A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
BACK — Constant static property in class away3dlite.core.base.SortType | |
Sorts the faces in the mesh using their furthest vertex z-depth. | |
BasicRenderer — Class in package away3dlite.core.render | |
Standard renderer for a view. | |
BasicRenderer() — Constructor in class away3dlite.core.render.BasicRenderer | |
Creates a new BasicRenderer object. |
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BasicTemplate — Class in package away3dlite.templates | |
Template setup designed for general use. | |
bindMatrix — Property in class away3dlite.animators.bones.SkinController | |
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices . |
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bitmap(data) — Static method in class away3dlite.core.utils.Cast | |
Casts the given data value as a bitmapdata object. | |
bitmap — Property in class away3dlite.materials.BitmapMaterial | |
Defines the bitmapData object to be used as the material's texture. | |
BitmapFileMaterial — Class in package away3dlite.materials | |
Bitmap material that loads it's texture from an external bitmapasset file. | |
BitmapFileMaterial(url) — Constructor in class away3dlite.materials.BitmapFileMaterial | |
Creates a new BitmapFileMaterial object. |
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BitmapMaterial — Class in package away3dlite.materials | |
Basic bitmap material | |
BitmapMaterial(bitmap) — Constructor in class away3dlite.materials.BitmapMaterial | |
Creates a new BitmapMaterial object. |
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Bone — Class in package away3dlite.animators.bones | |
ObjectContainer3D representing a bone and joint in a bones animation skeleton. | |
Bone() — Constructor in class away3dlite.animators.bones.Bone | |
Creates a new Bone object. |
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BoneData — Class in package away3dlite.loaders.data | |
Data class for a bone used in SkinAnimation. | |
boneId — Property in class away3dlite.animators.bones.Bone | |
Collada 3.05B id value | |
BonesAnimator — Class in package away3dlite.animators | |
hold the animation information for a bones animation imported from a collada object | |
BonesAnimator() — Constructor in class away3dlite.animators.BonesAnimator | |
bothsides — Property in class away3dlite.core.base.Mesh | |
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | |
bothsides — Property in class away3dlite.loaders.data.GeometryData | |
Defines whether both sides of the geometry are visible | |
buildPrimitive() — Method in class away3dlite.primitives.AbstractPrimitive | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Cone | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Cube6 | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Cylinder | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Plane | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.RegularPolygon | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Skybox6 | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Sphere | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
buildPrimitive() — Method in class away3dlite.primitives.Torus | |
Builds the vertex, face and uv objects that make up the 3d primitive. | |
bytearray(data) — Static method in class away3dlite.core.utils.Cast | |
Casts the given data value as a bytearray. | |
bytesLoaded — Property in class away3dlite.loaders.Loader3D | |
bytesTotal — Property in class away3dlite.loaders.Loader3D | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |