A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
face — Property in class away3d.core.draw.DrawTriangle |
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A reference to the face object used by the triangle primitive. |
face — Property in class away3d.events.FaceEvent |
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A reference to the face object that is relevant to the event. |
Face — Class in package away3d.core.base |
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A triangle element used in the mesh object
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Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face |
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Creates a new Face object. |
facecount — Property in class away3d.core.stats.Stats |
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FaceData — Class in package away3d.loaders.data |
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Data class for a face object. |
FaceDictionaryVO — Class in package away3d.core.utils |
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FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO |
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FaceEvent — Class in package away3d.events |
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Passed as a parameter when a face event occurs
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FaceEvent(type, face:away3d.core.base:Face) — Constructor in class away3d.events.FaceEvent |
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Creates a new FaceEvent object. |
faceList — Property in class away3d.loaders.data.MeshMaterialData |
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A list of faces which are to be drawn with the material. |
faces — Property in class away3d.core.base.Mesh |
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Returns an array of the faces contained in the mesh object. |
faces — Property in class away3d.loaders.data.MaterialData |
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Array of indexes representing the faces that use the material. |
faces — Property in class away3d.loaders.data.MeshData |
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Array of face data objects. |
FaceVO — Class in package away3d.core.utils |
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FaceVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceVO |
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filename — Property in class away3d.loaders.utils.TextureLoader |
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filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.AnotherRivalFilter |
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Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.FogFilter |
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Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveFilter |
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Applies the filter to the primitive array. |
filter(pritree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter |
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Applies the filter to the quadrant tree. |
filter(blocklist:away3d.core.draw:PrimitiveVolumeBlock, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveVolumeBlockFilter |
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Applies the filter to the volume block. |
filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.QuadrantRiddleFilter |
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Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZDepthFilter |
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Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZSortFilter |
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Applies the filter to the primitive array. |
filters — Property in class away3d.core.base.Object3D |
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An optional array of filters that can be applied to the 3d object. |
findhit — Property in class away3d.containers.View3D |
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Traverser used to find the current object under the mouse. |
FindHit — Class in package away3d.core.render |
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Finds the object that is rendered under a certain view coordinate. |
FindHit(view:away3d.containers:View3D, primitives, x, y) — Constructor in class away3d.core.render.FindHit |
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Creates a new FindHit object. |
finish(comp:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Morpher |
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resets all vertex objects to the external mesh positions
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fireMouseMoveEvent(force) — Method in class away3d.containers.View3D |
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Manually fires a mouseMove3D event. |
flush() — Method in class away3d.containers.View3D |
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Completes the rendering of a view by flushing the session
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flush() — Method in class away3d.core.render.AbstractRenderSession |
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Flushes any cached drawing operations to screen. |
flush() — Method in class away3d.core.render.BitmapRenderSession |
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Flushes any cached drawing operations to screen. |
flush() — Method in class away3d.core.render.SpriteRenderSession |
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Flushes any cached drawing operations to screen. |
focus — Property in class away3d.cameras.Camera3D |
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A divisor value for the perspective depth of the view. |
focus — Property in class away3d.core.render.Projection |
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Defines the focus for the camera object being used by the view. |
focus — Static property in class away3d.core.utils.DofCache |
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FogFilter — Class in package away3d.core.filter |
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Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. |
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter |
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Creates a new FogFilter object. |
FORWARD — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction forward. |
fps — Property in class away3d.core.base.Animation |
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The frames per second at which the animation will run. |
fps — Property in class away3d.core.base.AnimationGroup |
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Determines the speed of playback in frames per second. |
fps — Property in class away3d.core.base.AnimationSequence |
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Determines the speed of playback in frames per second. |
fps — Property in class away3d.core.base.BaseMesh |
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Determines the frames per second at which the animation will run. |
fractures — Property in class away3d.primitives.GeodesicSphere |
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Defines the fractures of the sphere. |
frame — Property in class away3d.core.base.Animation |
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The current frame of the animation. |
frame — Property in class away3d.core.base.AnimationFrame |
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Frame number. |
frame — Property in class away3d.core.base.BaseMesh |
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Indicates the current frame of animation
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Frame — Class in package away3d.core.base |
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Holds vertexposition information about a single animation frame. |
Frame() — Constructor in class away3d.core.base.Frame |
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Creates a new Frame object. |
framelist — Property in class away3d.animation.Animator |
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framenames — Property in class away3d.core.base.BaseMesh |
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A dictionary containing all frame names of the mesh
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frames — Property in class away3d.core.base.BaseMesh |
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A dictionary containing all frames of the mesh
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from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.draw.Line2D |
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from3points(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Static method in class away3d.core.draw.Plane3D |
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fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color |
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fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color |
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fromInts(red, green, blue) — Static method in class away3d.core.utils.Color |
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fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color |
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front — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the front side of the cube. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |