A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property in class away3d.core.geom.Line2D |
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c — Property in class away3d.core.geom.Plane3D |
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The C coefficient of this plane. |
c — Property in class away3d.primitives.Triangle |
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Defines the third vertex that makes up the triangle. |
cache — Property in class away3d.materials.ShadingColorMaterial |
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Defines whether the resulting shaded color of the surface should be cached. |
cacheAsBitmap — Property in class away3d.core.render.SpriteRenderSession |
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CacheStore — Class in package away3d.core.utils |
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calc() — Method in class away3d.core.block.ConvexBlocker |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawBillboard |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawBitmap |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawDisplayObject |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawPrimitive |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawScaledBitmap |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawSegment |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawTriangle |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calculate(fps, startval, endval, duration, easeIn, easeOut) — Static method in class away3d.animators.utils.AWTweener |
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precalculates the numerical tween, returns steps as array
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_camera — Property in class away3d.cameras.lenses.AbstractLens |
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camera — Property in class away3d.containers.View3D |
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Camera used when rendering. |
camera — Property in class away3d.events.CameraEvent |
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A reference to the session object that is relevant to the event. |
camera — Property in class away3d.test.BaseDemo |
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Camera3D — Class in package away3d.cameras |
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Basic camera used to resolve a view. |
Camera3D(init) — Constructor in class away3d.cameras.Camera3D |
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Creates a new Camera3D object. |
CameraEvent — Class in package away3d.events |
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Passed as a parameter when a camera event occurs
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CameraEvent(type, camera:away3d.cameras:Camera3D) — Constructor in class away3d.events.CameraEvent |
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Creates a new FaceEvent object. |
cameraUpdated — Event in class away3d.cameras.Camera3D |
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Dispatched when the focus or zoom properties of a camera update. |
CAMERA_UPDATED — Constant static property in class away3d.events.CameraEvent |
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Defines the value of the type property of a cameraUpdated event object. |
_cameraVarsStore — Property in class away3d.cameras.lenses.AbstractLens |
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cameraVarsStore — Property in class away3d.containers.View3D |
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CameraVarsStore — Class in package away3d.core.utils |
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Cast — Class in package away3d.core.utils |
| Helper class for casting assets to usable objects |
CastError — Class in package away3d.core.utils |
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CastError(message) — Constructor in class away3d.core.utils.CastError |
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center — Property in class away3d.core.base.Object3D |
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center — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Array of primitives that lie in the center of the quadrant. |
centergroup — Property in class away3d.test.BaseDemo |
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CenterLightingMaterial — Class in package away3d.materials |
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Abstract class for materials that calculate lighting for the face's center
Not intended for direct use - use ShadingColorMaterial or WhiteShadingBitmapMaterial . |
centerPivot() — Method in class away3d.core.base.Object3D |
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CHANGE_SEGMENT — Static property in class away3d.events.PathEvent |
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channel — Property in class away3d.loaders.data.ChannelData |
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The channel object. |
Channel — Class in package away3d.animators.skin |
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Channel(name) — Constructor in class away3d.animators.skin.Channel |
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ChannelData — Class in package away3d.loaders.data |
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Data class for an animation channel
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ChannelLibrary — Dynamic class in package away3d.loaders.utils |
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Store for all animation channels associated with an externally loaded file. |
channels — Property in class away3d.loaders.data.AnimationData |
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Dictonary of names representing the animation channels used in the animation. |
checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.Clipping |
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checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.FrustumClipping |
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checkFace(faceVO:away3d.core.utils:FaceVO, source:away3d.core.base:Object3D, clippedFaceVOs) — Method in class away3d.core.clip.NearfieldClipping |
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checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.Clipping |
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Checks a drawing primitive for clipping. |
checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.NearfieldClipping |
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Checks a drawing primitive for clipping. |
checkPrimitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.RectangleClipping |
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Checks a drawing primitive for clipping. |
checkUnusedArguments() — Static method in class away3d.core.utils.Init |
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children — Property in class away3d.containers.ObjectContainer3D |
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Returns the children of the container as an array of 3d objects
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children — Property in class away3d.loaders.data.ContainerData |
