Packageaway3d.materials.shaders
Classpublic class DiffusePhongShader
InheritanceDiffusePhongShader Inheritance AbstractShader Inheritance flash.events.EventDispatcher

Diffuse shader class for directional lighting.

See also

away3d.lights.DirectionalLight3D
Public Properties
 PropertyDefined by
 InheritedblendMode : String
Defines a blendMode value for the shader bitmap.
AbstractShader
 Inheriteddebug : Boolean
Determines if faces with the shader applied are drawn with outlines
AbstractShader
 Inheritedsmooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
AbstractShader
 Inheritedvisible : Boolean
Indicates whether the material is visible
AbstractShader
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
AbstractShader
Public Methods
 MethodDefined by
  
DiffusePhongShader
(init:Object = null)
Creates a new DiffusePhongShader object.
DiffusePhongShader
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
AbstractShader
 Inherited
getFaceMaterialVO(faceVO:FaceVO, source:Object3D = null, view:View3D = null):FaceMaterialVO
AbstractShader
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
AbstractShader
 Inherited
renderBitmapLayer(tri:DrawTriangle, containerRect:Rectangle, parentFaceMaterialVO:FaceMaterialVO):FaceMaterialVO
Renders a bitmapData surface object for the speficied face.
AbstractShader
  
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int
Renders a material layer for the specified triangle.
DiffusePhongShader
  
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
DiffusePhongShader
Protected Methods
 MethodDefined by
  
clearFaces(source:Object3D, view:View3D):void
DiffusePhongShader
  
Renders the shader to the specified face.
DiffusePhongShader
Constructor detail
DiffusePhongShader()constructor
public function DiffusePhongShader(init:Object = null)Parameters
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
Method detail
clearFaces()method
protected function clearFaces(source:Object3D, view:View3D):void

Parameters
source:Object3D
 
view:View3D
renderLayer()method 
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):int

Renders a material layer for the specified triangle.

Parameters
tri:DrawTriangle — The drawtriangle used for render information.
 
layer:Sprite — The parent layer into which the triangle is drawn.
 
level:int — Defines the sprite level for the layer.

Returns
int
renderShader()method 
protected override function renderShader(tri:DrawTriangle):void

Renders the shader to the specified face.

Parameters
tri:DrawTriangle — The face object being rendered.
updateMaterial()method 
public override function updateMaterial(source:Object3D, view:View3D):void

Called once per render loop when material is visible.

Parameters
source:Object3D
 
view:View3D
Wiki link
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