A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a — Property in class away3d.core.draw.Line2D |
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a — Property in class away3d.core.draw.Plane3D |
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a — Property in class away3d.primitives.Triangle |
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Defines the first vertex that makes up the triangle. |
AbstractPrimitive — Class in package away3d.primitives |
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Creates a 3d cone primitive. |
AbstractPrimitive(init) — Constructor in class away3d.primitives.AbstractPrimitive |
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Creates a new AbstractPrimitive object. |
AbstractRenderSession — Class in package away3d.core.render |
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Abstract Drawing session object containing the method used for drawing the view to screen. |
AbstractShader — Class in package away3d.materials.shaders |
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Base class for shaders. |
AbstractShader(init) — Constructor in class away3d.materials.shaders.AbstractShader |
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Creates a new AbstractShader object. |
AbstractWirePrimitive — Class in package away3d.primitives |
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Creates a 3d cone primitive. |
AbstractWirePrimitive(init) — Constructor in class away3d.primitives.AbstractWirePrimitive |
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Creates a new AbstractPrimitive object. |
active — Static property in class away3d.core.utils.Debug |
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add(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with the result from an addition of two 3d numbers. |
add(colora, colorb) — Static method in class away3d.core.utils.Color |
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add(x, y, z, bitmap) — Method in class away3d.sprites.DirSprite2D |
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Adds a new bitmap definition to the array of directional textures. |
addChild(child:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D |
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Adds a 3d object to the scene as a child of the container
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addChildren(... rest) — Method in class away3d.containers.ObjectContainer3D |
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Adds an array of 3d objects to the scene as children of the container
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addDisplayObject(child) — Method in class away3d.core.render.AbstractRenderSession |
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Adds a display object to the render session display list. |
addDisplayObject(child) — Method in class away3d.core.render.BitmapRenderSession |
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Adds a display object to the render session display list. |
addDisplayObject(child) — Method in class away3d.core.render.SpriteRenderSession |
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Adds a display object to the render session display list. |
addElement(element:away3d.core.base:IMeshElement) — Method in class away3d.core.base.BaseMesh |
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Adds an element to the mesh object. |
addFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh |
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Adds a face object to the mesh object. |
addForCheck() — Method in class away3d.core.utils.Init |
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addFrames(aFrames) — Method in class away3d.animation.Animator |
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addItem(loader:away3d.loaders.utils:TextureLoader, request) — Method in class away3d.loaders.utils.TextureLoadQueue |
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Adds a new loader and request object to the load queue. |
addLayerObject(child) — Method in class away3d.core.render.AbstractRenderSession |
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Adds a layer sprite to the render session display list. |
addLayerObject(child) — Method in class away3d.core.render.BitmapRenderSession |
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Adds a layer sprite to the render session display list. |
addLayerObject(child) — Method in class away3d.core.render.SpriteRenderSession |
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Adds a layer sprite to the render session display list. |
addMaterial(name) — Method in class away3d.loaders.utils.MaterialLibrary |
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Adds a material name reference to the library. |
addObject(node:away3d.core.base:BaseMesh) — Method in class away3d.core.stats.Stats |
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addOnChange(listener) — Method in class away3d.core.utils.ValueObject |
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addOnCycle(listener) — Method in class away3d.core.base.BaseMesh |
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Default method for adding a cycle event listener
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addOnDimensionsChange(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a dimensionschanged event listener
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addOnError(listener) — Method in class away3d.loaders.Object3DLoader |
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Default method for adding a loaderror event listener
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addOnMappingChange(listener) — Method in class away3d.core.base.Face |
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Default method for adding a mappingchanged event listener
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addOnMaterialChange(listener) — Method in class away3d.core.base.Face |
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Default method for adding a materialchanged event listener
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addOnMaterialChange(listener) — Method in class away3d.core.base.Segment |
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Default method for adding a materialchanged event listener
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addOnMaterialChange(listener) — Method in class away3d.primitives.data.CubeMaterialsData |
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Default method for adding a materialchanged event listener
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addOnMouseDown(listener) — Method in class away3d.containers.View3D |
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Default method for adding a mouseDown3D event listener. |
addOnMouseDown(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a mouseDown3D event listener
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addOnMouseMove(listener) — Method in class away3d.containers.View3D |
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Default method for adding a mouseMove3D event listener. |
addOnMouseMove(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a mouseMove3D event listener
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addOnMouseOut(listener) — Method in class away3d.containers.View3D |
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Default method for adding a mouseOut3D event listener. |
addOnMouseOut(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a mouseOut3D event listener
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addOnMouseOver(listener) — Method in class away3d.containers.View3D |
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Default method for adding a mouseOver3D event listener. |
addOnMouseOver(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a mouseOver3D event listener
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addOnMouseUp(listener) — Method in class away3d.containers.View3D |
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Default method for adding a mouseUp3D event listener. |
addOnMouseUp(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a mouseUp3D event listener
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addOnRadiusChange(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a radiuschanged event listener
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addOnResize(listener) — Method in class away3d.materials.BitmapMaterial |
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Default method for adding a materialresize event listener
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addOnResize(listener) — Method in interface away3d.materials.IUVMaterial |
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Default method for adding a materialresize event listener
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addOnResize(listener) — Method in class away3d.materials.WhiteShadingBitmapMaterial |
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Default method for adding a materialresize event listener
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addOnResize(listener) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Default method for adding a materialresize event listener
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addOnSceneChange(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a scenechanged event listener
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addOnSceneTransformChange(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a scenetransformchanged event listener
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addOnSequenceDone(listener) — Method in class away3d.core.base.BaseMesh |
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Default method for adding a squencedone event listener
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addOnSuccess(listener) — Method in class away3d.loaders.Object3DLoader |
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Default method for adding a loadsuccess event listener
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addOnTransformChange(listener) — Method in class away3d.core.base.Object3D |
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Default method for adding a transformchanged event listener
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addOnVertexChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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Default method for adding a vertexchanged event listener
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addOnVertexChange(listener) — Method in interface away3d.core.base.IMeshElement |
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Default method for adding a vertexchanged event listener
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addOnVertexValueChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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Default method for adding a vertexvaluechanged event listener
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addOnVertexValueChange(listener) — Method in interface away3d.core.base.IMeshElement |
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Default method for adding a vertexvaluechanged event listener
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addOnVisibleChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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Default method for adding a visiblechanged event listener
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addOnVisibleChange(listener) — Method in interface away3d.core.base.IMeshElement |
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Default method for adding a visiblechanged event listener
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addSegment(segment:away3d.core.base:Segment) — Method in class away3d.core.base.WireMesh |
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Adds a segment object to the wiremesh object. |
addSlide(title, text, scene:away3d.containers:Scene3D, renderer:away3d.core.render:IRenderer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.test.BaseDemo |
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addSourceURL(url) — Method in class away3d.containers.View3D |
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Defines a source url string that can be accessed though a View Source option in the right-click menu. |
addSourceURL(url) — Method in class away3d.core.stats.Stats |
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adjust(k) — Method in class away3d.core.base.Frame |
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Adjusts the position of all vertex objects in the frame incrementally. |
adjust(k) — Method in interface away3d.core.base.IFrame |
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Adjusts the position of all vertex objects in the frame incrementally. |
adjust(k) — Method in class away3d.core.base.VertexPosition |
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Adjusts the position of the vertex object incrementally. |
ak — Property in class away3d.materials.CenterLightingMaterial |
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Coefficient for shininess level
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alpha — Property in class away3d.core.base.Object3D |
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An optional alpha value that can be applied to the 3d object. |
alpha — Property in class away3d.materials.BitmapMaterial |
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Defines an alpha value for the texture bitmap. |
alpha — Property in class away3d.materials.ColorMaterial |
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alpha — Property in class away3d.materials.CompositeMaterial |
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Defines an alpha value for the layer container. |
alpha — Property in interface away3d.materials.IFogMaterial |
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Determines the alpha value of the material
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alpha — Property in class away3d.materials.ShadingColorMaterial |
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Defines an alpha value for the texture. |
alpha — Property in class away3d.materials.WireColorMaterial |
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Determines the alpha value of the material
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alpha — Property in class away3d.materials.WireframeMaterial |
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Determines the alpha value of the wire
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ambient — Property in class away3d.core.light.LightPrimitive |
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Coefficient for the ambient light intensity. |
ambient — Property in class away3d.lights.AmbientLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property in class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property in class away3d.lights.PointLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property in class away3d.materials.ShadingColorMaterial |
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Defines a color value for ambient light. |
ambientBitmap — Property in class away3d.core.light.LightPrimitive |
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Lightmap for ambient intensity. |
ambient_brightness — Property in class away3d.materials.CenterLightingMaterial |
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Coefficient for ambient light level
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ambientColor — Property in class away3d.loaders.data.MaterialData |
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Optional ambient color of the material. |
ambientDiffuseBitmap — Property in class away3d.core.light.LightPrimitive |
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Combined lightmap for ambient and diffuse intensities. |
ambientDiffuseColorTransform — Property in class away3d.core.light.DirectionalLight |
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Color transform used in cached shading materials for combined ambient and diffuse color intensities. |
ambientLight(ambient:away3d.core.light:AmbientLight) — Method in interface away3d.core.light.ILightConsumer |
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Adds an ambient light primitive to the light consumer. |
ambientLight(ambient:away3d.core.light:AmbientLight) — Method in class away3d.core.light.LightArray |
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Adds an ambient light primitive to the light consumer. |
AmbientLight — Class in package away3d.core.light |
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Ambient light primitive
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AmbientLight3D — Class in package away3d.lights |
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Lightsource that colors all shaded materials evenly from any angle
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AmbientLight3D(init) — Constructor in class away3d.lights.AmbientLight3D |
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Creates a new AmbientLight3D object. |
ambients — Property in class away3d.core.light.LightArray |
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The ambient light primitives stored in the consumer. |
AmbientShader — Class in package away3d.materials.shaders |
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Shader class for ambient lighting
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AmbientShader(init) — Constructor in class away3d.materials.shaders.AmbientShader |
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Creates a new AmbientShader object. |
AnimatedBitmapMaterial — Class in package away3d.materials |
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Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. |
AnimatedBitmapMaterial(movie, init) — Constructor in class away3d.materials.AnimatedBitmapMaterial |
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Creates a new AnimatedBitmapMaterial object. |
animation — Property in class away3d.events.AnimationEvent |
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A reference to the animation object that is relevant to the event. |
Animation — Class in package away3d.core.base |
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Holds information about the current state of a mesh animation. |
Animation(obj:away3d.core.base:BaseMesh) — Constructor in class away3d.core.base.Animation |
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Creates a new Animation object. |
AnimationEvent — Class in package away3d.events |
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Passed as a parameter when an animation event occurs
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AnimationEvent(type, animation:away3d.core.base:Animation) — Constructor in class away3d.events.AnimationEvent |
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Creates a new AnimationEvent object. |
AnimationFrame — Class in package away3d.core.base |
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Holds information about a single animation frame. |
AnimationFrame(frame, sort) — Constructor in class away3d.core.base.AnimationFrame |
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Creates a new AnimationFrame object. |
AnimationGroup — Class in package away3d.core.base |
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Holds information about a list of animation sequences. |
AnimationGroup(playlist, loopLast) — Constructor in class away3d.core.base.AnimationGroup |
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Creates a new AnimationSequence object. |
AnimationSequence — Class in package away3d.core.base |
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Holds information about a sequence of animation frames. |
AnimationSequence(prefix, smooth, loop, fps) — Constructor in class away3d.core.base.AnimationSequence |
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Creates a new AnimationSequence object. |
Animator — Class in package away3d.animation |
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Animator(baseObject:away3d.core.base:Mesh, aFrames, init, doloop) — Constructor in class away3d.animation.Animator |
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AnotherRivalFilter — Class in package away3d.core.filter |
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Corrects triangle z-sorting
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AnotherRivalFilter(maxdelay) — Constructor in class away3d.core.filter.AnotherRivalFilter |
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Creates a new AnotherRivalFilter object. |
aperture — Property in class away3d.cameras.Camera3D |
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Used in DofSprite2D . |
aperture — Static property in class away3d.core.utils.DofCache |
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apply(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.BlockerTraverser |
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Executed when the traverser is applied to the node. |
apply(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.PrimitiveTraverser |
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Executed when the traverser is applied to the node. |
apply(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.Traverser |
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Executed when the traverser is applied to the node. |
area — Property in class away3d.core.base.Face |
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Returns the calculated 2 dimensional area of the face. |
area — Property in class away3d.core.draw.DrawTriangle |
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The calulated area of the triangle primitive. |
array2matrix(ar) — Method in class away3d.core.math.Matrix3D |
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Fills the 3d matrix object with values from an array with 3d matrix values
ordered from right to left and up to down. |
asAS3Class(classname, packagename, round, animated) — Method in class away3d.core.base.Mesh |
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Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. |
Ase — Class in package away3d.loaders |
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File loader for the ASE file format. |
Ase(data, init) — Constructor in class away3d.loaders.Ase |
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Creates a new Ase object. |
asRectangleClipping() — Method in class away3d.core.clip.Clipping |
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Returns a rectangle clipping object representing the bounding box of the clipping object. |
asRectangleClipping() — Method in class away3d.core.clip.RectangleClipping |
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Returns a rectangle clipping object representing the bounding box of the clipping object. |
asXML() — Method in class away3d.core.base.Mesh |
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Returns an xml representation of the mesh
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autoLoadTextures — Property in class away3d.loaders.utils.MaterialLibrary |
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Determines whether textures should be loaded automatically. |
autoplay — Property in class away3d.materials.AnimatedBitmapMaterial |
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Indicates whether the animation will start playing on initialisation. |
autoUpdate — Property in class away3d.materials.MovieMaterial |
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Indicates whether the texture bitmap is updated on every frame
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away3d.animation — Package |
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away3d.blockers — Package |
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away3d.cameras — Package |
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away3d.containers — Package |
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away3d.core.base — Package |
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away3d.core.block — Package |
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away3d.core.clip — Package |
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away3d.core.draw — Package |
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away3d.core.filter — Package |
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away3d.core.light — Package |
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away3d.core.math — Package |
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away3d.core.render — Package |
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away3d.core.stats — Package |
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away3d.core.traverse — Package |
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away3d.core.utils — Package |
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away3d.events — Package |
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away3d.extrusions — Package |
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away3d.lights — Package |
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away3d.loaders — Package |
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away3d.loaders.data — Package |
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away3d.loaders.utils — Package |
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away3d.materials — Package |
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away3d.materials.shaders — Package |
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away3d.primitives — Package |
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away3d.primitives.data — Package |
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away3d.sprites — Package |
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away3d.test — Package |
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axis2quaternion(x, y, z, angle) — Method in class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given rotation around a vector. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |