Package | away3dlite.containers |
Class | public class Scene3D |
Inheritance | Scene3D ![]() ![]() ![]() ![]() |
Method | Defined by | ||
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Scene3D
(... childArray)
Creates a new
Scene3D object
| Scene3D | ||
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addChild(child:DisplayObject):DisplayObject
Adds a 3d object to the scene as a child of the container.
| ObjectContainer3D | |
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Adds a 3d object to the scene as a child of the container.
| ObjectContainer3D | |
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Duplicates the 3d object's properties to another
ObjectContainer3D object
| ObjectContainer3D | |
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Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | |
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getChildByName(childName:String):DisplayObject
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | |
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lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
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removeChild(child:DisplayObject):DisplayObject
Removes a 3d object from the child array of the container.
| ObjectContainer3D | |
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Removes a 3d sprite from the sprites array of the container.
| ObjectContainer3D |
_id | property |
arcane var _id:uint
Scene3D | () | constructor |
public function Scene3D(... childArray)
Parameters
... childArray — An array of 3d objects to be added as children of the container on instatiation. Can contain an initialisation object
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