A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
pan(angle) — Method in class away3d.cameras.Camera3D |
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Rotates the camera in its horizontal plane. |
panangle — Property in class away3d.cameras.HoverCamera3D |
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Rotation of the camera in degrees around the y axis. |
Panel — Class in package away3d.test |
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Simple rounded rectangle panel
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Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel |
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parent — Property in class away3d.cameras.TargetCamera3D |
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Cannot parent a TargetCamera3D object. |
parent — Property in class away3d.containers.Scene3D |
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Cannot parent a Scene3D object
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parent — Property in class away3d.core.base.Face |
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Defines the parent 3d object of the face. |
parent — Property in class away3d.core.base.Object3D |
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Defines the parent of the 3d object. |
parent — Property in class away3d.core.base.Segment |
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Defines the parent 3d object of the segment. |
parent — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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The quadrant parent. |
parse(init) — Static method in class away3d.core.utils.Init |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Ase |
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Creates a 3d mesh object from the raw ascii data of the ase file. |
parse(data, init, loader) — Static method in class away3d.loaders.Collada |
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Creates a 3d container object from the raw xml data of a collada file. |
parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Kmz |
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Creates a 3d container object from the raw binary data of a kmz file. |
parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Max3DS |
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Creates a 3d container object from the raw binary data of a 3ds file. |
parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Md2 |
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Creates a 3d mesh object from the raw xml data of an md2 file. |
parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Md2still |
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Creates a 3d mesh object from the raw xml data of an md2 file. |
parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Obj |
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Creates a 3d mesh object from the raw ascii data of a obj file. |
parse — Property in class away3d.loaders.Object3DLoader |
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Function placeholder for the parse method from the correct file loader class. |
percentLoaded — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the overall progress of the loader queue as a percentage. |
PhongBitmapMaterial — Class in package away3d.materials |
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Bitmap material with phong shading. |
PhongBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterial |
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Creates a new PhongBitmapMaterial object. |
PhongBitmapMaterialCache — Class in package away3d.materials |
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Bitmap material with cached phong shading. |
PhongBitmapMaterialCache(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterialCache |
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Creates a new PhongBitmapMaterial object. |
PhongColorMaterial — Class in package away3d.materials |
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Color material with phong shading. |
PhongColorMaterial(color, init) — Constructor in class away3d.materials.PhongColorMaterial |
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Creates a new PhongBitmapMaterial object. |
PhongColorMaterialCache — Class in package away3d.materials |
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Color material with cached phong shading. |
PhongColorMaterialCache(color, init) — Constructor in class away3d.materials.PhongColorMaterialCache |
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Creates a new PhongColorMaterialCache object. |
PhongMovieMaterial — Class in package away3d.materials |
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Animated movie material with phong shading. |
PhongMovieMaterial(movie, init) — Constructor in class away3d.materials.PhongMovieMaterial |
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Creates a new PhongMovieMaterial object. |
physics — Property in class away3d.containers.Scene3D |
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Interface for physics (not implemented)
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pitch(angle) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around it's local x-axis
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Plane — Class in package away3d.primitives |
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Creates a 3d plane primitive. |
Plane(init) — Constructor in class away3d.primitives.Plane |
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Creates a new Plane object. |
Plane3D — Class in package away3d.core.draw |
| Plane in 3D space |
Plane3D(a, b, c, d) — Constructor in class away3d.core.draw.Plane3D |
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play(sequence:away3d.core.base:AnimationSequence) — Method in class away3d.core.base.BaseMesh |
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Plays a sequence of frames
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play() — Method in class away3d.materials.AnimatedBitmapMaterial |
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Resumes playback of the animation
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playlist — Property in class away3d.core.base.AnimationGroup |
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An array of animation sequence objects. |
pointLight(point:away3d.core.light:PointLight) — Method in interface away3d.core.light.ILightConsumer |
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Adds an point light primitive to the light consumer. |
pointLight(point:away3d.core.light:PointLight) — Method in class away3d.core.light.LightArray |
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Adds an point light primitive to the light consumer. |
PointLight — Class in package away3d.core.light |
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Point light primitive
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PointLight3D — Class in package away3d.lights |
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Lightsource that colors all shaded materials proportional to the dot product of the distance vector with the normal vector. |
PointLight3D(init) — Constructor in class away3d.lights.PointLight3D |
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Creates a new PointLight3D object. |
points — Property in class away3d.core.light.LightArray |
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The point light primitives stored in the consumer. |
position — Property in class away3d.core.base.Object3D |
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Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D . |
position — Property in class away3d.core.base.Vertex |
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The vertex position vector
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position — Property in class away3d.core.math.Matrix3D |
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Returns a 3d number representing the translation imposed by the 3dmatrix. |
precision — Property in class away3d.materials.BitmapMaterial |
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Corrects distortion caused by the affine transformation (non-perpective) of textures. |
prefix — Property in class away3d.core.base.AnimationSequence |
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The prefix string defining frames in the sequence. |
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.DrawGroup |
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Adds a drawing primitive to the primitive group
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.draw.IPrimitiveConsumer |
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Adds a drawing primitive to the primitive consumer
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveArray |
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Adds a drawing primitive to the primitive consumer
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTree |
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Adds a drawing primitive to the primitive consumer
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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Adds a drawing primitive to the primitive consumer
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PrimitiveArray — Class in package away3d.core.draw |
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Array for storing drawing primitives. |
PrimitiveQuadrantTree — Final class in package away3d.core.draw |
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Quadrant tree for storing drawing primitives
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PrimitiveQuadrantTreeNode — Final class in package away3d.core.draw |
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Quadrant tree node
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PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level, parent:away3d.core.draw:PrimitiveQuadrantTreeNode) — Constructor in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Creates a new PrimitiveQuadrantTreeNode object. |
primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.blockers.ConvexBlock |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.containers.DebugObjectContainer3D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives — Property in class away3d.containers.View3D |
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temporary store for rendered primitives. |
primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.BaseMesh |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.Mesh |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.Object3D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.WireMesh |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives — Property in class away3d.core.draw.DrawGroup |
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The primitives contained in the group. |
primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in interface away3d.core.draw.IPrimitiveProvider |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.AmbientLight3D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.DirectionalLight3D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.PointLight3D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.DirSprite2D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.DofSprite2D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.MovieClipSprite |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.Sprite2D |
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Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
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PrimitiveTraverser — Class in package away3d.core.traverse |
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Traverser that gathers drawing primitives to render the scene. |
PrimitiveTraverser() — Constructor in class away3d.core.traverse.PrimitiveTraverser |
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Creates a new PrimitiveTraverser object. |
PrimitiveVolumeBlock — Class in package away3d.core.draw |
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Volume block tree for storing drawing primitives
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PrimitiveVolumeBlockNode — Class in package away3d.core.draw |
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Volume block tree node
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PrimitiveVolumeBlockNode(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlockNode |
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Creates a new PrimitiveQuadrantTreeNode object. |
progress — Event in class away3d.loaders.utils.TextureLoadQueue |
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progress — Property in class away3d.loaders.utils.TextureLoadQueue |
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Returns the overall progress of the loader queue. |
project(projection:away3d.core.render:Projection) — Method in class away3d.core.base.Vertex |
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Projects the vertex to the screen space of the view. |
projection — Property in class away3d.core.base.Object3D |
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projection — Property in class away3d.core.draw.DrawPrimitive |
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Reference to the last projection object used for the primitive
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Projection — Class in package away3d.core.render |
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Data object for camera transform, focus and zoom properties. |
Projection() — Constructor in class away3d.core.render.Projection |
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Creates a new Projection object. |
ProjectionTraverser — Class in package away3d.core.traverse |
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Traverser that resolves the transform tree in a scene, ready for rendering. |
ProjectionTraverser() — Constructor in class away3d.core.traverse.ProjectionTraverser |
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Creates a new ProjectionTraverser object. |
projectionVector — Property in class away3d.materials.TransformBitmapMaterial |
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Projects the texture in object space, ignoring the uv coordinates of the vertex objects. |
purple — Constant static property in class away3d.core.utils.Color |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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Adds a primitive to the quadrant
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlockNode |
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Adds a primitive to the volume block
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pushback — Property in class away3d.core.base.BaseMesh |
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Elements use their furthest point from the camera when z-sorting
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pushfront — Property in class away3d.core.base.BaseMesh |
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Elements use their nearest point to the camera when z-sorting
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |