Package | away3dlite.primitives |
Class | public class Skybox6 |
Inheritance | Skybox6 ![]() ![]() ![]() ![]() |
Property | Defined by | ||
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![]() | animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | |
![]() | bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | |
![]() | faces : Vector
Returns the faces used in the mesh.
| AbstractPrimitive | |
![]() | geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | |
![]() | layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | |
![]() | material : Material
Determines the global material used on the faces in the mesh.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | |
pixelBorder : int
Defines the texture mapping border in pixels used around each face of the skybox.
| Skybox6 | ||
![]() | position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | |
![]() | scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | |
![]() | sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | |
![]() | screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | |
segments : int
Defines the number of segments that make up each face of the skybox.
| Skybox6 | ||
size : Number
Defines the dimensions of the skybox.
| Skybox6 | ||
![]() | sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | |
![]() | sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | |
![]() | type : String
Returns the type of 3d object.
| Object3D | |
![]() | url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | |
![]() | vertices : Vector
Returns the 3d vertices used in the mesh.
| AbstractPrimitive | |
![]() | viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
Creates a new
Skybox6 object. | Skybox6 | ||
Duplicates the skybox6 properties to another
Skybox6 object. | Skybox6 | ||
![]() |
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| Skybox6 | ||
![]() |
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
| Object3D | |
![]() |
updatePrimitive():void
| AbstractPrimitive |
pixelBorder | property |
pixelBorder:int
[read-write]Defines the texture mapping border in pixels used around each face of the skybox. Defaults to 1
Implementation public function get pixelBorder():int
public function set pixelBorder(value:int):void
segments | property |
segments:int
[read-write]Defines the number of segments that make up each face of the skybox. Defaults to 4.
Implementation public function get segments():int
public function set segments(value:int):void
size | property |
size:Number
[read-write]Defines the dimensions of the skybox. Defaults to 40000.
Implementation public function get size():Number
public function set size(value:Number):void
Skybox6 | () | constructor |
public function Skybox6(material:Material = null, size:Number = 40000, segments:int = 4, pixelBorder:int = 1)
Parameters
material:Material (default = null ) — Defines the global material used on the faces in the skybox.
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size:Number (default = 40000 ) — Defines the size of the skybox.
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segments:int (default = 4 ) — Defines the number of segments that make up each face of the skybox.
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pixelBorder:int (default = 1 ) — Defines the texture mapping border in pixels used around each face of the skybox.
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buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the skybox6 properties to another Skybox6
object.
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Skybox6 .
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Object3D —
The new object instance with duplicated properties applied.
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