A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
N — Constant static property in class away3d.primitives.BezierPatch |
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name — Property in class away3d.animators.skin.Channel |
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name — Property in class away3d.animators.skin.SkinController |
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name — Property in class away3d.core.base.Object3D |
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An optional name string for the 3d object. |
name — Property in class away3d.loaders.data.AnimationData |
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The name of the animation used as a unique reference. |
name — Property in class away3d.loaders.data.ChannelData |
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The name of the channel used as a unique reference. |
name — Property in class away3d.loaders.data.GeometryData |
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The name of the geometry used as a unique reference. |
name — Property in class away3d.loaders.data.MaterialData |
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The name of the material used as a unique reference. |
name — Property in class away3d.loaders.data.ObjectData |
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The name of the 3d object used as a unique reference. |
name — Property in class away3d.loaders.utils.GeometryLibrary |
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The name of the geometry used as a unique reference. |
nc — Property in class away3d.materials.VideoMaterial |
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Defines the NetConnection we'll use
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_near — Property in class away3d.cameras.lenses.AbstractLens |
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NEAR — Constant static property in class away3d.core.geom.Frustum |
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NearfieldClipping — Class in package away3d.core.clip |
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Rectangle clipping combined with nearfield clipping
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NearfieldClipping(init) — Constructor in class away3d.core.clip.NearfieldClipping |
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netStream — Property in class away3d.materials.VideoMaterial |
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The NetStream object used by the class
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newLayer — Property in class away3d.core.render.AbstractRenderSession |
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Holds the last added layer sprite. |
nodeClassificationDictionary — Property in class away3d.core.utils.CameraVarsStore |
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nodes — Property in class away3d.primitives.data.PatchData |
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The nodes which represent the vertices making up the patch. |
normal — Property in class away3d.core.base.Face |
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Returns the normal vector of the face. |
NormalBumpMaker — Class in package away3d.materials.utils |
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Utility class, principally to transform bump map data into normal map data. |
NormalBumpMaker() — Constructor in class away3d.materials.utils.NormalBumpMaker |
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normalDirty — Property in class away3d.core.base.Face |
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Forces the recalculation of the face normal
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normalize() — Method in class away3d.core.geom.Plane3D |
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Normalize this Plane3D
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normalize(m1:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D |
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normalizes the axis vectors of the given 3d matrix. |
normalize() — Method in class away3d.core.math.Number2D |
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normalize(val) — Method in class away3d.core.math.Number3D |
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Normalises the 3d number object. |
normalize(val) — Method in class away3d.core.math.Quaternion |
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Normalises the quaternion object. |
normalmap — Property in class away3d.materials.utils.NormalMapGenerator |
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Returns the normalMap generated by the class
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normalMap — Property in class away3d.materials.Dot3BitmapMaterial |
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Returns the bitmapData object being used as the material normal map. |
normalMap — Property in class away3d.materials.Dot3BitmapMaterialCache |
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Returns the bitmapData object being used as the material normal map. |
normalMap — Property in class away3d.materials.Dot3MovieMaterial |
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Returns the bitmapData object being used as the material normal map. |
NormalMapGenerator — Class in package away3d.materials.utils |
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NormalMapGenerator(mesh:away3d.core.base:Mesh, width, height, bumpsource, blur, maxfaces) — Constructor in class away3d.materials.utils.NormalMapGenerator |
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Class NormalMapGenerator generates a normalmap from a given Mesh object and merge an additionl bump information to it. |
normalMatrixTransform — Property in class away3d.core.light.DirectionalLight |
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Colormatrix transform used in DOT3 materials for resolving normal values in the normal map. |
NormalUVModifier — Class in package away3d.extrusions |
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NormalUVModifier(mesh:away3d.core.base:Mesh, sourcebmd, maxlevel) — Constructor in class away3d.extrusions.NormalUVModifier |
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Class NormalUVModifier modifies the vertices of a mesh with a bitmap information along the face normal vector
or rescale a model along the model faces normals.
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notifyChange() — Method in class away3d.core.utils.ValueObject |
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notifyError(event) — Method in class away3d.loaders.CubeLoader |
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Listener function for an error event. |
notifyError(event) — Method in class away3d.loaders.Object3DLoader |
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notifyProgress(event) — Method in class away3d.loaders.CubeLoader |
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Listener function for a progress event. |
notifyProgress(event) — Method in class away3d.loaders.Object3DLoader |
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notifySuccess(event) — Method in class away3d.loaders.Object3DLoader |
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NOTSET — Constant static property in class away3d.primitives.BezierPatch |
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now — Property in class away3d.core.traverse.TickTraverser |
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Defines the current time in milliseconds from the start of the flash movie. |
num — Property in class away3d.core.draw.ScreenVertex |
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A number containing user defined properties. |
Number2D — Final class in package away3d.core.math |
| A point in 2D space. |
Number2D(x, y) — Constructor in class away3d.core.math.Number2D |
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Number3D — Final class in package away3d.core.math |
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A point in 3D space. |
Number3D(x, y, z, n) — Constructor in class away3d.core.math.Number3D |
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Creates a new Number3D object. |
numItems — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the number of items whating in the queue to be loaded. |
numLights — Property in interface away3d.core.light.ILightConsumer |
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numLights — Property in class away3d.core.light.LightArray |
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The total number of light primitives stored in the consumer. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |