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scale(scale) — Method in class away3d.core.base.Object3D
Scales the contents of the 3d object.
scale — Property in class away3d.core.draw.DrawBillboard
A scaling value used to scale the billboard primitive relative to the dimensions of a uv material.
scale — Property in class away3d.core.draw.DrawScaledBitmap
A scaling value used to scale the scaled bitmap primitive.
scale(m1:away3d.core.math:Matrix3D, x, y, z) — Method in class away3d.core.math.Matrix3D
Scales the 3d matrix by the given amount in each dimension
scale(v:away3d.core.math:Number2D, s) — Static method in class away3d.core.math.Number2D
scale(v:away3d.core.math:Number3D, s) — Method in class away3d.core.math.Number3D
Fills the 3d number object with scaled values from the given 3d number.
scale — Property in class away3d.loaders.data.ObjectData
scaleAnimation(scale) — Method in class away3d.animators.Animator
Scales the vertex positions contained within all animation frames
scaleMatrix(u, v, w) — Method in class away3d.core.math.Matrix3D
Fills the 3d matrix object with values representing the given scaling.
scales — Property in class away3d.extrusions.PathDuplicator
scales — Property in class away3d.extrusions.PathExtrude
_scaleX — Property in class away3d.core.base.Object3D
scaleX — Property in class away3d.core.base.Object3D
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
scaleX — Property in class away3d.materials.TransformBitmapMaterial
Scales the x coordinates of the texture in uv-space
_scaleY — Property in class away3d.core.base.Object3D
scaleY — Property in class away3d.core.base.Object3D
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
scaleY — Property in class away3d.materials.TransformBitmapMaterial
Scales the y coordinates of the texture in uv-space
_scaleZ — Property in class away3d.core.base.Object3D
scaleZ — Property in class away3d.core.base.Object3D
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
scaling — Property in class away3d.core.base.Billboard
Defines the scaling of the billboard when an IUVMaterial is used.
scaling — Property in class away3d.extrusions.PathDuplicator
scaling — Property in class away3d.extrusions.PathExtrude
scaling — Property in class away3d.sprites.DirSprite2D
Defines the overall scaling of the sprite object
scaling — Property in class away3d.sprites.DofSprite2D
Defines the overall scaling of the sprite object
scaling — Property in class away3d.sprites.MovieClipSprite
Defines the overall scaling of the sprite object
scaling — Property in class away3d.sprites.Sprite2D
Defines the overall scaling of the sprite object
scene — Property in class away3d.containers.View3D
Scene used when rendering.
_scene — Property in class away3d.core.base.Object3D
scene — Property in class away3d.core.base.Object3D
Returns the parent scene of the 3d object
scene — Property in class away3d.test.Slide
Scene3D — Class in package away3d.containers
The root container of all 3d objects in a single scene
Scene3D(... rest) — Constructor in class away3d.containers.Scene3D
Creates a new Scene3D object
sceneChanged — Event in class away3d.core.base.Object3D
Dispatched when the parent scene of the 3d object changes.
SCENE_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a sceneChanged event object.
scenePivotPoint — Property in class away3d.core.base.Object3D
scenePosition — Property in class away3d.core.base.Object3D
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object.
sceneTransform — Property in class away3d.animators.skin.SkinController
sceneTransform — Property in class away3d.containers.Scene3D
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object.
sceneTransform — Property in class away3d.core.base.Object3D
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object.
scenetransformChanged — Event in class away3d.core.base.Object3D
Dispatched when the scene transform matrix of the 3d object changes.
SCENETRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a scenetransformChanged event object.
sceneX — Property in class away3d.events.MouseEvent3D
The x coordinate at which the event occurred in global scene coordinates.
sceneY — Property in class away3d.events.MouseEvent3D
The y coordinate at which the event occurred in global scene coordinates.
sceneZ — Property in class away3d.events.MouseEvent3D
The z coordinate at which the event occurred in global scene coordinates.
scopeMenu — Property in class away3d.core.stats.Stats
screen(object:away3d.core.base:Object3D, vertex:away3d.core.base:Vertex) — Method in class away3d.cameras.Camera3D
Returns a ScreenVertex object describing the resolved x and y position of the given Vertex object.
screen(container, _loaderWidth, _loaderHeight) — Method in class away3d.core.clip.Clipping
Returns a clipping object initilised with the edges of the flash movie as the clipping bounds.
screenClipping — Property in class away3d.containers.View3D
screenvertex — Property in class away3d.core.draw.DrawBillboard
The screenvertex used to position the billboard primitive in the view.
screenvertex — Property in class away3d.core.draw.DrawBitmap
screenvertex — Property in class away3d.core.draw.DrawDisplayObject
The screenvertex used to position the drawing primitive in the view.
screenvertex — Property in class away3d.core.draw.DrawScaledBitmap
The screenvertex used to position the scaled bitmap primitive in the view.
_screenVertex — Property in class away3d.cameras.lenses.AbstractLens
ScreenVertex — Final class in package away3d.core.draw
representation of a 3d vertex resolved to the view.
ScreenVertex(x, y, z) — Constructor in class away3d.core.draw.ScreenVertex
Creates a new PrimitiveQuadrantTreeNode object.
screenX — Property in class away3d.events.MouseEvent3D
The horizontal coordinate at which the event occurred in view coordinates.
screenY — Property in class away3d.events.MouseEvent3D
The vertical coordinate at which the event occurred in view coordinates.
screenZ — Property in class away3d.core.draw.DrawPrimitive
Indicates the screen z value of the drawing primitive (used for z-sorting).
screenZ — Property in class away3d.events.MouseEvent3D
The depth coordinate at which the event occurred in view coordinates.
_scz — Property in class away3d.cameras.lenses.AbstractLens
SeaTurtle — Class in package away3d.primitives
Creates a sea turtle model (exported using asAS3Class).
SeaTurtle(init) — Constructor in class away3d.primitives.SeaTurtle
securityError — Event in class away3d.loaders.utils.TextureLoadQueue
seek(val) — Method in class away3d.materials.VideoMaterial
Seeks to a given time in the file, specified in seconds, with a precision of three decimal places (milliseconds).
segment — Property in class away3d.events.SegmentEvent
A reference to the segment object that is relevant to the event.
Segment — Class in package away3d.core.base
A line element used in the wiremesh and mesh object
Segment(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, material:away3d.materials:ISegmentMaterial) — Constructor in class away3d.core.base.Segment
Creates a new Segment object.
SegmentEvent — Class in package away3d.events
Passed as a parameter when a segment event occurs
SegmentEvent(type, segment:away3d.core.base:Segment) — Constructor in class away3d.events.SegmentEvent
Creates a new SegmentEvent object.
segmentMaterial — Property in class away3d.core.base.Mesh
segments — Property in class away3d.core.base.Geometry
Returns an array of the segments contained in the geometry object.
segments — Property in class away3d.core.base.Mesh
Returns an array of the segments contained in the mesh object.
SegmentsExtrude — Class in package away3d.extrusions
SegmentsExtrude(aPoints, init) — Constructor in class away3d.extrusions.SegmentsExtrude
segmentsH — Property in class away3d.primitives.Cone
Defines the number of vertical segments that make up the cone.
segmentsH — Property in class away3d.primitives.Cube
Defines the number of vertical segments that make up the cube.
segmentsH — Property in class away3d.primitives.Cylinder
Defines the number of vertical segments that make up the cylinder.
segmentsH — Property in class away3d.primitives.GridPlane
Defines the number of vertical segments that make up the grid.
segmentsH — Property in class away3d.primitives.Plane
Defines the number of vertical segments that make up the plane.
segmentsH — Property in class away3d.primitives.Sphere
Defines the number of vertical segments that make up the sphere.
segmentsH — Property in class away3d.primitives.WireCone
Defines the number of vertical segments that make up the wire cone.
segmentsH — Property in class away3d.primitives.WireCylinder
Defines the number of vertical segments that make up the wire cylinder.
