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b — Property in class away3d.core.geom.Line2D
b — Property in class away3d.core.geom.Plane3D
The B coefficient of this plane.
b — Property in class away3d.primitives.Triangle
Defines the second vertex that makes up the triangle.
B — Constant static property in class away3d.primitives.BezierPatch
back — Property in class away3d.core.base.Face
Defines the optional back material of the face.
back — Property in class away3d.core.base.Mesh
Defines a triangle material to be used for the backface of all faces in the 3d object.
back — Property in class away3d.core.utils.FaceVO
back — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the back side of the cube.
BACK — Constant static property in class away3d.core.geom.Plane3D
BACK — Constant static property in class away3d.primitives.BezierPatch
backcloned — Property in class away3d.materials.utils.data.MeshData
backface — Property in class away3d.core.draw.DrawTriangle
Indicates whether the face of the triangle primitive is facing away from the camera.
backface — Property in class away3d.core.utils.FaceMaterialVO
background — Property in class away3d.containers.View3D
A background sprite positioned under the rendered scene.
backgroundAlpha — Property in class away3d.primitives.ReflectivePlane
backgroundColor — Property in class away3d.primitives.ReflectivePlane
backgroundImage — Property in class away3d.primitives.ReflectivePlane
backsourcemap — Property in class away3d.materials.utils.data.MeshData
backtracemap — Property in class away3d.materials.utils.data.MeshData
BACKWARD — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction backward.
base — Property in class away3d.materials.utils.SimpleShadow
BaseDemo — Class in package away3d.test
Base class for Away3D demos
BaseDemo(title, infogroupheight) — Constructor in class away3d.test.BaseDemo
baseVertex — Property in class away3d.animators.skin.SkinVertex
BASEWIRE_ONLY — Constant static property in class away3d.primitives.BezierPatch
BASIC — Static property in class away3d.core.render.Renderer
Fastest and simplest renderer, useful for many applications.
BasicRenderer — Class in package away3d.core.render
Default renderer for a view.
BasicRenderer(... rest) — Constructor in class away3d.core.render.BasicRenderer
Creates a new BasicRenderer object.
begin(id) — Static method in class away3d.core.stats.Tasks
beginFill(color, alpha) — Method in class away3d.core.base.Graphics3D
BevelFilterPlugin — Class in package gs.plugins
BevelFilterPlugin() — Constructor in class gs.plugins.BevelFilterPlugin
BezierPatch — Class in package away3d.primitives
BezierPatch primitive creates a smooth mesh based on a 4x4 vertex patch using a cubic bezier curve.
BezierPatch(patchDataPrm:away3d.primitives.data:PatchData, init) — Constructor in class away3d.primitives.BezierPatch
Creates a new BezierPatch object.
BezierPlugin — Class in package gs.plugins
BezierPlugin() — Constructor in class gs.plugins.BezierPlugin
_beziers — Property in class gs.plugins.BezierPlugin
BezierThroughPlugin — Class in package gs.plugins
BezierThroughPlugin() — Constructor in class gs.plugins.BezierThroughPlugin
BezierUtils — Class in package away3d.core.utils
BezierUtils() — Constructor in class away3d.core.utils.BezierUtils
billboard — Property in class away3d.core.utils.BillboardVO
billboard — Property in class away3d.events.BillboardEvent
A reference to the Billboard object that is relevant to the event.
Billboard — Class in package away3d.core.base
A graphics element used to represent objects that always face the camera
Billboard(vertex:away3d.core.base:Vertex, material:away3d.materials:IBillboardMaterial, width, height, rotation, scaling) — Constructor in class away3d.core.base.Billboard
Creates a new Billboard object.
BillboardEvent — Class in package away3d.events
Passed as a parameter when a segment event occurs
BillboardEvent(type, billboard:away3d.core.base:Billboard) — Constructor in class away3d.events.BillboardEvent
Creates a new BillboardEvent object.
billboardMaterial — Property in class away3d.core.base.Mesh
billboards — Property in class away3d.core.base.Geometry
Returns an array of the billboards contained in the geometry object.
billboards — Property in class away3d.core.base.Mesh
Returns an array of the billboards contained in the mesh object.
billboards — Property in class away3d.primitives.AbstractPrimitive
Returns an array of the billboards contained in the mesh object.
billboardVO — Property in class away3d.core.base.Billboard
billboardVO — Property in class away3d.core.draw.DrawBillboard
A reference to the billboard value object used by the billboard primitive.
BillboardVO — Class in package away3d.core.utils
billboardVOs — Property in class away3d.core.base.Mesh
Returns an array of the billboardVOs contained in the mesh object.
bindMatrix — Property in class away3d.animators.skin.SkinController
bitmap — Property in class away3d.core.draw.DrawBitmap
The bitmapData object used as the bitmap primitive texture.
bitmap — Property in class away3d.core.draw.DrawScaledBitmap
The bitmapData object used as the scaled bitmap primitive texture.
bitmap(data) — Static method in class away3d.core.utils.Cast
bitmap — Property in class away3d.core.utils.FaceDictionaryVO
bitmap — Property in class away3d.core.utils.FaceMaterialVO
bitmap — Property in class away3d.materials.BitmapMaskMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.BitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.DepthBitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3BitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3BitmapMaterialCache
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3MovieMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.EnviroBitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.EnviroBitmapMaterialCache
Returns the bitmapData object being used as the material texture.
bitmap — Property in interface away3d.materials.IUVMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.WhiteShadingBitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.shaders.DiffuseDot3Shader
Returns the bitmapData object being used as the shader DOT3 map.
bitmap — Property in class away3d.materials.shaders.EnviroShader
Returns the bitmapData object being used as the shader environment map.
bitmap — Property in class away3d.materials.shaders.SpecularDot3Shader
Returns the bitmapData object being used as the shader DOT3 map.
bitmap — Property in class away3d.sprites.DofSprite2D
Defines the bitmapData object to use for the sprite texture.
bitmap — Property in class away3d.sprites.Sprite2D
Defines the bitmapData object to use for the sprite texture.
BitmapFileMaterial — Class in package away3d.materials
Bitmap material that loads it's texture from an external bitmapasset file.
BitmapFileMaterial(url, init) — Constructor in class away3d.materials.BitmapFileMaterial
Creates a new BitmapFileMaterial object.
BitmapMaskMaterial — Class in package away3d.materials
Basic bitmap material
BitmapMaskMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaskMaterial
BitmapMaterial — Class in package away3d.materials
Basic bitmap material
BitmapMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaterial
Creates a new BitmapMaterial object.
BitmapMaterialContainer — Class in package away3d.materials
Container for caching multiple bitmapmaterial objects.
BitmapMaterialContainer(width, height, init) — Constructor in class away3d.materials.BitmapMaterialContainer
Creates a new BitmapMaterialContainer object.
bitmapRect — Property in class away3d.core.utils.FaceVO
BitmapRenderSession — Class in package away3d.core.render
Drawing session object that renders all drawing primitives into a Bitmap container.
BitmapRenderSession(scale) — Constructor in class away3d.core.render.BitmapRenderSession
Creates a new BitmapRenderSession object.
bitmaps — Property in class away3d.sprites.DirSprite2D
black — Constant static property in class away3d.core.utils.Color
blendMode — Property in class away3d.core.base.Object3D
An optional blend mode that can be applied to the 3d object.
blendMode — Property in class away3d.core.render.AbstractRenderSession
Placeholder for blendMode property of containers
blendMode — Property in class away3d.materials.BitmapMaskMaterial
Defines a blendMode value for the texture bitmap.
blendMode — Property in class away3d.materials.BitmapMaterial
Defines a blendMode value for the texture bitmap.
blendMode — Property in class away3d.materials.CompositeMaterial
Defines a blendMode value for the layer container.
blendMode — Property in class away3d.materials.shaders.AbstractShader
Defines a blendMode value for the shader bitmap.
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.Blocker
Return value signifies whether the given drawprimitive should be blocked.
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.ConvexBlocker
Return value signifies whether the given drawprimitive should be blocked.
blocker(pri:away3d.core.block:Blocker) — Method in class away3d.core.block.BlockerArray
Adds blocker primitive to the consumer.
blocker(block:away3d.core.block:Blocker) — Method in interface away3d.core.block.IBlockerConsumer
Adds blocker primitive to the consumer.
Blocker — Class in package away3d.core.block
Abstract primitive that can block other primitives from drawing
blockerarray — Property in class away3d.containers.View3D
BlockerArray — Class in package away3d.core.block
Array for storing blocker objects
blockerDictionary — Property in class away3d.core.utils.DrawPrimitiveStore
blockers — Property in class away3d.containers.View3D
blockers(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.block:IBlockerConsumer) — Method in interface away3d.core.block.IBlockerProvider
Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
blockers(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.block:IBlockerConsumer) — Method in class away3d.core.project.ConvexBlockProjector
Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
blue — Property in class away3d.core.light.LightPrimitive
Blue component level.
blue — Constant static property in class away3d.core.utils.Color
blur — Property in class away3d.materials.utils.NormalMapGenerator
blur — Property in class away3d.materials.utils.SimpleShadow
BlurFilterPlugin — Class in package gs.plugins
BlurFilterPlugin() — Constructor in class gs.plugins.BlurFilterPlugin
Bone — Class in package away3d.animators.skin
Bone(init, ... rest) — Constructor in class away3d.animators.skin.Bone
BoneData — Class in package away3d.loaders.data
Data class for a bone used in SkinAnimation.
boneId — Property in class away3d.animators.skin.Bone
bothsides — Property in class away3d.core.base.Mesh
Indicates whether both the front and reverse sides of a face should be rendered.
bothsides — Property in class away3d.loaders.data.GeometryData
Defines whether both sides of the geometry are visible
bottom — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the bottom side of the cube.
BOTTOM — Constant static property in class away3d.core.geom.Frustum
BOTTOM — Constant static property in class away3d.primitives.BezierPatch
BOTTOMLEFT — Constant static property in class away3d.primitives.BezierPatch
bottomleftx — Property in class away3d.core.draw.DrawBillboard
The bottomleft x position of the billboard primitive.
bottomleftx — Property in class away3d.core.draw.DrawScaledBitmap
The bottomleft x position of the billboard primitive.
bottomlefty — Property in class away3d.core.draw.DrawBillboard
The bottomleft y position of the billboard primitive.
bottomlefty — Property in class away3d.core.draw.DrawScaledBitmap
The bottomleft y position of the billboard primitive.
BOTTOMRIGHT — Constant static property in class away3d.primitives.BezierPatch
bottomrightx — Property in class away3d.core.draw.DrawBillboard
The bottomright x position of the billboard primitive.
bottomrightx — Property in class away3d.core.draw.DrawScaledBitmap
The bottomright x position of the billboard primitive.
bottomrighty — Property in class away3d.core.draw.DrawBillboard
The bottomright y position of the billboard primitive.
bottomrighty — Property in class away3d.core.draw.DrawScaledBitmap
The bottomright y position of the billboard primitive.
boundingRadius — Property in class away3d.core.base.Object3D
Returns the bounding radius of the 3d object
boundingRadius — Property in class away3d.primitives.AbstractPrimitive
Returns the bounding radius of the 3d object
boundTolerance — Property in class away3d.primitives.ReflectivePlane
brightness — Property in class away3d.lights.DirectionalLight3D
Defines a coefficient for the overall light intensity.
brightness — Property in class away3d.lights.PointLight3D
Defines a coefficient for the overall light intensity.
brightness — Property in class away3d.materials.utils.data.LightData
build() — Method in class away3d.extrusions.PathDuplicator
build() — Method in class away3d.extrusions.PathExtrude
Builds the PathExtrude object.
build(refresh) — Method in class away3d.primitives.data.PatchData
buildPatch() — Method in class away3d.primitives.BezierPatch
Generate the patch mesh based on the patch data and render modes.
buildPrimitive() — Method in class away3d.primitives.AbstractPrimitive
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.GeodesicSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.GridPlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Plane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.RegularPolygon
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.RoundedCube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Sphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.TextField3D
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Torus
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCircle
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WirePlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireTorus
Builds the vertex, face and uv objects that make up the 3d primitive.
bumpmap — Property in class away3d.materials.utils.NormalMapGenerator
Returns the generated bump source for a displacementfilter generated by the class
bumpsource — Property in class away3d.materials.utils.NormalMapGenerator
An optional bump information can be burned into the normalmap
burnFactor — Property in class away3d.overlays.LensFlare
burnMethod — Property in class away3d.overlays.LensFlare
BURN_METHOD_BRIGHTNESS — Constant static property in class away3d.overlays.LensFlare
BURN_METHOD_COLOR_TRANSFORM — Constant static property in class away3d.overlays.LensFlare
Button — Class in package away3d.test
Simple rounded rectangle button
Button(text, pwidth, pheight) — Constructor in class away3d.test.Button
BX — Constant static property in class away3d.primitives.BezierPatch
BY — Constant static property in class away3d.primitives.BezierPatch
bytearray(data) — Static method in class away3d.core.utils.Cast
bytesLoaded — Property in class away3d.loaders.Loader3D
bytesTotal — Property in class away3d.loaders.Loader3D
BZ — Constant static property in class away3d.primitives.BezierPatch
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