Package | away3d.materials |
Class | public class TransformBitmapMaterial |
Inheritance | TransformBitmapMaterial BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
Subclasses | AnimatedBitmapMaterial, BitmapFileMaterial, MovieMaterial |
Property | Defined by | ||
---|---|---|---|
alpha : Number
Defines an alpha value for the texture bitmap.
| BitmapMaterial | ||
bitmap : BitmapData
Defines the bitmapData object being used as the material texture.
| BitmapMaterial | ||
blendMode : String
Defines a blendMode value for the texture bitmap.
| BitmapMaterial | ||
color : uint
Defines a colored tint for the texture bitmap.
| BitmapMaterial | ||
colorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
| BitmapMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| ColorMaterial | ||
globalProjection : Boolean
Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.
| TransformBitmapMaterial | ||
height : Number
Returns the height of the bitmapData being used as the material texture.
| BitmapMaterial | ||
id : int
Unique identifier
| Material | ||
offsetX : Number
Offsets the x coordinates of the texture in uv-space
| TransformBitmapMaterial | ||
offsetY : Number
Offsets the y coordinates of the texture in uv-space
| TransformBitmapMaterial | ||
projectionVector : Number3D
Projects the texture in object space, ignoring the uv coordinates of the vertex objects.
| TransformBitmapMaterial | ||
repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | ||
rotation : Number
Rotates the texture in uv-space
| TransformBitmapMaterial | ||
scaleX : Number
Scales the x coordinates of the texture in uv-space
| TransformBitmapMaterial | ||
scaleY : Number
Scales the y coordinates of the texture in uv-space
| TransformBitmapMaterial | ||
showNormals : Boolean
Displays the normals per face in pink lines.
| BitmapMaterial | ||
smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| BitmapMaterial | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
throughProjection : Boolean
Determines whether a projected texture is visble on the faces pointing away from the projection.
| TransformBitmapMaterial | ||
transform : Matrix
Transforms the texture in uv-space
| TransformBitmapMaterial | ||
visible : Boolean
Indicates whether the material is visible
| WireColorMaterial | ||
width : Number
Returns the width of the bitmapData being used as the material texture.
| BitmapMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined by | ||
---|---|---|---|
TransformBitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new
TransformBitmapMaterial object. | TransformBitmapMaterial | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
Duplicates the material properties to another material object.
| ColorMaterial | ||
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
| TransformBitmapMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined by | ||
---|---|---|---|
getDefaultThickness():Number
| WireframeMaterial | ||
TransformBitmapMaterial | |||
BitmapMaterial | |||
BitmapMaterial | |||
updateColorTransform():void
Updates the colortransform object applied to the texture from the
color and alpha properties. | BitmapMaterial | ||
BitmapMaterial | |||
updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the
color and alpha properties. | BitmapMaterial |
globalProjection | property |
globalProjection:Boolean
[read-write]Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.
Implementation public function get globalProjection():Boolean
public function set globalProjection(value:Boolean):void
See also
offsetX | property |
offsetX:Number
[read-write]Offsets the x coordinates of the texture in uv-space
Implementation public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY | property |
offsetY:Number
[read-write]Offsets the y coordinates of the texture in uv-space
Implementation public function get offsetY():Number
public function set offsetY(value:Number):void
projectionVector | property |
projectionVector:Number3D
[read-write]
Projects the texture in object space, ignoring the uv coordinates of the vertex objects.
Texture renders normally when set to null
.
public function get projectionVector():Number3D
public function set projectionVector(value:Number3D):void
rotation | property |
rotation:Number
[read-write]Rotates the texture in uv-space
Implementation public function get rotation():Number
public function set rotation(value:Number):void
scaleX | property |
scaleX:Number
[read-write]Scales the x coordinates of the texture in uv-space
Implementation public function get scaleX():Number
public function set scaleX(value:Number):void
scaleY | property |
scaleY:Number
[read-write]Scales the y coordinates of the texture in uv-space
Implementation public function get scaleY():Number
public function set scaleY(value:Number):void
throughProjection | property |
throughProjection:Boolean
[read-write]Determines whether a projected texture is visble on the faces pointing away from the projection.
Implementation public function get throughProjection():Boolean
public function set throughProjection(value:Boolean):void
See also
transform | property |
transform:Matrix
[read-write]Transforms the texture in uv-space
Implementation public function get transform():Matrix
public function set transform(value:Matrix):void
TransformBitmapMaterial | () | constructor |
public function TransformBitmapMaterial(bitmap:BitmapData, init:Object = null)
Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
|
|
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
transform:Object (default = Matrix) | |
scaleX:Number (default = _scaleX) | |
scaleY:Number (default = _scaleY) | |
offsetX:Number (default = _offsetX) | |
offsetY:Number (default = _offsetY) | |
rotation:Number (default = _rotation) | |
projectionVector:Object (default = Number3D) | |
throughProjection:Boolean (default = true) | |
globalProjection:Boolean (default = false) |
getPixel32 | () | method |
public override function getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
Parametersu:Number |
|
v:Number |
uint |
getUVData | () | method |
protected override function getUVData(priIndex:uint, viewSourceObject:ViewSourceObject, renderer:Renderer):Vector
Parameters
priIndex:uint |
|
viewSourceObject:ViewSourceObject |
|
renderer:Renderer |
Vector |