A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property in class away3d.core.base.UV |
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Defines the horizontal corrdinate of the texture value. |
UP — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction up. |
update() — Method in class away3d.cameras.HoverCamera3D |
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Updates the camera position. |
update(mesh:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Animation |
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Updates the positions of vertex objects in the mesh to the current frame values
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update(mesh:away3d.core.base:BaseMesh) — Method in interface away3d.core.base.IAnimation |
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Updates the positions of vertex objects in the mesh to the current frame values
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update() — Method in class away3d.materials.BitmapMaterialContainer |
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Clear and updates the currrent bitmapData surface on all faces. |
update() — Method in class away3d.materials.MovieMaterial |
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Updates the texture bitmap with the current frame of the movieclip object
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updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
updateAmbientBitmap(ambient) — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
updateAmbientDiffuseBitmap(ambient, diffuse) — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading. |
updated — Property in class away3d.core.utils.FaceVO |
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updateDiffuseBitmap(diffuse) — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for diffuse light shading. |
updateDirection(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.DirectionalLight |
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Updates the direction vector of the directional light. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterialContainer |
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Creates a new BitmapMaterialContainer object. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CompositeMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUpdatingMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.MovieMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.TransformBitmapMaterial |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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Called once per render loop when material is visible. |
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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Called once per render loop when material is visible. |
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterialContainer |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateSpecularBitmap(specular) — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for specular light shading. |
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats |
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updateTime(time) — Method in interface away3d.containers.IPhysicsScene |
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updateTime(time) — Method in class away3d.containers.Scene3D |
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Calling manually will update 3d objects that execute updates on their tick() methods. |
url — Property in class away3d.core.base.BaseMesh |
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String defining the source of the mesh. |
url — Property in class away3d.core.stats.Stats |
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url — Property in class away3d.loaders.Object3DLoader |
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Returns the url string of the file being loaded. |
usedof — Static property in class away3d.core.utils.DofCache |
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useHandCursor — Property in class away3d.core.base.Object3D |
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Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. |
uv — Property in class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
UV — Class in package away3d.core.base |
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Texture coordinates value object. |
UV(u, v) — Constructor in class away3d.core.base.UV |
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Creates a new UV object. |
uv0 — Property in class away3d.core.base.Face |
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Defines the uv0 coordinate of the face. |
uv0 — Property in class away3d.core.draw.DrawTriangle |
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The uv0 uv coordinate of the triangle primitive. |
uv0 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 0. |
uv1 — Property in class away3d.core.base.Face |
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Defines the uv1 coordinate of the face. |
uv1 — Property in class away3d.core.draw.DrawTriangle |
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The uv1 uv coordinate of the triangle primitive. |
uv1 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 1. |
uv2 — Property in class away3d.core.base.Face |
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Defines the uv2 coordinate of the face. |
uv2 — Property in class away3d.core.draw.DrawTriangle |
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The uv2 uv coordinate of the triangle primitive. |
uv2 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 2. |
uvs — Property in class away3d.core.base.Face |
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Returns an array of uv objects that are used by the face. |
uvs — Property in class away3d.loaders.data.MeshData |
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Array of uv objects. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |