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face — Property in class away3d.core.draw.DrawTriangle
A reference to the face object used by the triangle primitive.
face — Property in class away3d.events.FaceEvent
A reference to the face object that is relevant to the event.
Face — Class in package away3d.core.base
A triangle element used in the mesh object
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face
Creates a new Face object.
facecount — Property in class away3d.core.stats.Stats
FaceData — Class in package away3d.loaders.data
Data class for a face object.
FaceDictionaryVO — Class in package away3d.core.utils
FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO
FaceEvent — Class in package away3d.events
Passed as a parameter when a face event occurs
FaceEvent(type, face:away3d.core.base:Face) — Constructor in class away3d.events.FaceEvent
Creates a new FaceEvent object.
faceList — Property in class away3d.loaders.data.MeshMaterialData
A list of faces which are to be drawn with the material.
faces — Property in class away3d.core.base.Mesh
Returns an array of the faces contained in the mesh object.
faces — Property in class away3d.loaders.data.MaterialData
Array of indexes representing the faces that use the material.
faces — Property in class away3d.loaders.data.MeshData
Array of face data objects.
FaceVO — Class in package away3d.core.utils
FaceVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceVO
filename — Property in class away3d.loaders.utils.TextureLoader
filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.AnotherRivalFilter
Applies the filter to the quadrant tree.
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.FogFilter
Applies the filter to the primitive array.
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveFilter
Applies the filter to the primitive array.
filter(pritree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter
Applies the filter to the quadrant tree.
filter(blocklist:away3d.core.draw:PrimitiveVolumeBlock, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveVolumeBlockFilter
Applies the filter to the volume block.
filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.QuadrantRiddleFilter
Applies the filter to the quadrant tree.
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZDepthFilter
Applies the filter to the primitive array.
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZSortFilter
Applies the filter to the primitive array.
filters — Property in class away3d.core.base.Object3D
An optional array of filters that can be applied to the 3d object.
findhit — Property in class away3d.containers.View3D
Traverser used to find the current object under the mouse.
FindHit — Class in package away3d.core.render
Finds the object that is rendered under a certain view coordinate.
FindHit(view:away3d.containers:View3D, primitives, x, y) — Constructor in class away3d.core.render.FindHit
Creates a new FindHit object.
finish(comp:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Morpher
resets all vertex objects to the external mesh positions
fireMouseMoveEvent(force) — Method in class away3d.containers.View3D
Manually fires a mouseMove3D event.
flush() — Method in class away3d.containers.View3D
Completes the rendering of a view by flushing the session
flush() — Method in class away3d.core.render.AbstractRenderSession
Flushes any cached drawing operations to screen.
flush() — Method in class away3d.core.render.BitmapRenderSession
Flushes any cached drawing operations to screen.
flush() — Method in class away3d.core.render.SpriteRenderSession
Flushes any cached drawing operations to screen.
focus — Property in class away3d.cameras.Camera3D
A divisor value for the perspective depth of the view.
focus — Property in class away3d.core.render.Projection
Defines the focus for the camera object being used by the view.
focus — Static property in class away3d.core.utils.DofCache
FogFilter — Class in package away3d.core.filter
Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers.
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter
Creates a new FogFilter object.
FORWARD — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction forward.
fps — Property in class away3d.core.base.Animation
The frames per second at which the animation will run.
fps — Property in class away3d.core.base.AnimationGroup
Determines the speed of playback in frames per second.
fps — Property in class away3d.core.base.AnimationSequence
Determines the speed of playback in frames per second.
fps — Property in class away3d.core.base.BaseMesh
Determines the frames per second at which the animation will run.
fractures — Property in class away3d.primitives.GeodesicSphere
Defines the fractures of the sphere.
frame — Property in class away3d.core.base.Animation
The current frame of the animation.
frame — Property in class away3d.core.base.AnimationFrame
Frame number.
frame — Property in class away3d.core.base.BaseMesh
Indicates the current frame of animation
Frame — Class in package away3d.core.base
Holds vertexposition information about a single animation frame.
Frame() — Constructor in class away3d.core.base.Frame
Creates a new Frame object.
framelist — Property in class away3d.animation.Animator
framenames — Property in class away3d.core.base.BaseMesh
A dictionary containing all frame names of the mesh
frames — Property in class away3d.core.base.BaseMesh
A dictionary containing all frames of the mesh
from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.draw.Line2D
from3points(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Static method in class away3d.core.draw.Plane3D
fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color
fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color
fromInts(red, green, blue) — Static method in class away3d.core.utils.Color
fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color
front — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the front side of the cube.
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