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An array containing the child 3d objects of the container. |
classification — Property in class away3d.cameras.lenses.AbstractLens |
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classifyAABB(points) — Method in class away3d.core.geom.Frustum |
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Classify this axis aligned bounding box against this frustum
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classifyObject3D(obj:away3d.core.base:Object3D) — Method in class away3d.core.geom.Frustum |
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Classify this Object3D against this frustum
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classifyPoint(p:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
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Classify a point against this Plane3D. |
classifyRadius(radius) — Method in class away3d.core.geom.Frustum |
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Classify this radius against this frustum
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classifySphere(center:away3d.core.math:Number3D, radius) — Method in class away3d.core.geom.Frustum |
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Classify this sphere against this frustum
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clear() — Method in class away3d.containers.View3D |
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Clears previously rendered view from all render sessions. |
clear() — Method in class away3d.core.draw.DrawBillboard |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawBitmap |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawDisplayObject |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawPrimitive |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawScaledBitmap |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawSegment |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawTriangle |
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Deletes the data currently held by the drawing primitive. |
clear(view:away3d.containers:View3D) — Method in interface away3d.core.draw.IPrimitiveConsumer |
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clear() — Method in interface away3d.core.light.ILightConsumer |
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clear() — Method in class away3d.core.light.LightArray |
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Clears all light primitives from the consumer. |
clear() — Method in class away3d.core.math.MatrixAway3D |
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Clears the 3d matrix object and fills it with the identity matrix. |
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.AbstractRenderSession |
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Clears the render session. |
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.BasicRenderer |
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clear(view:away3d.containers:View3D) — Method in class away3d.core.render.BitmapRenderSession |
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Clears the render session. |
clear(view:away3d.containers:View3D) — Method in class away3d.core.render.QuadrantRenderer |
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clear(view:away3d.containers:View3D) — Method in class away3d.core.render.SpriteRenderSession |
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Clears the render session. |
clear() — Static method in class away3d.core.utils.Debug |
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clear() — Method in class away3d.core.utils.FaceDictionaryVO |
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clear() — Method in class away3d.core.utils.FaceMaterialVO |
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clear() — Method in class away3d.materials.AnimatedBitmapMaterial |
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Manually clears all frames of the animation. |
clearChildSessions() — Method in class away3d.core.render.AbstractRenderSession |
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cleared — Property in class away3d.core.utils.FaceMaterialVO |
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaskMaterial |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial |
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUVMaterial |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WhiteShadingBitmapMaterial |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader |
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Clears facematerial value objects when bitmap requires updating
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clearFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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clearMaterials() — Method in class away3d.materials.BitmapMaterialContainer |
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clearObjects() — Method in class away3d.core.stats.Stats |
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clearRenderers() — Method in class away3d.core.render.AbstractRenderSession |
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clearTime() — Method in class away3d.animators.PathAnimator |
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clear the tween array in order to start from another time on the path, if the animateOnPath handler is being used
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clearTransform() — Method in class away3d.core.light.DirectionalLight |
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Clears the transform and matrix dictionaries used in the shading materials. |
clearViewPositions() — Method in class away3d.core.light.PointLight |
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Clears the position dictionaries used in the shading materials. |
clip — Property in class away3d.core.block.BlockerArray |
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Determines the viewport clipping to be used on blocker primitives. |
clip — Property in class away3d.core.draw.DrawFog |
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The clipping object used to render the drawing primitive. |
_clipBottom — Property in class away3d.cameras.lenses.AbstractLens |
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_clipHeight — Property in class away3d.cameras.lenses.AbstractLens |
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_clipLeft — Property in class away3d.cameras.lenses.AbstractLens |
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_clipping — Property in class away3d.cameras.lenses.AbstractLens |
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clipping — Property in class away3d.containers.View3D |
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Clipping area used when rendering. |
clipping — Property in class away3d.events.ClippingEvent |
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A reference to the session object that is relevant to the event. |
Clipping — Class in package away3d.core.clip |
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Base clipping class for no clipping. |
Clipping(init) — Constructor in class away3d.core.clip.Clipping |
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Creates a new Clipping object. |
ClippingEvent — Class in package away3d.events |
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Passed as a parameter when a clip event occurs
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ClippingEvent(type, clipping:away3d.core.clip:Clipping) — Constructor in class away3d.events.ClippingEvent |
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Creates a new FaceEvent object. |
CLIPPING_UPDATED — Constant static property in class away3d.events.ClippingEvent |
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Defines the value of the type property of a ClipingUpdated event object. |
clipRect — Property in class away3d.materials.MovieMaterial |
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_clipRight — Property in class away3d.cameras.lenses.AbstractLens |
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_clipTop — Property in class away3d.cameras.lenses.AbstractLens |
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_clipWidth — Property in class away3d.cameras.lenses.AbstractLens |
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clipX — Property in class away3d.core.draw.ScreenVertex |
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The x position of the vertex in clip space
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clipY — Property in class away3d.core.draw.ScreenVertex |
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The y position of the vertex in clip space
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clipZ — Property in class away3d.core.draw.ScreenVertex |
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The z position of the vertex in clip space
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clone(object:away3d.containers:ObjectContainer3D) — Method in interface away3d.animators.IMeshAnimation |
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clone(object:away3d.containers:ObjectContainer3D) — Method in class away3d.animators.SkinAnimation |
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clone(object:away3d.core.base:Object3D) — Method in class away3d.animators.skin.Bone |
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Duplicates the 3d object's properties to another Bone object
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clone(object:away3d.containers:ObjectContainer3D) — Method in class away3d.animators.skin.Channel |
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clone(object:away3d.core.base:Object3D) — Method in class away3d.cameras.Camera3D |
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Duplicates the camera's properties to another Camera3D object. |
clone(object:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D |
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Duplicates the 3d object's properties to another ObjectContainer3D object
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clone() — Method in class away3d.core.base.Geometry |
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Duplicates the geometry properties to another geometry object. |
clone(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object
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clone(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Object3D |
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Duplicates the 3d object's properties to another Object3D object
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clone() — Method in class away3d.core.base.UV |
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Duplicates the vertex properties to another Vertex object
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clone() — Method in class away3d.core.base.Vertex |
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Duplicates the vertex properties to another Vertex object
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clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.Clipping |
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clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.FrustumClipping |
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clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.NearfieldClipping |
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clone(object:away3d.core.clip:Clipping) — Method in class away3d.core.clip.RectangleClipping |
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clone() — Method in interface away3d.core.draw.IPrimitiveConsumer |
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clone(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D |
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Fill the 3d matrix with all matrix values of the given 3d matrix. |
clone() — Method in class away3d.core.math.Number2D |
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clone(v:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Duplicates the 3d number's properties to another Number3D object
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clone() — Method in class away3d.core.render.AbstractRenderSession |
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Duplicates the render session's properties to another render session. |
clone() — Method in class away3d.core.render.BasicRenderer |
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clone() — Method in class away3d.core.render.BitmapRenderSession |
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Duplicates the render session's properties to another render session. |
clone() — Method in class away3d.core.render.QuadrantRenderer |
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clone() — Method in class away3d.core.render.SpriteRenderSession |
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Duplicates the render session's properties to another render session. |
clone(object:away3d.core.base:Object3D) — Method in interface away3d.core.utils.IClonable |
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clone() — Method in class away3d.events.AnimationEvent |
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Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.BillboardEvent |
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Creates a copy of the BillboardEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.CameraEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.ClippingEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.ElementEvent |
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Creates a copy of the ElementEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.FaceEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.GeometryEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.LoaderEvent |
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Creates a copy of the LoaderEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.MaterialEvent |
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Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.Object3DEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.ParserEvent |
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Creates a copy of the LoaderEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.SegmentEvent |
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Creates a copy of the SegmentEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.SessionEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.VideoEvent |
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Creates a copy of the VideoEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.ViewEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.AmbientLight3D |
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Duplicates the light object's properties to another AmbientLight3D object
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clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.DirectionalLight3D |
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Duplicates the light object's properties to another DirectionalLight3D object
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clone(object:away3d.core.base:Object3D) — Method in class away3d.lights.PointLight3D |
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Duplicates the light object's properties to another PointLight3D object
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clone(object:away3d.core.base:Object3D) — Method in class away3d.loaders.data.AnimationData |
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clone(targetObj:away3d.core.base:Object3D) — Method in class away3d.loaders.data.MaterialData |
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clone() — Method in class away3d.materials.ColorMaterial |
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Duplicates the material's properties to another IFogMaterial object
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clone() — Method in interface away3d.materials.IFogMaterial |
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Duplicates the material's properties to another IFogMaterial object
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cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.animators.skin.Bone |
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cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D |
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Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
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cloneAll(object:away3d.core.base:Object3D) — Method in class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object, including geometry
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cloneElementDictionary — Property in class away3d.core.base.Geometry |
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An dictionary containing associations between cloned elements. |
close() — Method in class away3d.materials.VideoMaterial |
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Closes the NetStream object
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closepath — Property in class away3d.extrusions.PathDuplicator |
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closepath — Property in class away3d.extrusions.PathExtrude |
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closestPointFrom(point:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
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Finds the closest point on this Plane3 in relation to point. |
closestPointOnPlane(p:away3d.core.math:Number3D, k:away3d.core.math:Number3D, n:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Calculates a 3d number object representing the closest point on a given plane to a given 3d point. |
Collada — Class in package away3d.loaders |
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File loader for the Collada file format with animation. |
Collada(data, init) — Constructor in class away3d.loaders.Collada |
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Creates a new Collada object. |
CollisionMap — Class in package away3d.extrusions |
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CollisionMap(sourcebmd, factorX, factorY) — Constructor in class away3d.extrusions.CollisionMap |
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Creates a new CollisionMap
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color(data) — Static method in class away3d.core.utils.Cast |
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color — Property in class away3d.core.utils.FaceMaterialVO |
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color — Property in class away3d.lights.AmbientLight3D |
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Defines the color of the light object. |
color — Property in class away3d.lights.DirectionalLight3D |
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Defines the color of the light object. |
color — Property in class away3d.lights.PointLight3D |
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Defines the color of the light object. |
color — Property in class away3d.materials.BitmapMaskMaterial |
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Defines a colored tint for the texture bitmap. |
color — Property in class away3d.materials.BitmapMaterial |
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Defines a colored tint for the texture bitmap. |
color — Property in class away3d.materials.ColorMaterial |
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color — Property in class away3d.materials.CompositeMaterial |
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Defines a colored tint for the layer container. |
color — Property in class away3d.materials.EnviroColorMaterial |
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Defines the color of the material. |
color — Property in class away3d.materials.WireColorMaterial |
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Determines the color value of the material
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color — Property in class away3d.materials.WireframeMaterial |
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Determines the color value of the wire
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color — Property in class away3d.materials.shaders.AmbientShader |
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Defines a 24 bit color value used by the shader
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color — Property in class away3d.materials.utils.SimpleShadow |
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return the color set for the shadow generation
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Color — Class in package away3d.core.utils |
| Static helper class for color manipulations |
ColorMaterial — Class in package away3d.materials |
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Material for solid color drawing
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ColorMaterial(color, init) — Constructor in class away3d.materials.ColorMaterial |
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Creates a new ColorMaterial object. |
COLOR_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData |
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String representing a color material. |
colorTransform — Property in class away3d.materials.BitmapMaterial |
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Defines a colortransform for the texture bitmap. |
