Classes
 ClassDescription
 CollisionMap 
 Elevation Class Elevation returns a multidimentional array of Number3D's to pass to the SkinClass in order to generate an elevated mesh from
 ElevationModifier Class ElevationModifier updates the vertexes of a flat Mesh such as a Plane, RegularPolygon with a bimap information
 ElevationReader 
 Lathe Class Lathe generates circular meshes such as donuts, pipes, pyramids etc..
 NormalUVModifier 
 PathDuplicator 
 PathExtrude 
 SegmentsExtrude 
 SkinExtrude 
 TextExtrude