A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
face — Property in class away3d.animators.FaceLink |
|
efines another face to be used as anchor
|
face — Property in class away3d.core.utils.FaceVO |
| |
face — Property in class away3d.events.FaceEvent |
|
A reference to the face object that is relevant to the event. |
Face — Class in package away3d.core.base |
|
A triangle element used in the mesh object
|
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face |
|
Creates a new Face object. |
FaceData — Class in package away3d.loaders.data |
|
Data class for a face object. |
FaceDictionaryVO — Class in package away3d.core.utils |
| |
FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO |
| |
FaceEvent — Class in package away3d.events |
|
Passed as a parameter when a face event occurs
|
FaceEvent(type, face:away3d.core.base:Face) — Constructor in class away3d.events.FaceEvent |
|
Creates a new FaceEvent object. |
faceindex — Property in class away3d.animators.FaceLink |
|
efines another face to be used as anchor by its index
|
FaceLink — Class in package away3d.animators |
| |
FaceLink(obj:away3d.core.base:Object3D, meshsource:away3d.core.base:Mesh, face:away3d.core.base:Face, offset, align, target:away3d.core.math:Number3D) — Constructor in class away3d.animators.FaceLink |
|
Creates a new FaceLink object. |
faceList — Property in class away3d.loaders.data.MeshMaterialData |
|
A list of faces which are to be drawn with the material. |
faceMaterial — Property in class away3d.core.base.Mesh |
| |
FaceMaterialVO — Class in package away3d.core.utils |
| |
FaceMaterialVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceMaterialVO |
| |
faces — Property in class away3d.core.base.Geometry |
|
Returns an array of the faces contained in the geometry object. |
faces — Property in class away3d.core.base.Mesh |
|
Returns an array of the faces contained in the mesh object. |
faces — Property in class away3d.loaders.data.GeometryData |
|
Array of face data objects. |
faceVO — Property in class away3d.core.base.Face |
| |
faceVO — Property in class away3d.core.draw.DrawTriangle |
|
A reference to the face object used by the triangle primitive. |
FaceVO — Class in package away3d.core.utils |
| |
factorX — Property in class away3d.extrusions.CollisionMap |
| |
factorY — Property in class away3d.extrusions.CollisionMap |
| |
_far — Property in class away3d.cameras.lenses.AbstractLens |
| |
FAR — Constant static property in class away3d.core.geom.Frustum |
| |
file — Property in class away3d.events.VideoEvent |
|
A reference to the FLV that is relevant to the event. |
file — Property in class away3d.materials.VideoMaterial |
|
The FLV url used for rendering the material
|
filename — Property in class away3d.loaders.utils.TextureLoader |
| |
filter(tree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.AnotherRivalFilter |
|
Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.FogFilter |
|
Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveFilter |
|
Applies the filter to the primitive array. |
filter(pritree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter |
|
Applies the filter to the quadrant tree. |
filter(blocklist:away3d.core.draw:PrimitiveVolumeBlock, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveVolumeBlockFilter |
|
Applies the filter to the volume block. |
filter(tree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.QuadrantRiddleFilter |
|
Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZDepthFilter |
|
Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZSortFilter |
|
Applies the filter to the primitive array. |
filters — Property in class away3d.core.base.Object3D |
|
An optional array of filters that can be applied to the 3d object. |
filters — Property in class away3d.core.render.AbstractRenderSession |
|
Placeholder for filters property of containers
|
filters — Property in class away3d.core.render.BasicRenderer |
|
Defines the array of filters to be used on the drawing primitives. |
filters — Property in class away3d.core.render.QuadrantRenderer |
|
Defines the array of filters to be used on the drawing primitives. |
findHit(session:away3d.core.render:AbstractRenderSession, x, y) — Method in class away3d.containers.View3D |
|
Finds the object that is rendered under a certain view coordinate. |
finish(comp:away3d.core.base:Mesh) — Method in class away3d.core.base.Morpher |
|
resets all vertex objects to the external mesh positions
|
fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.containers.View3D |
|
Collects all information from the given type of 3d mouse event into a MouseEvent3D object that can be accessed from the getMouseEvent() method. |
fireMouseMoveEvent(force) — Method in class away3d.containers.View3D |
|
Manually fires a mouseMove3D event. |
fixedZoom — Property in class away3d.cameras.Camera3D |
| |
flip — Property in class away3d.extrusions.PathExtrude |
| |
flip — Property in class away3d.primitives.Cube |
|
Defines if the cube faces should be reversed, like a skybox. |
focus — Property in class away3d.cameras.Camera3D |
|
A divisor value for the perspective depth of the view. |
focus — Static property in class away3d.core.utils.DofCache |
| |
_focusOverZoom — Property in class away3d.cameras.lenses.AbstractLens |
| |
FogFilter — Class in package away3d.core.filter |
|
Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. |
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter |
|
Creates a new FogFilter object. |
forceUpdate — Property in class away3d.containers.View3D |
|
Defines whether the view always redraws on a render, or just redraws what 3d objects change. |
forward — Property in class away3d.core.math.MatrixAway3D |
|
Returns a Number3D representing the forward vector of this matrix. |
FORWARD — Static property in class away3d.core.math.Number3D |
|
A 3d number object representing a relative direction forward. |
fov — Property in class away3d.cameras.Camera3D |
|
Defines the field of view of the camera in a vertical direction. |
fps — Property in class away3d.animators.PathAnimator |
| |
fps — Property in class away3d.animators.TimeBase |
|
Returns the fps rate set for this class. |
fps — Property in class away3d.animators.data.AnimationGroup |
|
Determines the speed of playback in frames per second. |
fps — Property in class away3d.animators.data.AnimationSequence |
|
Determines the speed of playback in frames per second. |
fps — Property in class away3d.core.base.Animation |
|
The frames per second at which the animation will run. |
fps — Property in class away3d.core.base.Geometry |
|
Determines the frames per second at which the animation will run. |
fps — Property in class away3d.core.base.Mesh |
|
Determines the frames per second at which the animation will run. |
fractures — Property in class away3d.primitives.GeodesicSphere |
|
Defines the fractures of the sphere. |
frame — Property in class away3d.animators.data.AnimationFrame |
|
Frame number. |
frame — Property in class away3d.core.base.Animation |
|
The current frame of the animation. |
frame — Property in class away3d.core.base.Geometry |
|
Indicates the current frame of animation
|
frame — Property in class away3d.core.base.Mesh |
|
Indicates the current frame of animation
|
Frame — Class in package away3d.core.base |
|
Holds vertexposition information about a single animation frame. |
Frame() — Constructor in class away3d.core.base.Frame |
|
Creates a new Frame object. |
framelist — Property in class away3d.animators.Animator |
| |
framenames — Property in class away3d.core.base.Geometry |
|
A dictionary containing all frame names of the geometry. |
frames — Property in class away3d.core.base.Geometry |
|
A dictionary containing all frames of the geometry. |
from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.geom.Line2D |
| |
from3points(p0:away3d.core.math:Number3D, p1:away3d.core.math:Number3D, p2:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from 3 points in 3d space. |
from3vertices(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Method in class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from 3 vertices in 3d space. |
fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color |
| |
fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color |
| |
fromInts(red, green, blue) — Static method in class away3d.core.utils.Color |
| |
fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color |
| |
fromNormalAndPoint(normal:away3d.core.math:Number3D, point:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. |
front — Property in class away3d.primitives.data.CubeMaterialsData |
|
Defines the material applied to the front side of the cube. |
FRONT — Constant static property in class away3d.core.geom.Plane3D |
| |
FRONT — Constant static property in class away3d.primitives.BezierPatch |
| |
_frustum — Property in class away3d.cameras.lenses.AbstractLens |
| |
Frustum — Class in package away3d.core.geom |
| |
Frustum() — Constructor in class away3d.core.geom.Frustum |
|
Creates a frustum consisting of 6 planes in 3d space. |
FrustumClipping — Class in package away3d.core.clip |
|
Frustum Clipping
|
FrustumClipping(init) — Constructor in class away3d.core.clip.FrustumClipping |
| |
frustumDictionary — Property in class away3d.core.utils.CameraVarsStore |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |