Package | away3dlite.primitives |
Class | public class Torus |
Inheritance | Torus ![]() ![]() ![]() ![]() |
Property | Defined by | ||
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![]() | animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | |
![]() | bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | |
![]() | faces : Vector
Returns the faces used in the mesh.
| AbstractPrimitive | |
![]() | geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | |
![]() | layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | |
![]() | material : Material
Determines the global material used on the faces in the mesh.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | |
![]() | position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | |
radius : Number
Defines the overall radius of the torus.
| Torus | ||
![]() | scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | |
![]() | sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | |
![]() | screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | |
segmentsR : Number
Defines the number of radial segments that make up the torus.
| Torus | ||
segmentsT : Number
Defines the number of tubular segments that make up the torus.
| Torus | ||
![]() | sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | |
![]() | sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | |
tube : Number
Defines the tube radius of the torus.
| Torus | ||
![]() | type : String
Returns the type of 3d object.
| Object3D | |
![]() | url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | |
![]() | vertices : Vector
Returns the 3d vertices used in the mesh.
| AbstractPrimitive | |
![]() | viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D | |
yUp : Boolean
Defines whether the coordinates of the torus points use a yUp orientation (true) or a zUp orientation (false).
| Torus |
Method | Defined by | ||
---|---|---|---|
Torus
(material:Material = null, radius:Number = 100, tube:Number = 40, segmentsR:int = 8, segmentsT:int = 6, yUp:Boolean = true)
Creates a new
Torus object. | Torus | ||
Duplicates the torus properties to another
Torus object. | Torus | ||
![]() |
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| Torus | ||
![]() |
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
| Object3D | |
![]() |
updatePrimitive():void
| AbstractPrimitive |
radius | property |
radius:Number
[read-write]Defines the overall radius of the torus. Defaults to 100.
Implementation public function get radius():Number
public function set radius(value:Number):void
segmentsR | property |
segmentsR:Number
[read-write]Defines the number of radial segments that make up the torus. Defaults to 8.
Implementation public function get segmentsR():Number
public function set segmentsR(value:Number):void
segmentsT | property |
segmentsT:Number
[read-write]Defines the number of tubular segments that make up the torus. Defaults to 6.
Implementation public function get segmentsT():Number
public function set segmentsT(value:Number):void
tube | property |
tube:Number
[read-write]Defines the tube radius of the torus. Defaults to 40.
Implementation public function get tube():Number
public function set tube(value:Number):void
yUp | property |
yUp:Boolean
[read-write]Defines whether the coordinates of the torus points use a yUp orientation (true) or a zUp orientation (false). Defaults to true.
Implementation public function get yUp():Boolean
public function set yUp(value:Boolean):void
Torus | () | constructor |
public function Torus(material:Material = null, radius:Number = 100, tube:Number = 40, segmentsR:int = 8, segmentsT:int = 6, yUp:Boolean = true)
Parameters
material:Material (default = null ) — Defines the global material used on the faces in the torus.
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radius:Number (default = 100 ) — Defines the overall radius of the torus.
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tube:Number (default = 40 ) — Defines the tube radius of the torus.
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segmentsR:int (default = 8 ) — Defines the number of radial segments that make up the torus.
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segmentsT:int (default = 6 ) — Defines the number of tubular segments that make up the torus.
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yUp:Boolean (default = true ) — Defines whether the coordinates of the torus points use a yUp orientation (true) or a zUp orientation (false).
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buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the torus properties to another Torus
object.
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Torus .
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Object3D —
The new object instance with duplicated properties applied.
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