A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property in class away3d.core.draw.Line2D |
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c — Property in class away3d.core.draw.Plane3D |
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c — Property in class away3d.primitives.Triangle |
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Defines the third vertex that makes up the triangle. |
cache — Property in class away3d.materials.BitmapMaterialContainer |
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Defines whether each created bitmapData surface is to be cached, or updated every frame. |
cache — Property in class away3d.materials.ShadingColorMaterial |
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Defines whether the resulting shaded color of the surface should be cached. |
CacheStore — Class in package away3d.core.utils |
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calc() — Method in class away3d.core.block.ConvexBlocker |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawBitmap |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawDisplayObject |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawPrimitive |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawScaledBitmap |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawSegment |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
calc() — Method in class away3d.core.draw.DrawTriangle |
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Calculates the min, max and screen properties required for rendering the drawing primitive. |
camera — Property in class away3d.containers.View3D |
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Camera used when rendering. |
camera — Property in class away3d.test.BaseDemo |
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Camera3D — Class in package away3d.cameras |
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Basic camera used to resolve a view. |
Camera3D(init) — Constructor in class away3d.cameras.Camera3D |
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Creates a new Camera3D object. |
Cast — Class in package away3d.core.utils |
| Helper class for casting assets to usable objects |
CastError — Class in package away3d.core.utils |
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CastError(message) — Constructor in class away3d.core.utils.CastError |
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center — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Array of primitives that lie in the center of the quadrant. |
centergroup — Property in class away3d.test.BaseDemo |
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CenterLightingMaterial — Class in package away3d.materials |
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Abstract class for materials that calculate lighting for the face's center
Not intended for direct use - use ShadingColorMaterial or WhiteShadingBitmapMaterial . |
CHANGED — Constant static property in class away3d.events.MaterialEvent |
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Defines the value of the type property of a materialchanged event object. |
check(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.Clipping |
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Checks a drawing primitive for clipping. |
check(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.clip.RectangleClipping |
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Checks a drawing primitive for clipping. |
checkUnusedArguments() — Static method in class away3d.core.utils.Init |
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children — Property in class away3d.containers.ObjectContainer3D |
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Returns the children of the container as an array of 3d objects
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children — Property in class away3d.core.render.AbstractRenderSession |
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Dictionary of child displayobjects. |
children — Property in class away3d.loaders.data.ContainerData |
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An array containing the child 3d objects of the container. |
clear() — Method in class away3d.containers.View3D |
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Clears previuosly rendered view from the session. |
clear() — Method in class away3d.core.draw.DrawBitmap |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawDisplayObject |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawGroup |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawPrimitive |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawScaledBitmap |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawSegment |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.draw.DrawTriangle |
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Deletes the data currently held by the drawing primitive. |
clear() — Method in class away3d.core.light.LightArray |
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Clears all light primitives from the consumer. |
clear() — Method in class away3d.core.render.AbstractRenderSession |
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Clears the render session. |
clear() — Method in class away3d.core.render.BitmapRenderSession |
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Clears the render session. |
clear() — Method in class away3d.core.render.SpriteRenderSession |
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Clears the render session. |
clear() — Static method in class away3d.core.utils.Debug |
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clear() — Method in class away3d.core.utils.FaceDictionaryVO |
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clear() — Method in class away3d.core.utils.FaceVO |
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cleared — Property in class away3d.core.utils.FaceVO |
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader |
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Clears face value objects when shader requires updating
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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Clears face value objects when shader requires updating
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Clears face value objects when shader requires updating
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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Clears face value objects when shader requires updating
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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Clears face value objects when shader requires updating
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clearFaceDictionary(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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Clears face value objects when shader requires updating
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clearObjects() — Method in class away3d.core.stats.Stats |
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clearTransform() — Method in class away3d.core.light.DirectionalLight |
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Clears the transform and matrix dictionaries used in the shading materials. |
clip — Property in class away3d.containers.View3D |
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Clipping area used when rendering. |
clip — Property in class away3d.core.block.BlockerArray |
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Determines the viewport clipping to be used on blocker primitives. |
clip — Property in class away3d.core.draw.PrimitiveArray |
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Defines the clipping object to be used on the drawing primitives. |
clip — Property in class away3d.core.draw.PrimitiveQuadrantTree |
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Defines the clipping object to be used on the drawing primitives. |
clip — Property in class away3d.core.draw.PrimitiveVolumeBlock |
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Defines the clipping object to be used on the drawing primitives. |
Clipping — Class in package away3d.core.clip |
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Base clipping class for no clipping. |
clone(object) — Method in class away3d.cameras.Camera3D |
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Duplicates the camera's properties to another Camera3D object. |
clone(object) — Method in class away3d.containers.ObjectContainer3D |
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Duplicates the 3d object's properties to another ObjectContainer3D object
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clone(object) — Method in class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object. |
clone(object) — Method in class away3d.core.base.Object3D |
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Duplicates the 3d object's properties to another Object3D object
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clone() — Method in class away3d.core.base.UV |
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Duplicates the vertex properties to another Vertex object
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clone() — Method in class away3d.core.base.Vertex |
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Duplicates the vertex properties to another Vertex object
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clone(m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D |
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Fill the 3d matrix with all matrix values of the given 3d matrix. |
clone() — Method in class away3d.core.math.Number3D |
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Duplicates the 3d number's properties to another Number3D object
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clone() — Method in class away3d.core.render.AbstractRenderSession |
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Duplicates the render session's properties to another render session. |
clone() — Method in class away3d.core.render.BitmapRenderSession |
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Duplicates the render session's properties to another render session. |
clone() — Method in class away3d.core.render.SpriteRenderSession |
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Duplicates the render session's properties to another render session. |
clone(object) — Method in interface away3d.core.utils.IClonable |
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clone() — Method in class away3d.events.AnimationEvent |
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Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.FaceEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.LoaderEvent |
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Creates a copy of the LoaderEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.MaterialEvent |
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Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.MeshElementEvent |
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Creates a copy of the MeshElementEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.Object3DEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.SegmentEvent |
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Creates a copy of the SegmentEvent object and sets the value of each property to match that of the original. |
clone(object) — Method in class away3d.lights.AmbientLight3D |
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Duplicates the light object's properties to another AmbientLight3D object
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clone(object) — Method in class away3d.lights.DirectionalLight3D |
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Duplicates the light object's properties to another DirectionalLight3D object
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clone(object) — Method in class away3d.lights.PointLight3D |
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Duplicates the light object's properties to another PointLight3D object
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clone() — Method in class away3d.materials.ColorMaterial |
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Duplicates the material's properties to another IFogMaterial object
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clone() — Method in interface away3d.materials.IFogMaterial |
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Duplicates the material's properties to another IFogMaterial object
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closestPointOnPlane(p:away3d.core.math:Number3D, k:away3d.core.math:Number3D, n:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Calculates a 3d number object representing the closest point on a given plane to a given 3d point. |
Collada — Class in package away3d.loaders |
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File loader for the Collada file format. |
Collada(xml, init) — Constructor in class away3d.loaders.Collada |
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Creates a new Collada object. |
CollisionMap — Class in package away3d.extrusions |
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CollisionMap(source, view, factorX, factorY) — Constructor in class away3d.extrusions.CollisionMap |
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color(data) — Static method in class away3d.core.utils.Cast |
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color — Property in class away3d.core.utils.FaceVO |
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color — Property in class away3d.lights.AmbientLight3D |
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Defines the color of the light object. |
color — Property in class away3d.lights.DirectionalLight3D |
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Defines the color of the light object. |
color — Property in class away3d.lights.PointLight3D |
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Defines the color of the light object. |
color — Property in class away3d.materials.BitmapMaterial |
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Defines a colored tint for the texture bitmap. |
color — Property in class away3d.materials.ColorMaterial |
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24 bit color value representing the material color
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color — Property in class away3d.materials.CompositeMaterial |
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Defines a colored tint for the layer container. |
color — Property in class away3d.materials.EnviroColorMaterial |
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Defines the color of the material. |
color — Property in class away3d.materials.WireColorMaterial |
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Determines the color value of the material
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color — Property in class away3d.materials.WireframeMaterial |
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Determines the color value of the wire
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color — Property in class away3d.materials.shaders.AmbientShader |
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Defines a 24 bit color value used by the shader
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Color — Class in package away3d.core.utils |
| Static helper class for color manipulations |
ColorMaterial — Class in package away3d.materials |
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Material for solid color drawing
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ColorMaterial(color, init) — Constructor in class away3d.materials.ColorMaterial |
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Creates a new ColorMaterial object. |
colorMatrixTransform — Property in class away3d.core.light.DirectionalLight |
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Colormatrix transform used in DOT3 materials for resolving color in the normal map. |
complete — Event in class away3d.loaders.utils.TextureLoadQueue |
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CompositeMaterial — Class in package away3d.materials |
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Container for layering multiple material objects. |
CompositeMaterial(init) — Constructor in class away3d.materials.CompositeMaterial |
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Creates a new CompositeMaterial object. |
Cone — Class in package away3d.primitives |
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Creates a 3d cone primitive. |
Cone(init) — Constructor in class away3d.primitives.Cone |
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Creates a new Cone object. |
consumer — Property in class away3d.core.traverse.BlockerTraverser |
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Defines the blocker consumer being used. |
consumer — Property in class away3d.core.traverse.PrimitiveTraverser |
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Defines the primitive consumer being used. |
container — Property in class away3d.loaders.Collada |
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3d container object used for storing the parsed collada scene. |
container — Property in class away3d.loaders.Kmz |
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3d container object used for storing the parsed kmz scene. |
container — Property in class away3d.loaders.Max3DS |
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3d container object used for storing the parsed 3ds object. |
containerData — Property in class away3d.loaders.Collada |
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Container data object used for storing the parsed collada data structure. |
containerData — Property in class away3d.loaders.Kmz |
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Container data object used for storing the parsed kmz data structure. |
containerData — Property in class away3d.loaders.Object3DLoader |
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Returns the the data container being used by the loaded file. |
ContainerData — Class in package away3d.loaders.data |
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Data class for 3d object containers. |
contains(x, y) — Method in class away3d.core.block.ConvexBlocker |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawBitmap |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawDisplayObject |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawGroup |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawPrimitive |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawScaledBitmap |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawSegment |
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Determines whether the given point lies inside the drawing primitive
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contains(x, y) — Method in class away3d.core.draw.DrawTriangle |
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Determines whether the given point lies inside the drawing primitive
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ConvexBlock — Class in package away3d.blockers |
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Convex hull blocking all drawing primitives underneath. |
ConvexBlock(vertices, init) — Constructor in class away3d.blockers.ConvexBlock |
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Creates a new ConvexBlock object. |
ConvexBlocker — Class in package away3d.core.block |
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Convex hull primitive that blocks all primitives behind and contained completely inside. |
copy3x3(m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D |
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Fill the 3d matrix with the 3x3 rotation matrix section of the given 3d matrix. |
CORRECT_Z_ORDER — Static property in class away3d.core.render.Renderer |
| Perform reordering of triangles after sorting to guarantee their correct rendering. |
create — Property in class away3d.core.draw.DrawPrimitive |
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Placeholder function for creating new drawing primitives from a cache of objects. |
create — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Placeholder function for creating new quadrant node from a cache of objects. |
createLayer() — Method in class away3d.core.render.AbstractRenderSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — Method in class away3d.core.render.BitmapRenderSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — Method in class away3d.core.render.SpriteRenderSession |
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Creates a new render layer for rendering composite materials. |
cross(u:away3d.core.draw:Line2D, v:away3d.core.draw:Line2D) — Static method in class away3d.core.draw.Line2D |
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cross(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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Fills the 3d number object with the result from an cross product of two 3d numbers. |
ctrlKey — Property in class away3d.events.MouseEvent3D |
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Indicates whether the Control key is active (true) or inactive (false). |
Cube — Class in package away3d.primitives |
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Creates a 3d cube primitive. |
Cube(init) — Constructor in class away3d.primitives.Cube |
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Creates a new Cube object. |
CubeLoader — Class in package away3d.loaders |
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Default loader class used as a placeholder for loading 3d content
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CubeLoader(init) — Constructor in class away3d.loaders.CubeLoader |
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Creates a new CubeLoader object. |
cubeMaterials — Property in class away3d.primitives.Cube |
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Defines the face materials of the cube. |
CubeMaterialsData — Class in package away3d.primitives.data |
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Data structure for individual materials on the sides of a cube. |
CubeMaterialsData(init) — Constructor in class away3d.primitives.data.CubeMaterialsData |
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Creates a new CubeMaterialsData object. |
currentItemIndex — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the index of the current texture baing loaded
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currentLoader — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the loader object for the current texture being loaded
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currentURLRequest — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the url request object for the current texture being loaded
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cyan — Constant static property in class away3d.core.utils.Color |
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cycle — Event in class away3d.core.base.Animation |
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Dispatched when all frame sequences are complete
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cycle — Event in class away3d.core.base.BaseMesh |
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Dispatched when the animation object completes a single sequence cycle. |
CYCLE — Constant static property in class away3d.events.AnimationEvent |
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Defines the value of the type property of a cycle event object. |
cycleEvent — Property in class away3d.core.base.Animation |
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Determines whether the animation will fire cycle events. |
Cylinder — Class in package away3d.primitives |
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Creates a 3d cylinder primitive. |
Cylinder(init) — Constructor in class away3d.primitives.Cylinder |
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Creates a new Cylinder object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |