Package | away3d.containers |
Class | public class Scene3D |
Inheritance | Scene3D ![]() ![]() ![]() |
Property | Defined by | ||
---|---|---|---|
![]() | alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | |
![]() | blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | |
![]() | boundingRadius : Number
Returns the bounding radius of the 3d object
| ObjectContainer3D | |
![]() | children : Array
Returns the children of the container as an array of 3d objects
| ObjectContainer3D | |
![]() | extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | |
![]() | filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | |
![]() | inverseSceneTransform : Matrix3D | Object3D | |
![]() | maxX : Number
Returns the maximum x value of the 3d object
| ObjectContainer3D | |
![]() | maxY : Number
Returns the maximum y value of the 3d object
| ObjectContainer3D | |
![]() | maxZ : Number
Returns the maximum z value of the 3d object
| ObjectContainer3D | |
![]() | minX : Number
Returns the minimum x value of the 3d object
| ObjectContainer3D | |
![]() | minY : Number
Returns the minimum y value of the 3d object
| ObjectContainer3D | |
![]() | minZ : Number
Returns the minimum z value of the 3d object
| ObjectContainer3D | |
![]() | mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | |
![]() | name : String
An optional name string for the 3d object.
| Object3D | |
![]() | ownCanvas : Boolean = false
Defines whether the contents of the 3d object are rendered inside it's own sprite
| Object3D | |
![]() | ownSession : AbstractRenderSession
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | |
parent : ObjectContainer3D
Cannot parent a
Scene3D object
| Scene3D | ||
physics : IPhysicsScene
Interface for physics (not implemented)
| Scene3D | ||
![]() | position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | projection : Projection | Object3D | |
![]() | rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | |
![]() | scenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D . | Object3D | |
sceneTransform : Matrix3D
[read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D . | Scene3D | ||
![]() | sceneTransformed : Boolean | Object3D | |
![]() | session : AbstractRenderSession
The render session used by the 3d object
| Object3D | |
tickTraverser : TickTraverser
Traverser object for all custom
tick() methods
| Scene3D | ||
![]() | transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | |
![]() | viewTransform : Matrix3D | Object3D | |
![]() | visible : Boolean = true
Defines whether the 3d object is visible in the scene
| Object3D | |
![]() | x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
Scene3D
(init:Object = null, ... objects)
Creates a new
Scene3D object
| Scene3D | ||
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Adds a 3d object to the scene as a child of the container
| ObjectContainer3D | |
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addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnRadiusChange(listener:Function):void
Default method for adding a radiuschanged event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
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clone(object:* = null):*
Duplicates the 3d object's properties to another
ObjectContainer3D object
| ObjectContainer3D | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the origin point of the 3d object without moving the contents
| ObjectContainer3D | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Called from the
PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
| Object3D | |
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Removes a 3d object from the child array of the container
| ObjectContainer3D | |
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removeChildByName(name:String):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnRadiusChange(listener:Function):void
Default method for removing a radiuschanged event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the 3d object.
| ObjectContainer3D | |
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tick(time:int):void
Called by the
TickTraverser . | Object3D | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| ObjectContainer3D | |
updateTime(time:int = -1):void
Calling manually will update 3d objects that execute updates on their
tick() methods. | Scene3D | ||
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
parent | property |
parent:ObjectContainer3D
[read-write]
Cannot parent a Scene3D
object
public function get parent():ObjectContainer3D
public function set parent(value:ObjectContainer3D):void
— Scene can't be parented
|
physics | property |
public var physics:IPhysicsScene
Interface for physics (not implemented)
sceneTransform | property |
sceneTransform:Matrix3D
[read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D
.
public function get sceneTransform():Matrix3D
tickTraverser | property |
Scene3D | () | constructor |
public function Scene3D(init:Object = null, ... objects)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties
|
|
... objects — An array of 3d objects to be added as children on instatiation
|
updateTime | () | method |
public function updateTime(time:int = -1):void
Calling manually will update 3d objects that execute updates on their tick()
methods.
Uses the TickTraverser
to traverse all tick methods in the scene.
time:int (default = -1 )
|
See also