PatchData definition for constructing BezierPatches.
public var controlPoints:Array
public var generatedPatch:Array
nodes:Array
[read-write]
The nodes which represent the vertices making up the patch.
Implementation
public function get nodes():Array
public function set nodes(value:Array):void
patchInfo:Array
[read-write]
Patch information to define segments, connectors, fills and orientations
Implementation
public function get patchInfo():Array
public function set patchInfo(value:Array):void
uvs:Array
[read-write]
UV definitions for the orientations for the patch
Implementation
public function get uvs():Array
public function set uvs(value:Array):void
vertices:Array
[read-write]
The vertices of the patch tha are referenced by the nodes
Implementation
public function get vertices():Array
public function set vertices(value:Array):void
public function PatchData(nodesPrms:Array, verticesPrms:Array, uvsPrms:Array, patchInfoPrms:Array, resize:Number = 1)
Parameters
| nodesPrms:Array |
|
| verticesPrms:Array |
|
| uvsPrms:Array |
|
| patchInfoPrms:Array |
|
| resize:Number (default = 1 )
|
Init Parameters
public function build(refresh:Boolean = false):void
Parameters
| refresh:Boolean (default = false )
|
public function objClone(source:Object):*
Parameters
Returns