Package | away3d.animators |
Class | public class SkeletonAnimationState |
Inheritance | SkeletonAnimationState AnimationStateBase NamedAssetBase flash.events.EventDispatcher |
Implements | IAnimationState |
See also
Method | Defined By | ||
---|---|---|---|
SkeletonAnimationState(rootNode:ISkeletonAnimationNode)
Creates a new SkeletonAnimationState object. | SkeletonAnimationState | ||
addOwner(owner:IAnimationSet, stateName:String):void [override]
| SkeletonAnimationState | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationStateBase | ||
reset(time:int):void
Resets the configuration of the state to its default state. | AnimationStateBase | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
SkeletonAnimationState | () | Constructor |
public function SkeletonAnimationState(rootNode:ISkeletonAnimationNode)
Creates a new SkeletonAnimationState
object.
rootNode:ISkeletonAnimationNode — Sets the root animation node used by the state for determining the output pose of the animation node data.
|
addOwner | () | method |
override public function addOwner(owner:IAnimationSet, stateName:String):void
Parameters
owner:IAnimationSet | |
stateName:String |