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T — Constant static property in class away3d.primitives.BezierPatch
tangentSpace — Property in class away3d.materials.shaders.DiffuseDot3Shader
Determines if the DOT3 mapping is rendered in tangent space (true) or object space (false).
tangentSpace — Property in class away3d.materials.shaders.SpecularDot3Shader
Determines if the DOT3 mapping is rendered in tangent space (true) or object space (false).
target — Property in class away3d.animators.FaceLink
The object will lookAt a given Number3D while remaining on it's position: the center of the face with the optional offset.
target — Property in class away3d.animators.skin.Channel
target — Property in class away3d.cameras.SpringCam
[optional] Target object3d that camera should follow.
target — Property in class away3d.cameras.TargetCamera3D
The 3d object targeted by the camera.
target — Property in class away3d.test.SimpleView
TargetCamera3D — Class in package away3d.cameras
Extended camera used to automatically look at a specified target object.
TargetCamera3D(init) — Constructor in class away3d.cameras.TargetCamera3D
Creates a new TargetCamera3D object.
targetobject — Property in class away3d.animators.PathAnimator
targetpanangle — Property in class away3d.cameras.HoverCamera3D
Target value for the panangle.
targettiltangle — Property in class away3d.cameras.HoverCamera3D
Target value for the tiltangle.
task — Property in class away3d.test.SimpleView
Tasks — Class in package away3d.core.stats
Task monitor
Tasks() — Constructor in class away3d.core.stats.Tasks
texture — Property in class away3d.extrusions.PathDuplicator
textureBitmap — Property in class away3d.loaders.data.MaterialData
Reference to the bitmapData object of the texture image.
textureFileName — Property in class away3d.loaders.data.MaterialData
Reference to the filename of the texture image.
TextureLoader — Class in package away3d.loaders.utils
Used to store the name and loader reference of an external texture image.
TextureLoader() — Constructor in class away3d.loaders.utils.TextureLoader
TextureLoadQueue — Class in package away3d.loaders.utils
Creates a queue of textures that load sequentially
TextureLoadQueue() — Constructor in class away3d.loaders.utils.TextureLoadQueue
Creates a new TextureLoadQueue object.
texturemapping — Property in class away3d.core.utils.FaceMaterialVO
TEXTURE_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData
String representing a texture material.
texturePath — Property in class away3d.loaders.Object3DLoader
Returns the filepath to the directory where any required texture files are located.
texturePath — Property in class away3d.loaders.utils.MaterialLibrary
The root directory path to the texture files.
texturesLoaded(loadQueue:away3d.loaders.utils:TextureLoadQueue) — Method in class away3d.loaders.utils.MaterialLibrary
Called after all textures have been loaded from the TextureLoader class.
throughProjection — Property in class away3d.materials.TransformBitmapMaterial
Determines whether a projected texture is visble on the faces pointing away from the projection.
tick(time) — Method in class away3d.core.base.Object3D
Called by the TickTraverser.
tickTraverser — Property in class away3d.containers.Scene3D
Traverser object for all custom tick() methods
TickTraverser — Class in package away3d.core.traverse
Traverser that fires a time-based method for all objects in scene
TickTraverser() — Constructor in class away3d.core.traverse.TickTraverser
Creates a new TickTraverser object.
tilt(angle) — Method in class away3d.cameras.Camera3D
Rotates the camera in its vertical plane.
tiltangle — Property in class away3d.cameras.HoverCamera3D
Elevation angle of the camera in degrees.
time — Property in class away3d.animators.PathAnimator
returns the actual time on the path.a Number from 0 to 1
time — Property in class away3d.animators.data.AnimationFrame
Time from the start of the animation.
time — Property in class away3d.materials.VideoMaterial
Returns the actual time of the netStream
TimeBase — Class in package away3d.animators
TimeBase(scene:away3d.containers:Scene3D, fpsrate) — Constructor in class away3d.animators.TimeBase
Creates a new TimeBase object.
times — Property in class away3d.animators.skin.Channel
timeVal(value) — Method in class away3d.animators.TimeBase
Returns the value passed at a the actual fps rate set for this class.
title — Property in class away3d.test.Slide
titlegroup — Property in class away3d.test.BaseDemo
toDEGREES — Constant property in class away3d.cameras.Camera3D
toDEGREES — Constant property in class away3d.cameras.lenses.AbstractLens
top — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the top side of the cube.
TOP — Constant static property in class away3d.core.geom.Frustum
TOP — Constant static property in class away3d.primitives.BezierPatch
TOPLEFT — Constant static property in class away3d.primitives.BezierPatch
TOPRIGHT — Constant static property in class away3d.primitives.BezierPatch
toRADIANS — Constant property in class away3d.cameras.Camera3D
toRADIANS — Constant property in class away3d.cameras.lenses.AbstractLens
Torus — Class in package away3d.primitives
Creates a 3d torus primitive.
Torus(init) — Constructor in class away3d.primitives.Torus
Creates a new Torus object.
toString() — Method in class away3d.core.base.Object3D
Used to trace the values of a 3d object.
toString() — Method in class away3d.core.base.UV
Used to trace the values of a uv object.
toString() — Method in class away3d.core.base.Vertex
Used to trace the values of a vertex object.
toString() — Method in class away3d.core.clip.Clipping
Used to trace the values of a rectangle clipping object.
toString() — Method in class away3d.core.draw.DrawPrimitive
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.DrawSegment
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.DrawTriangle
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.PrimitiveVolumeBlock
toString() — Method in class away3d.core.draw.ScreenVertex
Used to trace the values of a vertex.
toString() — Method in class away3d.core.filter.AnotherRivalFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.FogFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.QuadrantRiddleFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.ZDepthFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.ZSortFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.geom.Line2D
toString() — Method in class away3d.core.math.MatrixAway3D
Used to trace the values of a 3d matrix.
toString() — Method in class away3d.core.math.Number2D
toString() — Method in class away3d.core.math.Number3D
Used to trace the values of a 3d number.
toString() — Method in class away3d.core.math.Quaternion
Used to trace the values of a quaternion.
toString() — Method in class away3d.core.render.BasicRenderer
Used to trace the values of a renderer.
toString() — Method in interface away3d.core.render.IRenderer
Used to trace the values of a renderer.
toString() — Method in class away3d.core.render.QuadrantRenderer
Used to trace the values of a renderer.
totalChunks — Property in class away3d.loaders.AbstractParser
Returns the total number of data chunks available
trace(message) — Static method in class away3d.core.utils.Debug
TRACE_COMPLETE — Constant static property in class away3d.events.TraceEvent
Defines the value of the type property of a tracecomplete event object.
TraceEvent — Class in package away3d.events
TraceEvent(type, bubbles, cancelable) — Constructor in class away3d.events.TraceEvent
traceLevels(sourceBmd, channel, subdivisionX, subdivisionY, factorX, factorY, elevate) — Method in class away3d.extrusions.ElevationReader
generates the smooth representation of the geometry.
TRACE_PROGRESS — Constant static property in class away3d.events.TraceEvent
Defines the value of the type property of a traceprogress event object.
transform — Property in class away3d.core.base.Object3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
transform(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.base.Vertex
transform(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.base.VertexPosition
Transforms the position of the vertex object by the given 3d matrix.
transform(mat:away3d.core.math:MatrixAway3D) — Method in class away3d.core.geom.Plane3D
Transform this plane with the 4x4 transform matrix m4x4.
transform(v:away3d.core.math:Number3D, m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.Number3D
Fills the 3d number object with the result of a 3d matrix tranformation performed on a 3d number.
transform — Property in class away3d.loaders.data.ObjectData
The 3d transformation matrix for the 3d object
transform — Property in class away3d.materials.TransformBitmapMaterial
Transforms the texture in uv-space
TransformBitmapMaterial — Class in package away3d.materials
Basic bitmap texture material
TransformBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.TransformBitmapMaterial
Creates a new TransformBitmapMaterial object.
transformChanged — Event in class away3d.core.base.Object3D
Dispatched when the local transform matrix of the 3d object changes.
TRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a transformChanged event object.
transformUV(material:away3d.materials:IUVMaterial) — Method in class away3d.core.draw.DrawTriangle
Calculates from the uv coordinates the mapping matrix required to draw the triangle primitive.
transitionValue — Property in class away3d.core.base.Animation
transitionValue — Property in class away3d.core.base.AnimationTransition
transitionValue — Property in class away3d.core.base.Geometry
transitionValue — Property in class away3d.core.base.Mesh
translate(axis:away3d.core.math:Number3D, distance) — Method in class away3d.core.base.Object3D
Moves the 3d object along a vector by a defined length
translationMatrix(u, v, w) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with values representing the given translation.
transparent — Property in class away3d.materials.BitmapMaterialContainer
Defines whether the caching bitmapData objects are transparent
transparent — Property in class away3d.materials.MovieMaterial
Defines the transparent property of the texture bitmap created from the movie
traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.containers.ObjectContainer3D
Used when traversing the scenegraph
traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.core.base.Object3D
Used when traversing the scenegraph
Traverser — Class in package away3d.core.traverse
Abstract class for all traverser that perform actions on the whole scene.
Triangle — Class in package away3d.primitives
Creates a 3d triangle.
Triangle(init) — Constructor in class away3d.primitives.Triangle
Creates a new Triangle object.
Trident — Class in package away3d.primitives
Creates an axis trident.
Trident(len, showLetters) — Constructor in class away3d.primitives.Trident
Creates a new Trident object.
triFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Geometry
Divides a face object into 3 face objects.
triFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh
Divides a face object into 3 face objects.
triFaces() — Method in class away3d.core.base.Geometry
Divides all faces objects of a Mesh into 3 face objects.
triFaces() — Method in class away3d.core.base.Mesh
Divides all faces objects of a Mesh into 3 face objects.
tryclass(name) — Static method in class away3d.core.utils.Cast
trycolor(data) — Static method in class away3d.core.utils.Cast
tube — Property in class away3d.primitives.Torus
Defines the tube radius of the torus.
tube — Property in class away3d.primitives.WireTorus
Defines the tube radius of the wire torus.
tw — Property in class away3d.core.math.MatrixAway3D
The value in the 4th row and 4th column of the Matrix object, --
tx — Property in class away3d.core.math.MatrixAway3D
The value in the first row and forth column of the Matrix object, which affects the positioning along the x axis of a 3d object.
TX — Constant static property in class away3d.primitives.BezierPatch
ty — Property in class away3d.core.math.MatrixAway3D
The value in the second row and fourth column of the Matrix object, which affects the positioning along the y axis of a 3d object.
TY — Constant static property in class away3d.primitives.BezierPatch
type — Property in class away3d.animators.skin.Channel
type — Property in class away3d.core.base.Mesh
String defining the type of class used to generate the mesh.
type — Property in class away3d.core.stats.Stats
type — Property in class away3d.loaders.data.ChannelData
tz — Property in class away3d.core.math.MatrixAway3D
The value in the third row and fourth column of the Matrix object, which affects the positioning along the z axis of a 3d object.
TZ — Constant static property in class away3d.primitives.BezierPatch
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