Package | away3d.exporters |
Class | public class AC3DExporter |
Inheritance | AC3DExporter flash.events.EventDispatcher |
Property | Defined by | ||
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acFile : String [read-only]
Returns the last generated ac file string async from events.
| AC3DExporter |
Method | Defined by | ||
---|---|---|---|
AC3DExporter
()
AC3DExporter generates a string in the AC3D .ac format representing the object3D(s).
| AC3DExporter | ||
addOnExportComplete(listener:Function):void
Default method for adding a complete event listener
The event.data holds the generated string (ac file string) from the AC3DExporter class
| AC3DExporter | ||
Generates a string in the AC3D .ac format representing the object3D(s).
| AC3DExporter | ||
removeOnExportComplete(listener:Function):void
Default method for removing a complete event listener
| AC3DExporter |
acFile | property |
acFile:String
[read-only]Returns the last generated ac file string async from events.
Implementation public function get acFile():String
AC3DExporter | () | constructor |
public function AC3DExporter()
Init Parameters
addOnExportComplete | () | method |
public function addOnExportComplete(listener:Function):void
Default method for adding a complete event listener The event.data holds the generated string (ac file string) from the AC3DExporter class
Parameterslistener:Function — The listener function
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export | () | method |
public function export(object3d:Object3D, scaling:Number = 1):void
Generates a string in the AC3D .ac format representing the object3D(s). Export version format 11. hex b The event onComplete, returns in event.data the generated string.
Parametersobject3d:Object3D — Object3D. The Object3D to be exported to AC3D .ac format.
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scaling:Number (default = 1 ) — [optional] Number. if the model output needs to be resized. Default = 1.
IMPORTANT: A little missing feature into AC3D parser doesn't support regular line returns as shown in trace panel.
And the Trace class or trace panel textfield doesn't respect the returns char values as they are defined during the string construction.
Here's what you need to add to your code in order to trace a valid file for AC3D:
This example shows how to export a cube to ac3d.
private function export():void
{
ACExporter = new AC3DExporter();
ACExporter.addOnExportComplete(onExportDone);
var cube:Cube = new Cube({width:10, height:10, depth:10});
_scene.addChild(cube);
ACExporter.export(cube, 1);
}
private function onExportDone(e:ExporterEvent):void
{
//trace(e.data); // do not use the trace panel as you would do for ObjExporter.
//Wrong returns char set. as a result AC3D fails to parse the file
trace("please press once on screen");
stage.addEventListener(MouseEvent.CLICK, setToClipboard);
}
private function setToClipboard(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.CLICK,setToClipboard);
System.setClipboard(ACExporter.acFile);
trace("paste into a text editor and save as 'myfile.ac'");
}
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removeOnExportComplete | () | method |
public function removeOnExportComplete(listener:Function):void
Default method for removing a complete event listener
Parameterslistener:Function — The listener function
|