A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property in class away3d.core.base.UV |
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Defines the horizontal corrdinate of the texture value. |
unproject(mX, mY) — Method in class away3d.cameras.Camera3D |
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up — Property in class away3d.core.math.MatrixAway3D |
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Returns a Number3D representing the up vector of this matrix. |
UP — Static property in class away3d.core.math.Number2D |
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UP — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction up. |
update(updateNormal) — Method in class away3d.animators.FaceLink |
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update(time, interpolate) — Method in interface away3d.animators.IMeshAnimation |
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update(t) — Method in class away3d.animators.PathAnimator |
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Calculates the new position and set the object on the path accordingly
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update(time, interpolate) — Method in class away3d.animators.SkinAnimation |
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Updates all channels in the animation with the given time in seconds. |
update(time, interpolate) — Method in class away3d.animators.skin.Channel |
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Updates the channel's target with the data point at the given time in seconds. |
update() — Method in class away3d.animators.skin.SkinController |
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update() — Method in class away3d.animators.skin.SkinVertex |
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update() — Method in class away3d.cameras.Camera3D |
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Updates the transformation matrix used to resolve the scene to the view. |
update() — Method in class away3d.containers.Scene3D |
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Calling manually will update scene specific variables
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update() — Method in class away3d.core.base.Animation |
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Updates the positions of vertex objects in the geometry to the current frame values
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update() — Method in class away3d.core.base.AnimationTransition |
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update() — Method in interface away3d.core.base.IAnimation |
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Updates the positions of vertex objects in the geometry to the current frame values
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update(sourceBmd, mesh:away3d.core.base:Object3D, channel, elevate, axis) — Method in class away3d.extrusions.ElevationModifier |
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Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
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update(factor, channel) — Method in class away3d.extrusions.NormalUVModifier |
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Updates the vertexes with the color value found at the uv's coordinates multiplied by a factor along the normal vector. |
update() — Method in class away3d.materials.MovieMaterial |
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Updates the texture bitmap with the current frame of the movieclip object
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update(color) — Method in class away3d.materials.utils.SimpleShadow |
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generates the shadow projection
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updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
updateAmbientBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
updateAmbientDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading. |
updateColorTransform() — Method in class away3d.materials.BitmapMaskMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
updateColorTransform() — Method in class away3d.materials.BitmapMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
updateColorTransform() — Method in class away3d.materials.PhongColorMaterialCache |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
updated — Property in class away3d.animators.skin.SkinController |
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updated — Property in class away3d.containers.View3D |
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Flag used to determine if the camera has updated the view. |
updated — Property in class away3d.core.render.AbstractRenderSession |
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updated — Property in class away3d.core.utils.FaceMaterialVO |
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updateDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for diffuse light shading. |
updateDimensions() — Method in class away3d.containers.ObjectContainer3D |
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updateDimensions() — Method in class away3d.core.base.Mesh |
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updateDimensions() — Method in class away3d.core.base.Object3D |
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updateDirection(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.DirectionalLight |
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Updates the direction vector of the directional light. |
updatedObjects — Property in class away3d.containers.Scene3D |
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Library of updated 3d objects in the scene. |
updatedSessions — Property in class away3d.containers.Scene3D |
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Library of updated sessions in the scene. |
updateElements() — Method in class away3d.core.base.Geometry |
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Updates the elements in the geometry object
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaskMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterialContainer |
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Creates a new BitmapMaterialContainer object. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.ColorMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CompositeMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.Dot3BitmapMaterialF10 |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.MovieMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.TransformBitmapMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WireColorMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WireframeMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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Called once per render loop when material is visible. |
updateMaterialColor(color) — Method in class away3d.core.filter.FogFilter |
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Allows color change at runtime of the filter
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updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Geometry |
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Updates the materials in the geometry object
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updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Mesh |
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Updates the materials in the mesh object
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updateObject() — Method in class away3d.core.base.Object3D |
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updateObject() — Method in class away3d.primitives.AbstractPrimitive |
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updateObject() — Method in class away3d.primitives.AbstractWirePrimitive |
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updatePosition(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.PointLight |
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Updates the position of the point light. |
updateRenderBitmap() — Method in class away3d.materials.BitmapMaskMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterialContainer |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — Method in class away3d.materials.Dot3BitmapMaterialF10 |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
UPDATE_SCENE — Constant static property in class away3d.events.ViewEvent |
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Defines the value of the type property of a updateScene event object. |
updateScreenClipping() — Method in class away3d.containers.View3D |
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updateSession() — Method in class away3d.core.base.Object3D |
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updateSpecularBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for specular light shading. |
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats |
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updateTime(time) — Method in interface away3d.containers.IPhysicsScene |
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updateTime(time) — Method in class away3d.containers.Scene3D |
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Calling manually will update 3d objects that execute updates on their tick() methods. |
updateTransform() — Method in class away3d.core.base.Object3D |
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updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Geometry |
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update vertex information. |
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Mesh |
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update vertex information. |
url — Property in class away3d.core.base.Mesh |
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String defining the source of the mesh. |
url — Property in class away3d.core.stats.Stats |
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url — Property in class away3d.loaders.Object3DLoader |
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Returns the url string of the file being loaded. |
useBackgroundImageForDistortion — Property in class away3d.primitives.ReflectivePlane |
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usedof — Static property in class away3d.core.utils.DofCache |
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useHandCursor — Property in class away3d.core.base.Object3D |
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Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. |
uv — Property in class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
UV — Class in package away3d.core.base |
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Texture coordinates value object. |
UV(u, v) — Constructor in class away3d.core.base.UV |
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Creates a new UV object. |
uv0 — Property in class away3d.core.base.Face |
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Defines the uv0 coordinate of the face. |
uv0 — Property in class away3d.core.draw.DrawTriangle |
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The uv0 uv coordinate of the triangle primitive. |
uv0 — Property in class away3d.core.utils.FaceVO |
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uv0 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 0. |
uv1 — Property in class away3d.core.base.Face |
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Defines the uv1 coordinate of the face. |
uv1 — Property in class away3d.core.draw.DrawTriangle |
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The uv1 uv coordinate of the triangle primitive. |
uv1 — Property in class away3d.core.utils.FaceVO |
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uv1 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 1. |
uv2 — Property in class away3d.core.base.Face |
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Defines the uv2 coordinate of the face. |
uv2 — Property in class away3d.core.draw.DrawTriangle |
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The uv2 uv coordinate of the triangle primitive. |
uv2 — Property in class away3d.core.utils.FaceVO |
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uv2 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 2. |
uvs — Property in class away3d.core.base.Face |
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Returns an array of uv objects that are used by the face. |
uvs — Property in class away3d.loaders.data.GeometryData |
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Array of uv objects. |
uvs — Property in class away3d.primitives.data.PatchData |
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UV definitions for the orientations for the patch
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uvtData — Property in class away3d.core.draw.DrawTriangle |
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uvtData — Property in class away3d.core.utils.FaceMaterialVO |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |