Package | away3d.materials.shaders |
Class | public class AmbientShader |
Inheritance | AmbientShader ![]() ![]() |
See also
Property | Defined by | ||
---|---|---|---|
![]() | blendMode : String
Defines a blendMode value for the shader bitmap.
| AbstractShader | |
color : uint
Defines a 24 bit color value used by the shader
| AmbientShader | ||
![]() | debug : Boolean
Determines if faces with the shader applied are drawn with outlines
| AbstractShader | |
![]() | smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | |
![]() | visible : Boolean
Indicates whether the material is visible
| AbstractShader |
Method | Defined by | ||
---|---|---|---|
AmbientShader
(init:Object = null)
Creates a new
AmbientShader object. | AmbientShader | ||
![]() |
Renders a bitmapData surface object for the speficied face.
| AbstractShader | |
Renders a material layer for the specified triangle.
| AmbientShader | ||
Called once per render loop when material is visible.
| AmbientShader |
Method | Defined by | ||
---|---|---|---|
Clears face value objects when shader requires updating
| AmbientShader | ||
![]() |
Returns a shape object for use by light shaders
| AbstractShader | |
![]() |
getShape(layer:Sprite):Shape
Returns a shape object for use by environment shaders.
| AbstractShader | |
Renders the shader to the specified face.
| AmbientShader |
color | property |
public var color:uint
Defines a 24 bit color value used by the shader
AmbientShader | () | constructor |
public function AmbientShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
clearFaceDictionary | () | method |
protected override function clearFaceDictionary(source:Object3D, view:View3D):void
Clears face value objects when shader requires updating
Parameterssource:Object3D — The parent 3d object of the face.
|
|
view:View3D — The view rendering the draw triangle.
|
renderLayer | () | method |
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
Parameterstri:DrawTriangle — The drawtriangle used for render information.
|
|
layer:Sprite — The parent layer into which the triangle is drawn.
|
|
level:int — Defines the sprite level for the layer.
|
renderShader | () | method |
protected override function renderShader(face:Face):void
Renders the shader to the specified face.
Parametersface:Face — The face object being rendered.
|
updateMaterial | () | method |
public override function updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Parameterssource:Object3D |
|
view:View3D |