Packageaway3d.materials
Classpublic class MovieMaterial
InheritanceMovieMaterial Inheritance TransformBitmapMaterial Inheritance BitmapMaterial Inheritance flash.events.EventDispatcher
ImplementsITriangleMaterial, IUVMaterial

Animated movie material.

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the texture bitmap.
BitmapMaterial
  autoUpdate : Boolean
Indicates whether the texture bitmap is updated on every frame
MovieMaterial
 Inheritedbitmap : BitmapData
Returns the bitmapData object being used as the material texture.
BitmapMaterial
 InheritedblendMode : String
Defines a blendMode value for the texture bitmap.
BitmapMaterial
 Inheritedcolor : uint
Defines a colored tint for the texture bitmap.
BitmapMaterial
 Inheriteddebug : Boolean = false
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
BitmapMaterial
 InheritedglobalProjection : Boolean
Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.
TransformBitmapMaterial
  height : Number
[read-only] Returns the height of the bitmapData being used as the material texture.
MovieMaterial
  interactive : Boolean
MovieMaterial
  movie : Sprite
Defines the movieclip used for rendering the material
MovieMaterial
 InheritedoffsetX : Number
Offsets the x coordinates of the texture in uv-space
TransformBitmapMaterial
 InheritedoffsetY : Number
Offsets the y coordinates of the texture in uv-space
TransformBitmapMaterial
 Inheritedprecision : Number
Corrects distortion caused by the affine transformation (non-perpective) of textures.
BitmapMaterial
 InheritedprojectionVector : Number3D
Projects the texture in object space, ignoring the uv coordinates of the vertex objects.
TransformBitmapMaterial
 Inheritedrepeat : Boolean = false
Determines if texture bitmap will tile in uv-space
BitmapMaterial
 Inheritedrotation : Number
Rotates the texture in uv-space
TransformBitmapMaterial
 InheritedscaleX : Number
Scales the x coordinates of the texture in uv-space
TransformBitmapMaterial
 InheritedscaleY : Number
Scales the y coordinates of the texture in uv-space
TransformBitmapMaterial
 Inheritedsmooth : Boolean = false
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
BitmapMaterial
 InheritedthroughProjection : Boolean
Determines whether a projected texture is visble on the faces pointing away from the projection.
TransformBitmapMaterial
 Inheritedtransform : Matrix
Transforms the texture in uv-space
TransformBitmapMaterial
  transparent : Boolean
Defines the transparent property of the texture bitmap created from the movie
MovieMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
BitmapMaterial
  width : Number
[read-only] Returns the width of the bitmapData being used as the material texture.
MovieMaterial
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
BitmapMaterial
Public Methods
 MethodDefined by
  
MovieMaterial
(movie:Sprite, init:Object = null)
Creates a new BitmapMaterial object.
MovieMaterial
 Inherited
addOnResize(listener:Function):void
Default method for adding a materialresize event listener
BitmapMaterial
 Inherited
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
TransformBitmapMaterial
 Inherited
removeOnResize(listener:Function):void
Default method for removing a materialresize event listener
BitmapMaterial
 Inherited
renderFace(face:Face, containerRect:Rectangle, parentFaceVO:FaceVO):FaceVO
Renders a bitmapData surface object for the speficied face.
TransformBitmapMaterial
 Inherited
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
BitmapMaterial
 Inherited
Sends data from the material coupled with data from the DrawTriangle primitive to the render session.
TransformBitmapMaterial
  
update():void
Updates the texture bitmap with the current frame of the movieclip object
MovieMaterial
  
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
MovieMaterial
Protected Methods
 MethodDefined by
 Inherited
getMapping(tri:DrawTriangle):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
TransformBitmapMaterial
 Inherited
Updates the colortransform object applied to the texture from the color and alpha properties.
BitmapMaterial
 Inherited
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
BitmapMaterial
Events
 EventSummaryDefined by
 Inherited Dispatched when the bitmapData used for the material texture is resized.BitmapMaterial
Property detail
autoUpdateproperty
public var autoUpdate:Boolean

Indicates whether the texture bitmap is updated on every frame

heightproperty 
height:Number  [read-only]

Returns the height of the bitmapData being used as the material texture.

Implementation
    public function get height():Number
interactiveproperty 
public var interactive:Boolean
movieproperty 
public var movie:Sprite

Defines the movieclip used for rendering the material

transparentproperty 
public var transparent:Boolean

Defines the transparent property of the texture bitmap created from the movie

See also

movie
widthproperty 
width:Number  [read-only]

Returns the width of the bitmapData being used as the material texture.

Implementation
    public function get width():Number
Constructor detail
MovieMaterial()constructor
public function MovieMaterial(movie:Sprite, init:Object = null)Parameters
movie:Sprite — The sprite object to be used as the material's texture.
 
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
####INIT####
Method detail
update()method
public function update():void

Updates the texture bitmap with the current frame of the movieclip object

See also

movie
updateMaterial()method 
public override function updateMaterial(source:Object3D, view:View3D):void

Called once per render loop when material is visible.

Parameters
source:Object3D
 
view:View3D
Wiki link
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Code examples

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