Package | away3d.materials.shaders |
Class | public class SpecularPhongShader |
Inheritance | SpecularPhongShader ![]() ![]() |
See also
Property | Defined by | ||
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![]() | blendMode : String
Defines a blendMode value for the shader bitmap.
| AbstractShader | |
![]() | debug : Boolean
Determines if faces with the shader applied are drawn with outlines
| AbstractShader | |
![]() | id : int
Unique identifier
| AbstractShader | |
shininess : Number
The exponential dropoff value used for specular highlights.
| SpecularPhongShader | ||
![]() | smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | |
specular : Number
Coefficient for specular light level.
| SpecularPhongShader | ||
![]() | visible : Boolean
Indicates whether the material is visible
| AbstractShader |
Method | Defined by | ||
---|---|---|---|
SpecularPhongShader
(init:Object = null)
Creates a new
SpecularPhongShader object. | SpecularPhongShader | ||
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addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| AbstractShader | |
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| AbstractShader | |
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removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| AbstractShader | |
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renderBitmapLayer(tri:DrawTriangle, containerRect:Rectangle, parentFaceMaterialVO:FaceMaterialVO):FaceMaterialVO
Renders a bitmapData surface object for the speficied face.
| AbstractShader | |
Renders a material layer for the specified triangle.
| SpecularPhongShader | ||
Called once per render loop when material is visible.
| SpecularPhongShader |
Method | Defined by | ||
---|---|---|---|
| SpecularPhongShader | ||
Renders the shader to the specified face.
| SpecularPhongShader |
shininess | property |
shininess:Number
[read-write]The exponential dropoff value used for specular highlights.
Implementation public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:Number
[read-write]Coefficient for specular light level.
Implementation public function get specular():Number
public function set specular(value:Number):void
SpecularPhongShader | () | constructor |
public function SpecularPhongShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
shininess:Number (default = 20) | |
specular:Number (default = 1) |
clearFaces | () | method |
protected function clearFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D |
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view:View3D |
renderLayer | () | method |
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int
Renders a material layer for the specified triangle.
Parameterstri:DrawTriangle — The drawtriangle used for render information.
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layer:Sprite — The parent layer into which the triangle is drawn.
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level:int — Defines the sprite level for the layer.
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int |
renderShader | () | method |
protected override function renderShader(tri:DrawTriangle):void
Renders the shader to the specified face.
Parameterstri:DrawTriangle — The face object being rendered.
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updateMaterial | () | method |
public override function updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Parameterssource:Object3D |
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view:View3D |