Package | away3d.extrusions |
Class | public class Lathe |
Inheritance | Lathe ![]() ![]() ![]() ![]() |
Method | Defined by | ||
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Lathe
(aPoints:Array, init:Object = null) | Lathe | ||
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Adds a face object to the mesh object.
| Mesh | |
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addOnCycle(listener:Function):void
Default method for adding a cycle event listener
| BaseMesh | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnRadiusChange(listener:Function):void
Default method for adding a radiuschanged event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSequenceDone(listener:Function):void
Default method for adding a squencedone event listener
| BaseMesh | |
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addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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clone(object:* = null):*
Duplicates the mesh properties to another 3d object.
| Mesh | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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gotoAndPlay(value:int):void
Starts playing the animation at the specified frame.
| BaseMesh | |
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gotoAndStop(value:int):void
Brings the animation to the specifed frame and stops it there.
| BaseMesh | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the origin point of the mesh without moving the contents.
| Mesh | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Plays a sequence of frames
| BaseMesh | |
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Called from the
PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
| Mesh | |
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quarterFaces():void
Divides a face object into 4 equal sized face objects.
| Mesh | |
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Removes a face object from the mesh object.
| Mesh | |
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removeOnCycle(listener:Function):void
Default method for removing a cycle event listener
| BaseMesh | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnRadiusChange(listener:Function):void
Default method for removing a radiuschanged event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSequenceDone(listener:Function):void
Default method for removing a squencedone event listener
| BaseMesh | |
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removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the mesh.
| BaseMesh | |
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scaleAnimation(scale:Number):void
Scales the vertex positions contained within all animation frames
| BaseMesh | |
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scaleX(scaleX:Number):void
Scales the contents of the mesh along the x-axis.
| BaseMesh | |
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scaleY(scaleY:Number):void
Scales the contents of the mesh along the y-axis.
| BaseMesh | |
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scaleZ(scaleZ:Number):void
Scales the contents of the mesh along the z-axis.
| BaseMesh | |
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setPlaySequences(playlist:Array, loopLast:Boolean = false):void
Passes an array of animationsequence objects to be added to the animation.
| BaseMesh | |
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tick(time:int):void
Called by the
TickTraverser . | BaseMesh | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| Object3D | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Lathe | () | constructor |
public function Lathe(aPoints:Array, init:Object = null)
Parameters
aPoints:Array |
|
init:Object (default = null )
|