Packageaway3d.materials
Classpublic class PhongBitmapMaterial
InheritancePhongBitmapMaterial Inheritance CompositeMaterial

Bitmap material with phong shading.

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the layer container.
CompositeMaterial
 InheritedblendMode : String
Defines a blendMode value for the layer container.
CompositeMaterial
 Inheritedcolor : uint
Defines a colored tint for the layer container.
CompositeMaterial
 Inheritedmaterials : Array
An array of bitmapmaterial objects to be overlayed sequentially.
CompositeMaterial
  shininess : Number
The exponential dropoff value used for specular highlights.
PhongBitmapMaterial
  specular : Number
Coefficient for specular light level.
PhongBitmapMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
CompositeMaterial
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
CompositeMaterial
Public Methods
 MethodDefined by
  
PhongBitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new PhongBitmapMaterial object.
PhongBitmapMaterial
 Inherited
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
CompositeMaterial
 Inherited
Sends data from the material coupled with data from the DrawTriangle primitive to the render session.
CompositeMaterial
 Inherited
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
CompositeMaterial
Protected Methods
 MethodDefined by
 Inherited
Updates the colortransform object applied to the texture from the color and alpha properties.
CompositeMaterial
Property detail
shininessproperty
shininess:Number  [read-write]

The exponential dropoff value used for specular highlights.

Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
specularproperty 
specular:Number  [read-write]

Coefficient for specular light level.

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
Constructor detail
PhongBitmapMaterial()constructor
public function PhongBitmapMaterial(bitmap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
 
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
####INIT####
Wiki link
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Code examples

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