A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
scale(scale) — Method in class away3d.core.base.Object3D |
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Scales the contents of the 3d object. |
scale — Property in class away3d.core.draw.DrawBillboard |
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A scaling value used to scale the billboard primitive relative to the dimensions of a uv material. |
scale — Property in class away3d.core.draw.DrawScaledBitmap |
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A scaling value used to scale the scaled bitmap primitive. |
scale(m1:away3d.core.math:MatrixAway3D, x, y, z) — Method in class away3d.core.math.MatrixAway3D |
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Scales the 3d matrix by the given amount in each dimension
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scale(v:away3d.core.math:Number2D, s) — Static method in class away3d.core.math.Number2D |
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scale(v:away3d.core.math:Number3D, s) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with scaled values from the given 3d number. |
scale — Property in class away3d.loaders.data.ObjectData |
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scaleAnimation(scale) — Method in class away3d.animators.Animator |
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Scales the vertex positions contained within all animation frames
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scaleMatrix(u, v, w) — Method in class away3d.core.math.MatrixAway3D |
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Fills the 3d matrix object with values representing the given scaling. |
scales — Property in class away3d.extrusions.PathDuplicator |
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scales — Property in class away3d.extrusions.PathExtrude |
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_scaleX — Property in class away3d.core.base.Object3D |
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scaleX — Property in class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the x-axis, relative to local coordinates. |
scaleX — Property in class away3d.materials.TransformBitmapMaterial |
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Scales the x coordinates of the texture in uv-space
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_scaleY — Property in class away3d.core.base.Object3D |
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scaleY — Property in class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the y-axis, relative to local coordinates. |
scaleY — Property in class away3d.materials.TransformBitmapMaterial |
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Scales the y coordinates of the texture in uv-space
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_scaleZ — Property in class away3d.core.base.Object3D |
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scaleZ — Property in class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the z-axis, relative to local coordinates. |
scaling — Property in class away3d.core.base.Billboard |
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Defines the scaling of the billboard when an IUVMaterial is used. |
scaling — Property in class away3d.extrusions.PathDuplicator |
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scaling — Property in class away3d.extrusions.PathExtrude |
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scaling — Property in class away3d.materials.BitmapMaskMaterial |
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scaling — Property in class away3d.sprites.DirSprite2D |
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Defines the overall scaling of the sprite object
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scaling — Property in class away3d.sprites.DofSprite2D |
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Defines the overall scaling of the sprite object
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scaling — Property in class away3d.sprites.MovieClipSprite |
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Defines the overall scaling of the sprite object
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scaling — Property in class away3d.sprites.Sprite2D |
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Defines the overall scaling of the sprite object
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scene — Property in class away3d.containers.View3D |
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Scene used when rendering. |
_scene — Property in class away3d.core.base.Object3D |
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scene — Property in class away3d.core.base.Object3D |
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Returns the parent scene of the 3d object
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scene — Property in class away3d.test.Slide |
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Scene3D — Class in package away3d.containers |
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The root container of all 3d objects in a single scene
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Scene3D(... rest) — Constructor in class away3d.containers.Scene3D |
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Creates a new Scene3D object
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sceneChanged — Event in class away3d.core.base.Object3D |
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Dispatched when the parent scene of the 3d object changes. |
SCENE_CHANGED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a sceneChanged event object. |
scenePivotPoint — Property in class away3d.core.base.Object3D |
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scenePosition — Property in class away3d.core.base.Object3D |
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Returns the position of the 3d object, relative to the global coordinates of the Scene3D object. |
sceneTransform — Property in class away3d.animators.skin.SkinController |
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sceneTransform — Property in class away3d.containers.Scene3D |
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Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. |
sceneTransform — Property in class away3d.core.base.Object3D |
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Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. |
scenetransformChanged — Event in class away3d.core.base.Object3D |
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Dispatched when the scene transform matrix of the 3d object changes. |
SCENETRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a scenetransformChanged event object. |
sceneX — Property in class away3d.events.MouseEvent3D |
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The x coordinate at which the event occurred in global scene coordinates. |
sceneY — Property in class away3d.events.MouseEvent3D |
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The y coordinate at which the event occurred in global scene coordinates. |
sceneZ — Property in class away3d.events.MouseEvent3D |
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The z coordinate at which the event occurred in global scene coordinates. |
scopeMenu — Property in class away3d.core.stats.Stats |
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screen(object:away3d.core.base:Object3D, vertex:away3d.core.base:Vertex) — Method in class away3d.cameras.Camera3D |
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Returns a ScreenVertex object describing the resolved x and y position of the given Vertex object. |
screen(container, _loaderWidth, _loaderHeight) — Method in class away3d.core.clip.Clipping |
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Returns a clipping object initilised with the edges of the flash movie as the clipping bounds. |
screenClipping — Property in class away3d.containers.View3D |
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screenvertex — Property in class away3d.core.draw.DrawBillboard |
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The screenvertex used to position the billboard primitive in the view. |
screenvertex — Property in class away3d.core.draw.DrawBitmap |
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screenvertex — Property in class away3d.core.draw.DrawDisplayObject |
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The screenvertex used to position the drawing primitive in the view. |
screenvertex — Property in class away3d.core.draw.DrawScaledBitmap |
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The screenvertex used to position the scaled bitmap primitive in the view. |
_screenVertex — Property in class away3d.cameras.lenses.AbstractLens |
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ScreenVertex — Final class in package away3d.core.draw |
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representation of a 3d vertex resolved to the view. |
ScreenVertex(x, y, z) — Constructor in class away3d.core.draw.ScreenVertex |
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Creates a new PrimitiveQuadrantTreeNode object. |
screenX — Property in class away3d.events.MouseEvent3D |
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The horizontal coordinate at which the event occurred in view coordinates. |
screenY — Property in class away3d.events.MouseEvent3D |
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The vertical coordinate at which the event occurred in view coordinates. |
screenZ — Property in class away3d.core.draw.DrawPrimitive |
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Indicates the screen z value of the drawing primitive (used for z-sorting). |
screenZ — Property in class away3d.core.render.AbstractRenderSession |
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screenZ — Property in class away3d.events.MouseEvent3D |
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The depth coordinate at which the event occurred in view coordinates. |
screenZOffset — Property in class away3d.core.base.Object3D |
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Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
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_scz — Property in class away3d.cameras.lenses.AbstractLens |
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SeaTurtle — Class in package away3d.primitives |
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Creates a sea turtle model (exported using asAS3Class). |
SeaTurtle(init) — Constructor in class away3d.primitives.SeaTurtle |
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securityError — Event in class away3d.loaders.utils.TextureLoadQueue |
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seek(val) — Method in class away3d.materials.VideoMaterial |
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Seeks to a given time in the file, specified in seconds, with a precision of three decimal places (milliseconds). |
segment — Property in class away3d.events.SegmentEvent |
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A reference to the segment object that is relevant to the event. |
Segment — Class in package away3d.core.base |
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A line element used in the wiremesh and mesh object
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Segment(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, material:away3d.materials:ISegmentMaterial) — Constructor in class away3d.core.base.Segment |
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Creates a new Segment object. |
SegmentEvent — Class in package away3d.events |
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Passed as a parameter when a segment event occurs
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SegmentEvent(type, segment:away3d.core.base:Segment) — Constructor in class away3d.events.SegmentEvent |
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Creates a new SegmentEvent object. |
segmentMaterial — Property in class away3d.core.base.Mesh |
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segments — Property in class away3d.core.base.Geometry |
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Returns an array of the segments contained in the geometry object. |
segments — Property in class away3d.core.base.Mesh |
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Returns an array of the segments contained in the mesh object. |
SegmentsExtrude — Class in package away3d.extrusions |
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SegmentsExtrude(aPoints, init) — Constructor in class away3d.extrusions.SegmentsExtrude |
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segmentsH — Property in class away3d.primitives.Cone |
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Defines the number of vertical segments that make up the cone. |
segmentsH — Property in class away3d.primitives.Cube |
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Defines the number of vertical segments that make up the cube. |
segmentsH — Property in class away3d.primitives.Cylinder |
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Defines the number of vertical segments that make up the cylinder. |
segmentsH — Property in class away3d.primitives.GridPlane |
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Defines the number of vertical segments that make up the grid. |
segmentsH — Property in class away3d.primitives.Plane |
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Defines the number of vertical segments that make up the plane. |
segmentsH — Property in class away3d.primitives.Sphere |
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Defines the number of vertical segments that make up the sphere. |
segmentsH — Property in class away3d.primitives.WireCone |
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Defines the number of vertical segments that make up the wire cone. |
segmentsH — Property in class away3d.primitives.WireCylinder |
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Defines the number of vertical segments that make up the wire cylinder. |
segmentsH — Property in class away3d.primitives.WirePlane |
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Defines the number of vertical segments that make up the wire plane. |
segmentsH — Property in class away3d.primitives.WireSphere |
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Defines the number of vertical segments that make up the wire sphere. |
segmentspread — Property in class away3d.extrusions.PathDuplicator |
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segmentsR — Property in class away3d.primitives.Torus |
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Defines the number of radial segments that make up the torus. |
segmentsR — Property in class away3d.primitives.WireTorus |
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Defines the number of radial segments that make up the wire torus. |
segmentsT — Property in class away3d.primitives.Torus |
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Defines the number of tubular segments that make up the torus. |
segmentsT — Property in class away3d.primitives.WireTorus |
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Defines the number of tubular segments that make up the wire torus. |
segmentsW — Property in class away3d.primitives.Cone |
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Defines the number of horizontal segments that make up the cone. |
segmentsW — Property in class away3d.primitives.Cube |
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Defines the number of horizontal segments that make up the cube. |
segmentsW — Property in class away3d.primitives.Cylinder |
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Defines the number of horizontal segments that make up the cylinder. |
segmentsW — Property in class away3d.primitives.GridPlane |
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Defines the number of horizontal segments that make up the grid. |
segmentsW — Property in class away3d.primitives.Plane |
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Defines the number of horizontal segments that make up the plane. |
segmentsW — Property in class away3d.primitives.Sphere |
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Defines the number of horizontal segments that make up the sphere. |
segmentsW — Property in class away3d.primitives.WireCone |
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Defines the number of horizontal segments that make up the wire cone. |
segmentsW — Property in class away3d.primitives.WireCylinder |
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Defines the number of horizontal segments that make up the wire cylinder. |
segmentsW — Property in class away3d.primitives.WirePlane |
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Defines the number of horizontal segments that make up the wire plane. |
segmentsW — Property in class away3d.primitives.WireSphere |
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Defines the number of horizontal segments that make up the wire sphere. |
selected — Property in class away3d.test.Button |
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sequence — Property in class away3d.core.base.Animation |
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Holds an array of animation frames. |
sequenceDone — Event in class away3d.core.base.Geometry |
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Dispatched when a sequence of animations completes. |
sequenceDone — Event in class away3d.core.base.Mesh |
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Dispatched when a sequence of animations completes. |
SEQUENCE_DONE — Constant static property in class away3d.events.AnimationEvent |
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Defines the value of the type property of a sequenceDone event object. |
sequenceEvent — Property in class away3d.core.base.Animation |
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Determines whether the animation will fire sequence events. |
sequenceupdate — Event in class away3d.core.base.Animation |
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Dispatched when the current frame sequence is complete
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SEQUENCE_UPDATE — Constant static property in class away3d.events.AnimationEvent |
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Defines the value of the type property of a sequenceUpdate event object. |
session — Property in class away3d.containers.View3D |
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Session object used to draw all drawing primitives returned from the renderer to the view container. |
_session — Property in class away3d.core.base.Object3D |
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session — Property in class away3d.core.base.Object3D |
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The render session used by the 3d object
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session — Property in class away3d.core.draw.DrawDisplayObject |
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A reference to the session used by the drawing primitive. |
session — Property in class away3d.events.SessionEvent |
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A reference to the session object that is relevant to the event. |
session — Property in class away3d.test.Slide |
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sessionChanged — Event in class away3d.core.base.Object3D |
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Dispatched when the render session property of the 3d object changes. |
SESSION_CHANGED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a sessionChanged event object. |
_sessionDirty — Property in class away3d.core.base.Object3D |
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SessionEvent — Class in package away3d.events |
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Passed as a parameter when a session event occurs
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SessionEvent(type, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.events.SessionEvent |
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Creates a new FaceEvent object. |
sessions — Property in class away3d.core.render.AbstractRenderSession |
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Array of child sessions. |
SessionTraverser — Class in package away3d.core.traverse |
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Traverser that gathers blocker primitives for occlusion culling. |
SessionTraverser() — Constructor in class away3d.core.traverse.SessionTraverser |
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Creates a new SessionTraverser object. |
sessionUpdated — Event in class away3d.core.base.Object3D |
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Dispatched when the render session property of the 3d object updates its contents. |
sessionUpdated — Event in class away3d.core.render.AbstractRenderSession |
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Dispatched when the render contents of the session require updating. |
SESSION_UPDATED — Constant static property in class away3d.events.Object3DEvent |
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Defines the value of the type property of a sessionUpdated event object. |
SESSION_UPDATED — Constant static property in class away3d.events.SessionEvent |
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Defines the value of the type property of a sessionUpdated event object. |
setColorEvent(color, eventid, listener) — Method in class away3d.extrusions.CollisionMap |
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Defines a color event for this class
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setColorTransform() — Method in class away3d.materials.CompositeMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
setColorTransform() — Method in class away3d.materials.PhongColorMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
setDiffuseTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight |
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Updates the transform matrix for the diffuse lightmap. |
setFrames(sources) — Method in class away3d.materials.AnimatedBitmapMaterial |
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Resets the cached bitmapData objects making up the animation with a pre-defined array. |
setMovie(movie) — Method in class away3d.materials.AnimatedBitmapMaterial |
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Resets the movieclip used by the material. |
setNormal(normalMapData, i, j, normal:away3d.core.math:Number3D, coordinates) — Method in class away3d.materials.utils.NormalBumpMaker |
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Converts the calculated normal vector into RGB values and sets the pixel value. |
setNormalMatrixDiffuseTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight |
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Updates the normal transform matrix. |
setNormalMatrixSpecularTransform(source:away3d.core.base:Object3D, view:away3d.containers:View3D, specular, shininess) — Method in class away3d.core.light.DirectionalLight |
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Updates the normal transform matrix. |
setPlaySequences(playlist, loopLast) — Method in class away3d.core.base.Geometry |
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Passes an array of animationsequence objects to be added to the animation. |
setPlaySequences(playlist, loopLast) — Method in class away3d.core.base.Mesh |
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Passes an array of animationsequence objects to be added to the animation. |
setSource(sourceBmd, channel, factorX, factorY, factorZ) — Method in class away3d.extrusions.ElevationReader |
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Optional method to be allow the use of a custom (externally) prerendered map. |
setSpecularTransform(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.light.DirectionalLight |
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Updates the transform matrix for the specular lightmap. |
setValue(x, y, z) — Method in class away3d.core.base.Vertex |
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Sets the vertex coordinates
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setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.AbstractLens |
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setView(val:away3d.containers:View3D) — Method in interface away3d.cameras.lenses.ILens |
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setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.OrthogonalLens |
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setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.PerspectiveLens |
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setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.SphericalLens |
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setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.ZoomFocusLens |
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setViewPosition(view:away3d.containers:View3D) — Method in class away3d.core.light.PointLight |
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Updates the view position. |
ShadingColorMaterial — Class in package away3d.materials |
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Color material with flat shading. |
ShadingColorMaterial(color, init) — Constructor in class away3d.materials.ShadingColorMaterial |
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Creates a new ShadingColorMaterial object. |
SHADING_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData |
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String representing a shaded material. |
_shapeActive — Property in class away3d.core.render.AbstractRenderSession |
| Array for storing added displayobjects to the canvas |
_shapeStore — Property in class away3d.core.render.AbstractRenderSession |
| Array for storing old displayobjects to the canvas |
shiftKey — Property in class away3d.events.MouseEvent3D |
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Indicates whether the Shift key is active (true) or inactive (false). |
shininess — Property in class away3d.loaders.data.MaterialData |
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Optional shininess of the material. |
shininess — Property in class away3d.materials.CenterLightingMaterial |
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Coefficient for shininess level
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shininess — Property in class away3d.materials.Dot3BitmapMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.Dot3BitmapMaterialCache |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.Dot3BitmapMaterialF10 |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.Dot3MovieMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.PhongBitmapMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.PhongBitmapMaterialCache |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.PhongColorMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.PhongColorMaterialCache |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.PhongMovieMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.shaders.SpecularDot3Shader |
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The exponential dropoff value used for specular highlights. |
shininess — Property in class away3d.materials.shaders.SpecularPhongShader |
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The exponential dropoff value used for specular highlights. |
showNormals — Property in class away3d.materials.BitmapMaskMaterial |
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Displays the normals per face in pink lines. |
showNormals — Property in class away3d.materials.BitmapMaterial |
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Displays the normals per face in pink lines. |
side(x, y) — Method in class away3d.core.geom.Line2D |
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sides — Property in class away3d.primitives.RegularPolygon |
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Defines the number of sides of the polygon. |
sides — Property in class away3d.primitives.WireCircle |
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Defines the number of sides of the polygon. |
sideV(v:away3d.core.draw:ScreenVertex) — Method in class away3d.core.geom.Line2D |
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SimpleShadow — Class in package away3d.materials.utils |
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This class generates a top projection shadow from vertex information of a given Object3D,
Most suitable for still objects. |
SimpleShadow(object3d:away3d.core.base:Object3D, color, blur, base, range) — Constructor in class away3d.materials.utils.SimpleShadow |
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Creates a new SimpleShadow object. |
SimpleView — Class in package away3d.test |
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SimpleView(task, desc) — Constructor in class away3d.test.SimpleView |
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SimpleView for testing/demo purpose
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skeleton — Property in class away3d.loaders.data.MeshData |
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SkinAnimation — Class in package away3d.animators |
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SkinAnimation() — Constructor in class away3d.animators.SkinAnimation |
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SKIN_ANIMATION — Constant static property in class away3d.loaders.data.AnimationData |
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String representing a skin animation. |
SkinController — Class in package away3d.animators.skin |
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skinControllers — Property in class away3d.core.base.Geometry |
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Array of controller objects used to bind vertices with joints in a skin. |
skinControllers — Property in class away3d.loaders.data.GeometryData |
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Array of skin controller objects used in bone animations
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SkinExtrude — Class in package away3d.extrusions |
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SkinExtrude(aPoints, init) — Constructor in class away3d.extrusions.SkinExtrude |
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skinnedVertex — Property in class away3d.animators.skin.SkinVertex |
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SkinVertex — Class in package away3d.animators.skin |
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SkinVertex(vertex:away3d.core.base:Vertex) — Constructor in class away3d.animators.skin.SkinVertex |
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skinVertices — Property in class away3d.core.base.Geometry |
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Array of vertices used in a skin. |
skinVertices — Property in class away3d.loaders.data.GeometryData |
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Array of skin vertex objects used in bone animations
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Skybox — Class in package away3d.primitives |
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QTVR-style 360 panorama renderer that is initialized with six images. |
Skybox(front:away3d.materials:ITriangleMaterial, left:away3d.materials:ITriangleMaterial, back:away3d.materials:ITriangleMaterial, right:away3d.materials:ITriangleMaterial, up:away3d.materials:ITriangleMaterial, down:away3d.materials:ITriangleMaterial) — Constructor in class away3d.primitives.Skybox |
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Creates a new Skybox object. |
Skybox6 — Class in package away3d.primitives |
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QTVR-style 360 panorama renderer that is initialized with one solid image. |
Skybox6(material:away3d.materials:ITriangleMaterial) — Constructor in class away3d.primitives.Skybox6 |
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Creates a new Skybox6 object. |
Slide — Class in package away3d.test |
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Represents a single slide of the demo
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Slide(title, desc, scene:away3d.containers:Scene3D, renderer:away3d.core.render:IRenderer, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.test.Slide |
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smooth — Property in class away3d.animators.data.AnimationSequence |
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Determines if the animation should be smoothed (interpolated) between frames. |
smooth — Property in class away3d.core.base.Animation |
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Determines whether the animation will smooth motion (interpolate) between frames. |
smooth — Property in class away3d.core.base.Geometry |
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Determines whether the animation will smooth motion (interpolate) between frames. |
smooth — Property in class away3d.core.base.Mesh |
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Determines whether the animation will smooth motion (interpolate) between frames. |
smooth — Property in class away3d.core.draw.DrawScaledBitmap |
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Determines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen. |
smooth — Property in class away3d.materials.BitmapMaskMaterial |
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Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. |
smooth — Property in class away3d.materials.BitmapMaterial |
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Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. |
smooth — Property in class away3d.materials.WhiteShadingBitmapMaterial |
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Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen
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smooth — Property in class away3d.materials.shaders.AbstractShader |
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Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
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smooth — Property in class away3d.sprites.DirSprite2D |
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Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
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smooth — Property in class away3d.sprites.DofSprite2D |
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Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
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smooth — Property in class away3d.sprites.Sprite2D |
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Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
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smoothed — Property in class away3d.animators.data.Path |
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returns true if the smoothPath handler is being used. |
smoothMaterials — Property in class away3d.primitives.ReflectivePlane |
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smoothPath() — Method in class away3d.animators.data.Path |
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handler will smooth the path using anchors as control vector of the CurveSegments
note that this is not dynamic, the CurveSegments values are overwrited
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smoothscale — Property in class away3d.extrusions.PathDuplicator |
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smoothscale — Property in class away3d.extrusions.PathExtrude |
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sort — Property in class away3d.animators.data.AnimationFrame |
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An optional sort string used to order the animation frames. |
source — Property in class away3d.core.draw.DrawPrimitive |
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The parent 3d object of the drawing primitive. |
source — Property in class away3d.core.draw.PrimitiveVolumeBlock |
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source — Property in class away3d.core.draw.PrimitiveVolumeBlockNode |
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Reference to the 3d object represented by the volume block node. |
source — Property in class away3d.core.utils.FaceMaterialVO |
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source — Property in class away3d.extrusions.CollisionMap |
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source — Property in class away3d.extrusions.ElevationReader |
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returns the generated bitmapdata, a smooth representation of the geometry. |
source — Property in class away3d.extrusions.NormalUVModifier |
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Set a new source bitmapdata for the class
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source — Property in class away3d.materials.utils.SimpleShadow |
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return the generated shadow projection BitmapData;
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sourceURL — Property in class away3d.containers.View3D |
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Optional string for storing source url. |
sourceURL — Property in class away3d.core.stats.Stats |
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specular — Property in class away3d.core.light.LightPrimitive |
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Coefficient for the specular light intensity. |
specular — Property in class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the specular light intensity. |
specular — Property in class away3d.lights.PointLight3D |
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Defines a coefficient for the specular light intensity. |
specular — Property in class away3d.materials.Dot3BitmapMaterial |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.Dot3BitmapMaterialCache |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.Dot3BitmapMaterialF10 |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.Dot3MovieMaterial |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.PhongBitmapMaterial |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.PhongBitmapMaterialCache |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.PhongColorMaterial |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.PhongColorMaterialCache |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.PhongMovieMaterial |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.ShadingColorMaterial |
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Defines a color value for specular light. |
specular — Property in class away3d.materials.shaders.SpecularDot3Shader |
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Coefficient for specular light level. |
specular — Property in class away3d.materials.shaders.SpecularPhongShader |
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Coefficient for specular light level. |
specularBitmap — Property in class away3d.core.light.LightPrimitive |
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Lightmap for specular intensity. |
specular_brightness — Property in class away3d.materials.CenterLightingMaterial |
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Coefficient for specular light level
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specularColor — Property in class away3d.loaders.data.MaterialData |
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Optional specular color of the material. |
SpecularDot3Shader — Class in package away3d.materials.shaders |
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Diffuse Dot3 shader class for directional lighting. |
SpecularDot3Shader(bitmap, init) — Constructor in class away3d.materials.shaders.SpecularDot3Shader |
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Creates a new SpecularDot3Shader object. |
SpecularPhongShader — Class in package away3d.materials.shaders |
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Specular shader class for directional lighting. |
SpecularPhongShader(init) — Constructor in class away3d.materials.shaders.SpecularPhongShader |
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Creates a new SpecularPhongShader object. |
specularTransform — Property in class away3d.core.light.DirectionalLight |
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Transform dictionary for the specular lightmap used by shading materials. |
Sphere — Class in package away3d.primitives |
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Creates a 3d sphere primitive. |
Sphere(init) — Constructor in class away3d.primitives.Sphere |
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Creates a new Sphere object. |
SphericalLens — Class in package away3d.cameras.lenses |
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splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Geometry |
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Divides a face object into 2 face objects. |
splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Mesh |
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Divides a face object into 2 face objects. |
splitFaces(side) — Method in class away3d.core.base.Geometry |
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Divides all faces objects of a Mesh into 2 face objects. |
splitFaces(side) — Method in class away3d.core.base.Mesh |
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Divides all faces objects of a Mesh into 2 face objects. |
SpringCam — Class in package away3d.cameras |
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A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target. |
SpringCam(init) — Constructor in class away3d.cameras.SpringCam |
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sprite — Property in class away3d.materials.VideoMaterial |
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A Sprite we can return to the MovieMaterial
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SPRITE — Constant static property in class away3d.core.project.ProjectorType |
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Sprite2D — Class in package away3d.sprites |
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Spherical billboard (always facing the camera) sprite object that uses a bitmapData object as it's texture. |
Sprite2D(bitmap, init) — Constructor in class away3d.sprites.Sprite2D |
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Creates a new Sprite2D object. |
_spriteActive — Property in class away3d.core.render.AbstractRenderSession |
| Array for storing added displayobjects to the canvas |
SpriteProjector — Class in package away3d.core.project |
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SpriteRenderSession — Class in package away3d.core.render |
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Drawing session object that renders all drawing primitives into a Sprite container. |
SpriteRenderSession() — Constructor in class away3d.core.render.SpriteRenderSession |
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Creates a new SpriteRenderSession object. |
_spriteStore — Property in class away3d.core.render.AbstractRenderSession |
| Array for storing old displayobjects to the canvas |
start — Property in class away3d.animators.SkinAnimation |
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Defines the start of the animation in seconds
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start() — Method in class away3d.core.base.Animation |
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Jumps to the beginning of the animation and start playing
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start() — Method in class away3d.core.base.Morpher |
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resets all vertex objects to 0,0,0
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start — Property in class away3d.loaders.data.AnimationData |
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Reference to the time the animation starts. |
start() — Method in class away3d.loaders.utils.TextureLoadQueue |
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Starts the load queue loading. |
start — Property in class away3d.primitives.LineSegment |
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Defines the starting vertex. |
start() — Method in class away3d.test.SimpleView |
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startlabel — Property in class away3d.test.BaseDemo |
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StaticTextField — Class in package away3d.core.stats |
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StaticTextField(text, textFormat) — Constructor in class away3d.core.stats.StaticTextField |
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stats — Property in class away3d.containers.View3D |
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Enables/Disables stats panel. |
stats — Property in class away3d.core.stats.Stats |
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Stats — Class in package away3d.core.stats |
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Stats(scope:away3d.containers:View3D, framerate) — Constructor in class away3d.core.stats.Stats |
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statsgroup — Property in class away3d.test.BaseDemo |
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statsOpen — Property in class away3d.containers.View3D |
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Keeps track of whether the stats panel is currently open. |
statsPanel — Property in class away3d.containers.View3D |
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Object instance of the stats panel. |
step(startVal:away3d.core.math:Number3D, endVal:away3d.core.math:Number3D, subdivision) — Static method in class away3d.animators.utils.PathUtils |
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steps — Property in class away3d.cameras.HoverCamera3D |
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Fractional step taken each time the hover() method is called. |
stiffness — Property in class away3d.cameras.SpringCam |
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Stiffness of the spring, how hard is it to extend. |
stop() — Method in class away3d.core.base.Animation |
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Stops the animation at it's current position. |
stop() — Method in class away3d.materials.AnimatedBitmapMaterial |
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Halts playback of the animation
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STOP — Constant static property in class away3d.events.VideoEvent |
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Dispatched when the video stops playing (NetStream.Play.Start)
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stream — Property in class away3d.events.VideoEvent |
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A reference to the NetStream that is relevant to the event. |
string(data) — Static method in class away3d.core.utils.Cast |
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sub(v:away3d.core.math:Number2D, w:away3d.core.math:Number2D) — Static method in class away3d.core.math.Number2D |
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sub(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with the result from a subtraction of two 3d numbers. |
subdivision — Property in class away3d.extrusions.PathDuplicator |
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subdivision — Property in class away3d.extrusions.PathExtrude |
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subdivision — Property in class away3d.primitives.RegularPolygon |
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Defines the subdivision of the polygon. |
subdivision — Property in class away3d.primitives.RoundedCube |
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Defines the geometrical subdivision of the roundedcube. |
_sw — Property in class away3d.cameras.lenses.AbstractLens |
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swx — Property in class away3d.core.math.MatrixAway3D |
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The value in the 4th row and first column of the Matrix object,
--
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swy — Property in class away3d.core.math.MatrixAway3D |
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The value in the 4th row and second column of the Matrix object,
--
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swz — Property in class away3d.core.math.MatrixAway3D |
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The value in the 4th row and third column of the Matrix object,
--
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_sx — Property in class away3d.cameras.lenses.AbstractLens |
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sxx — Property in class away3d.core.math.MatrixAway3D |
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The value in the first row and first column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
sxy — Property in class away3d.core.math.MatrixAway3D |
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The value in the first row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
sxz — Property in class away3d.core.math.MatrixAway3D |
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The value in the first row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
_sy — Property in class away3d.cameras.lenses.AbstractLens |
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symbol — Property in class away3d.loaders.data.MeshMaterialData |
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The name of the material used as a unique reference for the mesh. |
syx — Property in class away3d.core.math.MatrixAway3D |
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The value in the second row and first column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
syy — Property in class away3d.core.math.MatrixAway3D |
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The value in the second row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
syz — Property in class away3d.core.math.MatrixAway3D |
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The value in the second row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
_sz — Property in class away3d.cameras.lenses.AbstractLens |
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szx — Property in class away3d.core.math.MatrixAway3D |
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The value in the third row and first column of the Matrix object,
which affects the rotation and scaling of a 3d object. |
szy — Property in class away3d.core.math.MatrixAway3D |
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The value in the third row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
szz — Property in class away3d.core.math.MatrixAway3D |
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The value in the third row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object. |
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