segmentsH — Property in class away3d.primitives.WirePlane
Defines the number of vertical segments that make up the wire plane.
segmentsH — Property in class away3d.primitives.WireSphere
Defines the number of vertical segments that make up the wire sphere.
segmentspread — Property in class away3d.extrusions.PathDuplicator
segmentsR — Property in class away3d.primitives.Torus
Defines the number of radial segments that make up the torus.
segmentsR — Property in class away3d.primitives.WireTorus
Defines the number of radial segments that make up the wire torus.
segmentsT — Property in class away3d.primitives.Torus
Defines the number of tubular segments that make up the torus.
segmentsT — Property in class away3d.primitives.WireTorus
Defines the number of tubular segments that make up the wire torus.
segmentsW — Property in class away3d.primitives.Cone
Defines the number of horizontal segments that make up the cone.
segmentsW — Property in class away3d.primitives.Cube
Defines the number of horizontal segments that make up the cube.
segmentsW — Property in class away3d.primitives.Cylinder
Defines the number of horizontal segments that make up the cylinder.
segmentsW — Property in class away3d.primitives.GridPlane
Defines the number of horizontal segments that make up the grid.
segmentsW — Property in class away3d.primitives.Plane
Defines the number of horizontal segments that make up the plane.
segmentsW — Property in class away3d.primitives.Sphere
Defines the number of horizontal segments that make up the sphere.
segmentsW — Property in class away3d.primitives.WireCone
Defines the number of horizontal segments that make up the wire cone.
segmentsW — Property in class away3d.primitives.WireCylinder
Defines the number of horizontal segments that make up the wire cylinder.
segmentsW — Property in class away3d.primitives.WirePlane
Defines the number of horizontal segments that make up the wire plane.
segmentsW — Property in class away3d.primitives.WireSphere
Defines the number of horizontal segments that make up the wire sphere.
selected — Property in class away3d.test.Button
sequence — Property in class away3d.core.base.Animation
Holds an array of animation frames.
sequenceDone — Event in class away3d.core.base.Geometry
Dispatched when a sequence of animations completes.
sequenceDone — Event in class away3d.core.base.Mesh
Dispatched when a sequence of animations completes.
SEQUENCE_DONE — Constant static property in class away3d.events.AnimationEvent
Defines the value of the type property of a sequenceDone event object.
sequenceEvent — Property in class away3d.core.base.Animation
Determines whether the animation will fire sequence events.
sequenceupdate — Event in class away3d.core.base.Animation
Dispatched when the current frame sequence is complete
SEQUENCE_UPDATE — Constant static property in class away3d.events.AnimationEvent
Defines the value of the type property of a sequenceUpdate event object.
session — Property in class away3d.containers.View3D
Session object used to draw all drawing primitives returned from the renderer to the view container.
_session — Property in class away3d.core.base.Object3D
session — Property in class away3d.core.base.Object3D
The render session used by the 3d object
session — Property in class away3d.core.draw.DrawDisplayObject
A reference to the session used by the drawing primitive.
session — Property in class away3d.events.SessionEvent
A reference to the session object that is relevant to the event.
session — Property in class away3d.test.Slide
sessionChanged — Event in class away3d.core.base.Object3D
Dispatched when the render session property of the 3d object changes.
SESSION_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a sessionChanged event object.
_sessionDirty — Property in class away3d.core.base.Object3D
SessionEvent — Class in package away3d.events
Passed as a parameter when a session event occurs
SessionEvent(type, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.events.SessionEvent
Creates a new FaceEvent object.
sessions — Property in class away3d.core.render.AbstractRenderSession
Array of child sessions.
SessionTraverser — Class in package away3d.core.traverse
Traverser that gathers blocker primitives for occlusion culling.
SessionTraverser() — Constructor in class away3d.core.traverse.SessionTraverser
Creates a new SessionTraverser object.
sessionUpdated — Event in class away3d.core.base.Object3D
Dispatched when the render session property of the 3d object updates its contents.
sessionUpdated — Event in class away3d.core.render.AbstractRenderSession
Dispatched when the render contents of the session require updating.
SESSION_UPDATED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a sessionUpdated event object.
SESSION_UPDATED — Constant static property in class away3d.events.SessionEvent
Defines the value of the type property of a sessionUpdated event object.
setColorEvent(color, eventid, listener) — Method in class away3d.extrusions.CollisionMap
Defines a color event for this class
setColorMatrixTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight
Updates the color transform matrix.
setColorTransform() — Method in class away3d.materials.CompositeMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
setColorTransform() — Method in class away3d.materials.PhongColorMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
setDiffuseTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight
Updates the transform matrix for the diffuse lightmap.
setFrames(sources) — Method in class away3d.materials.AnimatedBitmapMaterial
Resets the cached bitmapData objects making up the animation with a pre-defined array.
setMovie(movie) — Method in class away3d.materials.AnimatedBitmapMaterial
Resets the movieclip used by the material.
setNormal(normalMapData, i, j, normal:away3d.core.math:Number3D, coordinates) — Method in class away3d.materials.utils.NormalBumpMaker
Converts the calculated normal vector into RGB values and sets the pixel value.
setNormalMatrixTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight
Updates the normal transform matrix.
setPlaySequences(playlist, loopLast) — Method in class away3d.core.base.Geometry
Passes an array of animationsequence objects to be added to the animation.
setPlaySequences(playlist, loopLast) — Method in class away3d.core.base.Mesh
Passes an array of animationsequence objects to be added to the animation.
setSource(sourceBmd, channel, factorX, factorY, factorZ) — Method in class away3d.extrusions.ElevationReader
Optional method to be allow the use of a custom (externally) prerendered map.
setSpecularTransform(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.light.DirectionalLight
Updates the transform matrix for the specular lightmap.
setValue(x, y, z) — Method in class away3d.core.base.Vertex
Sets the vertex coordinates
setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.AbstractLens
setView(val:away3d.containers:View3D) — Method in interface away3d.cameras.lenses.ILens
setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.OrthogonalLens
setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.PerspectiveLens
setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.SphericalLens
setView(val:away3d.containers:View3D) — Method in class away3d.cameras.lenses.ZoomFocusLens
setViewPosition(view:away3d.containers:View3D) — Method in class away3d.core.light.PointLight
Updates the view position.
ShadingColorMaterial — Class in package away3d.materials
Color material with flat shading.
ShadingColorMaterial(color, init) — Constructor in class away3d.materials.ShadingColorMaterial
Creates a new ShadingColorMaterial object.
SHADING_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData
String representing a shaded material.
shiftKey — Property in class away3d.events.MouseEvent3D
Indicates whether the Shift key is active (true) or inactive (false).
shininess — Property in class away3d.loaders.data.MaterialData
Optional shininess of the material.
shininess — Property in class away3d.materials.CenterLightingMaterial
Coefficient for shininess level
shininess — Property in class away3d.materials.Dot3BitmapMaterial
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.Dot3BitmapMaterialCache
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.Dot3MovieMaterial
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.PhongBitmapMaterial
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.PhongBitmapMaterialCache
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.PhongColorMaterial
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.PhongColorMaterialCache
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.PhongMovieMaterial
The exponential dropoff value used for specular highlights.
shininess — Property in class away3d.materials.shaders.SpecularPhongShader
The exponential dropoff value used for specular highlights.
showNormals — Property in class away3d.materials.BitmapMaterial
Displays the normals per face in pink lines.
side(x, y) — Method in class away3d.core.geom.Line2D
sides — Property in class away3d.primitives.RegularPolygon
Defines the number of sides of the polygon.
sides — Property in class away3d.primitives.WireCircle
Defines the number of sides of the polygon.
sideV(v:away3d.core.draw:ScreenVertex) — Method in class away3d.core.geom.Line2D
SimpleShadow — Class in package away3d.materials.utils
This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects.
SimpleShadow(object3d:away3d.core.base:Object3D, color, blur, base, range) — Constructor in class away3d.materials.utils.SimpleShadow
Creates a new SimpleShadow object.
SimpleView — Class in package away3d.test
SimpleView
SimpleView() — Constructor in class away3d.test.SimpleView
skeleton — Property in class away3d.loaders.data.MeshData
SkinAnimation — Class in package away3d.animators
SkinAnimation() — Constructor in class away3d.animators.SkinAnimation
SKIN_ANIMATION — Constant static property in class away3d.loaders.data.AnimationData
String representing a skin animation.
SkinController — Class in package away3d.animators.skin
skinControllers — Property in class away3d.core.base.Geometry
Array of controller objects used to bind vertices with joints in a skin.
skinControllers — Property in class away3d.loaders.data.GeometryData
Array of skin controller objects used in bone animations
SkinExtrude — Class in package away3d.extrusions
SkinExtrude(aPoints, init) — Constructor in class away3d.extrusions.SkinExtrude
skinnedVertex — Property in class away3d.animators.skin.SkinVertex
SkinVertex — Class in package away3d.animators.skin
SkinVertex(vertex:away3d.core.base:Vertex) — Constructor in class away3d.animators.skin.SkinVertex
skinVertices — Property in class away3d.core.base.Geometry
Array of vertices used in a skin.
skinVertices — Property in class away3d.loaders.data.GeometryData
Array of skin vertex objects used in bone animations
Skybox — Class in package away3d.primitives
QTVR-style 360 panorama renderer that is initialized with six images.
Skybox(front:away3d.materials:ITriangleMaterial, left:away3d.materials:ITriangleMaterial, back:away3d.materials:ITriangleMaterial, right:away3d.materials:ITriangleMaterial, up:away3d.materials:ITriangleMaterial, down:away3d.materials:ITriangleMaterial) — Constructor in class away3d.primitives.Skybox
Creates a new Skybox object.
Skybox6 — Class in package away3d.primitives
QTVR-style 360 panorama renderer that is initialized with one solid image.
Skybox6(material:away3d.materials:ITriangleMaterial) — Constructor in class away3d.primitives.Skybox6
Creates a new Skybox6 object.
Slide — Class in package away3d.test
Represents a single slide of the demo
Slide(title, desc, scene:away3d.containers:Scene3D, renderer:away3d.core.render:IRenderer, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.test.Slide
smooth — Property in class away3d.animators.data.AnimationSequence
Determines if the animation should be smoothed (interpolated) between frames.
smooth — Property in class away3d.core.base.Animation
Determines whether the animation will smooth motion (interpolate) between frames.
smooth — Property in class away3d.core.base.Geometry
Determines whether the animation will smooth motion (interpolate) between frames.
smooth — Property in class away3d.core.base.Mesh
Determines whether the animation will smooth motion (interpolate) between frames.
smooth — Property in class away3d.core.draw.DrawScaledBitmap
Determines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
smooth — Property in class away3d.materials.BitmapMaterial
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
smooth — Property in class away3d.materials.WhiteShadingBitmapMaterial
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen
smooth — Property in class away3d.materials.shaders.AbstractShader
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
smooth — Property in class away3d.sprites.DirSprite2D
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
smooth — Property in class away3d.sprites.DofSprite2D
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
smooth — Property in class away3d.sprites.Sprite2D
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen
smoothed — Property in class away3d.animators.data.Path
returns true if the smoothPath handler is being used.
smoothPath() — Method in class away3d.animators.data.Path
handler will smooth the path using anchors as control vector of the CurveSegments note that this is not dynamic, the CurveSegments values are overwrited
smoothscale — Property in class away3d.extrusions.PathDuplicator
smoothscale — Property in class away3d.extrusions.PathExtrude
sort — Property in class away3d.animators.data.AnimationFrame
An optional sort string used to order the animation frames.
source — Property in class away3d.core.draw.DrawPrimitive
The parent 3d object of the drawing primitive.
source — Property in class away3d.core.draw.PrimitiveVolumeBlock
source — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Reference to the 3d object represented by the volume block node.
source — Property in class away3d.core.utils.FaceMaterialVO
source — Property in class away3d.extrusions.CollisionMap
source — Property in class away3d.extrusions.ElevationReader
returns the generated bitmapdata, a smooth representation of the geometry.
source — Property in class away3d.extrusions.NormalUVModifier
Set a new source bitmapdata for the class
source — Property in class away3d.materials.utils.SimpleShadow
return the generated shadow projection BitmapData;
sourceURL — Property in class away3d.containers.View3D
Optional string for storing source url.
sourceURL — Property in class away3d.core.stats.Stats
specular — Property in class away3d.core.light.LightPrimitive
Coefficient for the specular light intensity.
specular — Property in class away3d.lights.DirectionalLight3D
Defines a coefficient for the specular light intensity.
specular — Property in class away3d.lights.PointLight3D
Defines a coefficient for the specular light intensity.
specular — Property in class away3d.materials.Dot3BitmapMaterial
Coefficient for specular light level.
specular — Property in class away3d.materials.Dot3BitmapMaterialCache
Coefficient for specular light level.
specular — Property in class away3d.materials.Dot3MovieMaterial
Coefficient for specular light level.
specular — Property in class away3d.materials.PhongBitmapMaterial
Coefficient for specular light level.
specular — Property in class away3d.materials.PhongBitmapMaterialCache
Coefficient for specular light level.
specular — Property in class away3d.materials.PhongColorMaterial
Coefficient for specular light level.
specular — Property in class away3d.materials.PhongColorMaterialCache
Coefficient for specular light level.
specular — Property in class away3d.materials.PhongMovieMaterial
Coefficient for specular light level.
specular — Property in class away3d.materials.ShadingColorMaterial
Defines a color value for specular light.
specular — Property in class away3d.materials.shaders.SpecularPhongShader
Coefficient for specular light level.
specularBitmap — Property in class away3d.core.light.LightPrimitive
Lightmap for specular intensity.
specular_brightness — Property in class away3d.materials.CenterLightingMaterial
Coefficient for specular light level
specularColor — Property in class away3d.loaders.data.MaterialData
Optional specular color of the material.
SpecularPhongShader — Class in package away3d.materials.shaders
Specular shader class for directional lighting.
SpecularPhongShader(init) — Constructor in class away3d.materials.shaders.SpecularPhongShader
Creates a new SpecularPhongShader object.
specularTransform — Property in class away3d.core.light.DirectionalLight
Transform dictionary for the specular lightmap used by shading materials.
Sphere — Class in package away3d.primitives
Creates a 3d sphere primitive.
Sphere(init) — Constructor in class away3d.primitives.Sphere
Creates a new Sphere object.
SphericalLens — Class in package away3d.cameras.lenses
splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Geometry
Divides a face object into 2 face objects.
splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Mesh
Divides a face object into 2 face objects.
splitFaces(side) — Method in class away3d.core.base.Geometry
Divides all faces objects of a Mesh into 2 face objects.
splitFaces(side) — Method in class away3d.core.base.Mesh
Divides all faces objects of a Mesh into 2 face objects.
SpringCam — Class in package away3d.cameras
A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target.
SpringCam(init) — Constructor in class away3d.cameras.SpringCam
sprite — Property in class away3d.materials.VideoMaterial
A Sprite we can return to the MovieMaterial
SPRITE — Constant static property in class away3d.core.project.ProjectorType
Sprite2D — Class in package away3d.sprites
Spherical billboard (always facing the camera) sprite object that uses a bitmapData object as it's texture.
Sprite2D(bitmap, init) — Constructor in class away3d.sprites.Sprite2D
Creates a new Sprite2D object.
spriteLayers — Property in class away3d.core.render.AbstractRenderSession
Dictionary of sprite layers for rendering composite materials.
SpriteProjector — Class in package away3d.core.project
SpriteRenderSession — Class in package away3d.core.render
Drawing session object that renders all drawing primitives into a Sprite container.
SpriteRenderSession() — Constructor in class away3d.core.render.SpriteRenderSession
Creates a new SpriteRenderSession object.
start — Property in class away3d.animators.SkinAnimation
Defines the start of the animation in seconds
start() — Method in class away3d.core.base.Animation
Jumps to the beginning of the animation and start playing
start() — Method in class away3d.core.base.Morpher
resets all vertex objects to 0,0,0
start — Property in class away3d.loaders.data.AnimationData
Reference to the time the animation starts.
start() — Method in class away3d.loaders.utils.TextureLoadQueue
Starts the load queue loading.
start — Property in class away3d.primitives.LineSegment
Defines the starting vertex.
start() — Method in class away3d.test.SimpleView
startlabel — Property in class away3d.test.BaseDemo
stats — Property in class away3d.containers.View3D
Enables/Disables stats panel.
stats — Property in class away3d.core.stats.Stats
Stats — Class in package away3d.core.stats
Stats(scope:away3d.containers:View3D, framerate) — Constructor in class away3d.core.stats.Stats
statsgroup — Property in class away3d.test.BaseDemo
statsOpen — Property in class away3d.containers.View3D
Keeps track of whether the stats panel is currently open.
statsPanel — Property in class away3d.containers.View3D
Object instance of the stats panel.
step(startVal:away3d.core.math:Number3D, endVal:away3d.core.math:Number3D, subdivision) — Static method in class away3d.animators.utils.PathUtils
steps — Property in class away3d.cameras.HoverCamera3D
Fractional step taken each time the hover() method is called.
stiffness — Property in class away3d.cameras.SpringCam
Stiffness of the spring, how hard is it to extend.
stop() — Method in class away3d.core.base.Animation
Stops the animation at it's current position.
stop() — Method in class away3d.materials.AnimatedBitmapMaterial
Halts playback of the animation
STOP — Constant static property in class away3d.events.VideoEvent
Dispatched when the video stops playing (NetStream.Play.Start)
stream — Property in class away3d.events.VideoEvent
A reference to the NetStream that is relevant to the event.
string(data) — Static method in class away3d.core.utils.Cast
sub(v:away3d.core.math:Number2D, w:away3d.core.math:Number2D) — Static method in class away3d.core.math.Number2D
sub(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Fills the 3d number object with the result from a subtraction of two 3d numbers.
subdivision — Property in class away3d.extrusions.PathDuplicator
subdivision — Property in class away3d.extrusions.PathExtrude
subdivision — Property in class away3d.primitives.RegularPolygon
Defines the subdivision of the polygon.
subdivision — Property in class away3d.primitives.RoundedCube
Defines the geometrical subdivision of the roundedcube.
_sw — Property in class away3d.cameras.lenses.AbstractLens
swx — Property in class away3d.core.math.Matrix3D
The value in the 4th row and first column of the Matrix object, --
swy — Property in class away3d.core.math.Matrix3D
The value in the 4th row and second column of the Matrix object, --
swz — Property in class away3d.core.math.Matrix3D
The value in the 4th row and third column of the Matrix object, --
_sx — Property in class away3d.cameras.lenses.AbstractLens
sxx — Property in class away3d.core.math.Matrix3D
The value in the first row and first column of the Matrix object, which affect the rotation and scaling of a 3d object.
sxy — Property in class away3d.core.math.Matrix3D
The value in the first row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
sxz — Property in class away3d.core.math.Matrix3D
The value in the first row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
_sy — Property in class away3d.cameras.lenses.AbstractLens
symbol — Property in class away3d.loaders.data.MeshMaterialData
The name of the material used as a unique reference for the mesh.
syx — Property in class away3d.core.math.Matrix3D
The value in the second row and first column of the Matrix object, which affect the rotation and scaling of a 3d object.
syy — Property in class away3d.core.math.Matrix3D
The value in the second row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
syz — Property in class away3d.core.math.Matrix3D
The value in the second row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
_sz — Property in class away3d.cameras.lenses.AbstractLens
szx — Property in class away3d.core.math.Matrix3D
The value in the third row and first column of the Matrix object, which affects the rotation and scaling of a 3d object.
szy — Property in class away3d.core.math.Matrix3D
The value in the third row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
szz — Property in class away3d.core.math.Matrix3D
The value in the third row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
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