Renderer that uses quadrant tree for storing and operating drawing primitives. Quadrant tree speeds up all proximity based calculations.
session:AbstractRenderSession
[read-write]
Defines the render session object used by the renderer.
Implementation
public function get session():AbstractRenderSession
public function set session(value:AbstractRenderSession):void
public function QuadrantRenderer(... filters)
Parameters
| ... filters — [optional] An array of filters to use on projected drawing primitives before rendering them to screen.
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####INIT####
public function render(view:View3D):Array
Executes the render pipe that resolves the 3d scene into the view.
Parameters
Returns
public function toString():String
Used to trace the values of a renderer.
Returns
| String — A string representation of the renderer object.
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