Package | away3dlite.animators |
Class | public class MovieMesh |
Inheritance | MovieMesh ![]() ![]() ![]() |
Frame
objects in sequence in a mesh.
Property | Defined by | ||
---|---|---|---|
![]() | animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | |
![]() | bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | |
![]() | faces : Vector
Returns the faces used in the mesh.
| Mesh | |
fps : int = 24
Number of animation frames to display per second
| MovieMesh | ||
frames : Vector
The array of frames that make up the animation sequence.
| MovieMesh | ||
![]() | geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | |
keyframe : int
Defines the current keyframe.
| MovieMesh | ||
![]() | layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | |
![]() | material : Material
Determines the global material used on the faces in the mesh.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | |
![]() | position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | |
![]() | scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | |
![]() | sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | |
![]() | screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | |
![]() | sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | |
![]() | sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | |
![]() | type : String
Returns the type of 3d object.
| Object3D | |
![]() | url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | |
![]() | vertices : Vector
Returns the 3d vertices used in the mesh.
| Mesh | |
![]() | viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
MovieMesh
()
Creates a new
MovieMesh object that provides a "keyframe animation"/"vertex animation"/"mesh deformation" framework for subclass loaders. | MovieMesh | ||
Adds a new frame to the animation timeline.
| MovieMesh | ||
![]() |
Duplicates the mesh properties to another
Mesh object. | Mesh | |
![]() |
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
loop(begin:int, end:int):void
Begins a looping sequence in the animation.
| MovieMesh | ||
play(label:String = ""):void
Plays a pre-defined labelled sequence of animation frames.
| MovieMesh | ||
stop():void
Stops the animation.
| MovieMesh |
Constant | Defined by | ||
---|---|---|---|
ANIM_LOOP : int = 2 [static]
| MovieMesh | ||
ANIM_NORMAL : int = 1 [static]
| MovieMesh | ||
ANIM_STOP : int = 4 [static]
| MovieMesh |
fps | property |
public var fps:int = 24
Number of animation frames to display per second
frames | property |
public var frames:Vector
The array of frames that make up the animation sequence.
keyframe | property |
keyframe:int
[read-write]Defines the current keyframe.
Implementation public function get keyframe():int
public function set keyframe(value:int):void
MovieMesh | () | constructor |
public function MovieMesh()
Init Parameters
addFrame | () | method |
public function addFrame(frame:Frame):void
Adds a new frame to the animation timeline.
Parametersframe:Frame |
loop | () | method |
public function loop(begin:int, end:int):void
Begins a looping sequence in the animation.
Parametersbegin:int — The starting frame position.
|
|
end:int — The ending frame position.
|
play | () | method |
public function play(label:String = ""):void
Plays a pre-defined labelled sequence of animation frames.
Parameterslabel:String (default = " ")
|
stop | () | method |
public function stop():void
Stops the animation.
ANIM_LOOP | constant |
public static const ANIM_LOOP:int = 2
ANIM_NORMAL | constant |
public static const ANIM_NORMAL:int = 1
ANIM_STOP | constant |
public static const ANIM_STOP:int = 4