A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
T — Constant static property in class away3d.primitives.BezierPatch |
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tangentSpace — Property in class away3d.materials.shaders.DiffuseDot3Shader |
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Determines if the DOT3 mapping is rendered in tangent space (true) or object space (false). |
tangentSpace — Property in class away3d.materials.shaders.SpecularDot3Shader |
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Determines if the DOT3 mapping is rendered in tangent space (true) or object space (false). |
target — Property in class away3d.animators.FaceLink |
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The object will lookAt a given Number3D while remaining on it's position: the center of the face with the optional offset. |
target — Property in class away3d.animators.skin.Channel |
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target — Property in class away3d.cameras.SpringCam |
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[optional] Target object3d that camera should follow. |
target — Property in class away3d.cameras.TargetCamera3D |
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The 3d object targeted by the camera. |
target — Property in class away3d.test.SimpleView |
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TargetCamera3D — Class in package away3d.cameras |
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Extended camera used to automatically look at a specified target object. |
TargetCamera3D(init) — Constructor in class away3d.cameras.TargetCamera3D |
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Creates a new TargetCamera3D object. |
targetobject — Property in class away3d.animators.PathAnimator |
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targetpanangle — Property in class away3d.cameras.HoverCamera3D |
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Target value for the panangle . |
targettiltangle — Property in class away3d.cameras.HoverCamera3D |
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Target value for the tiltangle . |
task — Property in class away3d.test.SimpleView |
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Tasks — Class in package away3d.core.stats |
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Task monitor
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Tasks() — Constructor in class away3d.core.stats.Tasks |
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texture — Property in class away3d.extrusions.PathDuplicator |
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textureBitmap — Property in class away3d.loaders.data.MaterialData |
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Reference to the bitmapData object of the texture image. |
textureFileName — Property in class away3d.loaders.data.MaterialData |
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Reference to the filename of the texture image. |
TextureLoader — Class in package away3d.loaders.utils |
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Used to store the name and loader reference of an external texture image. |
TextureLoader() — Constructor in class away3d.loaders.utils.TextureLoader |
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TextureLoadQueue — Class in package away3d.loaders.utils |
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Creates a queue of textures that load sequentially
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TextureLoadQueue() — Constructor in class away3d.loaders.utils.TextureLoadQueue |
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Creates a new TextureLoadQueue object. |
texturemapping — Property in class away3d.core.utils.FaceMaterialVO |
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TEXTURE_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData |
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String representing a texture material. |
texturePath — Property in class away3d.loaders.Object3DLoader |
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Returns the filepath to the directory where any required texture files are located. |
texturePath — Property in class away3d.loaders.utils.MaterialLibrary |
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The root directory path to the texture files. |
texturesLoaded(loadQueue:away3d.loaders.utils:TextureLoadQueue) — Method in class away3d.loaders.utils.MaterialLibrary |
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Called after all textures have been loaded from the TextureLoader class. |
throughProjection — Property in class away3d.materials.TransformBitmapMaterial |
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Determines whether a projected texture is visble on the faces pointing away from the projection. |
tick(time) — Method in class away3d.core.base.Object3D |
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Called by the TickTraverser . |
tickTraverser — Property in class away3d.containers.Scene3D |
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Traverser object for all custom tick() methods
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TickTraverser — Class in package away3d.core.traverse |
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Traverser that fires a time-based method for all objects in scene
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TickTraverser() — Constructor in class away3d.core.traverse.TickTraverser |
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Creates a new TickTraverser object. |
tilt(angle) — Method in class away3d.cameras.Camera3D |
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Rotates the camera in its vertical plane. |
tiltangle — Property in class away3d.cameras.HoverCamera3D |
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Elevation angle of the camera in degrees. |
time — Property in class away3d.animators.PathAnimator |
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returns the actual time on the path.a Number from 0 to 1
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time — Property in class away3d.animators.data.AnimationFrame |
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Time from the start of the animation. |
time — Property in class away3d.materials.VideoMaterial |
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Returns the actual time of the netStream
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TimeBase — Class in package away3d.animators |
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TimeBase(scene:away3d.containers:Scene3D, fpsrate) — Constructor in class away3d.animators.TimeBase |
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Creates a new TimeBase object. |
times — Property in class away3d.animators.skin.Channel |
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timeVal(value) — Method in class away3d.animators.TimeBase |
