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c — Property in class away3d.core.geom.Line2D
c — Property in class away3d.core.geom.Plane3D
The C coefficient of this plane.
c — Property in class away3d.primitives.Triangle
Defines the third vertex that makes up the triangle.
cache — Property in class away3d.materials.ShadingColorMaterial
Defines whether the resulting shaded color of the surface should be cached.
cacheAsBitmap — Property in class away3d.core.render.SpriteRenderSession
CacheStore — Class in package away3d.core.utils
calc() — Method in class away3d.core.block.ConvexBlocker
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawBillboard
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawBitmap
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawDisplayObject
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawPrimitive
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawScaledBitmap
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawSegment
Calculates the min, max and screen properties required for rendering the drawing primitive.
calc() — Method in class away3d.core.draw.DrawTriangle
Calculates the min, max and screen properties required for rendering the drawing primitive.
calculate(fps, startval, endval, duration, easeIn, easeOut) — Static method in class away3d.animators.utils.AWTweener
precalculates the numerical tween, returns steps as array
_camera — Property in class away3d.cameras.lenses.AbstractLens
camera — Property in class away3d.containers.View3D
Camera used when rendering.
camera — Property in class away3d.events.CameraEvent
A reference to the session object that is relevant to the event.
camera — Property in class away3d.test.BaseDemo
Camera3D — Class in package away3d.cameras
Basic camera used to resolve a view.
Camera3D(init) — Constructor in class away3d.cameras.Camera3D
Creates a new Camera3D object.
CameraEvent — Class in package away3d.events
Passed as a parameter when a camera event occurs
CameraEvent(type, camera:away3d.cameras:Camera3D) — Constructor in class away3d.events.CameraEvent
Creates a new FaceEvent object.
cameraUpdated — Event in class away3d.cameras.Camera3D
Dispatched when the focus or zoom properties of a camera update.
CAMERA_UPDATED — Constant static property in class away3d.events.CameraEvent
Defines the value of the type property of a cameraUpdated event object.
_cameraVarsStore — Property in class away3d.cameras.lenses.AbstractLens
cameraVarsStore — Property in class away3d.containers.View3D
CameraVarsStore — Class in package away3d.core.utils
Cast — Class in package away3d.core.utils
Helper class for casting assets to usable objects
CastError — Class in package away3d.core.utils
CastError(message) — Constructor in class away3d.core.utils.CastError
center — Property in class away3d.core.base.Object3D
center — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
Array of primitives that lie in the center of the quadrant.
centergroup — Property in class away3d.test.BaseDemo
CenterLightingMaterial — Class in package away3d.materials
Abstract class for materials that calculate lighting for the face's center Not intended for direct use - use ShadingColorMaterial or WhiteShadingBitmapMaterial.
centerPivot() — Method in class away3d.core.base.Object3D
CHANGE_SEGMENT — Static property in class away3d.events.PathEvent
channel — Property in class away3d.loaders.data.ChannelData
The channel object.
Channel — Class in package away3d.animators.skin
Channel(name) — Constructor in class away3d.animators.skin.Channel
ChannelData — Class in package away3d.loaders.data
Data class for an animation channel
ChannelLibrary — Dynamic class in package away3d.loaders.utils
Store for all animation channels associated with an externally loaded file.
channels — Property in class away3d.loaders.data.AnimationData
Dictonary of names representing the animation channels used in the animation.
checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.Clipping
checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.FrustumClipping
checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.NearfieldClipping
checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.Clipping
Checks a drawing primitive for clipping.
checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.NearfieldClipping
Checks a drawing primitive for clipping.
checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.RectangleClipping
Checks a drawing primitive for clipping.
checkUnusedArguments() — Static method in class away3d.core.utils.Init
children — Property in class away3d.containers.ObjectContainer3D
Returns the children of the container as an array of 3d objects
children — Property in class away3d.loaders.data.ContainerData
An array containing the child 3d objects of the container.
classification — Property in class away3d.cameras.lenses.AbstractLens
classifyAABB(points) — Method in class away3d.core.geom.Frustum
Classify this axis aligned bounding box against this frustum
classifyObject3D(obj:away3d.core.base:Object3D) — Method in class away3d.core.geom.Frustum
Classify this Object3D against this frustum
classifyPoint(p:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D
Classify a point against this Plane3D.
classifyRadius(radius) — Method in class away3d.core.geom.Frustum
Classify this radius against this frustum
classifySphere(center:away3d.core.math:Number3D, radius) — Method in class away3d.core.geom.Frustum
Classify this sphere against this frustum
clear() — Method in class away3d.containers.View3D
Clears previously rendered view from all render sessions.
clear() — Method in class away3d.core.draw.DrawBillboard
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawBitmap
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawDisplayObject
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawPrimitive
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawScaledBitmap
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawSegment
Deletes the data currently held by the drawing primitive.
clear() — Method in class away3d.core.draw.DrawTriangle
Deletes the data currently held by the drawing primitive.
clear(view:away3d.containers:View3D) — Method in interface away3d.core.draw.IPrimitiveConsumer
clear() — Method in interface away3d.core.light.ILightConsumer
clear() — Method in class away3d.core.light.LightArray
Clears all light primitives from the consumer.
clear() — Method in class away3d.core.math.MatrixAway3D
Clears the 3d matrix object and fills it with the identity matrix.
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.AbstractRenderSession
Clears the render session.
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.BasicRenderer
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.BitmapRenderSession
Clears the render session.
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.QuadrantRenderer
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.SpriteRenderSession
Clears the render session.
clear() — Static method in class away3d.core.utils.Debug
clear() — Method in class away3d.core.utils.FaceDictionaryVO
clear() — Method in class away3d.core.utils.FaceMaterialVO
clear() — Method in class away3d.materials.AnimatedBitmapMaterial
Manually clears all frames of the animation.
clearChildSessions() — Method in class away3d.core.render.AbstractRenderSession
cleared — Property in class away3d.core.utils.FaceMaterialVO
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaskMaterial
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUVMaterial
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WhiteShadingBitmapMaterial
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader
Clears facematerial value objects when bitmap requires updating
clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader
clearMaterials() — Method in class away3d.materials.BitmapMaterialContainer
clearObjects() — Method in class away3d.core.stats.Stats
clearRenderers() — Method in class away3d.core.render.AbstractRenderSession
clearTime() — Method in class away3d.animators.PathAnimator
clear the tween array in order to start from another time on the path, if the animateOnPath handler is being used
clearTransform() — Method in class away3d.core.light.DirectionalLight
Clears the transform and matrix dictionaries used in the shading materials.
clearViewPositions() — Method in class away3d.core.light.PointLight
Clears the position dictionaries used in the shading materials.
clip — Property in class away3d.core.block.BlockerArray
Determines the viewport clipping to be used on blocker primitives.
clip — Property in class away3d.core.draw.DrawFog
The clipping object used to render the drawing primitive.
_clipBottom — Property in class away3d.cameras.lenses.AbstractLens
_clipHeight — Property in class away3d.cameras.lenses.AbstractLens
_clipLeft — Property in class away3d.cameras.lenses.AbstractLens
_clipping — Property in class away3d.cameras.lenses.AbstractLens
clipping — Property in class away3d.containers.View3D
Clipping area used when rendering.
clipping — Property in class away3d.events.ClippingEvent
A reference to the session object that is relevant to the event.
Clipping — Class in package away3d.core.clip
Base clipping class for no clipping.
Clipping(init) — Constructor in class away3d.core.clip.Clipping
Creates a new Clipping object.
ClippingEvent — Class in package away3d.events
Passed as a parameter when a clip event occurs
ClippingEvent(type, clipping:away3d.core.clip:Clipping) — Constructor in class away3d.events.ClippingEvent
Creates a new FaceEvent object.
CLIPPING_UPDATED — Constant static property in class away3d.events.ClippingEvent
Defines the value of the type property of a ClipingUpdated event object.
clipRect — Property in class away3d.materials.MovieMaterial
_clipRight — Property in class away3d.cameras.lenses.AbstractLens
_clipTop — Property in class away3d.cameras.lenses.AbstractLens
_clipWidth — Property in class away3d.cameras.lenses.AbstractLens
clipX — Property in class away3d.core.draw.ScreenVertex
The x position of the vertex in clip space
clipY — Property in class away3d.core.draw.ScreenVertex
The y position of the vertex in clip space
clipZ — Property in class away3d.core.draw.ScreenVertex
The z position of the vertex in clip space
clone(object:away3d.containers:ObjectContainer3D) — Method in interface away3d.animators.IMeshAnimation
clone(object:away3d.containers:ObjectContainer3D) — Method in class away3d.animators.SkinAnimation
clone(object:away3d.core.base:Object3D) — Method in class away3d.animators.skin.Bone
Duplicates the 3d object's properties to another Bone object
clone(object:away3d.containers:ObjectContainer3D) — Method in class away3d.animators.skin.Channel
clone(object:away3d.core.base:Object3D) — Method in class away3d.cameras.Camera3D
Duplicates the camera's properties to another Camera3D object.
clone(object:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D
Duplicates the 3d object's properties to another ObjectContainer3D object
clone() — Method in class away3d.core.base.Geometry
Duplicates the geometry properties to another geometry object.
clone(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Mesh
Duplicates the mesh properties to another 3d object
clone(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Object3D
Duplicates the 3d object's properties to another Object3D object
clone() — Method in class away3d.core.base.UV
Duplicates the vertex properties to another Vertex object
clone() — Method in class away3d.core.base.Vertex
Duplicates the vertex properties to another Vertex object
clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.Clipping
clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.FrustumClipping
clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.NearfieldClipping
clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.RectangleClipping
clone() — Method in interface away3d.core.draw.IPrimitiveConsumer
clone(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fill the 3d matrix with all matrix values of the given 3d matrix.
clone() — Method in class away3d.core.math.Number2D
clone(v:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Duplicates the 3d number's properties to another Number3D object
clone() — Method in class away3d.core.render.AbstractRenderSession
Duplicates the render session's properties to another render session.
clone() — Method in class away3d.core.render.BasicRenderer
clone() — Method in class away3d.core.render.BitmapRenderSession
Duplicates the render session's properties to another render session.
clone() — Method in class away3d.core.render.QuadrantRenderer
clone() — Method in class away3d.core.render.SpriteRenderSession
Duplicates the render session's properties to another render session.
clone(object:away3d.core.base:Object3D) — Method in interface away3d.core.utils.IClonable
clone() — Method in class away3d.events.AnimationEvent
Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.BillboardEvent
Creates a copy of the BillboardEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.CameraEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.ClippingEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.ElementEvent
Creates a copy of the ElementEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.FaceEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.GeometryEvent
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.LoaderEvent
Creates a copy of the LoaderEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.MaterialEvent
Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.MouseEvent3D
Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.Object3DEvent
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.ParserEvent
Creates a copy of the LoaderEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.SegmentEvent
Creates a copy of the SegmentEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.SessionEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.VideoEvent
Creates a copy of the VideoEvent object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.ViewEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.AmbientLight3D
Duplicates the light object's properties to another AmbientLight3D object
clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.DirectionalLight3D
Duplicates the light object's properties to another DirectionalLight3D object
clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.PointLight3D
Duplicates the light object's properties to another PointLight3D object
clone(object:away3d.core.base:Object3D) — Method in class away3d.loaders.data.AnimationData
clone(targetObj:away3d.core.base:Object3D) — Method in class away3d.loaders.data.MaterialData
clone() — Method in class away3d.materials.ColorMaterial
Duplicates the material's properties to another IFogMaterial object
clone() — Method in interface away3d.materials.IFogMaterial
Duplicates the material's properties to another IFogMaterial object
cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.animators.skin.Bone
cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D
Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Mesh
Duplicates the mesh properties to another 3d object, including geometry
cloneElementDictionary — Property in class away3d.core.base.Geometry
An dictionary containing associations between cloned elements.
close() — Method in class away3d.materials.VideoMaterial
Closes the NetStream object
closepath — Property in class away3d.extrusions.PathDuplicator
closepath — Property in class away3d.extrusions.PathExtrude
closestPointFrom(point:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D
Finds the closest point on this Plane3 in relation to point.
closestPointOnPlane(p:away3d.core.math:Number3D, k:away3d.core.math:Number3D, n:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Calculates a 3d number object representing the closest point on a given plane to a given 3d point.
Collada — Class in package away3d.loaders
File loader for the Collada file format with animation.
Collada(data, init) — Constructor in class away3d.loaders.Collada
Creates a new Collada object.
CollisionMap — Class in package away3d.extrusions
CollisionMap(sourcebmd, factorX, factorY) — Constructor in class away3d.extrusions.CollisionMap
Creates a new CollisionMap
color(data) — Static method in class away3d.core.utils.Cast
color — Property in class away3d.core.utils.FaceMaterialVO
color — Property in class away3d.lights.AmbientLight3D
Defines the color of the light object.
color — Property in class away3d.lights.DirectionalLight3D
Defines the color of the light object.
color — Property in class away3d.lights.PointLight3D
Defines the color of the light object.
color — Property in class away3d.materials.BitmapMaskMaterial
Defines a colored tint for the texture bitmap.
color — Property in class away3d.materials.BitmapMaterial
Defines a colored tint for the texture bitmap.
color — Property in class away3d.materials.ColorMaterial
color — Property in class away3d.materials.CompositeMaterial
Defines a colored tint for the layer container.
color — Property in class away3d.materials.EnviroColorMaterial
Defines the color of the material.
color — Property in class away3d.materials.WireColorMaterial
Determines the color value of the material
color — Property in class away3d.materials.WireframeMaterial
Determines the color value of the wire
color — Property in class away3d.materials.shaders.AmbientShader
Defines a 24 bit color value used by the shader
color — Property in class away3d.materials.utils.SimpleShadow
return the color set for the shadow generation
Color — Class in package away3d.core.utils
Static helper class for color manipulations
ColorMaterial — Class in package away3d.materials
Material for solid color drawing
ColorMaterial(color, init) — Constructor in class away3d.materials.ColorMaterial
Creates a new ColorMaterial object.
COLOR_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData
String representing a color material.
colorTransform — Property in class away3d.materials.BitmapMaterial
Defines a colortransform for the texture bitmap.
compare(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
complete — Event in class away3d.loaders.utils.TextureLoadQueue
COMPLETE — Constant property in class away3d.loaders.Object3DLoader
Constant value string representing a completed loader mode.
CompositeMaterial — Class in package away3d.materials
Container for layering multiple material objects.
CompositeMaterial(init) — Constructor in class away3d.materials.CompositeMaterial
Creates a new CompositeMaterial object.
Cone — Class in package away3d.primitives
Creates a 3d cone primitive.
Cone(init) — Constructor in class away3d.primitives.Cone
Creates a new Cone object.
connectMirrors — Property in class away3d.primitives.BezierPatch
consumer — Property in class away3d.core.render.AbstractRenderSession
container — Property in class away3d.loaders.AbstractParser
3d container object used for storing the parsed 3ds object.
container — Property in class away3d.loaders.data.ContainerData
Reference to the 3d container object of the resulting container.
containerData — Property in class away3d.loaders.Collada
Container data object used for storing the parsed collada data structure.
containerData — Property in class away3d.loaders.Kmz
Container data object used for storing the parsed kmz data structure.
containerData — Property in class away3d.loaders.Object3DLoader
Returns the the data container being used by the loaded file.
ContainerData — Class in package away3d.loaders.data
Data class for 3d object containers.
contains(x, y) — Method in class away3d.core.block.ConvexBlocker
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawBillboard
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawBitmap
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawDisplayObject
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawPrimitive
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawScaledBitmap
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawSegment
Determines whether the given point lies inside the drawing primitive
contains(x, y) — Method in class away3d.core.draw.DrawTriangle
Determines whether the given point lies inside the drawing primitive
controllers — Property in class away3d.animators.skin.SkinVertex
controlPoints — Property in class away3d.primitives.data.PatchData
convertNormalChannels(sourceData, redSource, greenSource, blueSource, invertRed, invertGreen, invertBlue) — Method in class away3d.materials.utils.NormalBumpMaker
Method to change normal directions by 90 or 180 degrees so that, for example, a normal map created for a plane in the xy plane can be used in an xz plane for which the rotation produces a mapping (x, y, z) -> (x, z, -y) Quick method: rather than recalculating the normals just modify the red, green and blue channels of the normal map data.
convertToNormalMap(bumpMapData, geometryFunction, amplitude, uRepeat, vRepeat, coordinates) — Method in class away3d.materials.utils.NormalBumpMaker
Function to convert bump map displacements into a normal map Calculations are performed to calculate the vectors on the original bump map and from these the normal is obtained.
ConvexBlock — Class in package away3d.blockers
Convex hull blocking all drawing primitives underneath.
ConvexBlock(vertices, init) — Constructor in class away3d.blockers.ConvexBlock
Creates a new ConvexBlock object.
CONVEX_BLOCK — Constant static property in class away3d.core.project.ProjectorType
ConvexBlocker — Class in package away3d.core.block
Convex hull primitive that blocks all primitives behind and contained completely inside.
ConvexBlockProjector — Class in package away3d.core.project
copy3x3(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fill the 3d matrix with the 3x3 rotation matrix section of the given 3d matrix.
CORRECT_Z_ORDER — Static property in class away3d.core.render.Renderer
Perform reordering of triangles after sorting to guarantee their correct rendering.
coverall — Property in class away3d.extrusions.PathExtrude
coversegment — Property in class away3d.extrusions.PathExtrude
create — Property in class away3d.core.draw.DrawPrimitive
Placeholder function for creating new drawing primitives from a cache of objects.
create — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
Placeholder function for creating new quadrant node from a cache of objects.
create() — Method in class away3d.test.SimpleView
createConvexBlocker(source:away3d.core.base:Object3D, vertices) — Method in class away3d.core.utils.DrawPrimitiveStore
createDrawBillboard(source:away3d.core.base:Object3D, material:away3d.materials:IBillboardMaterial, screenvertex:away3d.core.draw:ScreenVertex, width, height, scale, rotation, generated) — Method in class away3d.core.utils.DrawPrimitiveStore
createDrawDisplayObject(source:away3d.core.base:Object3D, screenvertex:away3d.core.draw:ScreenVertex, session:away3d.core.render:AbstractRenderSession, displayobject, generated) — Method in class away3d.core.utils.DrawPrimitiveStore
createDrawScaledBitmap(source:away3d.core.base:Object3D, screenvertex:away3d.core.draw:ScreenVertex, smooth, bitmap, scale, rotation, generated) — Method in class away3d.core.utils.DrawPrimitiveStore
createDrawSegment(source:away3d.core.base:Object3D, material:away3d.materials:ISegmentMaterial, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, generated) — Method in class away3d.core.utils.DrawPrimitiveStore
createDrawTriangle(source:away3d.core.base:Object3D, faceVO:away3d.core.utils:FaceVO, material:away3d.materials:ITriangleMaterial, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV, generated) — Method in class away3d.core.utils.DrawPrimitiveStore
createFaceVO(face:away3d.core.base:Face, v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, back:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Method in class away3d.core.utils.CameraVarsStore
createFrustum(node:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore
createLayer() — Method in class away3d.core.render.AbstractRenderSession
Creates a new render layer for rendering composite materials.
createLayer() — Method in class away3d.core.render.BitmapRenderSession
Creates a new render layer for rendering composite materials.
createLayer() — Method in class away3d.core.render.SpriteRenderSession
Creates a new render layer for rendering composite materials.
createScreenVertex(vertex:away3d.core.base:Vertex) — Method in class away3d.core.utils.DrawPrimitiveStore
createShape(parent) — Method in class away3d.core.render.AbstractRenderSession
createSprite(parent) — Method in class away3d.core.render.AbstractRenderSession
createSprite(parent) — Method in class away3d.core.render.BitmapRenderSession
createSprite(parent) — Method in class away3d.core.render.SpriteRenderSession
createTransition() — Method in class away3d.core.base.Animation
Creates a new AnimationTransition object.
createUV(u, v, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.utils.CameraVarsStore
createVertex(x, y, z) — Method in class away3d.core.utils.CameraVarsStore
createVertexClassification(vertex:away3d.core.base:Vertex) — Method in class away3d.core.utils.CameraVarsStore
createVertexClassificationDictionary(source:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore
createVertexDictionary(source:away3d.core.base:Object3D) — Method in class away3d.core.utils.DrawPrimitiveStore
createViewTransform(node:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore
cross(u:away3d.core.geom:Line2D, v:away3d.core.geom:Line2D) — Static method in class away3d.core.geom.Line2D
cross(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Fills the 3d number object with the result from an cross product of two 3d numbers.
ctrlKey — Property in class away3d.events.MouseEvent3D
Indicates whether the Control key is active (true) or inactive (false).
ctrlXML — Property in class away3d.loaders.data.GeometryData
Reference to the xml object defining the controller.
Cube — Class in package away3d.primitives
Creates a 3d Cube primitive.
Cube(init) — Constructor in class away3d.primitives.Cube
Creates a new Cube object.
CubeLoader — Class in package away3d.loaders
Default loader class used as a placeholder for loading 3d content
CubeLoader(init) — Constructor in class away3d.loaders.CubeLoader
Creates a new CubeLoader object.
cubeMaterials — Property in class away3d.primitives.Cube
Defines the face materials of the cube.
cubeMaterials — Property in class away3d.primitives.RoundedCube
Defines the face materials of the cube.
CubeMaterialsData — Class in package away3d.primitives.data
Data structure for individual materials on the sides of a cube.
CubeMaterialsData(init) — Constructor in class away3d.primitives.data.CubeMaterialsData
Creates a new CubeMaterialsData object.
cubicmapping — Property in class away3d.primitives.RoundedCube
Defines if the textures are projected considering the whole cube or adjusting per sides depending on radius.
currentItemIndex — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the index of the current texture baing loaded
currentLoader — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the loader object for the current texture being loaded
currentURLRequest — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the url request object for the current texture being loaded
CurveSegment — Class in package away3d.animators.data
Holds information about a segment of a curve.
CurveSegment(v0:away3d.core.math:Number3D, vc:away3d.core.math:Number3D, v1:away3d.core.math:Number3D) — Constructor in class away3d.animators.data.CurveSegment
Creates a new Segment object.
cyan — Constant static property in class away3d.core.utils.Color
cycle — Event in class away3d.core.base.Animation
Dispatched when all frame sequences are complete
cycle — Event in class away3d.core.base.Geometry
Dispatched when a single animation in a sequence completes.
cycle — Event in class away3d.core.base.Mesh
Dispatched when a single animation in a sequence completes.
CYCLE — Constant static property in class away3d.events.AnimationEvent
Defines the value of the type property of a cycle event object.
CYCLE — Static property in class away3d.events.PathEvent
cycleEvent — Property in class away3d.core.base.Animation
Determines whether the animation will fire cycle events.
Cylinder — Class in package away3d.primitives
Creates a 3d cylinder primitive.
Cylinder(init) — Constructor in class away3d.primitives.Cylinder
Creates a new Cylinder object.
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