Class Mirror an Object3D geometry and its uv's.
Mirror
public static function apply(object3d:Object3D, axe:String, recenter:Boolean = true, duplicate:Boolean = true):void
Mirrors an Object3D Mesh object geometry and uv's
Parameters
| object3d:Object3D — object3d The Object3D, ObjectContainer3D are parsed recurvely as well.
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| axe:String — axe A string "x-", "x+", "x", "y-", "y+", "y", "z-", "z+", "z". "x", "y","z" mirrors on world position 0,0,0, the + mirrors geometry in positive direction, the - mirrors geometry in positive direction.
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| recenter:Boolean (default = true ) — recenter [optional] Recenter the Object3D pivot. This doesn't affect ObjectContainers3D's. Default is true.
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| duplicate:Boolean (default = true ) — duplicate [optional] Duplicate model geometry along the axe or set to false mirror but do not duplicate. Default is true.
Note that if duplicate is set to false, the mesh vertices must be unique. See tools.Explode class.
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