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Returns the value passed at a the actual fps rate set for this class. |
title — Property in class away3d.test.Slide |
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titlegroup — Property in class away3d.test.BaseDemo |
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toDEGREES — Constant property in class away3d.cameras.Camera3D |
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toDEGREES — Constant property in class away3d.cameras.lenses.AbstractLens |
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top — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the top side of the cube. |
TOP — Constant static property in class away3d.core.geom.Frustum |
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TOP — Constant static property in class away3d.primitives.BezierPatch |
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TOPLEFT — Constant static property in class away3d.primitives.BezierPatch |
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TOPRIGHT — Constant static property in class away3d.primitives.BezierPatch |
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toRADIANS — Constant property in class away3d.cameras.Camera3D |
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toRADIANS — Constant property in class away3d.cameras.lenses.AbstractLens |
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Torus — Class in package away3d.primitives |
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Creates a 3d torus primitive. |
Torus(init) — Constructor in class away3d.primitives.Torus |
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Creates a new Torus object. |
toString() — Method in class away3d.core.base.Object3D |
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Used to trace the values of a 3d object. |
toString() — Method in class away3d.core.base.UV |
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Used to trace the values of a uv object. |
toString() — Method in class away3d.core.base.Vertex |
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Used to trace the values of a vertex object. |
toString() — Method in class away3d.core.clip.Clipping |
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Used to trace the values of a rectangle clipping object. |
toString() — Method in class away3d.core.draw.DrawPrimitive |
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Used to trace the values of a drawing primitive. |
toString() — Method in class away3d.core.draw.DrawSegment |
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Used to trace the values of a drawing primitive. |
toString() — Method in class away3d.core.draw.DrawTriangle |
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Used to trace the values of a drawing primitive. |
toString() — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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toString() — Method in class away3d.core.draw.ScreenVertex |
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Used to trace the values of a vertex. |
toString() — Method in class away3d.core.filter.AnotherRivalFilter |
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Used to trace the values of a filter. |
toString() — Method in class away3d.core.filter.FogFilter |
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Used to trace the values of a filter. |
toString() — Method in class away3d.core.filter.QuadrantRiddleFilter |
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Used to trace the values of a filter. |
toString() — Method in class away3d.core.filter.ZDepthFilter |
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Used to trace the values of a filter. |
toString() — Method in class away3d.core.filter.ZSortFilter |
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Used to trace the values of a filter. |
toString() — Method in class away3d.core.geom.Line2D |
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toString() — Method in class away3d.core.math.MatrixAway3D |
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Used to trace the values of a 3d matrix. |
toString() — Method in class away3d.core.math.Number2D |
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toString() — Method in class away3d.core.math.Number3D |
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Used to trace the values of a 3d number. |
toString() — Method in class away3d.core.math.Quaternion |
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Used to trace the values of a quaternion. |
toString() — Method in class away3d.core.render.BasicRenderer |
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Used to trace the values of a renderer. |
toString() — Method in interface away3d.core.render.IRenderer |
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Used to trace the values of a renderer. |
toString() — Method in class away3d.core.render.QuadrantRenderer |
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Used to trace the values of a renderer. |
totalChunks — Property in class away3d.loaders.AbstractParser |
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Returns the total number of data chunks available
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trace(message) — Static method in class away3d.core.utils.Debug |
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TRACE_COMPLETE — Constant static property in class away3d.events.TraceEvent |
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Defines the value of the type property of a tracecomplete event object. |
TraceEvent — Class in package away3d.events |
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TraceEvent(type, bubbles, cancelable) — Constructor in class away3d.events.TraceEvent |
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traceLevels(sourceBmd, channel, subdivisionX, subdivisionY, factorX, factorY, elevate) — Method in class away3d.extrusions.ElevationReader |
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generates the smooth representation of the geometry. |
TRACE_PROGRESS — Constant static property in class away3d.events.TraceEvent |
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Defines the value of the type property of a traceprogress event object. |
transform — Property in class away3d.core.base.Object3D |
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Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D . |
transform(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.base.Vertex |
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transform(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.base.VertexPosition |
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Transforms the position of the vertex object by the given 3d matrix. |
transform(mat:away3d.core.math:MatrixAway3D) — Method in class away3d.core.geom.Plane3D |
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Transform this plane with the 4x4 transform matrix m4x4. |
transform(v:away3d.core.math:Number3D, m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with the result of a 3d matrix tranformation performed on a 3d number. |
transform — Property in class away3d.loaders.data.ObjectData |
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The 3d transformation matrix for the 3d object
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transform — Property in class away3d.materials.TransformBitmapMaterial |
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Transforms the texture in uv-space
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TransformBitmapMaterial — Class in package away3d.materials |
| Basic bitmap texture material |
TransformBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.TransformBitmapMaterial |
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Creates a new TransformBitmapMaterial object. |
transformChanged — Event in class away3d.core.base.Object3D |
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Dispatched when the local transform matrix of the 3d object changes. |
TRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a transformChanged event object. |
transformUV(material:away3d.materials:IUVMaterial) — Method in class away3d.core.draw.DrawTriangle |
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Calculates from the uv coordinates the mapping matrix required to draw the triangle primitive. |
transitionValue — Property in class away3d.core.base.Animation |
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transitionValue — Property in class away3d.core.base.AnimationTransition |
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transitionValue — Property in class away3d.core.base.Geometry |
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transitionValue — Property in class away3d.core.base.Mesh |
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translate(axis:away3d.core.math:Number3D, distance) — Method in class away3d.core.base.Object3D |
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Moves the 3d object along a vector by a defined length
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translationMatrix(u, v, w) — Method in class away3d.core.math.MatrixAway3D |
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Fills the 3d matrix object with values representing the given translation. |
transparent — Property in class away3d.materials.BitmapMaterialContainer |
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Defines whether the caching bitmapData objects are transparent
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transparent — Property in class away3d.materials.MovieMaterial |
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Defines the transparent property of the texture bitmap created from the movie
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traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.containers.ObjectContainer3D |
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Used when traversing the scenegraph
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traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.core.base.Object3D |
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Used when traversing the scenegraph
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Traverser — Class in package away3d.core.traverse |
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Abstract class for all traverser that perform actions on the whole scene. |
Triangle — Class in package away3d.primitives |
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Creates a 3d triangle. |
Triangle(init) — Constructor in class away3d.primitives.Triangle |
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Creates a new Triangle object. |
Trident — Class in package away3d.primitives |
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Creates an axis trident. |
Trident(len, showLetters) — Constructor in class away3d.primitives.Trident |
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Creates a new Trident object. |
triFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Geometry |
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Divides a face object into 3 face objects. |
triFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh |
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Divides a face object into 3 face objects. |
triFaces() — Method in class away3d.core.base.Geometry |
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Divides all faces objects of a Mesh into 3 face objects. |
triFaces() — Method in class away3d.core.base.Mesh |
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Divides all faces objects of a Mesh into 3 face objects. |
tryclass(name) — Static method in class away3d.core.utils.Cast |
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trycolor(data) — Static method in class away3d.core.utils.Cast |
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tube — Property in class away3d.primitives.Torus |
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Defines the tube radius of the torus. |
tube — Property in class away3d.primitives.WireTorus |
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Defines the tube radius of the wire torus. |
tw — Property in class away3d.core.math.MatrixAway3D |
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The value in the 4th row and 4th column of the Matrix object,
--
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tx — Property in class away3d.core.math.MatrixAway3D |
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The value in the first row and forth column of the Matrix object,
which affects the positioning along the x axis of a 3d object. |
TX — Constant static property in class away3d.primitives.BezierPatch |
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ty — Property in class away3d.core.math.MatrixAway3D |
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The value in the second row and fourth column of the Matrix object,
which affects the positioning along the y axis of a 3d object. |
TY — Constant static property in class away3d.primitives.BezierPatch |
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type — Property in class away3d.animators.skin.Channel |
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type — Property in class away3d.core.base.Mesh |
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String defining the type of class used to generate the mesh. |
type — Property in class away3d.core.stats.Stats |
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type — Property in class away3d.loaders.data.ChannelData |
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tz — Property in class away3d.core.math.MatrixAway3D |
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The value in the third row and fourth column of the Matrix object,
which affects the positioning along the z axis of a 3d object. |
TZ — Constant static property in class away3d.primitives.BezierPatch |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |