A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property in class away3d.core.draw.Line2D |
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b — Property in class away3d.core.draw.Plane3D |
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b — Property in class away3d.primitives.Triangle |
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Defines the second vertex that makes up the triangle. |
back — Property in class away3d.core.base.Face |
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Defines the optional back material of the face. |
back — Property in class away3d.core.base.Mesh |
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Defines a triangle material to be used for the backface of all faces in the 3d object. |
back — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the back side of the cube. |
backface — Property in class away3d.core.draw.DrawTriangle |
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Indicates whether the face of the triangle primitive is facing away from the camera. |
backface — Property in class away3d.core.utils.FaceVO |
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background — Property in class away3d.containers.View3D |
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A background sprite positioned under the rendered scene. |
BACKWARD — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction backward. |
BaseDemo — Class in package away3d.test |
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Base class for Away3D demos
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BaseDemo(title, infogroupheight) — Constructor in class away3d.test.BaseDemo |
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BaseMesh — Class in package away3d.core.base |
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Abstract 3d object containing unspecified elements. |
BaseMesh(init) — Constructor in class away3d.core.base.BaseMesh |
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Creates a new BaseMesh object. |
BaseMeshElement — Class in package away3d.core.base |
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Basic 3d element object
Not intended for direct use - use Segment or Face . |
BASIC — Static property in class away3d.core.render.Renderer |
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Fastest and simplest renderer, useful for many applications. |
BasicRenderer — Class in package away3d.core.render |
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Default renderer for a view. |
BasicRenderer(... rest) — Constructor in class away3d.core.render.BasicRenderer |
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Creates a new BasicRenderer object. |
bitmap — Property in class away3d.core.draw.DrawBitmap |
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The bitmapData object used as the bitmap primitive texture. |
bitmap — Property in class away3d.core.draw.DrawScaledBitmap |
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The bitmapData object used as the scaled bitmap primitive texture. |
bitmap(data) — Static method in class away3d.core.utils.Cast |
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bitmap — Property in class away3d.core.utils.FaceDictionaryVO |
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bitmap — Property in class away3d.core.utils.FaceVO |
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bitmap — Property in class away3d.materials.BitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3BitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3BitmapMaterialCache |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.Dot3MovieMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.EnviroBitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.EnviroBitmapMaterialCache |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in interface away3d.materials.IUVMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.WhiteShadingBitmapMaterial |
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Returns the bitmapData object being used as the material texture. |
bitmap — Property in class away3d.materials.shaders.DiffuseDot3Shader |
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Returns the bitmapData object being used as the shader DOT3 map. |
bitmap — Property in class away3d.materials.shaders.EnviroShader |
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Returns the bitmapData object being used as the shader environment map. |
bitmap — Property in class away3d.sprites.DofSprite2D |
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Defines the bitmapData object to use for the sprite texture. |
bitmap — Property in class away3d.sprites.Sprite2D |
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Defines the bitmapData object to use for the sprite texture. |
BitmapFileMaterial — Class in package away3d.materials |
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Bitmap material that loads it's texture from an external bitmapasset file. |
BitmapFileMaterial(url, init) — Constructor in class away3d.materials.BitmapFileMaterial |
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Creates a new BitmapFileMaterial object. |
BitmapMaterial — Class in package away3d.materials |
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Basic bitmap material
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BitmapMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaterial |
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Creates a new BitmapMaterial object. |
BitmapMaterialContainer — Class in package away3d.materials |
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Container for caching multiple bitmapmaterial objects. |
BitmapMaterialContainer(width, height, init) — Constructor in class away3d.materials.BitmapMaterialContainer |
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Creates a new BitmapMaterialContainer object. |
BitmapRenderSession — Class in package away3d.core.render |
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Drawing session object that renders all drawing primitives into a Bitmap container. |
BitmapRenderSession(scale) — Constructor in class away3d.core.render.BitmapRenderSession |
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Creates a new BitmapRenderSession object. |
black — Constant static property in class away3d.core.utils.Color |
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blendMode — Property in class away3d.core.base.Object3D |
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An optional blend mode that can be applied to the 3d object. |
blendMode — Property in class away3d.materials.BitmapMaterial |
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Defines a blendMode value for the texture bitmap. |
blendMode — Property in class away3d.materials.CompositeMaterial |
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Defines a blendMode value for the layer container. |
blendMode — Property in class away3d.materials.shaders.AbstractShader |
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Defines a blendMode value for the shader bitmap. |
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.Blocker |
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Return value signifies whether the given drawprimitive should be blocked. |
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.ConvexBlocker |
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Return value signifies whether the given drawprimitive should be blocked. |
blocker(pri:away3d.core.block:Blocker) — Method in class away3d.core.block.BlockerArray |
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Adds blocker primitive to the consumer. |
blocker(block:away3d.core.block:Blocker) — Method in interface away3d.core.block.IBlockerConsumer |
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Adds blocker primitive to the consumer. |
Blocker — Class in package away3d.core.block |
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Abstract primitive that can block other primitives from drawing
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BlockerArray — Class in package away3d.core.block |
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Array for storing blocker objects
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blockers(consumer:away3d.core.block:IBlockerConsumer) — Method in class away3d.blockers.ConvexBlock |
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Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
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blockers(consumer:away3d.core.block:IBlockerConsumer) — Method in interface away3d.core.block.IBlockerProvider |
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Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
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blockers — Property in class away3d.core.draw.PrimitiveArray |
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Defines the array of blocker primitives to be used on the drawing primitives. |
BlockerTraverser — Class in package away3d.core.traverse |
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Traverser that gathers blocker primitives for occlusion culling. |
BlockerTraverser() — Constructor in class away3d.core.traverse.BlockerTraverser |
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Creates a new BlockerTraverser object. |
blocks() — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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A list of volume blocks contained in the scene. |
blue — Property in class away3d.core.light.LightPrimitive |
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Blue component level. |
blue — Constant static property in class away3d.core.utils.Color |
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bothsides — Property in class away3d.core.base.Mesh |
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Indicates whether both the front and reverse sides of a face should be rendered. |
bottom — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the bottom side of the cube. |
boundingRadius — Property in class away3d.containers.ObjectContainer3D |
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Returns the bounding radius of the 3d object
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boundingRadius — Property in class away3d.core.base.BaseMesh |
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Returns the bounding radius of the 3d object
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boundingRadius — Property in class away3d.core.base.Object3D |
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Returns the bounding radius of the 3d object
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brightness — Property in class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the overall light intensity. |
brightness — Property in class away3d.lights.PointLight3D |
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Defines a coefficient for the overall light intensity. |
buildPrimitive() — Method in class away3d.primitives.AbstractPrimitive |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.AbstractWirePrimitive |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Cylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.GeodesicSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.GridPlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Plane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.RegularPolygon |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Sphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.Torus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCircle |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireCylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WirePlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — Method in class away3d.primitives.WireTorus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
Button — Class in package away3d.test |
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Simple rounded rectangle button
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Button(text, pwidth, pheight) — Constructor in class away3d.test.Button |
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bytearray(data) — Static method in class away3d.core.utils.Cast |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |