| Package | away3d.animators |
| Class | public class SkeletonAnimationState |
| Inheritance | SkeletonAnimationState AnimationStateBase NamedAssetBase flash.events.EventDispatcher |
| Implements | IAnimationState |
See also
| Method | Defined By | ||
|---|---|---|---|
SkeletonAnimationState(rootNode:ISkeletonAnimationNode)
Creates a new SkeletonAnimationState object. | SkeletonAnimationState | ||
addOwner(owner:IAnimationSet, stateName:String):void [override]
| SkeletonAnimationState | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationStateBase | |
![]() | reset(time:int):void
Resets the configuration of the state to its default state. | AnimationStateBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| SkeletonAnimationState | () | Constructor |
public function SkeletonAnimationState(rootNode:ISkeletonAnimationNode)
Creates a new SkeletonAnimationState object.
rootNode:ISkeletonAnimationNode — Sets the root animation node used by the state for determining the output pose of the animation node data.
|
| addOwner | () | method |
override public function addOwner(owner:IAnimationSet, stateName:String):void
Parameters
owner:IAnimationSet | |
stateName:String |