Package | away3d.primitives |
Class | public class Skybox |
Inheritance | Skybox ![]() ![]() ![]() |
Method | Defined by | ||
---|---|---|---|
Skybox
(front:ITriangleMaterial, left:ITriangleMaterial, back:ITriangleMaterial, right:ITriangleMaterial, up:ITriangleMaterial, down:ITriangleMaterial)
Creates a new
Skybox object. | Skybox | ||
![]() |
Adds a billboard object to the mesh object.
| Mesh | |
![]() |
Adds a face object to the mesh object.
| Mesh | |
![]() |
addOnCycle(listener:Function):void
Default method for adding a cycle event listener
| Mesh | |
![]() |
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
![]() |
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
![]() |
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
![]() |
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
![]() |
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
![]() |
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
![]() |
addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
| Object3D | |
![]() |
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | |
![]() |
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | |
![]() |
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
![]() |
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
![]() |
addOnSequenceDone(listener:Function):void
Default method for adding a sequenceDone event listener
| Mesh | |
![]() |
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | |
![]() |
addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
![]() |
Adds a segment object to the mesh object.
| Mesh | |
![]() |
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | |
![]() |
applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | |
![]() |
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
![]() |
asXML():XML
Returns an xml representation of the mesh
| Mesh | |
![]() |
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | |
![]() |
Duplicates the mesh properties to another 3d object.
| Mesh | |
![]() |
Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | |
![]() |
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
![]() |
gotoAndPlay(value:int):void
Starts playing the animation at the specified frame.
| Mesh | |
![]() |
gotoAndStop(value:int):void
Brings the animation to the specifed frame and stops it there.
| Mesh | |
![]() |
invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
![]() |
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() |
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
![]() |
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
![]() |
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
![]() |
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
![]() |
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
![]() |
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
![]() |
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
![]() |
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
![]() |
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
![]() |
Plays a sequence of frames
| Mesh | |
![]() |
playFrames(prefixes:Array, fps:uint, smooth:Boolean = true, loop:Boolean = false):void
Plays a sequence of frames.
| Mesh | |
![]() |
Divides a face object into 4 equal sized face objects.
| Mesh | |
![]() |
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | |
![]() |
Removes a billboard object from the mesh object.
| Mesh | |
![]() |
Removes a face object from the mesh object.
| Mesh | |
![]() |
removeOnCycle(listener:Function):void
Default method for removing a cycle event listener
| Mesh | |
![]() |
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
![]() |
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
![]() |
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
![]() |
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
![]() |
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
![]() |
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
![]() |
removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
| Object3D | |
![]() |
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | |
![]() |
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | |
![]() |
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
![]() |
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
![]() |
removeOnSequenceDone(listener:Function):void
Default method for removing a sequenceDone event listener
| Mesh | |
![]() |
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | |
![]() |
removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
![]() |
Removes a segment object from the mesh object.
| Mesh | |
![]() |
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
![]() |
Rotates the 3d object around an axis by a defined angle
| Object3D | |
![]() |
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
![]() |
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | |
![]() |
setPlaySequences(playlist:Array, loopLast:Boolean = false):void
Passes an array of animationsequence objects to be added to the animation.
| Mesh | |
![]() |
Divides a face object into 2 face objects.
| Mesh | |
![]() |
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | |
![]() |
tick(time:int):void
Called by the
TickTraverser . | Object3D | |
![]() |
toString():String
Used to trace the values of a 3d object.
| Object3D | |
![]() |
Moves the 3d object along a vector by a defined length
| Object3D | |
![]() |
Used when traversing the scenegraph
| Object3D | |
![]() |
Divides a face object into 3 face objects.
| Mesh | |
![]() |
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | |
![]() |
Updates the materials in the mesh object
| Mesh | |
![]() |
updateObject():void
| Object3D | |
![]() |
updateSession():void
| Object3D | |
![]() |
update vertex information.
| Mesh | |
![]() |
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Skybox | () | constructor |
public function Skybox(front:ITriangleMaterial, left:ITriangleMaterial, back:ITriangleMaterial, right:ITriangleMaterial, up:ITriangleMaterial, down:ITriangleMaterial)
Parameters
front:ITriangleMaterial — The material to use for the skybox front.
|
|
left:ITriangleMaterial — The material to use for the skybox left.
|
|
back:ITriangleMaterial — The material to use for the skybox back.
|
|
right:ITriangleMaterial — The material to use for the skybox right.
|
|
up:ITriangleMaterial — The material to use for the skybox up.
|
|
down:ITriangleMaterial — The material to use for the skybox down.
|