| Package | away3d.materials |
| Class | public class BitmapMaterial |
| Inheritance | BitmapMaterial flash.events.EventDispatcher |
| Implements | ILayerMaterial, ITriangleMaterial, IUpdatingMaterial, IUVMaterial |
| Subclasses | BitmapMaterialContainer, TransformBitmapMaterial |
| Property | Defined by | ||
|---|---|---|---|
| alpha : Number
Defines an alpha value for the texture bitmap.
| BitmapMaterial | ||
| bitmap : BitmapData [read-only]
Returns the bitmapData object being used as the material texture.
| BitmapMaterial | ||
| blendMode : String
Defines a blendMode value for the texture bitmap.
| BitmapMaterial | ||
| color : uint
Defines a colored tint for the texture bitmap.
| BitmapMaterial | ||
| debug : Boolean = false
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| BitmapMaterial | ||
| height : Number [read-only]
Returns the height of the bitmapData being used as the material texture.
| BitmapMaterial | ||
| precision : Number
Corrects distortion caused by the affine transformation (non-perpective) of textures.
| BitmapMaterial | ||
| repeat : Boolean = false
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | ||
| smooth : Boolean = false
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| BitmapMaterial | ||
| visible : Boolean [read-only]
Indicates whether the material is visible
| BitmapMaterial | ||
| width : Number [read-only]
Returns the width of the bitmapData being used as the material texture.
| BitmapMaterial | ||
| Property | Defined by | ||
|---|---|---|---|
| ini : Init
Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor.
| BitmapMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
BitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new
BitmapMaterial object. | BitmapMaterial | ||
|
Default method for adding a materialresize event listener
| BitmapMaterial | ||
|
Returns the argb value of the bitmapData pixel at the given u v coordinate.
| BitmapMaterial | ||
|
Default method for removing a materialresize event listener
| BitmapMaterial | ||
|
Renders a bitmapData surface object for the speficied face.
| BitmapMaterial | ||
|
Renders a material layer for the specified triangle.
| BitmapMaterial | ||
|
Sends data from the material coupled with data from the
DrawTriangle primitive to the render session. | BitmapMaterial | ||
|
Called once per render loop when material is visible.
| BitmapMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
Calculates the mapping matrix required to draw the triangle texture to screen.
| BitmapMaterial | ||
|
setColorTransform():void
Updates the colortransform object applied to the texture from the
color and alpha properties. | BitmapMaterial | ||
|
updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the
color and alpha properties. | BitmapMaterial | ||
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when the bitmapData used for the material texture is resized. | BitmapMaterial | |||
| alpha | property |
alpha:Number [read-write]Defines an alpha value for the texture bitmap.
Implementation public function get alpha():Number
public function set alpha(value:Number):void
| bitmap | property |
bitmap:BitmapData [read-only]Returns the bitmapData object being used as the material texture.
Implementation public function get bitmap():BitmapData
| blendMode | property |
blendMode:String [read-write]
Defines a blendMode value for the texture bitmap.
Applies to materials rendered as children of BitmapMaterialContainer or CompositeMaterial.
public function get blendMode():String
public function set blendMode(value:String):void
See also
| color | property |
color:uint [read-write]Defines a colored tint for the texture bitmap.
Implementation public function get color():uint
public function set color(value:uint):void
| debug | property |
public var debug:Boolean = false
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| height | property |
height:Number [read-only]Returns the height of the bitmapData being used as the material texture.
Implementation public function get height():Number
| ini | property |
protected var ini:Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
| precision | property |
precision:Number [read-write]Corrects distortion caused by the affine transformation (non-perpective) of textures. The number refers to the pixel correction value - ie. a value of 2 means a distorion correction to within 2 pixels of the correct perspective distortion. 0 performs no precision.
Implementation public function get precision():Number
public function set precision(value:Number):void
| repeat | property |
public var repeat:Boolean = false
Determines if texture bitmap will tile in uv-space
| smooth | property |
public var smooth:Boolean = false
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| visible | property |
visible:Boolean [read-only]Indicates whether the material is visible
Implementation public function get visible():Boolean
| width | property |
width:Number [read-only]Returns the width of the bitmapData being used as the material texture.
Implementation public function get width():Number
| BitmapMaterial | () | constructor |
public function BitmapMaterial(bitmap:BitmapData, init:Object = null)
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
|
|
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|
smooth:Boolean (default = smooth) | |
debug:Boolean (default = debug) | |
repeat:Boolean (default = repeat) | |
precision:Number (default = 0) | |
blendMode:String (default = BlendMode.NORMAL) | |
alpha:Number (default = _alpha, min:0, max:1) | |
color:Color (default = _color) |
| addOnResize | () | method |
public function addOnResize(listener:Function):void
Default method for adding a materialresize event listener
Parameterslistener:Function — The listener function
|
| getMapping | () | method |
protected function getMapping(tri:DrawTriangle):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
Parameterstri:DrawTriangle — The data object holding all information about the triangle to be drawn.
|
Matrix — The required matrix object.
|
| getPixel32 | () | method |
public function getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
Parametersu:Number — The u (horizontal) texture coordinate.
|
|
v:Number — The v (verical) texture coordinate.
|
uint — The argb pixel value.
|
| removeOnResize | () | method |
public function removeOnResize(listener:Function):void
Default method for removing a materialresize event listener
Parameterslistener:Function — The listener function
|
| renderFace | () | method |
public function renderFace(face:Face, containerRect:Rectangle, parentFaceVO:FaceVO):FaceVO
Renders a bitmapData surface object for the speficied face.
Parametersface:Face — The face object onto which the rendered sufrace is applied.
|
|
containerRect:Rectangle — The rectangle object defining the bounds of the face in uv-space.
|
|
parentFaceVO:FaceVO — The value object of the preceeding surface.
|
FaceVO |
| renderLayer | () | method |
public function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
Parameterstri:DrawTriangle — The drawtriangle used for render information.
|
|
layer:Sprite — The parent layer into which the triangle is drawn.
|
|
level:int — Defines the sprite level for the layer.
|
| renderTriangle | () | method |
public function renderTriangle(tri:DrawTriangle):void
Sends data from the material coupled with data from the DrawTriangle primitive to the render session.
tri:DrawTriangle |
| setColorTransform | () | method |
protected function setColorTransform():void
Updates the colortransform object applied to the texture from the color and alpha properties.
See also
| updateMaterial | () | method |
public function updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Parameterssource:Object3D |
|
view:View3D |
| updateRenderBitmap | () | method |
protected function updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
See also
| materialresize | event |
away3d.events.MaterialEvent
Dispatched when the bitmapData used for the material texture is resized.