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u — Property in class away3d.core.base.UV
Defines the horizontal corrdinate of the texture value.
up — Property in class away3d.core.math.Matrix3D
Returns a Number3D representing the up vector of this matrix.
UP — Static property in class away3d.core.math.Number2D
UP — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction up.
update(time, interpolate) — Method in interface away3d.animators.IMeshAnimation
update(t) — Method in class away3d.animators.PathAnimator
Calculates the new position and set the object on the path accordingly
update(time, interpolate) — Method in class away3d.animators.SkinAnimation
Updates all channels in the animation with the given time in seconds.
update(time, interpolate) — Method in class away3d.animators.skin.Channel
Updates the channel's target with the data point at the given time in seconds.
update() — Method in class away3d.animators.skin.SkinController
update() — Method in class away3d.animators.skin.SkinVertex
update() — Method in class away3d.cameras.Camera3D
Updates the transformation matrix used to resolve the scene to the view.
update() — Method in class away3d.containers.Scene3D
Calling manually will update scene specific variables
update() — Method in class away3d.core.base.Animation
Updates the positions of vertex objects in the geometry to the current frame values
update() — Method in class away3d.core.base.AnimationTransition
update() — Method in interface away3d.core.base.IAnimation
Updates the positions of vertex objects in the geometry to the current frame values
update(sourceBmd, mesh:away3d.core.base:Object3D, channel, elevate, axis) — Method in class away3d.extrusions.ElevationModifier
Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
update(factor, channel) — Method in class away3d.extrusions.NormalUVModifier
Updates the vertexes with the color value found at the uv's coordinates multiplied by a factor along the normal vector.
update() — Method in class away3d.materials.MovieMaterial
Updates the texture bitmap with the current frame of the movieclip object
update(color) — Method in class away3d.materials.utils.SimpleShadow
generates the shadow projection
updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading.
updateColorTransform() — Method in class away3d.materials.BitmapMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updateColorTransform() — Method in class away3d.materials.PhongColorMaterialCache
Updates the colortransform object applied to the texture from the color and alpha properties.
updated — Property in class away3d.animators.skin.SkinController
updated — Property in class away3d.containers.View3D
Flag used to determine if the camera has updated the view.
updated — Property in class away3d.core.render.AbstractRenderSession
updated — Property in class away3d.core.utils.FaceMaterialVO
updateDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for diffuse light shading.
updateDimensions() — Method in class away3d.containers.ObjectContainer3D
updateDimensions() — Method in class away3d.core.base.Mesh
updateDimensions() — Method in class away3d.core.base.Object3D
updateDirection(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.DirectionalLight
Updates the direction vector of the directional light.
updatedObjects — Property in class away3d.containers.Scene3D
Library of updated 3d objects in the scene.
updatedSessions — Property in class away3d.containers.Scene3D
Library of updated sessions in the scene.
updateElements(time) — Method in class away3d.core.base.Geometry
Updates the elements in the geometry object
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterialContainer
Creates a new BitmapMaterialContainer object.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.ColorMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CompositeMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.MovieMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.TransformBitmapMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WireColorMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WireframeMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader
Called once per render loop when material is visible.
updateMaterialColor(color) — Method in class away3d.core.filter.FogFilter
Allows color change at runtime of the filter
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Geometry
Updates the materials in the geometry object
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Mesh
Updates the materials in the mesh object
updateObject() — Method in class away3d.core.base.Object3D
updateObject() — Method in class away3d.primitives.AbstractPrimitive
updateObject() — Method in class away3d.primitives.AbstractWirePrimitive
updatePosition(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.PointLight
Updates the position of the point light.
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterialContainer
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
UPDATE_SCENE — Constant static property in class away3d.events.ViewEvent
Defines the value of the type property of a updateScene event object.
updateScreenClipping() — Method in class away3d.containers.View3D
updateSession() — Method in class away3d.core.base.Object3D
updateSpecularBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for specular light shading.
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats
updateTime(time) — Method in interface away3d.containers.IPhysicsScene
updateTime(time) — Method in class away3d.containers.Scene3D
Calling manually will update 3d objects that execute updates on their tick() methods.
updateTransform() — Method in class away3d.core.base.Object3D
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Geometry
update vertex information.
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Mesh
update vertex information.
url — Property in class away3d.core.base.Mesh
String defining the source of the mesh.
url — Property in class away3d.core.stats.Stats
url — Property in class away3d.loaders.Object3DLoader
Returns the url string of the file being loaded.
usedof — Static property in class away3d.core.utils.DofCache
useHandCursor — Property in class away3d.core.base.Object3D
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
uv — Property in class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — Class in package away3d.core.base
Texture coordinates value object.
UV(u, v) — Constructor in class away3d.core.base.UV
Creates a new UV object.
uv0 — Property in class away3d.core.base.Face
Defines the uv0 coordinate of the face.
uv0 — Property in class away3d.core.draw.DrawTriangle
The uv0 uv coordinate of the triangle primitive.
uv0 — Property in class away3d.core.utils.FaceVO
uv0 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 0.
uv1 — Property in class away3d.core.base.Face
Defines the uv1 coordinate of the face.
uv1 — Property in class away3d.core.draw.DrawTriangle
The uv1 uv coordinate of the triangle primitive.
uv1 — Property in class away3d.core.utils.FaceVO
uv1 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 1.
uv2 — Property in class away3d.core.base.Face
Defines the uv2 coordinate of the face.
uv2 — Property in class away3d.core.draw.DrawTriangle
The uv2 uv coordinate of the triangle primitive.
uv2 — Property in class away3d.core.utils.FaceVO
uv2 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 2.
uvs — Property in class away3d.core.base.Face
Returns an array of uv objects that are used by the face.
uvs — Property in class away3d.loaders.data.GeometryData
Array of uv objects.
uvs — Property in class away3d.primitives.data.PatchData
UV definitions for the orientations for the patch
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