Packageaway3d.materials
Classpublic class Dot3BitmapMaterialF10
InheritanceDot3BitmapMaterialF10 Inheritance BitmapMaterial Inheritance flash.events.EventDispatcher

Bitmap material with DOT3 shading.

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the texture bitmap.
BitmapMaterial
 Inheritedbitmap : BitmapData
Returns the bitmapData object being used as the material texture.
BitmapMaterial
 InheritedblendMode : String
Defines a blendMode value for the texture bitmap.
BitmapMaterial
 Inheritedcolor : uint
Defines a colored tint for the texture bitmap.
BitmapMaterial
 InheritedcolorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
BitmapMaterial
 Inheriteddebug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
BitmapMaterial
 Inheritedheight : Number
Returns the height of the bitmapData being used as the material texture.
BitmapMaterial
 Inheritedid : int
Unique identifier
BitmapMaterial
  normalMap : BitmapData
[read-only] Returns the bitmapData object being used as the material normal map.
Dot3BitmapMaterialF10
 Inheritedprecision : Number
Corrects distortion caused by the affine transformation (non-perspective) of textures.
BitmapMaterial
 Inheritedrepeat : Boolean
Determines if texture bitmap will tile in uv-space
BitmapMaterial
  shininess : Number
The exponential dropoff value used for specular highlights.
Dot3BitmapMaterialF10
 InheritedshowNormals : Boolean
Displays the normals per face in pink lines.
BitmapMaterial
 Inheritedsmooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
BitmapMaterial
  specular : Number
Coefficient for specular light level.
Dot3BitmapMaterialF10
 Inheritedvisible : Boolean
Indicates whether the material is visible
BitmapMaterial
 Inheritedwidth : Number
Returns the width of the bitmapData being used as the material texture.
BitmapMaterial
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
BitmapMaterial
Public Methods
 MethodDefined by
  
Dot3BitmapMaterialF10
(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)
Creates a new Dot3BitmapMaterial object.
Dot3BitmapMaterialF10
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
BitmapMaterial
 Inherited
clearFaces(source:Object3D = null, view:View3D = null):void
Clears facematerial value objects when bitmap requires updating
BitmapMaterial
 Inherited
getFaceMaterialVO(faceVO:FaceVO, source:Object3D = null, view:View3D = null):FaceMaterialVO
BitmapMaterial
 Inherited
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
BitmapMaterial
 Inherited
invalidateFaces(source:Object3D = null, view:View3D = null):void
Invalidates facematerial value objects when texturemapping requires updating
BitmapMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
BitmapMaterial
 Inherited
Sends data from the material coupled with data from the DrawBillboard primitive to the render session.
BitmapMaterial
 Inherited
renderBitmapLayer(tri:DrawTriangle, containerRect:Rectangle, parentFaceMaterialVO:FaceMaterialVO):FaceMaterialVO
Renders a bitmapData surface object for the speficied face.
BitmapMaterial
 Inherited
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int
Renders a material layer for the specified triangle.
BitmapMaterial
 Inherited
Sends data from the material coupled with data from the DrawTriangle primitive to the render session.
BitmapMaterial
  
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Dot3BitmapMaterialF10
Protected Methods
 MethodDefined by
 Inherited
getMapping(tri:DrawTriangle):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
BitmapMaterial
 Inherited
getUVData(tri:DrawTriangle):Vector
BitmapMaterial
 Inherited
Updates the colortransform object applied to the texture from the color and alpha properties.
BitmapMaterial
  
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
Dot3BitmapMaterialF10
Property detail
normalMapproperty
normalMap:BitmapData  [read-only]

Returns the bitmapData object being used as the material normal map.

Implementation
    public function get normalMap():BitmapData
shininessproperty 
shininess:Number  [read-write]

The exponential dropoff value used for specular highlights.

Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
specularproperty 
specular:Number  [read-write]

Coefficient for specular light level.

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
Constructor detail
Dot3BitmapMaterialF10()constructor
public function Dot3BitmapMaterialF10(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
 
normalMap:BitmapData — The bitmapData object to be used as the material's DOT3 map.
 
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
 shininess:Number (default = 20)
 specular:Number (default = 0.7)
Method detail
updateMaterial()method
public override function updateMaterial(source:Object3D, view:View3D):void

Called once per render loop when material is visible.

Parameters
source:Object3D
 
view:View3D
updateRenderBitmap()method 
protected override function updateRenderBitmap():void

Updates the texture bitmapData with the colortransform determined from the color and alpha properties.

See also

color
alpha
setColorTransform()
Wiki link
Click to go to the wiki page for 'away3d.materials.Dot3BitmapMaterialF10'

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