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tangentSpace — Property in class away3d.materials.shaders.DiffuseDot3Shader
Determines if the DOT3 mapping is rendered in tangent space (true) or object space (false).
target — Property in class away3d.cameras.TargetCamera3D
The 3d object targeted by the camera.
TargetCamera3D — Class in package away3d.cameras
Extended camera used to automatically look at a specified target object.
TargetCamera3D(init) — Constructor in class away3d.cameras.TargetCamera3D
Creates a new TargetCamera3D object.
targetpanangle — Property in class away3d.cameras.HoverCamera3D
Target value for the panangle.
targettiltangle — Property in class away3d.cameras.HoverCamera3D
Target value for the tiltangle.
textureBitmap — Property in class away3d.loaders.data.MaterialData
Reference to the bitmapData object of the texture image.
textureFileName — Property in class away3d.loaders.data.MaterialData
Reference to the filename of the texture image.
TextureLoader — Class in package away3d.loaders.utils
Used to store the name and loader reference of an external texture image.
TextureLoader() — Constructor in class away3d.loaders.utils.TextureLoader
TextureLoadQueue — Class in package away3d.loaders.utils
Creates a queue of textures that load sequentially
TextureLoadQueue() — Constructor in class away3d.loaders.utils.TextureLoadQueue
Creates a new TextureLoadQueue object.
texturemapping — Property in class away3d.core.draw.DrawTriangle
The texturemapping matrix of the triangle primitive texture.
TEXTURE_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData
String representing a texture material.
texturePath — Property in class away3d.loaders.Object3DLoader
Returns the filepath to the directory where any required texture files are located.
texturePath — Property in class away3d.loaders.utils.MaterialLibrary
The root directory path to the texture files.
texturesLoaded(loadQueue:away3d.loaders.utils:TextureLoadQueue) — Method in class away3d.loaders.utils.MaterialLibrary
Called after all textures have been loaded from the TextureLoader class.
throughProjection — Property in class away3d.materials.TransformBitmapMaterial
Determines whether a projected texture is visble on the faces pointing away from the projection.
tick(time) — Method in class away3d.core.base.BaseMesh
Called by the TickTraverser.
tick(time) — Method in class away3d.core.base.Object3D
Called by the TickTraverser.
tickTraverser — Property in class away3d.containers.Scene3D
Traverser object for all custom tick() methods
TickTraverser — Class in package away3d.core.traverse
Traverser that fires a time-based method for all objects in scene
TickTraverser() — Constructor in class away3d.core.traverse.TickTraverser
Creates a new TickTraverser object.
tilt(angle) — Method in class away3d.cameras.Camera3D
Rotates the camera in its vertical plane.
tiltangle — Property in class away3d.cameras.HoverCamera3D
Elevation angle of the camera in degrees.
time — Property in class away3d.core.base.AnimationFrame
Time from the start of the animation.
time — Property in class away3d.core.render.Projection
Defines the unique timestamp for the view render.
title — Property in class away3d.test.Slide
titlegroup — Property in class away3d.test.BaseDemo
top — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the top side of the cube.
Torus — Class in package away3d.primitives
Creates a 3d torus primitive.
Torus(init) — Constructor in class away3d.primitives.Torus
Creates a new Torus object.
toString() — Method in class away3d.core.base.Object3D
Used to trace the values of a 3d object.
toString() — Method in class away3d.core.base.UV
Used to trace the values of a uv object.
toString() — Method in class away3d.core.base.Vertex
Used to trace the values of a vertex object.
toString() — Method in class away3d.core.clip.RectangleClipping
Used to trace the values of a rectangle clipping object.
toString() — Method in class away3d.core.draw.DrawPrimitive
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.DrawSegment
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.DrawTriangle
Used to trace the values of a drawing primitive.
toString() — Method in class away3d.core.draw.Line2D
toString() — Method in class away3d.core.draw.ScreenVertex
Used to trace the values of a vertex.
toString() — Method in class away3d.core.filter.AnotherRivalFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.FogFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.QuadrantRiddleFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.ZDepthFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.filter.ZSortFilter
Used to trace the values of a filter.
toString() — Method in class away3d.core.math.Matrix3D
Used to trace the values of a 3d matrix.
toString() — Method in class away3d.core.math.Number3D
Used to trace the values of a 3d number.
toString() — Method in class away3d.core.math.Quaternion
Used to trace the values of a quaternion.
toString() — Method in class away3d.core.render.BasicRenderer
Used to trace the values of a renderer.
toString() — Method in interface away3d.core.render.IRenderer
Used to trace the values of a renderer.
toString() — Method in class away3d.core.render.QuadrantRenderer
Used to trace the values of a renderer.
trace(message) — Static method in class away3d.core.utils.Debug
traceLevels(sourceBmd, channel, subdivisionX, subdivisionY, factorX, factorY, elevate) — Method in class away3d.extrusions.ElevationReader
transform — Property in class away3d.core.base.Object3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
transform(v:away3d.core.math:Number3D, m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Number3D
Fills the 3d number object with the result of a 3d matrix tranformation performed on a 3d number.
transform — Property in class away3d.loaders.data.ObjectData
The 3d transformation matrix for the 3d object
transform — Property in class away3d.materials.TransformBitmapMaterial
Transforms the texture in uv-space
TransformBitmapMaterial — Class in package away3d.materials
Basic bitmap texture material
TransformBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.TransformBitmapMaterial
Creates a new TransformBitmapMaterial object.
transformchanged — Event in class away3d.core.base.Object3D
Dispatched when the local transform matrix of the 3d object changes.
TRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a transformchanged event object.
transformUV(material:away3d.materials:IUVMaterial) — Method in class away3d.core.draw.DrawTriangle
Calculates from the uv coordinates the mapping matrix required to draw the triangle primitive.
translate(axis:away3d.core.math:Number3D, distance) — Method in class away3d.core.base.Object3D
Moves the 3d object along a vector by a defined length
translationMatrix(u, v, w) — Method in class away3d.core.math.Matrix3D
Fills the 3d matrix object with values representing the given translation.
transparent — Property in class away3d.materials.BitmapMaterialContainer
Defines whether the caching bitmapData objects are transparent
transparent — Property in class away3d.materials.MovieMaterial
Defines the transparent property of the texture bitmap created from the movie
traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.containers.ObjectContainer3D
Used when traversing the scenegraph
traverse(traverser:away3d.core.traverse:Traverser) — Method in class away3d.core.base.Object3D
Used when traversing the scenegraph
Traverser — Class in package away3d.core.traverse
Abstract class for all traverser that perform actions on the whole scene.
Triangle — Class in package away3d.primitives
Creates a 3d triangle.
Triangle(init) — Constructor in class away3d.primitives.Triangle
Creates a new Triangle object.
Trident — Class in package away3d.primitives
Creates an axis trident.
Trident(len) — Constructor in class away3d.primitives.Trident
Creates a new Trident object.
tryclass(name) — Static method in class away3d.core.utils.Cast
trycolor(data) — Static method in class away3d.core.utils.Cast
tube — Property in class away3d.primitives.Torus
Defines the tube radius of the torus.
tube — Property in class away3d.primitives.WireTorus
Defines the tube radius of the wire torus.
tx — Property in class away3d.core.math.Matrix3D
The value in the first row and forth column of the Matrix object, which affects the positioning along the x axis of a 3d object.
ty — Property in class away3d.core.math.Matrix3D
The value in the second row and fourth column of the Matrix object, which affects the positioning along the y axis of a 3d object.
type — Property in class away3d.core.base.BaseMesh
String defining the type of class used to generate the mesh.
type — Property in class away3d.core.stats.Stats
tz — Property in class away3d.core.math.Matrix3D
The value in the third row and fourth column of the Matrix object, which affects the positioning along the z axis of a 3d object.
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