Package | away3dlite.primitives |
Class | public class AbstractPrimitive |
Inheritance | AbstractPrimitive ![]() ![]() ![]() |
Subclasses | Cone, Cube6, Cylinder, Plane, RegularPolygon, Skybox6, Sphere, Torus |
Property | Defined by | ||
---|---|---|---|
![]() | animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | |
![]() | bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | |
faces : Vector [read-only]
Returns the faces used in the mesh.
| AbstractPrimitive | ||
![]() | geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | |
![]() | layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | |
![]() | material : Material
Determines the global material used on the faces in the mesh.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | |
![]() | position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | |
![]() | scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | |
![]() | sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | |
![]() | screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | |
![]() | sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | |
![]() | sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | |
![]() | type : String
Returns the type of 3d object.
| Object3D | |
![]() | url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | |
vertices : Vector [read-only]
Returns the 3d vertices used in the mesh.
| AbstractPrimitive | ||
![]() | viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
Creates a new
AbstractPrimitive object. | AbstractPrimitive | ||
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Duplicates the mesh properties to another
Mesh object. | Mesh | |
![]() |
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| AbstractPrimitive | ||
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copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
| Object3D | |
updatePrimitive():void
| AbstractPrimitive |
faces | property |
faces:Vector
[read-only]Returns the faces used in the mesh.
Implementation public function get faces():Vector
vertices | property |
vertices:Vector
[read-only]Returns the 3d vertices used in the mesh.
Implementation public function get vertices():Vector
AbstractPrimitive | () | constructor |
public function AbstractPrimitive(material:Material = null)
Parameters
material:Material (default = null ) — Defines the global material used on the faces in the primitive.
|
buildPrimitive | () | method |
protected function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
updatePrimitive | () | method |
protected function updatePrimitive():void