compare(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D |
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complete — Event in class away3d.loaders.utils.TextureLoadQueue |
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COMPLETE — Constant property in class away3d.loaders.Object3DLoader |
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Constant value string representing a completed loader mode. |
CompositeMaterial — Class in package away3d.materials |
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Container for layering multiple material objects. |
CompositeMaterial(init) — Constructor in class away3d.materials.CompositeMaterial |
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Creates a new CompositeMaterial object. |
Cone — Class in package away3d.primitives |
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Creates a 3d cone primitive. |
Cone(init) — Constructor in class away3d.primitives.Cone |
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Creates a new Cone object. |
connectMirrors — Property in class away3d.primitives.BezierPatch |
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consumer — Property in class away3d.core.render.AbstractRenderSession |
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container — Property in class away3d.loaders.AbstractParser |
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3d container object used for storing the parsed 3ds object. |
container — Property in class away3d.loaders.data.ContainerData |
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Reference to the 3d container object of the resulting container. |
containerData — Property in class away3d.loaders.Collada |
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Container data object used for storing the parsed collada data structure. |
containerData — Property in class away3d.loaders.Kmz |
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Container data object used for storing the parsed kmz data structure. |
containerData — Property in class away3d.loaders.Object3DLoader |
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Returns the the data container being used by the loaded file. |
ContainerData — Class in package away3d.loaders.data |
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Data class for 3d object containers. |
contains(x, y) — Method in class away3d.core.block.ConvexBlocker |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawBillboard |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawBitmap |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawDisplayObject |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawPrimitive |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawScaledBitmap |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawSegment |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawTriangle |
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Determines whether the given point lies inside the drawing primitive
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controllers — Property in class away3d.animators.skin.SkinVertex |
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controlPoints — Property in class away3d.primitives.data.PatchData |
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convertNormalChannels(sourceData, redSource, greenSource, blueSource, invertRed, invertGreen, invertBlue) — Method in class away3d.materials.utils.NormalBumpMaker |
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Method to change normal directions by 90 or 180 degrees so that, for example, a normal map created for a plane in the
xy plane can be used in an xz plane for which the rotation produces a mapping (x, y, z) -> (x, z, -y)
Quick method: rather than recalculating the normals just modify the red, green and blue channels of the normal map data. |
convertToNormalMap(bumpMapData, geometryFunction, amplitude, uRepeat, vRepeat, coordinates) — Method in class away3d.materials.utils.NormalBumpMaker |
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Function to convert bump map displacements into a normal map
Calculations are performed to calculate the vectors on the original bump map and from these the
normal is obtained. |
ConvexBlock — Class in package away3d.blockers |
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Convex hull blocking all drawing primitives underneath. |
ConvexBlock(vertices, init) — Constructor in class away3d.blockers.ConvexBlock |
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Creates a new ConvexBlock object. |
CONVEX_BLOCK — Constant static property in class away3d.core.project.ProjectorType |
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ConvexBlocker — Class in package away3d.core.block |
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Convex hull primitive that blocks all primitives behind and contained completely inside. |
ConvexBlockProjector — Class in package away3d.core.project |
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copy3x3(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D |
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Fill the 3d matrix with the 3x3 rotation matrix section of the given 3d matrix. |
CORRECT_Z_ORDER — Static property in class away3d.core.render.Renderer |
| Perform reordering of triangles after sorting to guarantee their correct rendering. |
coverall — Property in class away3d.extrusions.PathExtrude |
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coversegment — Property in class away3d.extrusions.PathExtrude |
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create — Property in class away3d.core.draw.DrawPrimitive |
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Placeholder function for creating new drawing primitives from a cache of objects. |
create — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Placeholder function for creating new quadrant node from a cache of objects. |
create() — Method in class away3d.test.SimpleView |
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createConvexBlocker(source:away3d.core.base:Object3D, vertices) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createDrawBillboard(source:away3d.core.base:Object3D, material:away3d.materials:IBillboardMaterial, screenvertex:away3d.core.draw:ScreenVertex, width, height, scale, rotation, generated) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createDrawDisplayObject(source:away3d.core.base:Object3D, screenvertex:away3d.core.draw:ScreenVertex, session:away3d.core.render:AbstractRenderSession, displayobject, generated) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createDrawScaledBitmap(source:away3d.core.base:Object3D, screenvertex:away3d.core.draw:ScreenVertex, smooth, bitmap, scale, rotation, generated) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createDrawSegment(source:away3d.core.base:Object3D, material:away3d.materials:ISegmentMaterial, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, generated) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createDrawTriangle(source:away3d.core.base:Object3D, faceVO:away3d.core.utils:FaceVO, material:away3d.materials:ITriangleMaterial, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV, generated) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createFaceVO(face:away3d.core.base:Face, v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, back:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Method in class away3d.core.utils.CameraVarsStore |
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createFrustum(node:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore |
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createLayer() — Method in class away3d.core.render.AbstractRenderSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — Method in class away3d.core.render.BitmapRenderSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — Method in class away3d.core.render.SpriteRenderSession |
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Creates a new render layer for rendering composite materials. |
createScreenVertex(vertex:away3d.core.base:Vertex) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createShape(parent) — Method in class away3d.core.render.AbstractRenderSession |
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createSprite(parent) — Method in class away3d.core.render.AbstractRenderSession |
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createSprite(parent) — Method in class away3d.core.render.BitmapRenderSession |
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createSprite(parent) — Method in class away3d.core.render.SpriteRenderSession |
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createTransition() — Method in class away3d.core.base.Animation |
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Creates a new AnimationTransition object. |
createUV(u, v, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.utils.CameraVarsStore |
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createVertex(x, y, z) — Method in class away3d.core.utils.CameraVarsStore |
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createVertexClassification(vertex:away3d.core.base:Vertex) — Method in class away3d.core.utils.CameraVarsStore |
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createVertexClassificationDictionary(source:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore |
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createVertexDictionary(source:away3d.core.base:Object3D) — Method in class away3d.core.utils.DrawPrimitiveStore |
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createViewTransform(node:away3d.core.base:Object3D) — Method in class away3d.core.utils.CameraVarsStore |
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cross(u:away3d.core.geom:Line2D, v:away3d.core.geom:Line2D) — Static method in class away3d.core.geom.Line2D |
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cross(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with the result from an cross product of two 3d numbers. |
ctrlKey — Property in class away3d.events.MouseEvent3D |
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Indicates whether the Control key is active (true) or inactive (false). |
ctrlXML — Property in class away3d.loaders.data.GeometryData |
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Reference to the xml object defining the controller. |
Cube — Class in package away3d.primitives |
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Creates a 3d Cube primitive. |
Cube(init) — Constructor in class away3d.primitives.Cube |
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Creates a new Cube object. |
CubeLoader — Class in package away3d.loaders |
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Default loader class used as a placeholder for loading 3d content
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CubeLoader(init) — Constructor in class away3d.loaders.CubeLoader |
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Creates a new CubeLoader object. |
cubeMaterials — Property in class away3d.primitives.Cube |
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Defines the face materials of the cube. |
cubeMaterials — Property in class away3d.primitives.RoundedCube |
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Defines the face materials of the cube. |
CubeMaterialsData — Class in package away3d.primitives.data |
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Data structure for individual materials on the sides of a cube. |
CubeMaterialsData(init) — Constructor in class away3d.primitives.data.CubeMaterialsData |
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Creates a new CubeMaterialsData object. |
cubicmapping — Property in class away3d.primitives.RoundedCube |
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Defines if the textures are projected considering the whole cube or adjusting per sides depending on radius. |
currentItemIndex — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the index of the current texture baing loaded
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currentLoader — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the loader object for the current texture being loaded
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currentURLRequest — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the url request object for the current texture being loaded
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CurveSegment — Class in package away3d.animators.data |
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Holds information about a segment of a curve. |
CurveSegment(v0:away3d.core.math:Number3D, vc:away3d.core.math:Number3D, v1:away3d.core.math:Number3D) — Constructor in class away3d.animators.data.CurveSegment |
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Creates a new Segment object. |
cyan — Constant static property in class away3d.core.utils.Color |
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cycle — Event in class away3d.core.base.Animation |
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Dispatched when all frame sequences are complete
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cycle — Event in class away3d.core.base.Geometry |
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Dispatched when a single animation in a sequence completes. |
cycle — Event in class away3d.core.base.Mesh |
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Dispatched when a single animation in a sequence completes. |
CYCLE — Constant static property in class away3d.events.AnimationEvent |
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Defines the value of the type property of a cycle event object. |
CYCLE — Static property in class away3d.events.PathEvent |
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cycleEvent — Property in class away3d.core.base.Animation |
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Determines whether the animation will fire cycle events. |
Cylinder — Class in package away3d.primitives |
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Creates a 3d cylinder primitive. |
Cylinder(init) — Constructor in class away3d.primitives.Cylinder |
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Creates a new Cylinder object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |