| Package | away3d.primitives |
| Class | public class Skybox |
| Inheritance | Skybox Mesh BaseMesh Object3D flash.events.EventDispatcher |
| Method | Defined by | ||
|---|---|---|---|
|
Skybox
(front:ITriangleMaterial, left:ITriangleMaterial, back:ITriangleMaterial, right:ITriangleMaterial, up:ITriangleMaterial, down:ITriangleMaterial)
Creates a new
Skybox object. | Skybox | ||
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Adds a face object to the mesh object.
| Mesh | |
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addOnCycle(listener:Function):void
Default method for adding a cycle event listener
| BaseMesh | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnRadiusChange(listener:Function):void
Default method for adding a radiuschanged event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSequenceDone(listener:Function):void
Default method for adding a squencedone event listener
| BaseMesh | |
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addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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clone(object:* = null):*
Duplicates the mesh properties to another 3d object.
| Mesh | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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gotoAndPlay(value:int):void
Starts playing the animation at the specified frame.
| BaseMesh | |
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gotoAndStop(value:int):void
Brings the animation to the specifed frame and stops it there.
| BaseMesh | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the origin point of the mesh without moving the contents.
| Mesh | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Plays a sequence of frames
| BaseMesh | |
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Called from the
PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
| Mesh | |
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quarterFaces():void
Divides a face object into 4 equal sized face objects.
| Mesh | |
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Removes a face object from the mesh object.
| Mesh | |
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removeOnCycle(listener:Function):void
Default method for removing a cycle event listener
| BaseMesh | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnRadiusChange(listener:Function):void
Default method for removing a radiuschanged event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSequenceDone(listener:Function):void
Default method for removing a squencedone event listener
| BaseMesh | |
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removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the mesh.
| BaseMesh | |
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scaleAnimation(scale:Number):void
Scales the vertex positions contained within all animation frames
| BaseMesh | |
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scaleX(scaleX:Number):void
Scales the contents of the mesh along the x-axis.
| BaseMesh | |
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scaleY(scaleY:Number):void
Scales the contents of the mesh along the y-axis.
| BaseMesh | |
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scaleZ(scaleZ:Number):void
Scales the contents of the mesh along the z-axis.
| BaseMesh | |
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setPlaySequences(playlist:Array, loopLast:Boolean = false):void
Passes an array of animationsequence objects to be added to the animation.
| BaseMesh | |
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tick(time:int):void
Called by the
TickTraverser. | BaseMesh | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| Object3D | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D | |
| Skybox | () | constructor |
public function Skybox(front:ITriangleMaterial, left:ITriangleMaterial, back:ITriangleMaterial, right:ITriangleMaterial, up:ITriangleMaterial, down:ITriangleMaterial)
Constructor for a sky box object used to provide background imagery for the full scene whatever the camera rotation. Each parameter defines a material that maps on to the box to create impresssion of sky, floor and 360 degree horizon.
Parametersfront:ITriangleMaterial — The material to use for the skybox front.
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left:ITriangleMaterial — The material to use for the skybox left.
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back:ITriangleMaterial — The material to use for the skybox back.
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right:ITriangleMaterial — The material to use for the skybox right.
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up:ITriangleMaterial — The material to use for the skybox up.
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down:ITriangleMaterial — The material to use for the skybox down.
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starfield skybox based on V2.1
/**
* create a random starfield skybox
*/
import away3d.materials.TransformBitmapMaterial;
import away3d.primitives.Skybox;
import flash.display.BitmapData;
import flash.display.Sprite;
// create a temporary container-sprite to add stars into
var mc:Sprite = new Sprite();
mc.graphics.beginFill(0);
mc.graphics.drawRect(0,0,2048,2048);
mc.graphics.endFill();
// add 2000 star-sprites to the container
var s:Sprite, r:Number;
for( var i:uint=0; i<2000; i++ ) {
r = Math.random()*Math.random();
s = new Sprite();
s.graphics.beginFill(0xFFFFFF,0.9);
s.graphics.drawCircle(0,0,r);
s.graphics.endFill();
s.x = r + (mc.width - 2*r)*Math.random();
s.y = r + (mc.height - 2*r)*Math.random();
mc.addChild(s);
}
// render the container-sprite to a bitmap
var bmd:BitmapData = new BitmapData(mc.width, mc.height, false, 0);
bmd.draw(mc);
// create a 2x2 tiled material from the bitmap
var mat:TransformBitmapMaterial = new TransformBitmapMaterial(bmd, {
smooth: true, precision:0,
repeat: true, scaleX: 0.5, scaleY: 0.5 });
// create a skybox using that material on all 6 sides
var box:Skybox = new Skybox( mat,mat,mat,mat,mat,mat );
// and finally add it to the scene
scene.addChild(box);Source Files : http://kishalmi.servus.at/flash/earth/
random runtime generated starfield-skybox