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d — Property in class away3d.core.draw.Plane3D
debug — Property in class away3d.blockers.ConvexBlock
Toggles debug mode: blocker is visualised in the scene.
debug — Property in class away3d.lights.AmbientLight3D
Toggles debug mode: light object is visualised in the scene.
debug — Property in class away3d.lights.DirectionalLight3D
Toggles debug mode: light object is visualised in the scene.
debug — Property in class away3d.lights.PointLight3D
Toggles debug mode: light object is visualised in the scene.
debug — Property in class away3d.materials.BitmapMaterial
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
debug — Property in class away3d.materials.shaders.AbstractShader
Determines if faces with the shader applied are drawn with outlines
Debug — Class in package away3d.core.utils
Class for emmiting debuging messages, warnings and errors
debugbb — Property in class away3d.containers.DebugObjectContainer3D
defines whether a bounding box for the child 3d objects is displayed
debugbb — Property in class away3d.core.base.Mesh
Indicates whether a debug bounding box should be rendered around the 3d object.
debugbs — Property in class away3d.containers.DebugObjectContainer3D
defines whether a bounding sphere for the child 3d objects is displayed
DebugObjectContainer3D — Class in package away3d.containers
Extension of ObjectContainer3D used in debugging.
DebugObjectContainer3D(init, ... rest) — Constructor in class away3d.containers.DebugObjectContainer3D
Creates a new DebugObjectContainer3D object
delay — Property in class away3d.core.base.Animation
Determines the delay time between animation cycles if loop is set to true.
delimiter() — Static method in class away3d.core.utils.Debug
deltaZ — Property in class away3d.sprites.DirSprite2D
An optional offset value added to the z depth used to sort the sprite
deltaZ — Property in class away3d.sprites.DofSprite2D
An optional offset value added to the z depth used to sort the sprite
deltaZ — Property in class away3d.sprites.MovieClipSprite
An optional offset value added to the z depth used to sort the sprite
deltaZ — Property in class away3d.sprites.Sprite2D
An optional offset value added to the z depth used to sort the sprite
deperspective(focus) — Method in class away3d.core.draw.ScreenVertex
Converts a screen vertex back to a vertex object.
depth — Property in class away3d.primitives.Cube
Defines the depth of the cube.
depth — Property in class away3d.primitives.WireCube
Defines the depth of the cube.
desc — Property in class away3d.test.Slide
det — Property in class away3d.core.math.Matrix3D
Returns the 3d matrix object's determinant.
diffuse — Property in class away3d.core.light.LightPrimitive
Coefficient for the diffuse light intensity.
diffuse — Property in class away3d.lights.DirectionalLight3D
Defines a coefficient for the diffuse light intensity.
diffuse — Property in class away3d.lights.PointLight3D
Defines a coefficient for the diffuse light intensity.
diffuse — Property in class away3d.materials.ShadingColorMaterial
Defines a color value for diffuse light.
diffuseBitmap — Property in class away3d.core.light.LightPrimitive
Lightmap for diffuse intensity.
diffuse_brightness — Property in class away3d.materials.CenterLightingMaterial
Coefficient for diffuse light level
diffuseColor — Property in class away3d.loaders.data.MaterialData
Optional diffuse color of the material.
diffuseColorTransform — Property in class away3d.core.light.DirectionalLight
Color transform used in cached shading materials for ambient intensities.
DiffuseDot3Shader — Class in package away3d.materials.shaders
Diffuse Dot3 shader class for directional lighting.
DiffuseDot3Shader(bitmap, init) — Constructor in class away3d.materials.shaders.DiffuseDot3Shader
Creates a new DiffuseDot3Shader object.
DiffusePhongShader — Class in package away3d.materials.shaders
Diffuse shader class for directional lighting.
DiffusePhongShader(init) — Constructor in class away3d.materials.shaders.DiffusePhongShader
Creates a new DiffusePhongShader object.
diffuseTransform — Property in class away3d.core.light.DirectionalLight
Transform dictionary for the diffuse lightmap used by shading materials.
dimensionschanged — Event in class away3d.core.base.Object3D
Dispatched when the bounding dimensions of the 3d object changes.
DIMENSIONS_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a dimensionschanged event object.
directionalLight(directional:away3d.core.light:DirectionalLight) — Method in interface away3d.core.light.ILightConsumer
Adds an directional light primitive to the light consumer.
directionalLight(directional:away3d.core.light:DirectionalLight) — Method in class away3d.core.light.LightArray
Adds an directional light primitive to the light consumer.
DirectionalLight — Class in package away3d.core.light
Directional light primitive.
DirectionalLight3D — Class in package away3d.lights
Lightsource that colors all shaded materials proportional to the dot product of the offset vector with the normal vector.
DirectionalLight3D(init) — Constructor in class away3d.lights.DirectionalLight3D
Creates a new DirectionalLight3D object.
directionals — Property in class away3d.core.light.LightArray
The directional light primitives stored in the consumer.
DirSprite2D — Class in package away3d.sprites
Spherical billboard (always facing the camera) sprite object that uses an array of bitmapData objects defined with viewing direction vectors.
DirSprite2D(init) — Constructor in class away3d.sprites.DirSprite2D
Creates a new DirSprite2D object.
dirty — Property in class away3d.core.utils.FaceDictionaryVO
disableDof() — Method in class away3d.cameras.Camera3D
Used in DofSprite2D
dispatchMouseEvent(event:away3d.events:MouseEvent3D) — Method in class away3d.containers.View3D
displayMenu — Property in class away3d.core.stats.Stats
displayobject — Property in class away3d.core.draw.DrawDisplayObject
A reference to the displayobject used by the drawing primitive.
displayStats(e) — Method in class away3d.core.stats.Stats
distance — Property in class away3d.cameras.HoverCamera3D
Distance between the camera and the specified target.
distance(v:away3d.core.draw:ScreenVertex) — Method in class away3d.core.draw.Line2D
distance(v:away3d.core.base:Vertex) — Method in class away3d.core.draw.Plane3D
distance(b:away3d.core.draw:ScreenVertex) — Method in class away3d.core.draw.ScreenVertex
Calculates the distance between two screen vertex objects.
distance(w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Calculates the distance from the 3d number object to the given 3d number.
distanceSqr(b:away3d.core.draw:ScreenVertex) — Method in class away3d.core.draw.ScreenVertex
Calculates the squared distance between two screen vertex objects.
distanceTo(obj:away3d.core.base:Object3D) — Method in class away3d.core.base.Object3D
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
distanceToCenter(x, y) — Method in class away3d.core.draw.DrawTriangle
distortSqr(b:away3d.core.draw:ScreenVertex, focus) — Method in class away3d.core.draw.ScreenVertex
Calculates affine distortion present at the midpoint between two screen vertex objects.
doActive — Property in class away3d.core.render.AbstractRenderSession
Array for storing added displayobjects to the canvas
dof — Property in class away3d.cameras.Camera3D
Used in DofSprite2D.
DofCache — Class in package away3d.core.utils
Provides static pre-blurred bitmap images for depth of field-effect when used together with billboarded sprites, such as particles.
DofCache(levels, texture) — Constructor in class away3d.core.utils.DofCache
doflevels — Property in class away3d.cameras.Camera3D
Used in DofSprite2D.
doflevels — Static property in class away3d.core.utils.DofCache
DofSprite2D — Class in package away3d.sprites
Spherical billboard (always facing the camera) sprite object that uses a cached array of bitmapData objects as it's texture.
DofSprite2D(bitmap, init) — Constructor in class away3d.sprites.DofSprite2D
Creates a new DofSprite2D object.
doStore — Property in class away3d.core.render.AbstractRenderSession
Array for storing old displayobjects to the canvas
dot(w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Calculates the dot product of the 3d number object with the given 3d number.
Dot3BitmapMaterial — Class in package away3d.materials
Bitmap material with DOT3 shading.
Dot3BitmapMaterial(bitmap, normalMap, init) — Constructor in class away3d.materials.Dot3BitmapMaterial
Creates a new Dot3BitmapMaterial object.
Dot3BitmapMaterialCache — Class in package away3d.materials
Bitmap material with cached DOT3 shading.
Dot3BitmapMaterialCache(bitmap, normalMap, init) — Constructor in class away3d.materials.Dot3BitmapMaterialCache
Creates a new Dot3BitmapMaterialCache object.
Dot3MovieMaterial — Class in package away3d.materials
Animated movie material with DOT3 shading.
Dot3MovieMaterial(movie, normalMap, init) — Constructor in class away3d.materials.Dot3MovieMaterial
Creates a new Dot3MovieMaterial object.
doubleStepTo(limit) — Method in class away3d.materials.WhiteShadingBitmapMaterial
DOWN — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction down.
DrawBitmap — Class in package away3d.core.draw
Unscaled bitmap drawing primitive
DrawDisplayObject — Class in package away3d.core.draw
Displayobject container drawing primitive.
DrawFog — Class in package away3d.core.draw
Fog drawing primitive
DrawGroup — Class in package away3d.core.draw
Group drawing primitive.
drawpri — Property in class away3d.events.MouseEvent3D
The draw primitive inside which the event took place.
DrawPrimitive — Class in package away3d.core.draw
Abstract class for all drawing primitives
DrawScaledBitmap — Class in package away3d.core.draw
Scaled bitmap primitive
DrawSegment — Class in package away3d.core.draw
Line segment drawing primitive
DrawTriangle — Class in package away3d.core.draw
Triangle drawing primitive
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