| Package | away3d.materials |
| Class | public class ShadingColorMaterial |
| Inheritance | ShadingColorMaterial CenterLightingMaterial flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
![]() | ak : Number = 20
Coefficient for shininess level
| CenterLightingMaterial | |
| alpha : Number
Defines an alpha value for the texture.
| ShadingColorMaterial | ||
| ambient : int
Defines a color value for ambient light.
| ShadingColorMaterial | ||
![]() | ambient_brightness : Number = 1
Coefficient for ambient light level
| CenterLightingMaterial | |
| cache : Boolean
Defines whether the resulting shaded color of the surface should be cached.
| ShadingColorMaterial | ||
| diffuse : int
Defines a color value for diffuse light.
| ShadingColorMaterial | ||
![]() | diffuse_brightness : Number = 1
Coefficient for diffuse light level
| CenterLightingMaterial | |
| specular : int
Defines a color value for specular light.
| ShadingColorMaterial | ||
![]() | specular_brightness : Number = 1
Coefficient for specular light level
| CenterLightingMaterial | |
| visible : Boolean [read-only]
Indicates whether the material is visible
| ShadingColorMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
ShadingColorMaterial
(color:* = null, init:Object = null)
Creates a new
ShadingColorMaterial object. | ShadingColorMaterial | ||
![]() |
Sends data from the material coupled with data from the
DrawTriangle primitive to the render session. | CenterLightingMaterial | |
![]() |
Called once per render loop when material is visible.
| CenterLightingMaterial | |
| Method | Defined by | ||
|---|---|---|---|
|
renderTri(tri:DrawTriangle, session:AbstractRenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
| ShadingColorMaterial | ||
| alpha | property |
public var alpha:Number
Defines an alpha value for the texture.
| ambient | property |
public var ambient:int
Defines a color value for ambient light.
| cache | property |
public var cache:Boolean
Defines whether the resulting shaded color of the surface should be cached.
| diffuse | property |
public var diffuse:int
Defines a color value for diffuse light.
| specular | property |
public var specular:int
Defines a color value for specular light.
| visible | property |
visible:Boolean [read-only]Indicates whether the material is visible
Implementation public function get visible():Boolean
| ShadingColorMaterial | () | constructor |
public function ShadingColorMaterial(color:* = null, init:Object = null)
color:* (default = null) — A string, hex value or colorname representing the color of the material.
|
|
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|
ambient:Color (default = color) | |
diffuse:Color (default = color) | |
specular:Color (default = color) | |
alpha:Number (default = 1) | |
cache:Boolean (default = false) |
| renderTri | () | method |
protected override function renderTri(tri:DrawTriangle, session:AbstractRenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
Parameters
tri:DrawTriangle |
|
session:AbstractRenderSession |
|
kar:Number |
|
kag:Number |
|
kab:Number |
|
kdr:Number |
|
kdg:Number |
|
kdb:Number |
|
ksr:Number |
|
ksg:Number |
|
ksb:Number |