A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
IAnimation — Interface in package away3d.core.base | |
Interface for objects that can animate the vertex values in a mesh | |
IBillboardMaterial — Interface in package away3d.materials | |
Interface for materials that are capable of drawing billboards. | |
IBlockerConsumer — Interface in package away3d.core.block | |
Interface for containers capable of storing blockers. | |
IBlockerProvider — Interface in package away3d.core.block | |
Interface for objects that provide blocker instances for occlusion culling in the renderer. | |
IClonable — Interface in package away3d.core.utils | |
Interface for object that can be cloned | |
id — Property in class away3d.animators.skin.Bone | |
id — Property in class away3d.loaders.data.ObjectData | |
Colada animation | |
IFogMaterial — Interface in package away3d.materials | |
Interface for fog filter materials | |
IFrame — Interface in package away3d.core.base | |
Interface for objects that store the vertex values for a single frame of animation | |
ILayerMaterial — Interface in package away3d.materials | |
Interface for materials that can be layered using CompositeMaterial or BitmapMaterialContainer . |
|
ILens — Interface in package away3d.cameras.lenses | |
ILightConsumer — Interface in package away3d.core.light | |
Interface for containers capable of storing lighting info | |
ILightProvider — Interface in package away3d.core.light | |
Interface for objects that provide lighting to the scene | |
ILODObject — Interface in package away3d.containers | |
Interface for objects that can toggle their visibily depending on view and distance to camera | |
images — Property in class away3d.loaders.utils.TextureLoadQueue | |
Returns an array of loader objects containing the loaded images | |
IMaterial — Interface in package away3d.materials | |
Interface for all objects that can serve as a material | |
IMeshAnimation — Interface in package away3d.animators | |
Interface for objects containing animation information for meshes. | |
IN — Constant static property in class away3d.core.geom.Frustum | |
index — Property in class away3d.animators.PathAnimator | |
index — Property in class away3d.materials.AnimatedBitmapMaterial | |
returns the frame index of the animation. | |
indexes — Property in class away3d.core.base.Mesh | |
Placeholder for md2 frame indexes | |
infogroup — Property in class away3d.test.BaseDemo | |
ini — Property in class away3d.core.base.Geometry | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.core.base.Object3D | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.core.clip.Clipping | |
ini — Property in class away3d.core.filter.FogFilter | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.BitmapMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.CenterLightingMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.ColorMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.CompositeMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.WireColorMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.WireframeMaterial | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.materials.shaders.AbstractShader | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
ini — Property in class away3d.primitives.data.CubeMaterialsData | |
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor. | |
init(event) — Method in class away3d.test.SimpleView | |
Init — Class in package away3d.core.utils | |
Convinient object initialization support | |
Init(init) — Constructor in class away3d.core.utils.Init | |
inTangent — Property in class away3d.animators.skin.Channel | |
interactive — Property in class away3d.materials.MovieMaterial | |
Indicates whether the material will pass mouse interaction through to the movieclip | |
interpolate() — Method in class away3d.core.base.Animation | |
Smooth interpolations between new AnimationSequence objects | |
interpolate — Property in class away3d.core.base.AnimationTransition | |
interpolate(w:away3d.core.math:Number3D, f) — Method in class away3d.core.math.Number3D | |
Fills the 3d number object with values representing a point between the current and the 3d number specified in parameter v. | |
interpolations — Property in class away3d.animators.skin.Channel | |
INTERSECT — Constant static property in class away3d.core.geom.Frustum | |
INTERSECT — Constant static property in class away3d.core.geom.Plane3D | |
INTERSECTING_OBJECTS — Static property in class away3d.core.render.Renderer | |
Perform triangles splitting to correctly render scenes with intersecting objects. | |
invalidated — Property in class away3d.core.utils.FaceMaterialVO | |
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial | |
Invalidates facematerial value objects when texturemapping requires updating | |
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUVMaterial | |
Invalidates facematerial value objects when texturemapping requires updating | |
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WhiteShadingBitmapMaterial | |
Invalidates facematerial value objects when texturemapping requires updating | |
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader | |
Invalidates facematerial value objects when texturemapping requires updating | |
inverse(m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D | |
Fills the 3d matrix object with the result from the inverse 3x3 calulation of the given 3d matrix. | |
inverse4x4(m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D | |
Fills the 3d matrix object with the result from the inverse 4x4 calulation of the given 3d matrix. | |
inverseAdd(colora, colorb) — Static method in class away3d.core.utils.Color | |
inverseSceneTransform — Property in class away3d.core.base.Object3D | |
Returns the inverse of sceneTransform. | |
inverseTransform — Property in class away3d.animators.skin.SkinController | |
invert() — Method in class away3d.core.base.Face | |
Inverts the geometry of the face object by swapping the v1 , v2 and uv1 , uv2 points. |
|
invertFaces() — Method in class away3d.core.base.Geometry | |
Inverts the geometry of all face objects. | |
invertFaces() — Method in class away3d.core.base.Mesh | |
Inverts the geometry of all face objects. | |
invtexturemapping — Property in class away3d.core.utils.FaceMaterialVO | |
invViewMatrix — Property in class away3d.cameras.Camera3D | |
ioError — Event in class away3d.loaders.utils.TextureLoadQueue | |
IPhysicsScene — Interface in package away3d.containers | |
IPrimitiveConsumer — Interface in package away3d.core.draw | |
Interface for containers capable of drawing primitives | |
IPrimitiveFilter — Interface in package away3d.core.filter | |
Interface for filters that work on primitive arrays | |
IPrimitiveProvider — Interface in package away3d.core.draw | |
Interface for objects that provide drawing primitives to the rendering process | |
IPrimitiveQuadrantFilter — Interface in package away3d.core.filter | |
Interface for filters that work on primitive quadrant trees | |
IPrimitiveVolumeBlockFilter — Interface in package away3d.core.filter | |
Interface for filters that work on primitive volume blocks | |
IRenderer — Interface in package away3d.core.render | |
Interface for renderers capable of rendering a scene to a view | |
ISegmentMaterial — Interface in package away3d.materials | |
Interface for materials that are capable of drawing line segments. | |
isRunning — Property in class away3d.core.base.Animation | |
Indicates whether the animation is currently running. | |
isRunning — Property in class away3d.core.base.Geometry | |
Indicates whether the animation is currently running. | |
isRunning — Property in class away3d.core.base.Mesh | |
Indicates whether the animation is currently running. | |
ITriangleMaterial — Interface in package away3d.materials | |
Interface for materials that are capable of rendering triangle faces. | |
IUVMaterial — Interface in package away3d.materials | |
Interface for materials that use uv texture coordinates | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |