A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
p1 — Property in class away3d.primitives.LineSegment |
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p2 — Property in class away3d.primitives.LineSegment |
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pan(angle) — Method in class away3d.cameras.Camera3D |
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Rotates the camera in its horizontal plane. |
pan — Property in class away3d.materials.VideoMaterial |
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The sound pan
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panangle — Property in class away3d.cameras.HoverCamera3D |
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Rotation of the camera in degrees around the y axis. |
Panel — Class in package away3d.test |
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Simple rounded rectangle panel
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Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel |
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param — Property in class away3d.animators.skin.Channel |
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parent — Property in class away3d.cameras.TargetCamera3D |
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Cannot parent a TargetCamera3D object. |
parent — Property in class away3d.core.base.Element |
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Defines the parent 3d object of the segment. |
parent — Property in class away3d.core.base.Object3D |
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Defines the parent of the 3d object. |
parent — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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The quadrant parent. |
parent — Property in class away3d.core.render.AbstractRenderSession |
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parents — Property in class away3d.core.base.Vertex |
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PARENT_UPDATED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a parentUpdated event object. |
parse(init) — Static method in class away3d.core.utils.Init |
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parse(data) — Method in class away3d.loaders.AbstractParser |
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Parses 3d file data. |
parse(data, init) — Static method in class away3d.loaders.Ase |
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Creates a 3d mesh object from the raw ascii data of the ase file. |
parse(data, init) — Static method in class away3d.loaders.Collada |
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Creates a 3d container object from the raw xml data of a collada file. |
parse(data, init) — Static method in class away3d.loaders.Kmz |
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Creates a 3d container object from the raw binary data of a kmz file. |
parse(data, init) — Static method in class away3d.loaders.Max3DS |
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Creates a 3d container object from the raw binary data of a 3ds file. |
parse(data, init) — Static method in class away3d.loaders.Md2 |
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Creates a 3d mesh object from the raw binary data of an md2 file. |
parse(data, init) — Static method in class away3d.loaders.Md2still |
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Creates a 3d mesh object from the raw xml data of an md2 file. |
parse(data, init) — Static method in class away3d.loaders.Obj |
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Creates a 3d mesh object from the raw ascii data of a obj file. |
parse(data, init) — Static method in class away3d.loaders.Swf |
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Creates a 3d mesh object from the raw binary data of an swf file. |
parseBeziers($props, $through) — Static method in class gs.plugins.BezierPlugin |
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parsedChunks — Property in class away3d.loaders.AbstractParser |
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Returns the total number of data chunks parsed
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parseError — Event in class away3d.loaders.AbstractParser |
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Dispatched when the 3d object parser fails to parse a file. |
PARSE_ERROR — Constant static property in class away3d.events.ParserEvent |
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Defines the value of the type property of a parseError event object. |
parseProgress — Event in class away3d.loaders.AbstractParser |
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Dispatched when the 3d object parser progresses by one chunk. |
PARSE_PROGRESS — Constant static property in class away3d.events.ParserEvent |
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Defines the value of the type property of a parseProgress event object. |
parser — Property in class away3d.events.ParserEvent |
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A reference to the loader object that is relevant to the event. |
parser — Property in class away3d.loaders.Loader3D |
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ParserEvent — Class in package away3d.events |
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Passed as a parameter when a 3d object loader event occurs
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ParserEvent(type, parser:away3d.loaders:AbstractParser, result:away3d.core.base:Object3D) — Constructor in class away3d.events.ParserEvent |
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Creates a new ParserEvent object. |
parseSuccess — Event in class away3d.loaders.AbstractParser |
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Dispatched when the 3d object parser completes a file parse successfully. |
PARSE_SUCCESS — Constant static property in class away3d.events.ParserEvent |
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Defines the value of the type property of a parseSuccess event object. |
parseTimeout — Property in class away3d.loaders.AbstractParser |
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Defines a timeout period for file parsing (in milliseconds). |
PARSING_GEOMETRY — Constant property in class away3d.loaders.Loader3D |
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Constant value string representing the geometry parsing mode of the 3d object loader. |
PATCH — Constant static property in class away3d.primitives.BezierPatch |
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patchData — Property in class away3d.primitives.BezierPatch |
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PatchData — Class in package away3d.primitives.data |
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PatchData class to provide base patch generation from control points and caching for faster updates. |
PatchData(nodesPrms, verticesPrms, uvsPrms, patchInfoPrms, resize) — Constructor in class away3d.primitives.data.PatchData |
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Creates a new PatchData object to be used in a BezierPatch primitive. |
patchInfo — Property in class away3d.primitives.data.PatchData |
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path — Property in class away3d.animators.PathAnimator |
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path — Property in class away3d.extrusions.PathDuplicator |
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path — Property in class away3d.extrusions.PathExtrude |
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Path — Class in package away3d.animators.data |
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Holds information about a single Path definition. |
Path(aVectors) — Constructor in class away3d.animators.data.Path |
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Creates a new Path object. |
pathanimator — Property in class away3d.events.PathEvent |
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PathAnimator — Class in package away3d.animators |
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PathAnimator(path:away3d.animators.data:Path, object3d, init) — Constructor in class away3d.animators.PathAnimator |
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Creates a new PathAnimator
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PathDuplicator — Class in package away3d.extrusions |
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PathDuplicator(path:away3d.animators.data:Path, mesh:away3d.core.base:Object3D, scales, rotations, init) — Constructor in class away3d.extrusions.PathDuplicator |
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Creates a new PathDuplicator
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PathEvent — Class in package away3d.events |
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PathEvent(type, pathanimator:away3d.animators:PathAnimator) — Constructor in class away3d.events.PathEvent |
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PathExtrude — Class in package away3d.extrusions |
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PathExtrude(path:away3d.animators.data:Path, points, scales, rotations, init) — Constructor in class away3d.extrusions.PathExtrude |
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Creates a new PathExtrude
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pathlength — Property in class away3d.animators.PathAnimator |
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returns the segment count of the path
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PathUtils — Class in package away3d.animators.utils |
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Geometry handlers for classes using Path objects
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pause() — Method in class away3d.materials.VideoMaterial |
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Pauses the NetStream object
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pause() — Method in class gs.TweenMax |
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pauseAll($tweens, $delayedCalls) — Static method in class gs.TweenMax |
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paused — Property in class gs.TweenMax |
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_pausedTweens — Static property in class gs.TweenMax |
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pauseTime — Property in class gs.TweenMax |
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pControl — Property in class away3d.core.base.DrawingCommand |
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pcxConvert — Property in class away3d.loaders.Md2 |
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Extension to use if .pcx format encountered. |
pcxConvert — Property in class away3d.loaders.Md2still |
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Extension to use if .pcx format encountered. |
pEnd — Property in class away3d.core.base.DrawingCommand |
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percent — Property in class away3d.events.TraceEvent |
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percentLoaded — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the overall progress of the loader queue as a percentage. |
percentPart — Property in class away3d.events.TraceEvent |
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_persp — Property in class away3d.cameras.lenses.AbstractLens |
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perspective(focus) — Method in class away3d.core.base.Vertex |
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Applies perspective distortion
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perspectiveFocus — Property in class away3d.loaders.Swf |
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A perspective scaling value used in conjuction with perspectiveOffset . |
PerspectiveLens — Class in package away3d.cameras.lenses |
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perspectiveOffset — Property in class away3d.loaders.Swf |
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An offset used to separate individual faces in a clip to counteract sorting artifacts. |
perspectiveProjectionMatrix(fov, aspect, near, far) — Method in class away3d.core.math.MatrixAway3D |
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Fills the 3d matrix with a 4x4 transformation that produces a perspective projection. |
PhongBitmapMaterial — Class in package away3d.materials |
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Bitmap material with phong shading. |
PhongBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterial |
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Creates a new PhongBitmapMaterial object. |
PhongBitmapMaterialCache — Class in package away3d.materials |
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Bitmap material with cached phong shading. |
PhongBitmapMaterialCache(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterialCache |
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Creates a new PhongBitmapMaterial object. |
PhongColorMaterial — Class in package away3d.materials |
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Color material with phong shading. |
PhongColorMaterial(color, init) — Constructor in class away3d.materials.PhongColorMaterial |
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Creates a new PhongBitmapMaterial object. |
PhongColorMaterialCache — Class in package away3d.materials |
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Color material with cached phong shading. |
PhongColorMaterialCache(color, init) — Constructor in class away3d.materials.PhongColorMaterialCache |
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Creates a new PhongColorMaterialCache object. |
PhongMovieMaterial — Class in package away3d.materials |
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Animated movie material with phong shading. |
PhongMovieMaterial(movie, init) — Constructor in class away3d.materials.PhongMovieMaterial |
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Creates a new PhongMovieMaterial object. |
physics — Property in class away3d.containers.Scene3D |
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Interface for physics (not implemented)
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pitch(angle) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around it's local x-axis
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_pivotPoint — Property in class away3d.core.base.Object3D |
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pivotPoint — Property in class away3d.core.base.Object3D |
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Defines the local point around which the object rotates. |
pivotZero — Property in class away3d.core.base.Object3D |
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_plane — Property in class away3d.cameras.lenses.AbstractLens |
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plane — Property in class away3d.core.base.VertexClassification |
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plane — Property in class away3d.materials.utils.SimpleShadow |
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return the plane where the shadow is set as Material
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Plane — Class in package away3d.primitives |
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Creates a 3d plane primitive. |
Plane(init) — Constructor in class away3d.primitives.Plane |
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Creates a new Plane object. |
Plane3D — Class in package away3d.core.geom |
| Plane in 3D space |
Plane3D(a, b, c, d) — Constructor in class away3d.core.geom.Plane3D |
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Create a Plane3D with ABCD coefficients
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planeNormal — Property in class away3d.materials.utils.data.Ray |
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Defines the directional normal of the Ray object
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planes — Property in class away3d.core.geom.Frustum |
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play(sequence:away3d.animators.data:AnimationSequence) — Method in class away3d.core.base.Geometry |
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Plays a sequence of frames
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play(sequence:away3d.animators.data:AnimationSequence) — Method in class away3d.core.base.Mesh |
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Plays a sequence of frames
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play() — Method in class away3d.materials.AnimatedBitmapMaterial |
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Resumes playback of the animation
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play() — Method in class away3d.materials.VideoMaterial |
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Plays the NetStream object. |
PLAY — Constant static property in class away3d.events.VideoEvent |
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Dispatched when the video starts playing (NetStream.Play.Start)
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playFrames(prefixes, fps, smooth, loop) — Method in class away3d.core.base.Geometry |
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Plays a sequence of frames
Note that the framenames must be be already existing in the system before you can use this handler
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playFrames(prefixes, fps, smooth, loop) — Method in class away3d.core.base.Mesh |
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Plays a sequence of frames. |
playlist — Property in class away3d.animators.data.AnimationGroup |
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An array of animation sequence objects. |
plugins — Static property in class gs.TweenLite |
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pointLight(point:away3d.core.light:PointLight) — Method in interface away3d.core.light.ILightConsumer |
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Adds an point light primitive to the light consumer. |
pointLight(point:away3d.core.light:PointLight) — Method in class away3d.core.light.LightArray |
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Adds an point light primitive to the light consumer. |
PointLight — Class in package away3d.core.light |
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Point light primitive
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PointLight3D — Class in package away3d.lights |
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Lightsource that colors all shaded materials proportional to the dot product of the distance vector with the normal vector. |
PointLight3D(init) — Constructor in class away3d.lights.PointLight3D |
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Creates a new PointLight3D object. |
points — Property in interface away3d.core.light.ILightConsumer |
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points — Property in class away3d.core.light.LightArray |
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The point light primitives stored in the consumer. |
points — Property in class away3d.extrusions.PathExtrude |
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position — Property in class away3d.animators.PathAnimator |
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returns the actual tweened pos on the path with no optional offset applyed
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position — Property in class away3d.core.base.Object3D |
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Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D . |
position — Property in class away3d.core.base.Vertex |
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Represents the vertex position vector
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position — Property in class away3d.core.math.MatrixAway3D |
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Returns a 3d number representing the translation imposed by the 3dmatrix. |
positionOffset — Property in class away3d.cameras.SpringCam |
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Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space. |
positionPlane() — Method in class away3d.materials.utils.SimpleShadow |
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adjusts the shadow position to the model according to pivot of the object
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positions — Property in class away3d.geom.Replicate |
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precision — Property in class away3d.materials.BitmapMaskMaterial |
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Corrects distortion caused by the affine transformation (non-perpective) of textures. |
precision — Property in class away3d.materials.BitmapMaterial |
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Corrects distortion caused by the affine transformation (non-perspective) of textures. |
prefix — Property in class away3d.animators.data.AnimationSequence |
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The prefix string defining frames in the sequence. |
priconsumers — Property in class away3d.core.render.AbstractRenderSession |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.draw.IPrimitiveConsumer |
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Adds a drawing primitive to the primitive consumer
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.BasicRenderer |
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Adds a drawing primitive to the primitive consumer
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.QuadrantRenderer |
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Adds a drawing primitive to the primitive consumer
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PrimitiveQuadrantTreeNode — Final class in package away3d.core.draw |
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Quadrant tree node
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PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level, parent:away3d.core.draw:PrimitiveQuadrantTreeNode) — Constructor in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Creates a new PrimitiveQuadrantTreeNode object. |
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in interface away3d.core.draw.IPrimitiveProvider |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.ConvexBlockProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.DirSpriteProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.DofSpriteProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.MeshProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.MovieClipSpriteProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.ObjectContainerProjector |
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primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.SpriteProjector |
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primitives — Property in class away3d.core.render.AbstractRenderSession |
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PrimitiveTraverser — Class in package away3d.core.traverse |
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Traverser that gathers drawing primitives to render the scene. |
PrimitiveTraverser() — Constructor in class away3d.core.traverse.PrimitiveTraverser |
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Creates a new PrimitiveTraverser object. |
PrimitiveVolumeBlock — Class in package away3d.core.draw |
| Volume block containing drawing primitives |
PrimitiveVolumeBlock(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlock |
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PrimitiveVolumeBlockNode — Class in package away3d.core.draw |
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Volume block tree node
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PrimitiveVolumeBlockNode(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlockNode |
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Creates a new PrimitiveQuadrantTreeNode object. |
progress — Event in class away3d.loaders.utils.TextureLoadQueue |
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progress — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the overall progress of the loader queue. |
progress — Property in class gs.TweenMax |
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project(viewTransform:away3d.core.math:MatrixAway3D, vertices, screenVertices) — Method in interface away3d.cameras.lenses.ILens |
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Projects the vertices to the screen space of the view. |
project(viewTransform:away3d.core.math:MatrixAway3D, vertices, screenVertices) — Method in class away3d.cameras.lenses.OrthogonalLens |
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Projects the vertices to the screen space of the view. |
project(viewTransform:away3d.core.math:MatrixAway3D, vertices, screenVertices) — Method in class away3d.cameras.lenses.PerspectiveLens |
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Projects the vertices to the screen space of the view. |
project(viewTransform:away3d.core.math:MatrixAway3D, vertices, screenVertices) — Method in class away3d.cameras.lenses.SphericalLens |
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Projects the vertices to the screen space of the view. |
project(viewTransform:away3d.core.math:MatrixAway3D, vertices, screenVertices) — Method in class away3d.cameras.lenses.ZoomFocusLens |
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Projects the vertices to the screen space of the view. |
project(orientation, object3d:away3d.core.base:Object3D) — Static method in class away3d.materials.utils.Projector |
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Applies the mapping to the Object3D object according to string orientation
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ProjectionTraverser — Class in package away3d.core.traverse |
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Traverser that resolves the transform tree in a scene, ready for rendering. |
ProjectionTraverser() — Constructor in class away3d.core.traverse.ProjectionTraverser |
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Creates a new ProjectionTraverser object. |
projectionVector — Property in class away3d.materials.TransformBitmapMaterial |
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Projects the texture in object space, ignoring the uv coordinates of the vertex objects. |
Projector — Class in package away3d.materials.utils |
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Class remaps the uvs of an Object3D for a given orientation:
orientation = "front", "back", "top", "bottom", "left" and "right"
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projectorType — Property in class away3d.core.base.Object3D |
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ProjectorType — Class in package away3d.core.project |
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property — Property in class gs.utils.tween.TweenInfo |
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propName — Property in class gs.plugins.TweenPlugin |
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Name of the special property that the plugin should intercept/handle
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_props — Static property in class gs.plugins.TintPlugin |
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proxdist — Property in class away3d.materials.utils.data.MeshData |
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pStart — Property in class away3d.core.base.DrawingCommand |
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purple — Constant static property in class away3d.core.utils.Color |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Adds a primitive to the quadrant
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlockNode |
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Adds a primitive to the volume block
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pushback — Property in class away3d.core.base.Object3D |
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Elements use their furthest point from the camera when z-sorting
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pushfront — Property in class away3d.core.base.Object3D |
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Elements use their nearest point to the camera when z-sorting
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |