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	<title>Comments on: Forum &amp; Support Group</title>
	<atom:link href="http://away3d.com/join-the-away3d-group/feed" rel="self" type="application/rss+xml" />
	<link>http://away3d.com</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Wed, 10 Mar 2010 13:42:49 -0600</lastBuildDate>
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		<item>
		<title>By: ThunderSoul</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-2#comment-8083</link>
		<dc:creator>ThunderSoul</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-8083</guid>
		<description>Hi, once you load a 3D object with either Loader3D or ObjectLoader3D (for previous versions of Away3D), how do you unload it from memory?

Setting it to null and removing event listeners just doesn&#039;t do the trick, and with complex models I get stuck with an 800MBs resource hogger, and I just can&#039;t seem to remove the loaded object from memory unless I kill flash as a whole.

Thank you,
-TS...</description>
		<content:encoded><![CDATA[<p>Hi, once you load a 3D object with either Loader3D or ObjectLoader3D (for previous versions of Away3D), how do you unload it from memory?</p>
<p>Setting it to null and removing event listeners just doesn&#8217;t do the trick, and with complex models I get stuck with an 800MBs resource hogger, and I just can&#8217;t seem to remove the loaded object from memory unless I kill flash as a whole.</p>
<p>Thank you,<br />
-TS&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SGP.Den</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-2#comment-8080</link>
		<dc:creator>SGP.Den</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-8080</guid>
		<description>Hello.
We have chosen Away3D as basic for creating 3d game on flash.  
Fast render, support of bone animations, work with textures and many, many other (very critical for game development) things do this library the best. 
You can see results here http://story-game-play.com/jc_blog/</description>
		<content:encoded><![CDATA[<p>Hello.<br />
We have chosen Away3D as basic for creating 3d game on flash.<br />
Fast render, support of bone animations, work with textures and many, many other (very critical for game development) things do this library the best.<br />
You can see results here <a href="http://story-game-play.com/jc_blog/" rel="nofollow">http://story-game-play.com/jc_blog/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-2#comment-8011</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Fri, 05 Feb 2010 15:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-8011</guid>
		<description>@Jeffrey. @venom, and many others: Please register to our group for technical help.</description>
		<content:encoded><![CDATA[<p>@Jeffrey. @venom, and many others: Please register to our group for technical help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeffrey Zutt</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-8010</link>
		<dc:creator>Jeffrey Zutt</dc:creator>
		<pubDate>Fri, 05 Feb 2010 14:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-8010</guid>
		<description>Is there a way to extract the height of an Mesh object?
I want to convert the Mesh objects to Sprite3D objects, but I can&#039;t seem to use the Mesh::height property (it&#039;s always 0).</description>
		<content:encoded><![CDATA[<p>Is there a way to extract the height of an Mesh object?<br />
I want to convert the Mesh objects to Sprite3D objects, but I can&#8217;t seem to use the Mesh::height property (it&#8217;s always 0).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-8003</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-8003</guid>
		<description>Sure, you can play, edit, change etc... if you do however fix bugs or extend the API, please do share your code with us. Happy coding!</description>
		<content:encoded><![CDATA[<p>Sure, you can play, edit, change etc&#8230; if you do however fix bugs or extend the API, please do share your code with us. Happy coding!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adji</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-7852</link>
		<dc:creator>adji</dc:creator>
		<pubDate>Sat, 30 Jan 2010 01:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-7852</guid>
		<description>Hi, away3d team I have a small question,
I&#039;m building a small game engine on top of Away3d engine. My goal is to enable programmer to inject behavior to loaded ObjectContainer3D or Mesh in runtime (like those in Unity3D).

So I create a subclass of both mentioned base classes and add few HashMap (from Polygonal AS3 lib) to later holds the injected behavior. For example: NewMesh or NewObjectContainer3D

What happen was: I load a collada using Collada.parse(...), for example:

var parser:Collada = new Collada();
var loadedCollada:ObjectContainer3D = parser.parse(...);

Then I want my extended class NewObjectContainer3D to contain the loaded collada, so this is what I did:

var myExtension:NewObjectContainer3D = new NewObjectContainer3D();
loadedCollada.cloneAll(myExtension);

This way, I managed to copy the loaded collada to myExtension ...
the problems appears when I try to animate the copied collada ... I found that not all bones contained from the first loaded collada were all copied to myExtension .... I dunno, maybe there is a bug in cloneAll() process.

So I have no choice but to get into the source of both ObjectContainer3D and Mesh ... then I add few lines of code, to enable both base classes to hold later behavior....

My question now: Can I make chance on both two base classes? is this ok with Away3D license agreement? let say I want to make a commercial game?</description>
		<content:encoded><![CDATA[<p>Hi, away3d team I have a small question,<br />
I&#8217;m building a small game engine on top of Away3d engine. My goal is to enable programmer to inject behavior to loaded ObjectContainer3D or Mesh in runtime (like those in Unity3D).</p>
<p>So I create a subclass of both mentioned base classes and add few HashMap (from Polygonal AS3 lib) to later holds the injected behavior. For example: NewMesh or NewObjectContainer3D</p>
<p>What happen was: I load a collada using Collada.parse(&#8230;), for example:</p>
<p>var parser:Collada = new Collada();<br />
var loadedCollada:ObjectContainer3D = parser.parse(&#8230;);</p>
<p>Then I want my extended class NewObjectContainer3D to contain the loaded collada, so this is what I did:</p>
<p>var myExtension:NewObjectContainer3D = new NewObjectContainer3D();<br />
loadedCollada.cloneAll(myExtension);</p>
<p>This way, I managed to copy the loaded collada to myExtension &#8230;<br />
the problems appears when I try to animate the copied collada &#8230; I found that not all bones contained from the first loaded collada were all copied to myExtension &#8230;. I dunno, maybe there is a bug in cloneAll() process.</p>
<p>So I have no choice but to get into the source of both ObjectContainer3D and Mesh &#8230; then I add few lines of code, to enable both base classes to hold later behavior&#8230;.</p>
<p>My question now: Can I make chance on both two base classes? is this ok with Away3D license agreement? let say I want to make a commercial game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: venom</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-7315</link>
		<dc:creator>venom</dc:creator>
		<pubDate>Sat, 12 Dec 2009 01:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-7315</guid>
		<description>Hello, I am new to away3D and I really want to thank to you all because of this fantastic job. This will be the future of the web that I&#039;ve dreamt. i wanted to use this engine in my project of virtual reality of a chemistry lab. So I  used your tutorials to learn but I have stuckt in somewhere that I can&#039;t use my 3ds lab tools in flash, Sometimes the objects aren&#039;t able to be seen with a angle of view. Sometimes they can be seen. I didn&#039;t understand the problem in here, in max, when I render, I can see them where they should have been. But in flash, as i just told they aren&#039;t seen sometimes. I don&#039;t but the problem must be with the codes. So do you have any ides for my problem, i really need your advices. these are the photos that I have taken, in the circles you can see my problems. I also added the max render photos that sould have been. By the way I&#039;m sorry for my bad English :(

max render:
http://bote.balikesir.edu.tr/~bote0708b/2.1.JPG
away3d version:
http://bote.balikesir.edu.tr/~bote0708b/2.JPG


max render:
http://bote.balikesir.edu.tr/~bote0708b/1.1.JPG
away3d version:
http://bote.balikesir.edu.tr/~bote0708b/1.JPG</description>
		<content:encoded><![CDATA[<p>Hello, I am new to away3D and I really want to thank to you all because of this fantastic job. This will be the future of the web that I&#8217;ve dreamt. i wanted to use this engine in my project of virtual reality of a chemistry lab. So I  used your tutorials to learn but I have stuckt in somewhere that I can&#8217;t use my 3ds lab tools in flash, Sometimes the objects aren&#8217;t able to be seen with a angle of view. Sometimes they can be seen. I didn&#8217;t understand the problem in here, in max, when I render, I can see them where they should have been. But in flash, as i just told they aren&#8217;t seen sometimes. I don&#8217;t but the problem must be with the codes. So do you have any ides for my problem, i really need your advices. these are the photos that I have taken, in the circles you can see my problems. I also added the max render photos that sould have been. By the way I&#8217;m sorry for my bad English :(</p>
<p>max render:<br />
<a href="http://bote.balikesir.edu.tr/~bote0708b/2.1.JPG" rel="nofollow">http://bote.balikesir.edu.tr/~bote0708b/2.1.JPG</a><br />
away3d version:<br />
<a href="http://bote.balikesir.edu.tr/~bote0708b/2.JPG" rel="nofollow">http://bote.balikesir.edu.tr/~bote0708b/2.JPG</a></p>
<p>max render:<br />
<a href="http://bote.balikesir.edu.tr/~bote0708b/1.1.JPG" rel="nofollow">http://bote.balikesir.edu.tr/~bote0708b/1.1.JPG</a><br />
away3d version:<br />
<a href="http://bote.balikesir.edu.tr/~bote0708b/1.JPG" rel="nofollow">http://bote.balikesir.edu.tr/~bote0708b/1.JPG</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-7312</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Fri, 11 Dec 2009 11:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-7312</guid>
		<description>Hi Guys, 

I need a freelance away 3D programmer asap. Please send your rates to the e-mail address on our website contact page www.omadastudios.com

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Guys, </p>
<p>I need a freelance away 3D programmer asap. Please send your rates to the e-mail address on our website contact page <a href="http://www.omadastudios.com" rel="nofollow">http://www.omadastudios.com</a></p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-6673</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Thu, 15 Oct 2009 22:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-6673</guid>
		<description>Sorry Nik, AS2 is just too slow...</description>
		<content:encoded><![CDATA[<p>Sorry Nik, AS2 is just too slow&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nik clifford</title>
		<link>http://away3d.com/join-the-away3d-group/comment-page-1#comment-6665</link>
		<dc:creator>nik clifford</dc:creator>
		<pubDate>Wed, 14 Oct 2009 11:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/join-the-away3d-group#comment-6665</guid>
		<description>ps with AS2</description>
		<content:encoded><![CDATA[<p>ps with AS2</p>
]]></content:encoded>
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