A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property in class away3d.core.geom.Line2D |
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b — Property in class away3d.core.geom.Plane3D |
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The B coefficient of this plane. |
b — Property in class away3d.primitives.Triangle |
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Defines the second vertex that makes up the triangle. |
B — Constant static property in class away3d.primitives.BezierPatch |
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back — Property in class away3d.core.base.Face |
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Defines the optional back material of the face. |
back — Property in class away3d.core.base.Mesh |
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Defines a triangle material to be used for the backface of all faces in the 3d object. |
back — Property in class away3d.core.utils.FaceVO |
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back — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the back side of the cube. |
BACK — Constant static property in class away3d.core.geom.Plane3D |
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BACK — Constant static property in class away3d.primitives.BezierPatch |
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backcloned — Property in class away3d.materials.utils.data.MeshData |
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backface — Property in class away3d.core.draw.DrawTriangle |
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Indicates whether the face of the triangle primitive is facing away from the camera. |
backface — Property in class away3d.core.utils.FaceMaterialVO |
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background — Property in class away3d.containers.View3D |
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A background sprite positioned under the rendered scene. |
backgroundAlpha — Property in class away3d.primitives.ReflectivePlane |
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backgroundColor — Property in class away3d.primitives.ReflectivePlane |
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backgroundImage — Property in class away3d.primitives.ReflectivePlane |
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backsourcemap — Property in class away3d.materials.utils.data.MeshData |
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backtracemap — Property in class away3d.materials.utils.data.MeshData |
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BACKWARD — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction backward. |
base — Property in class away3d.materials.utils.SimpleShadow |
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BaseDemo — Class in package away3d.test |
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Base class for Away3D demos
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BaseDemo(title, infogroupheight) — Constructor in class away3d.test.BaseDemo |
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baseVertex — Property in class away3d.animators.skin.SkinVertex |
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BASEWIRE_ONLY — Constant static property in class away3d.primitives.BezierPatch |
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BASIC — Static property in class away3d.core.render.Renderer |
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Fastest and simplest renderer, useful for many applications. |
BasicRenderer — Class in package away3d.core.render |
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Default renderer for a view. |
BasicRenderer(... rest) — Constructor in class away3d.core.render.BasicRenderer |
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Creates a new BasicRenderer object. |
begin(id) — Static method in class away3d.core.stats.Tasks |
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beginFill(color, alpha) — Method in class away3d.core.base.Graphics3D |
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BevelFilterPlugin — Class in package gs.plugins |
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BevelFilterPlugin() — Constructor in class gs.plugins.BevelFilterPlugin |
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BezierPatch — Class in package away3d.primitives |
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BezierPatch primitive creates a smooth mesh based on a 4x4 vertex patch using a cubic bezier curve. |
BezierPatch(patchDataPrm:away3d.primitives.data:PatchData, init) — Constructor in class away3d.primitives.BezierPatch |
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Creates a new BezierPatch object. |
BezierPlugin — Class in package gs.plugins |
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BezierPlugin() — Constructor in class gs.plugins.BezierPlugin |
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_beziers — Property in class gs.plugins.BezierPlugin |
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BezierThroughPlugin — Class in package gs.plugins |
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BezierThroughPlugin() — Constructor in class gs.plugins.BezierThroughPlugin |
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BezierUtils — Class in package away3d.core.utils |
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BezierUtils() — Constructor in class away3d.core.utils.BezierUtils |
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billboard — Property in class away3d.core.utils.BillboardVO |
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billboard — Property in class away3d.events.BillboardEvent |
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A reference to the Billboard object that is relevant to the event. |
Billboard — Class in package away3d.core.base |
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A graphics element used to represent objects that always face the camera
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Billboard(vertex:away3d.core.base:Vertex, material:away3d.materials:IBillboardMaterial, width, height, rotation, scaling) — Constructor in class away3d.core.base.Billboard |
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Creates a new Billboard object. |
BillboardEvent — Class in package away3d.events |
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Passed as a parameter when a segment event occurs
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BillboardEvent(type, billboard:away3d.core.base:Billboard) — Constructor in class away3d.events.BillboardEvent |
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Creates a new BillboardEvent object. |
billboardMaterial — Property in class away3d.core.base.Mesh |
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billboards — Property in class away3d.core.base.Geometry |
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Returns an array of the billboards contained in the geometry object. |
billboards — Property in class away3d.core.base.Mesh |
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Returns an array of the billboards contained in the mesh object. |
billboards — Property in class away3d.primitives.AbstractPrimitive |
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Returns an array of the billboards contained in the mesh object. |
billboardVO — Property in class away3d.core.base.Billboard |
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billboardVO — Property in class away3d.core.draw.DrawBillboard |
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A reference to the billboard value object used by the billboard primitive. |
BillboardVO — Class in package away3d.core.utils |
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billboardVOs — Property in class away3d.core.base.Mesh |
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Returns an array of the billboardVOs contained in the mesh object. |
bindMatrix — Property in class away3d.animators.skin.SkinController |
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bitmap — Property in class away3d.core.draw.DrawBitmap |
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The bitmapData object used as the bitmap primitive texture. |
bitmap — Property in class away3d.core.draw.DrawScaledBitmap |
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The bitmapData object used as the scaled bitmap primitive texture. |
bitmap(data) — Static method in class away3d.core.utils.Cast |
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bitmap — Property in class away3d.core.utils.FaceDictionaryVO |
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bitmap — Property in class away3d.core.utils.FaceMaterialVO |
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bitmap — Property in class away3d.materials.BitmapMaskMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.BitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.DepthBitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3BitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3BitmapMaterialCache |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3MovieMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.EnviroBitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.EnviroBitmapMaterialCache |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in interface away3d.materials.IUVMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.WhiteShadingBitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.shaders.DiffuseDot3Shader |
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Returns the bitmapData object being used as the shader DOT3 map. |
bitmap — Property in class away3d.materials.shaders.EnviroShader |
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Returns the bitmapData object being used as the shader environment map. |
bitmap — Property in class away3d.materials.shaders.SpecularDot3Shader |
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Returns the bitmapData object being used as the shader DOT3 map. |
bitmap — Property in class away3d.sprites.DofSprite2D |
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Defines the bitmapData object to use for the sprite texture. |
bitmap — Property in class away3d.sprites.Sprite2D |
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Defines the bitmapData object to use for the sprite texture. |
BitmapFileMaterial — Class in package away3d.materials |
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Bitmap material that loads it's texture from an external bitmapasset file. |
BitmapFileMaterial(url, init) — Constructor in class away3d.materials.BitmapFileMaterial |
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Creates a new BitmapFileMaterial object. |
BitmapMaskMaterial — Class in package away3d.materials |
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Basic bitmap material
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BitmapMaskMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaskMaterial |
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BitmapMaterial — Class in package away3d.materials |
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Basic bitmap material
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BitmapMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaterial |
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Creates a new BitmapMaterial object. |
BitmapMaterialContainer — Class in package away3d.materials |
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Container for caching multiple bitmapmaterial objects. |
BitmapMaterialContainer(width, height, init) — Constructor in class away3d.materials.BitmapMaterialContainer |
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Creates a new BitmapMaterialContainer object. |
bitmapRect — Property in class away3d.core.utils.FaceVO |
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BitmapRenderSession — Class in package away3d.core.render |
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Drawing session object that renders all drawing primitives into a Bitmap container. |
BitmapRenderSession(scale) — Constructor in class away3d.core.render.BitmapRenderSession |
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Creates a new BitmapRenderSession object. |
bitmaps — Property in class away3d.sprites.DirSprite2D |
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black — Constant static property in class away3d.core.utils.Color |
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blendMode — Property in class away3d.core.base.Object3D |
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An optional blend mode that can be applied to the 3d object. |
blendMode — Property in class away3d.core.render.AbstractRenderSession |
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Placeholder for blendMode property of containers
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blendMode — Property in class away3d.materials.BitmapMaskMaterial |
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Defines a blendMode value for the texture bitmap. |
blendMode — Property in class away3d.materials.BitmapMaterial |
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Defines a blendMode value for the texture bitmap. |
blendMode — Property in class away3d.materials.CompositeMaterial |
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Defines a blendMode value for the layer container. |
blendMode — Property in class away3d.materials.shaders.AbstractShader |
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Defines a blendMode value for the shader bitmap. |
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.Blocker |
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Return value signifies whether the given drawprimitive should be blocked. |
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.ConvexBlocker |
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Return value signifies whether the given drawprimitive should be blocked. |
blocker(pri:away3d.core.block:Blocker) — Method in class away3d.core.block.BlockerArray |
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Adds blocker primitive to the consumer. |
blocker(block:away3d.core.block:Blocker) — Method in interface away3d.core.block.IBlockerConsumer |
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Adds blocker primitive to the consumer. |
Blocker — Class in package away3d.core.block |
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Abstract primitive that can block other primitives from drawing
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blockerarray — Property in class away3d.containers.View3D |
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BlockerArray — Class in package away3d.core.block |
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Array for storing blocker objects
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blockerDictionary — Property in class away3d.core.utils.DrawPrimitiveStore |
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blockers — Property in class away3d.containers.View3D |
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blockers(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.block:IBlockerConsumer) — Method in interface away3d.core.block.IBlockerProvider |
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Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
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blockers(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.block:IBlockerConsumer) — Method in class away3d.core.project.ConvexBlockProjector |
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Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
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blue — Property in class away3d.core.light.LightPrimitive |
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Blue component level. |
blue — Constant static property in class away3d.core.utils.Color |
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blur — Property in class away3d.materials.utils.NormalMapGenerator |
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blur — Property in class away3d.materials.utils.SimpleShadow |
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BlurFilterPlugin — Class in package gs.plugins |
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BlurFilterPlugin() — Constructor in class gs.plugins.BlurFilterPlugin |
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Bone — Class in package away3d.animators.skin |
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Bone(init, ... rest) — Constructor in class away3d.animators.skin.Bone |
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BoneData — Class in package away3d.loaders.data |
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Data class for a bone used in SkinAnimation. |
boneId — Property in class away3d.animators.skin.Bone |
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bothsides — Property in class away3d.core.base.Mesh |
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Indicates whether both the front and reverse sides of a face should be rendered. |
bothsides — Property in class away3d.loaders.data.GeometryData |
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Defines whether both sides of the geometry are visible
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bottom — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the bottom side of the cube. |
BOTTOM — Constant static property in class away3d.core.geom.Frustum |
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BOTTOM — Constant static property in class away3d.primitives.BezierPatch |
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BOTTOMLEFT — Constant static property in class away3d.primitives.BezierPatch |
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bottomleftx — Property in class away3d.core.draw.DrawBillboard |
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The bottomleft x position of the billboard primitive. |
bottomleftx — Property in class away3d.core.draw.DrawScaledBitmap |
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The bottomleft x position of the billboard primitive. |
bottomlefty — Property in class away3d.core.draw.DrawBillboard |
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The bottomleft y position of the billboard primitive. |
bottomlefty — Property in class away3d.core.draw.DrawScaledBitmap |
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The bottomleft y position of the billboard primitive. |
BOTTOMRIGHT — Constant static property in class away3d.primitives.BezierPatch |
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bottomrightx — Property in class away3d.core.draw.DrawBillboard |
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The bottomright x position of the billboard primitive. |
bottomrightx — Property in class away3d.core.draw.DrawScaledBitmap |
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The bottomright x position of the billboard primitive. |
bottomrighty — Property in class away3d.core.draw.DrawBillboard |
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The bottomright y position of the billboard primitive. |
bottomrighty — Property in class away3d.core.draw.DrawScaledBitmap |
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The bottomright y position of the billboard primitive. |
boundingRadius — Property in class away3d.core.base.Object3D |
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Returns the bounding radius of the 3d object
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boundingRadius — Property in class away3d.primitives.AbstractPrimitive |
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Returns the bounding radius of the 3d object
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boundTolerance — Property in class away3d.primitives.ReflectivePlane |
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brightness — Property in class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the overall light intensity. |
brightness — Property in class away3d.lights.PointLight3D |
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Defines a coefficient for the overall light intensity. |
brightness — Property in class away3d.materials.utils.data.LightData |
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build() — Method in class away3d.extrusions.PathDuplicator |
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build() — Method in class away3d.extrusions.PathExtrude |
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Builds the PathExtrude object. |
build(refresh) — Method in class away3d.primitives.data.PatchData |
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buildPatch() — Method in class away3d.primitives.BezierPatch |
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Generate the patch mesh based on the patch data and render modes. |
buildPrimitive() — Method in class away3d.primitives.AbstractPrimitive |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.GeodesicSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.GridPlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Plane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.RegularPolygon |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.RoundedCube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Sphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.TextField3D |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Torus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCircle |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WirePlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireTorus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
bumpmap — Property in class away3d.materials.utils.NormalMapGenerator |
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Returns the generated bump source for a displacementfilter generated by the class
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bumpsource — Property in class away3d.materials.utils.NormalMapGenerator |
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An optional bump information can be burned into the normalmap
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burnFactor — Property in class away3d.overlays.LensFlare |
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burnMethod — Property in class away3d.overlays.LensFlare |
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BURN_METHOD_BRIGHTNESS — Constant static property in class away3d.overlays.LensFlare |
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BURN_METHOD_COLOR_TRANSFORM — Constant static property in class away3d.overlays.LensFlare |
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Button — Class in package away3d.test |
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Simple rounded rectangle button
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Button(text, pwidth, pheight) — Constructor in class away3d.test.Button |
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BX — Constant static property in class away3d.primitives.BezierPatch |
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BY — Constant static property in class away3d.primitives.BezierPatch |
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bytearray(data) — Static method in class away3d.core.utils.Cast |
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bytesLoaded — Property in class away3d.loaders.Loader3D |
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bytesTotal — Property in class away3d.loaders.Loader3D |
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BZ — Constant static property in class away3d.primitives.BezierPatch |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |