A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
IAnimation — Interface in package away3d.core.base |
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Interface for objects that can animate the vertex values in a mesh
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IBillboardMaterial — Interface in package away3d.materials |
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Interface for materials that are capable of drawing billboards. |
IBlockerConsumer — Interface in package away3d.core.block |
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Interface for containers capable of storing blockers. |
IBlockerProvider — Interface in package away3d.core.block |
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Interface for objects that provide blocker instances for occlusion culling in the renderer. |
IClonable — Interface in package away3d.core.utils |
| Interface for object that can be cloned |
id — Property in class away3d.animators.skin.Bone |
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id — Property in class away3d.loaders.data.ObjectData |
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Colada animation
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IFogMaterial — Interface in package away3d.materials |
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Interface for fog filter materials
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IFrame — Interface in package away3d.core.base |
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Interface for objects that store the vertex values for a single frame of animation
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ILayerMaterial — Interface in package away3d.materials |
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Interface for materials that can be layered using CompositeMaterial or BitmapMaterialContainer . |
ILens — Interface in package away3d.cameras.lenses |
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ILightConsumer — Interface in package away3d.core.light |
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Interface for containers capable of storing lighting info
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ILightProvider — Interface in package away3d.core.light |
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Interface for objects that provide lighting to the scene
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ILODObject — Interface in package away3d.containers |
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Interface for objects that can toggle their visibily depending on view and distance to camera
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images — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns an array of loader objects containing the loaded images
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IMaterial — Interface in package away3d.materials |
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Interface for all objects that can serve as a material
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IMeshAnimation — Interface in package away3d.animators |
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Interface for objects containing animation information for meshes. |
IN — Constant static property in class away3d.core.geom.Frustum |
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index — Property in class away3d.animators.PathAnimator |
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index — Property in class away3d.materials.AnimatedBitmapMaterial |
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returns the frame index of the animation. |
indexes — Property in class away3d.core.base.Mesh |
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Placeholder for md2 frame indexes
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infogroup — Property in class away3d.test.BaseDemo |
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ini — Property in class away3d.core.base.Geometry |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.core.base.Object3D |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.core.clip.Clipping |
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ini — Property in class away3d.core.filter.FogFilter |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.BitmapMaskMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.BitmapMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.CenterLightingMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.ColorMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.CompositeMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.WireColorMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.WireframeMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.materials.shaders.AbstractShader |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property in class away3d.primitives.data.CubeMaterialsData |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
init(container, desc) — Static method in class away3d.core.stats.Tasks |
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init(event) — Method in class away3d.test.SimpleView |
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Init — Class in package away3d.core.utils |
| Convinient object initialization support |
Init(init) — Constructor in class away3d.core.utils.Init |
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instance — Static property in class away3d.core.stats.Tasks |
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inTangent — Property in class away3d.animators.skin.Channel |
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interactive — Property in class away3d.materials.MovieMaterial |
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Indicates whether the material will pass mouse interaction through to the movieclip
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interpolate() — Method in class away3d.core.base.Animation |
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Smooth interpolations between new AnimationSequence objects
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interpolate — Property in class away3d.core.base.AnimationTransition |
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interpolate(w:away3d.core.math:Number3D, f) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with values representing a point between the current and the
3d number specified in parameter v. |
interpolations — Property in class away3d.animators.skin.Channel |
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INTERSECT — Constant static property in class away3d.core.geom.Frustum |
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INTERSECT — Constant static property in class away3d.core.geom.Plane3D |
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INTERSECTING_OBJECTS — Static property in class away3d.core.render.Renderer |
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Perform triangles splitting to correctly render scenes with intersecting objects. |
invalidated — Property in class away3d.core.utils.FaceMaterialVO |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaskMaterial |
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Invalidates facematerial value objects when texturemapping requires updating
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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Invalidates facematerial value objects when texturemapping requires updating
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUVMaterial |
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Invalidates facematerial value objects when texturemapping requires updating
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WhiteShadingBitmapMaterial |
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Invalidates facematerial value objects when texturemapping requires updating
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Invalidates facematerial value objects when texturemapping requires updating
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader |
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Invalidates facematerial value objects when texturemapping requires updating
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inverse(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D |
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Fills the 3d matrix object with the result from the inverse 3x3 calulation of the given 3d matrix. |
inverse4x4(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D |
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Fills the 3d matrix object with the result from the inverse 4x4 calulation of the given 3d matrix. |
inverseAdd(colora, colorb) — Static method in class away3d.core.utils.Color |
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inverseSceneTransform — Property in class away3d.core.base.Object3D |
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Returns the inverse of sceneTransform. |
inverseTransform — Property in class away3d.animators.skin.SkinController |
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invert() — Method in class away3d.core.base.Face |
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Inverts the geometry of the face object by swapping the v1 , v2 and uv1 , uv2 points. |
invertFaces() — Method in class away3d.core.base.Geometry |
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Inverts the geometry of all face objects. |
invertFaces() — Method in class away3d.core.base.Mesh |
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Inverts the geometry of all face objects. |
invtexturemapping — Property in class away3d.core.utils.FaceMaterialVO |
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invViewMatrix — Property in class away3d.cameras.Camera3D |
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ioError — Event in class away3d.loaders.utils.TextureLoadQueue |
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IPhysicsScene — Interface in package away3d.containers |
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IPrimitiveConsumer — Interface in package away3d.core.draw |
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Interface for containers capable of drawing primitives
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IPrimitiveFilter — Interface in package away3d.core.filter |
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Interface for filters that work on primitive arrays
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IPrimitiveProvider — Interface in package away3d.core.draw |
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Interface for objects that provide drawing primitives to the rendering process
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IPrimitiveQuadrantFilter — Interface in package away3d.core.filter |
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Interface for filters that work on primitive quadrant trees
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IPrimitiveVolumeBlockFilter — Interface in package away3d.core.filter |
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Interface for filters that work on primitive volume blocks
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IRenderer — Interface in package away3d.core.render |
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Interface for renderers capable of rendering a scene to a view
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isDirty — Property in class away3d.core.stats.Tasks |
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ISegmentMaterial — Interface in package away3d.materials |
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Interface for materials that are capable of drawing line segments. |
isRunning — Property in class away3d.core.base.Animation |
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Indicates whether the animation is currently running. |
isRunning — Property in class away3d.core.base.Geometry |
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Indicates whether the animation is currently running. |
isRunning — Property in class away3d.core.base.Mesh |
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Indicates whether the animation is currently running. |
ITriangleMaterial — Interface in package away3d.materials |
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Interface for materials that are capable of rendering triangle faces. |
IUVMaterial — Interface in package away3d.materials |
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Interface for materials that use uv texture coordinates
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |