Interface for filters that work on primitive quadrant trees
public function filter(pritree:QuadrantRenderer, scene:Scene3D, camera:Camera3D, clip:Clipping):void
Applies the filter to the quadrant tree.
Parameters
| pritree:QuadrantRenderer — The quadrant tree to be filtered.
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| scene:Scene3D — The scene to which the quadrant tree belongs.
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| camera:Camera3D — The camera being used in the renderer for the quadrant tree
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| clip:Clipping — The clipping object used in the renderer for the quadrant tree's view.
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