Interface | Description | |
---|---|---|
IPrimitiveFilter | Interface for filters that work on primitive arrays | |
IPrimitiveQuadrantFilter | Interface for filters that work on primitive quadrant trees | |
IPrimitiveVolumeBlockFilter | Interface for filters that work on primitive volume blocks |
Class | Description | |
---|---|---|
AnotherRivalFilter | Corrects triangle z-sorting | |
FogFilter | Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. | |
QuadrantRiddleFilter | Splits all intersecting triangles and line segments. | |
ZDepthFilter | Defines a maximum z value for rendering primitives | |
ZSortFilter | Sorts drawing primitives by z coordinate. |