Package | away3d.materials.shaders |
Class | public class DepthShader |
Inheritance | DepthShader ![]() ![]() |
Property | Defined by | ||
---|---|---|---|
![]() | blendMode : String
Defines a blendMode value for the shader bitmap.
| AbstractShader | |
color : uint
Coefficient for the color shading at maxZ.
| DepthShader | ||
![]() | debug : Boolean
Determines if faces with the shader applied are drawn with outlines
| AbstractShader | |
![]() | id : int
Unique identifier
| AbstractShader | |
maxZ : Number
Coefficient for the maximum Z of the depth map.
| DepthShader | ||
minZ : Number
Coefficient for the minimum Z of the depth map.
| DepthShader | ||
![]() | smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | |
![]() | visible : Boolean
Indicates whether the material is visible
| AbstractShader |
Method | Defined by | ||
---|---|---|---|
DepthShader
(init:Object = null)
Creates a new
DepthShader object. | DepthShader | ||
![]() |
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| AbstractShader | |
![]() |
| AbstractShader | |
| DepthShader | ||
![]() |
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| AbstractShader | |
![]() |
renderBitmapLayer(tri:DrawTriangle, containerRect:Rectangle, parentFaceMaterialVO:FaceMaterialVO):FaceMaterialVO
Renders a bitmapData surface object for the speficied face.
| AbstractShader | |
Renders a material layer for the specified triangle.
| DepthShader | ||
Called once per render loop when material is visible.
| DepthShader |
Method | Defined by | ||
---|---|---|---|
| DepthShader | ||
Calculates the mapping matrix required to draw the triangle texture to screen.
| DepthShader | ||
Renders the shader to the specified face.
| DepthShader | ||
updateFilter():void
| DepthShader |
color | property |
color:uint
[read-write]Coefficient for the color shading at maxZ.
Implementation public function get color():uint
public function set color(value:uint):void
maxZ | property |
maxZ:Number
[read-write]Coefficient for the maximum Z of the depth map.
Implementation public function get maxZ():Number
public function set maxZ(value:Number):void
minZ | property |
minZ:Number
[read-write]Coefficient for the minimum Z of the depth map.
Implementation public function get minZ():Number
public function set minZ(value:Number):void
DepthShader | () | constructor |
public function DepthShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
minZ:Number (default = 500) | |
maxZ:Number (default = 2000) | |
color:Number (default = 0x000000) |
clearFaces | () | method |
protected function clearFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D |
|
view:View3D |
getMapping | () | method |
protected function getMapping(tri:DrawTriangle):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
Parameterstri:DrawTriangle — The data object holding all information about the triangle to be drawn.
|
Matrix — The required matrix object.
|
invalidateFaces | () | method |
public function invalidateFaces(source:Object3D = null, view:View3D = null):void
Parameters
source:Object3D (default = null )
|
|
view:View3D (default = null )
|
renderLayer | () | method |
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int
Renders a material layer for the specified triangle.
Parameterstri:DrawTriangle — The drawtriangle used for render information.
|
|
layer:Sprite — The parent layer into which the triangle is drawn.
|
|
level:int — Defines the sprite level for the layer.
|
int |
renderShader | () | method |
protected override function renderShader(tri:DrawTriangle):void
Renders the shader to the specified face.
Parameterstri:DrawTriangle — The face object being rendered.
|
updateFilter | () | method |
protected function updateFilter():void
updateMaterial | () | method |
public override function updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Parameterssource:Object3D |
|
view:View3D |