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name — Property in class away3d.core.base.Object3D
An optional name string for the 3d object.
name — Property in class away3d.loaders.data.MaterialData
The name of the material used as a unique reference.
name — Property in class away3d.loaders.data.MeshMaterialData
The name of the material used as a unique reference.
name — Property in class away3d.loaders.data.ObjectData
The name of the 3d object used as a unique reference.
newLayer — Property in class away3d.core.render.AbstractRenderSession
Holds the last added layer sprite.
normal — Property in class away3d.core.base.Face
Returns the normal vector of the face.
normalize(val) — Method in class away3d.core.math.Number3D
Normalises the 3d number object.
normalize(val) — Method in class away3d.core.math.Quaternion
Normalises the quaternion object.
normalMap — Property in class away3d.materials.Dot3BitmapMaterial
Returns the bitmapData object being used as the material normal map.
normalMap — Property in class away3d.materials.Dot3BitmapMaterialCache
Returns the bitmapData object being used as the material normal map.
normalMap — Property in class away3d.materials.Dot3MovieMaterial
Returns the bitmapData object being used as the material normal map.
normalMatrixTransform — Property in class away3d.core.light.DirectionalLight
Colormatrix transform used in DOT3 materials for resolving normal values in the normal map.
notifyChange() — Method in class away3d.core.utils.ValueObject
now — Property in class away3d.core.traverse.TickTraverser
Defines the current time in milliseconds from the start of the flash movie.
num — Property in class away3d.core.draw.ScreenVertex
A numbder containing user defined properties.
Number3D — Final class in package away3d.core.math
A point in 3D space.
Number3D(x, y, z, n) — Constructor in class away3d.core.math.Number3D
Creates a new Number3D object.
numItems — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the number of items whating in the queue to be loaded.
numLights — Property in class away3d.core.light.LightArray
The total number of light primitives stored in the consumer.
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