state object to the aniamtion data set under the given name.

Parameters

stateName:String — The name under which the animation state object will be stored.
 
animationState:IAnimationState — The animation state object to be staored in the set.

deactivate()method 
public function deactivate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void

Parameters

stage3DProxy:Stage3DProxy
 
pass:MaterialPassBase

getAGALVertexCode()method 
public function getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Array, targetRegisters:Array):String

Parameters

pass:MaterialPassBase
 
sourceRegisters:Array
 
targetRegisters:Array

Returns
String