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L — Constant static property in class away3d.primitives.BezierPatch
latest — Property in class away3d.core.base.Animation
Returns the number of the latest frame displayed.
Lathe — Class in package away3d.extrusions
Lathe(aPoints, init) — Constructor in class away3d.extrusions.Lathe
layer — Property in class away3d.core.render.AbstractRenderSession
leave(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.PrimitiveTraverser
Executed when the traverser leaves the node.
leave(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.ProjectionTraverser
leave(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.Traverser
Executed when the traverser leaves the node.
left — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the left side of the cube.
LEFT — Constant static property in class away3d.core.geom.Frustum
LEFT — Static property in class away3d.core.math.Number2D
LEFT — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction left.
LEFT — Constant static property in class away3d.primitives.BezierPatch
leftbottom — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
The quadrant tree node for the bottom left quadrant.
leftbottomFlag — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
Determines if the bounds of the bottom left quadrant need re-calculating.
lefttop — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
The quadrant tree node for the top left quadrant.
lefttopFlag — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
Determines if the bounds of the top left quadrant need re-calculating.
lefttopgroup — Property in class away3d.test.BaseDemo
_len — Property in class away3d.cameras.lenses.AbstractLens
length — Property in class away3d.animators.SkinAnimation
Defines the total length of the animation in seconds
length — Property in class away3d.animators.data.Path
returns the length of the Path elements array
length — Property in class away3d.core.draw.DrawSegment
The screen length of the segment primitive.
lens — Property in class away3d.cameras.Camera3D
Defines a lens object used in vertex projection
light — Property in class away3d.core.light.AmbientLight
A reference to the AmbientLight3D object used by the light primitive.
light — Property in class away3d.core.light.DirectionalLight
A reference to the DirectionalLight3D object used by the light primitive.
light(consumer:away3d.core.light:ILightConsumer) — Method in interface away3d.core.light.ILightProvider
Called from the PrimitiveTraverser when passing LightPrimitive objects to the light consumer object
light — Property in class away3d.core.light.PointLight
A reference to the PointLight3D object used by the light primitive.
light(consumer:away3d.core.light:ILightConsumer) — Method in class away3d.lights.AmbientLight3D
Called from the PrimitiveTraverser when passing LightPrimitive objects to the light consumer object
light(consumer:away3d.core.light:ILightConsumer) — Method in class away3d.lights.DirectionalLight3D
Called from the PrimitiveTraverser when passing LightPrimitive objects to the light consumer object
light(consumer:away3d.core.light:ILightConsumer) — Method in class away3d.lights.PointLight3D
Called from the PrimitiveTraverser when passing LightPrimitive objects to the light consumer object
lightarray — Property in class away3d.core.base.Object3D
returns the array of lights contained inside the container.
LightArray — Class in package away3d.core.light
Array for storing light primitives.
LightPrimitive — Class in package away3d.core.light
Abstract light primitve.
LightTraverser — Class in package away3d.core.traverse
Traverser that gathers blocker primitives for occlusion culling.
LightTraverser() — Constructor in class away3d.core.traverse.LightTraverser
Creates a new LightTraverser object.
Line2D — Class in package away3d.core.geom
Line in 2D space
Line2D(a, b, c) — Constructor in class away3d.core.geom.Line2D
LineSegment — Class in package away3d.primitives
Creates a 3d line segment.
LineSegment(init) — Constructor in class away3d.primitives.LineSegment
Creates a new LineSegment object.
list() — Method in class away3d.core.block.BlockerArray
Returns a sorted list of blocker primitives for use in BasicRender
list() — Method in interface away3d.core.draw.IPrimitiveConsumer
list — Property in class away3d.core.draw.PrimitiveVolumeBlock
list — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
The list of drawing primitives inside the volume block.
list() — Method in class away3d.core.render.BasicRenderer
A list of primitives that have been clipped and blocked.
list() — Method in class away3d.core.render.QuadrantRenderer
A list of primitives that have been clipped.
load(url, init) — Static method in class away3d.loaders.Ase
Loads and parses an ase file into a 3d mesh object.
load(url, init) — Static method in class away3d.loaders.Collada
Loads and parses a collada file into a 3d container object.
load(url, init) — Static method in class away3d.loaders.Kmz
Loads and parses a kmz file into a 3d container object.
load(url, init) — Static method in class away3d.loaders.Max3DS
Loads and parses a 3ds file into a 3d container object.
load(url, init) — Static method in class away3d.loaders.Md2
Loads and parses an md2 file into a 3d mesh object.
load(url, init) — Static method in class away3d.loaders.Md2still
Loads and parses an md2 file into a 3d mesh object.
load(url, init) — Static method in class away3d.loaders.Obj
Loads and parses a obj file into a 3d mesh object.
load(request, context) — Method in class away3d.loaders.utils.TextureLoader
loader — Property in class away3d.events.LoaderEvent
A reference to the loader object that is relevant to the event.
LoaderEvent — Class in package away3d.events
Passed as a parameter when a 3d object loader event occurs
LoaderEvent(type, loader:away3d.loaders:Object3DLoader) — Constructor in class away3d.events.LoaderEvent
Creates a new LoaderEvent object.
loadError — Event in class away3d.loaders.Object3DLoader
Dispatched when the 3d object loader fails to load a file.
loadError — Event in class away3d.materials.BitmapFileMaterial
Dispatched when the material fails to load a file.
LOAD_ERROR — Constant static property in class away3d.events.LoaderEvent
Defines the value of the type property of a loadError event object.
LOAD_ERROR — Constant static property in class away3d.events.MaterialEvent
Defines the value of the type property of a loadError event object.
LOADING_GEOMETRY — Constant property in class away3d.loaders.Object3DLoader
Constant value string representing the geometry loading mode of the 3d object loader.
LOADING_TEXTURES — Constant property in class away3d.loaders.Object3DLoader
Constant value string representing the texture loading mode of the 3d object loader.
loadProgress — Event in class away3d.materials.BitmapFileMaterial
Dispatched every frame the material is loading.
LOAD_PROGRESS — Constant static property in class away3d.events.MaterialEvent
Defines the value of the type property of a loadProgress event object.
loadRequired — Property in class away3d.loaders.utils.MaterialLibrary
Flag to determine if any of the contained textures require a file load.
loadSuccess — Event in class away3d.loaders.Object3DLoader
Dispatched when the 3d object loader completes a file load successfully.
loadSuccess — Event in class away3d.materials.BitmapFileMaterial
Dispatched when the material completes a file load successfully.
LOAD_SUCCESS — Constant static property in class away3d.events.LoaderEvent
Defines the value of the type property of a loadSuccess event object.
LOAD_SUCCESS — Constant static property in class away3d.events.MaterialEvent
Defines the value of the type property of a loadSuccess event object.
lockH — Property in class away3d.materials.MovieMaterial
lockW — Property in class away3d.materials.MovieMaterial
LODObject — Class in package away3d.containers
3d object container that is drawn only if its scaling to perspective falls within a given range.
LODObject(init, ... rest) — Constructor in class away3d.containers.LODObject
Creates a new LODObject object.
Logo — Class in package away3d.core.stats
Logo() — Constructor in class away3d.core.stats.Logo
lookAt(target:away3d.core.math:Number3D, upAxis:away3d.core.math:Number3D) — Method in class away3d.core.base.Object3D
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
lookOffset — Property in class away3d.cameras.SpringCam
offset of facing in target object space, ie: where in the target object space should the camera look.
loop — Property in class away3d.animators.SkinAnimation
Defines wether the animation will loop
loop — Property in class away3d.animators.data.AnimationGroup
Determines whether the animation sequence should loop.
loop — Property in class away3d.animators.data.AnimationSequence
Determines whether the animation sequence should loop.
loop — Property in class away3d.core.base.Animation
Determines whether the animation will loop.
loop — Property in class away3d.core.base.Geometry
Determines whether the animation will loop.
loop — Property in class away3d.core.base.Mesh
Determines whether the animation will loop.
loop — Property in class away3d.materials.AnimatedBitmapMaterial
Indicates whether the animation will loop.
loop — Property in class away3d.materials.VideoMaterial
Defines if the FLV will loop
loopLast — Property in class away3d.animators.data.AnimationGroup
Determines if the last animation sequence should be looped.
LX — Constant static property in class away3d.primitives.BezierPatch
LY — Constant static property in class away3d.primitives.BezierPatch
LZ — Constant static property in class away3d.primitives.BezierPatch
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