| Package | away3d.core.base |
| Class | public class Face |
| Inheritance | Face BaseMeshElement flash.events.EventDispatcher |
See also
| Property | Defined by | ||
|---|---|---|---|
| area : Number [read-only]
Returns the calculated 2 dimensional area of the face.
| Face | ||
| back : ITriangleMaterial
Defines the optional back material of the face.
| Face | ||
| extra : Object
An optional untyped object that can contain used-defined properties.
| Face | ||
| material : ITriangleMaterial
Defines the material of the face.
| Face | ||
| maxU : Number [read-only]
Returns the maximum u value of the face
| Face | ||
| maxV : Number [read-only]
Returns the maximum v value of the face
| Face | ||
| maxX : Number [read-only]
Returns the maximum x value of the face
| Face | ||
| maxY : Number [read-only]
Returns the maximum y value of the face
| Face | ||
| maxZ : Number [read-only]
Returns the maximum zx value of the face
| Face | ||
| minU : Number [read-only]
Returns the minimum u value of the face
| Face | ||
| minV : Number [read-only]
Returns the minimum v value of the face
| Face | ||
| minX : Number [read-only]
Returns the minimum x value of the face
| Face | ||
| minY : Number [read-only]
Returns the minimum y value of the face
| Face | ||
| minZ : Number [read-only]
Returns the minimum z value of the face
| Face | ||
| normal : Number3D
[read-only]
Returns the normal vector of the face.
| Face | ||
| parent : Mesh
Defines the parent 3d object of the face.
| Face | ||
| radius2 : Number [read-only]
Returns the squared bounding radius of the face.
| Face | ||
| uv0 : UV
Defines the uv0 coordinate of the face.
| Face | ||
| uv1 : UV
Defines the uv1 coordinate of the face.
| Face | ||
| uv2 : UV
Defines the uv2 coordinate of the face.
| Face | ||
| uvs : Array [read-only]
Returns an array of uv objects that are used by the face.
| Face | ||
| v0 : Vertex
Defines the v0 vertex of the face.
| Face | ||
| v1 : Vertex
Defines the v1 vertex of the face.
| Face | ||
| v2 : Vertex
Defines the v2 vertex of the face.
| Face | ||
| vertices : Array [read-only]
Returns an array of vertex objects that are used by the face.
| Face | ||
![]() | visible : Boolean
Defines whether the 3d element is visible in the scene.
| BaseMeshElement | |
| Method | Defined by | ||
|---|---|---|---|
|
Face
(v0:Vertex, v1:Vertex, v2:Vertex, material:ITriangleMaterial = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
Creates a new
Face object. | Face | ||
|
addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
| Face | ||
|
addOnMaterialChange(listener:Function):void
Default method for adding a materialchanged event listener
| Face | ||
![]() |
addOnVertexChange(listener:Function):void
Default method for adding a vertexchanged event listener
| BaseMeshElement | |
![]() |
addOnVertexValueChange(listener:Function):void
Default method for adding a vertexvaluechanged event listener
| BaseMeshElement | |
![]() |
addOnVisibleChange(listener:Function):void
Default method for adding a visiblechanged event listener
| BaseMeshElement | |
|
invert():void
Inverts the geometry of the face object by swapping the
v1, v2 and uv1, uv2 points. | Face | ||
|
removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
| Face | ||
|
removeOnMaterialChange(listener:Function):void
Default method for removing a materialchanged event listener
| Face | ||
![]() |
removeOnVertexChange(listener:Function):void
Default method for removing a vertexchanged event listener
| BaseMeshElement | |
![]() |
removeOnVertexValueChange(listener:Function):void
Default method for removing a vertexvaluechanged event listener
| BaseMeshElement | |
![]() |
removeOnVisibleChange(listener:Function):void
Default method for removing a visiblechanged event listener
| BaseMeshElement | |
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when the uv mapping of the face changes. | Face | |||
| Dispatched when the material of the face changes. | Face | |||
![]() | Dispatched when the vertex of a 3d element changes. | BaseMeshElement | ||
![]() | Dispatched when the vertex value of a 3d element changes. | BaseMeshElement | ||
![]() | Dispatched when the visiblity of a 3d element changes. | BaseMeshElement | ||
| area | property |
area:Number [read-only]Returns the calculated 2 dimensional area of the face.
Implementation public function get area():Number
| back | property |
back:ITriangleMaterial [read-write]Defines the optional back material of the face. Displays when the face is pointing away from the camera.
Implementation public function get back():ITriangleMaterial
public function set back(value:ITriangleMaterial):void
| extra | property |
public var extra:Object
An optional untyped object that can contain used-defined properties.
| material | property |
material:ITriangleMaterial [read-write]Defines the material of the face.
Implementation public function get material():ITriangleMaterial
public function set material(value:ITriangleMaterial):void
| maxU | property |
maxU:Number [read-only]Returns the maximum u value of the face
Implementation public function get maxU():Number
See also
| maxV | property |
maxV:Number [read-only]Returns the maximum v value of the face
Implementation public function get maxV():Number
See also
| maxX | property |
maxX:Number [read-only]Returns the maximum x value of the face
Implementation public function get maxX():Number
See also
| maxY | property |
maxY:Number [read-only]Returns the maximum y value of the face
Implementation public function get maxY():Number
See also
| maxZ | property |
maxZ:Number [read-only]Returns the maximum zx value of the face
Implementation public function get maxZ():Number
See also
| minU | property |
minU:Number [read-only]Returns the minimum u value of the face
Implementation public function get minU():Number
See also
| minV | property |
minV:Number [read-only]Returns the minimum v value of the face
Implementation public function get minV():Number
See also
| minX | property |
minX:Number [read-only]Returns the minimum x value of the face
Implementation public function get minX():Number
See also
| minY | property |
minY:Number [read-only]Returns the minimum y value of the face
Implementation public function get minY():Number
See also
| minZ | property |
minZ:Number [read-only]Returns the minimum z value of the face
Implementation public function get minZ():Number
See also
| normal | property |
normal:Number3D [read-only]Returns the normal vector of the face.
Implementation public function get normal():Number3D
| parent | property |
| radius2 | property |
radius2:Number [read-only]Returns the squared bounding radius of the face.
Implementation public function get radius2():Number
| uv0 | property |
uv0:UV [read-write]Defines the uv0 coordinate of the face.
Implementation public function get uv0():UV
public function set uv0(value:UV):void
| uv1 | property |
uv1:UV [read-write]Defines the uv1 coordinate of the face.
Implementation public function get uv1():UV
public function set uv1(value:UV):void
| uv2 | property |
uv2:UV [read-write]Defines the uv2 coordinate of the face.
Implementation public function get uv2():UV
public function set uv2(value:UV):void
| uvs | property |
uvs:Array [read-only]Returns an array of uv objects that are used by the face.
Implementation public function get uvs():Array
| v0 | property |
v0:Vertex [read-write]Defines the v0 vertex of the face.
Implementation public function get v0():Vertex
public function set v0(value:Vertex):void
| v1 | property |
v1:Vertex [read-write]Defines the v1 vertex of the face.
Implementation public function get v1():Vertex
public function set v1(value:Vertex):void
| v2 | property |
v2:Vertex [read-write]Defines the v2 vertex of the face.
Implementation public function get v2():Vertex
public function set v2(value:Vertex):void
| vertices | property |
vertices:Array [read-only]Returns an array of vertex objects that are used by the face.
Implementation public function get vertices():Array
| Face | () | constructor |
public function Face(v0:Vertex, v1:Vertex, v2:Vertex, material:ITriangleMaterial = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
v0:Vertex — The first vertex object of the triangle
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v1:Vertex — The second vertex object of the triangle
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v2:Vertex — The third vertex object of the triangle
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material:ITriangleMaterial (default = null) — The material used by the triangle to render
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uv0:UV (default = null) — [optional] The first uv object of the triangle
|
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uv1:UV (default = null) — [optional] The second uv object of the triangle
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uv2:UV (default = null) — [optional] The third uv object of the triangle
|
See also
| addOnMappingChange | () | method |
public function addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
Parameterslistener:Function — The listener function
|
| addOnMaterialChange | () | method |
public function addOnMaterialChange(listener:Function):void
Default method for adding a materialchanged event listener
Parameterslistener:Function — The listener function
|
| invert | () | method |
public function invert():void
Inverts the geometry of the face object by swapping the v1, v2 and uv1, uv2 points.
| removeOnMappingChange | () | method |
public function removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
Parameterslistener:Function — The listener function
|
| removeOnMaterialChange | () | method |
public function removeOnMaterialChange(listener:Function):void
Default method for removing a materialchanged event listener
Parameterslistener:Function — The listener function
|
| mappingchanged | event |
| materialchanged | event |