A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
v — Property in class away3d.core.base.UV |
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Defines the vertical corrdinate of the texture value. |
v0 — Property in class away3d.core.base.Face |
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Defines the v0 vertex of the face. |
v0 — Property in class away3d.core.base.Segment |
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Defines the v0 vertex of the segment. |
v0 — Property in class away3d.core.draw.DrawSegment |
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The v0 screenvertex of the segment primitive. |
v0 — Property in class away3d.core.draw.DrawTriangle |
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The v0 screenvertex of the triangle primitive. |
v0 — Property in class away3d.loaders.data.FaceData |
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Index of vertex 0. |
v000 — Property in class away3d.primitives.WireCube |
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v001 — Property in class away3d.primitives.WireCube |
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v010 — Property in class away3d.primitives.WireCube |
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v011 — Property in class away3d.primitives.WireCube |
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v1 — Property in class away3d.core.base.Face |
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Defines the v1 vertex of the face. |
v1 — Property in class away3d.core.base.Segment |
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Defines the v1 vertex of the segment. |
v1 — Property in class away3d.core.draw.DrawSegment |
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The v1 screenvertex of the segment primitive. |
v1 — Property in class away3d.core.draw.DrawTriangle |
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The v1 screenvertex of the triangle primitive. |
v1 — Property in class away3d.loaders.data.FaceData |
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Index of vertex 1. |
v100 — Property in class away3d.primitives.WireCube |
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v101 — Property in class away3d.primitives.WireCube |
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v110 — Property in class away3d.primitives.WireCube |
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v111 — Property in class away3d.primitives.WireCube |
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v2 — Property in class away3d.core.base.Face |
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Defines the v2 vertex of the face. |
v2 — Property in class away3d.core.draw.DrawTriangle |
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The v2 screenvertex of the triangle primitive. |
v2 — Property in class away3d.loaders.data.FaceData |
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Index of vertex 2. |
ValueObject — Class in package away3d.core.utils |
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vertex — Property in class away3d.core.base.VertexPosition |
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vertex(w, h) — Method in class away3d.primitives.Cone |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.Cylinder |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.Plane |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.Sphere |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(r, t) — Method in class away3d.primitives.Torus |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.WireCone |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.WireCylinder |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(i, j) — Method in class away3d.primitives.WirePlane |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(w, h) — Method in class away3d.primitives.WireSphere |
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Returns the vertex object specified by the grid position of the mesh. |
vertex(r, t) — Method in class away3d.primitives.WireTorus |
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Returns the vertex object specified by the grid position of the mesh. |
Vertex — Class in package away3d.core.base |
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A vertex coordinate value object. |
Vertex(x, y, z) — Constructor in class away3d.core.base.Vertex |
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Creates a new Vertex object. |
vertexchanged — Event in class away3d.core.base.BaseMeshElement |
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Dispatched when the vertex of a 3d element changes. |
VERTEX_CHANGED — Constant static property in class away3d.events.MeshElementEvent |
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Defines the value of the type property of a vertexchanged event object. |
VertexPosition — Class in package away3d.core.base |
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Vertex position value object. |
VertexPosition(vertex:away3d.core.base:Vertex) — Constructor in class away3d.core.base.VertexPosition |
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Creates a new VertexPosition object. |
vertexpositions — Property in class away3d.core.base.Frame |
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An array of vertex position objects. |
vertexvaluechanged — Event in class away3d.core.base.BaseMeshElement |
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Dispatched when the vertex value of a 3d element changes. |
VERTEXVALUE_CHANGED — Constant static property in class away3d.events.MeshElementEvent |
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Defines the value of the type property of a vertexvaluechanged event object. |
vertices — Property in class away3d.blockers.ConvexBlock |
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Verticies to use for calculating the convex hull. |
vertices — Property in class away3d.core.base.BaseMesh |
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Returns an array of the vertices contained in the mesh object
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vertices — Property in class away3d.core.base.BaseMeshElement |
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Returns an array of vertex objects that make up the 3d element. |
vertices — Property in class away3d.core.base.Face |
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Returns an array of vertex objects that are used by the face. |
vertices — Property in interface away3d.core.base.IMeshElement |
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vertices — Property in class away3d.core.base.Segment |
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Returns an array of vertex objects that are used by the segment. |
vertices — Property in class away3d.core.block.ConvexBlocker |
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Defines the vertices used to calulate the convex hull. |
vertices — Property in class away3d.loaders.data.MeshData |
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Array of vertex objects. |
view — Property in class away3d.cameras.Camera3D |
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Returns the transformation matrix used to resolve the scene to the view. |
view — Property in class away3d.cameras.TargetCamera3D |
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Returns the transformation matrix used to resolve the scene to the view. |
view — Property in class away3d.core.render.AbstractRenderSession |
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Defines the view object used for the render session. |
view — Property in class away3d.core.render.BitmapRenderSession |
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Defines the view object used for the render session. |
view — Property in class away3d.core.render.Projection |
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Defines the current view transform matrix that resolves the transformation tree. |
view — Property in class away3d.core.render.SpriteRenderSession |
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Defines the view object used for the render session. |
view — Property in class away3d.core.traverse.BlockerTraverser |
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Defines the view being used. |
view — Property in class away3d.core.traverse.ProjectionTraverser |
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Defines the view being used. |
view — Property in class away3d.core.utils.FaceVO |
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view — Property in class away3d.events.MouseEvent3D |
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The view object inside which the event took place. |
view — Property in class away3d.test.BaseDemo |
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View3D — Class in package away3d.containers |
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Sprite container used for storing camera, scene, session, renderer and clip references, and resolving mouse events
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View3D(init) — Constructor in class away3d.containers.View3D |
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Creates a new View3D object. |
viewSource(e) — Method in class away3d.core.stats.Stats |
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viewTransform — Property in class away3d.core.base.Object3D |
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visible — Property in class away3d.core.base.BaseMeshElement |
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Defines whether the 3d element is visible in the scene. |
visible — Property in interface away3d.core.base.IMeshElement |
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Defines whether the 3d element is visible in the scene. |
visible — Property in class away3d.core.base.Object3D |
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Defines whether the 3d object is visible in the scene
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visible — Property in class away3d.core.draw.ScreenVertex |
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Indicates whether the vertex is visible after projection. |
visible — Property in class away3d.loaders.data.FaceData |
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Determines whether the face is visible. |
visible — Property in class away3d.materials.BitmapMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.ColorMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.CompositeMaterial |
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Indicates whether the material is visible
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visible — Property in interface away3d.materials.IMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.ShadingColorMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.WhiteShadingBitmapMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.WireColorMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.WireframeMaterial |
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Indicates whether the material is visible
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visible — Property in class away3d.materials.shaders.AbstractShader |
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Indicates whether the material is visible
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visiblechanged — Event in class away3d.core.base.BaseMeshElement |
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Dispatched when the visiblity of a 3d element changes. |
VISIBLE_CHANGED — Constant static property in class away3d.events.MeshElementEvent |
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Defines the value of the type property of a visiblechanged event object. |
visitWebsite(e) — Method in class away3d.core.stats.Stats |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |