Package | away3d.animators.nodes |
Class | public class UVClipNode |
Inheritance | UVClipNode ![]() ![]() ![]() ![]() |
Implements | IUVAnimationNode |
Property | Defined By | ||
---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
![]() | blendWeight : Number [read-only]
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current frame (0) and next frame (1) of the animation. | AnimationClipNodeBase | |
![]() | currentFrame : uint [read-only]
Returns the current frame of animation in the clip based on the internal playhead position. | AnimationClipNodeBase | |
currentUVFrame : UVAnimationFrame [read-only]
Returns the current UV frame of animation in the clip based on the internal playhead position. | UVClipNode | ||
![]() | durations : Vector.<uint> [read-only]
Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip. | AnimationClipNodeBase | |
![]() | fixedFrameRate : Boolean = true | AnimationClipNodeBase | |
frames : Vector.<UVAnimationFrame> [read-only]
Returns a vector of UV frames representing the uv values of each animation frame in the clip. | UVClipNode | ||
![]() | looping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled. | AnimationNodeBase | |
![]() | name : String | NamedAssetBase | |
![]() | nextFrame : uint [read-only]
Returns the next frame of animation in the clip based on the internal playhead position. | AnimationClipNodeBase | |
nextUVFrame : UVAnimationFrame [read-only]
Returns the next UV frame of animation in the clip based on the internal playhead position. | UVClipNode | ||
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | rootDelta : Vector3D [read-only]
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
| AnimationNodeBase | |
![]() | stitchFinalFrame : Boolean
Defines if looping content blends the final frame of animation data with the first (true) or works on the
assumption that both first and last frames are identical (false). | AnimationClipNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new UVClipNode object. | UVClipNode | ||
addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node. | UVClipNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
![]() | reset(time:int):void
Resets the configuration of the node to its default state. | AnimationNodeBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
![]() | update(time:int):void
Updates the configuration of the node to its current state. | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
updateFrames():void [override]
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. | UVClipNode | ||
![]() | updateLooping():void [override]
Updates the node's looping state
| AnimationClipNodeBase | |
![]() | updateRootDelta():void
Updates the node's root delta position
| AnimationNodeBase | |
updateStitch():void [override]
Updates the node's final frame stitch state. | UVClipNode | ||
updateTime(time:int):void [override]
Updates the node's internal playhead position. | UVClipNode |
currentUVFrame | property |
currentUVFrame:UVAnimationFrame
[read-only] Returns the current UV frame of animation in the clip based on the internal playhead position.
public function get currentUVFrame():UVAnimationFrame
frames | property |
frames:Vector.<UVAnimationFrame>
[read-only] Returns a vector of UV frames representing the uv values of each animation frame in the clip.
public function get frames():Vector.<UVAnimationFrame>
nextUVFrame | property |
nextUVFrame:UVAnimationFrame
[read-only] Returns the next UV frame of animation in the clip based on the internal playhead position.
public function get nextUVFrame():UVAnimationFrame
UVClipNode | () | Constructor |
public function UVClipNode()
Creates a new UVClipNode
object.
addFrame | () | method |
public function addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node.
Parameters
uvFrame:UVAnimationFrame — The uv frame object to add to the timeline of the node.
| |
duration:uint — The specified duration of the frame in milliseconds.
|
updateFrames | () | method |
override protected function updateFrames():void
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
updateStitch | () | method |
override protected function updateStitch():void
Updates the node's final frame stitch state.
updateTime | () | method |
override protected function updateTime(time:int):void
Updates the node's internal playhead position.
Parameters
time:int — The local time (in milliseconds) of the node's playhead position.
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