Packageaway3d.materials
Classpublic class PhongColorMaterial
InheritancePhongColorMaterial Inheritance CompositeMaterial Inheritance flash.events.EventDispatcher

Color material with phong shading.

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the layer container.
CompositeMaterial
 InheritedblendMode : String
Defines a blendMode value for the layer container.
CompositeMaterial
 Inheritedcolor : uint
Defines a colored tint for the layer container.
CompositeMaterial
  shininess : Number
The exponential dropoff value used for specular highlights.
PhongColorMaterial
  specular : Number
Coefficient for specular light level.
PhongColorMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
CompositeMaterial
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
CompositeMaterial
 Inheritedmaterials : Array
An array of bitmapmaterial objects to be overlayed sequentially.
CompositeMaterial
Public Methods
 MethodDefined by
  
PhongColorMaterial
(color:*, init:Object = null)
Creates a new PhongBitmapMaterial object.
PhongColorMaterial
 Inherited
addMaterial(material:ILayerMaterial):void
CompositeMaterial
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
CompositeMaterial
 Inherited
CompositeMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
CompositeMaterial
 Inherited
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int
Renders a material layer for the specified triangle.
CompositeMaterial
 Inherited
Sends data from the material coupled with data from the DrawTriangle primitive to the render session.
CompositeMaterial
 Inherited
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
CompositeMaterial
Protected Methods
 MethodDefined by
  
Updates the colortransform object applied to the texture from the color and alpha properties.
PhongColorMaterial
Property detail
shininessproperty
shininess:Number  [read-write]

The exponential dropoff value used for specular highlights.

Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
specularproperty 
specular:Number  [read-write]

Coefficient for specular light level.

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
Constructor detail
PhongColorMaterial()constructor
public function PhongColorMaterial(color:*, init:Object = null)Parameters
color:* — A string, hex value or colorname representing the color of the material.
 
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
 shininess:Number (default = 20)
 specular:Number (default = 0.7, min:0, max:1)
Method detail
setColorTransform()method
protected override function setColorTransform():void

Updates the colortransform object applied to the texture from the color and alpha properties.

See also

Wiki link
Click to go to the wiki page for 'away3d.materials.PhongColorMaterial'

Code examples

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