Package | away3d.materials |
Class | public class ShadingColorMaterial |
Inheritance | ShadingColorMaterial ![]() ![]() |
Property | Defined by | ||
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![]() | ak : Number = 20
Coefficient for shininess level
| CenterLightingMaterial | |
alpha : Number
Defines an alpha value for the texture.
| ShadingColorMaterial | ||
ambient : int
Defines a color value for ambient light.
| ShadingColorMaterial | ||
![]() | ambient_brightness : Number = 1
Coefficient for ambient light level
| CenterLightingMaterial | |
cache : Boolean
Defines whether the resulting shaded color of the surface should be cached.
| ShadingColorMaterial | ||
diffuse : int
Defines a color value for diffuse light.
| ShadingColorMaterial | ||
![]() | diffuse_brightness : Number = 1
Coefficient for diffuse light level
| CenterLightingMaterial | |
specular : int
Defines a color value for specular light.
| ShadingColorMaterial | ||
![]() | specular_brightness : Number = 1
Coefficient for specular light level
| CenterLightingMaterial | |
visible : Boolean [read-only]
Indicates whether the material is visible
| ShadingColorMaterial |
Method | Defined by | ||
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ShadingColorMaterial
(color:* = null, init:Object = null)
Creates a new
ShadingColorMaterial object. | ShadingColorMaterial | ||
![]() |
Sends data from the material coupled with data from the
DrawTriangle primitive to the render session. | CenterLightingMaterial | |
![]() |
Called once per render loop when material is visible.
| CenterLightingMaterial |
Method | Defined by | ||
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renderTri(tri:DrawTriangle, session:AbstractRenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
| ShadingColorMaterial |
alpha | property |
public var alpha:Number
Defines an alpha value for the texture.
ambient | property |
public var ambient:int
Defines a color value for ambient light.
cache | property |
public var cache:Boolean
Defines whether the resulting shaded color of the surface should be cached.
diffuse | property |
public var diffuse:int
Defines a color value for diffuse light.
specular | property |
public var specular:int
Defines a color value for specular light.
visible | property |
visible:Boolean
[read-only]Indicates whether the material is visible
Implementation public function get visible():Boolean
ShadingColorMaterial | () | constructor |
public function ShadingColorMaterial(color:* = null, init:Object = null)
Parameters
color:* (default = null ) — A string, hex value or colorname representing the color of the material.
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init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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renderTri | () | method |
protected override function renderTri(tri:DrawTriangle, session:AbstractRenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
Parameters
tri:DrawTriangle |
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session:AbstractRenderSession |
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kar:Number |
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kag:Number |
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kab:Number |
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kdr:Number |
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kdg:Number |
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kdb:Number |
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ksr:Number |
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ksg:Number |
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ksb:Number |