Packageaway3d.materials
Classpublic class DepthBitmapMaterial
InheritanceDepthBitmapMaterial Inheritance CompositeMaterial Inheritance BitmapMaterial Inheritance LayerMaterial Inheritance ColorMaterial Inheritance WireColorMaterial Inheritance WireframeMaterial Inheritance Material Inheritance flash.events.EventDispatcher

Bitmap material with depth shading.

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the texture bitmap.
BitmapMaterial
 Inheritedbitmap : BitmapData
Defines the bitmapData object being used as the material texture.
BitmapMaterial
 InheritedblendMode : String
Defines a blendMode value for the texture bitmap.
BitmapMaterial
 Inheritedcolor : uint
Defines a colored tint for the texture bitmap.
BitmapMaterial
 InheritedcolorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
BitmapMaterial
 Inheriteddebug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
ColorMaterial
 Inheritedheight : Number
Returns the height of the bitmapData being used as the material texture.
CompositeMaterial
 Inheritedid : int
Unique identifier
Material
  maxColor : uint
Coefficient for the color shading at maxZ.
DepthBitmapMaterial
  maxZ : Number
Coefficient for the maximum Z of the depth map.
DepthBitmapMaterial
  minColor : uint
Coefficient for the color shading at minZ.
DepthBitmapMaterial
  minZ : Number
Coefficient for the minimum Z of the depth map.
DepthBitmapMaterial
 Inheritedrepeat : Boolean
Determines if texture bitmap will tile in uv-space
BitmapMaterial
 InheritedshowNormals : Boolean
Displays the normals per face in pink lines.
BitmapMaterial
 Inheritedsmooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
BitmapMaterial
 InheritedsurfaceCache : Boolean
CompositeMaterial
  textureMaterial : BitmapMaterial
[read-only] Returns the bitmap material being used as the material texture.
DepthBitmapMaterial
 Inheritedthickness : Number
Determines the thickness value of the wire
WireframeMaterial
 Inheritedtransparent : Boolean
Defines whether the caching bitmapData objects are transparent
CompositeMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
WireColorMaterial
 Inheritedwidth : Number
Returns the width of the bitmapData being used as the material texture.
CompositeMaterial
 InheritedwireAlpha : Number
Determines the alpha value of the wire
WireframeMaterial
 InheritedwireColor : uint
24 bit color value representing the wire color
WireframeMaterial
Protected Properties
 PropertyDefined by
 Inherited_alpha : Number
WireColorMaterial
 Inherited_color : uint
WireColorMaterial
 Inherited_debug : Boolean
ColorMaterial
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
WireframeMaterial
 Inheritedmaterials : Array
An array of bitmapmaterial objects to be overlayed sequentially.
CompositeMaterial
 Inherited_screenIndices : Array
BitmapMaterial
 Inherited_screenUVs : Array
BitmapMaterial
 Inherited_screenVertices : Array
BitmapMaterial
 Inherited_thickness : Number
WireframeMaterial
 Inherited_wireAlpha : Number
WireframeMaterial
 Inherited_wireColor : uint = 0x0
WireframeMaterial
Public Methods
 MethodDefined by
  
DepthBitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new DepthBitmapMaterial object.
DepthBitmapMaterial
 Inherited
addMaterial(material:LayerMaterial):void
CompositeMaterial
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
Material
 Inherited
CompositeMaterial
 Inherited
clone(material:Material = null):Material
Duplicates the material properties to another material object.
ColorMaterial
 Inherited
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
BitmapMaterial
 Inherited
removeMaterial(material:LayerMaterial):void
CompositeMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
Material
Protected Methods
 MethodDefined by
 Inherited
WireframeMaterial
 Inherited
getUVData(priIndex:uint, viewSourceObject:ViewSourceObject, renderer:Renderer):Vector
CompositeMaterial
 Inherited
invalidateFaces(source:Object3D = null, view:View3D = null):void
BitmapMaterial
 Inherited
renderSource(source:Object3D, containerRect:Rectangle, mapping:Matrix):void
BitmapMaterial
 Inherited
Updates the colortransform object applied to the texture from the color and alpha properties.
BitmapMaterial
 Inherited
updateFaces(source:Object3D = null, view:View3D = null):void
BitmapMaterial
 Inherited
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
CompositeMaterial
Events
 EventSummaryDefined by
 Inherited Dispatched when the any visual aspect of the material changes.Material
Property detail
maxColorproperty
maxColor:uint  [read-write]

Coefficient for the color shading at maxZ.

Implementation
    public function get maxColor():uint
    public function set maxColor(value:uint):void
maxZproperty 
maxZ:Number  [read-write]

Coefficient for the maximum Z of the depth map.

Implementation
    public function get maxZ():Number
    public function set maxZ(value:Number):void
minColorproperty 
minColor:uint  [read-write]

Coefficient for the color shading at minZ.

Implementation
    public function get minColor():uint
    public function set minColor(value:uint):void
minZproperty 
minZ:Number  [read-write]

Coefficient for the minimum Z of the depth map.

Implementation
    public function get minZ():Number
    public function set minZ(value:Number):void
textureMaterialproperty 
textureMaterial:BitmapMaterial  [read-only]

Returns the bitmap material being used as the material texture.

Implementation
    public function get textureMaterial():BitmapMaterial
Constructor detail
DepthBitmapMaterial()constructor
public function DepthBitmapMaterial(bitmap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
 
init:Object (default = null) — The bitmapData object to be used as the material's normal map.
Init Parameters
 minZ:Number (default = 500)
 maxZ:Number (default = 2000)
 minColor:Number (default = 0xFFFFFF)
 maxColor:Number (default = 0x000000)
Wiki link
Click to go to the wiki page for 'away3d.materials.DepthBitmapMaterial'

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