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IAnimation — Interface in package away3d.core.base
Interface for objects that can animate the vertex values in a mesh
IBlockerConsumer — Interface in package away3d.core.block
Interface for containers capable of storing blockers.
IBlockerProvider — Interface in package away3d.core.block
Interface for objects that provide blocker instances for occlusion culling in the renderer.
IClonable — Interface in package away3d.core.utils
Interface for object that can be cloned
IFogMaterial — Interface in package away3d.materials
Interface for fog filter materials
IFrame — Interface in package away3d.core.base
Interface for objects that store the vertex values for a single frame of animation
ILayerMaterial — Interface in package away3d.materials
Interface for materials that can be layered using CompositeMaterial or BitmapMaterialContainer.
ILightConsumer — Interface in package away3d.core.light
Interface for containers capable of storing lighting info
ILightProvider — Interface in package away3d.core.light
Interface for objects that provide lighting to the scene
ILODObject — Interface in package away3d.containers
Interface for objects that can toggle their visibily depending on view and distance to camera
images — Property in class away3d.loaders.utils.TextureLoadQueue
Returns an array of loader objects containing the loaded images
IMaterial — Interface in package away3d.materials
Interface for all objects that can serve as a material
IMeshElement — Interface in package away3d.core.base
Interface for objects that define a 3d element of a mesh
index — Property in class away3d.materials.AnimatedBitmapMaterial
Manually sets the frame index of the animation.
indexes — Property in class away3d.core.base.Mesh
infogroup — Property in class away3d.test.BaseDemo
ini — Property in class away3d.core.base.Object3D
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.core.filter.FogFilter
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.BitmapMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.CenterLightingMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.ColorMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.CompositeMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.WireColorMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.WireframeMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.materials.shaders.AbstractShader
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.primitives.data.CubeMaterialsData
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
Init — Class in package away3d.core.utils
Convinient object initialization support
Init(init) — Constructor in class away3d.core.utils.Init
interactive — Property in class away3d.materials.MovieMaterial
_interactiveLayer — Property in class away3d.containers.View3D
INTERSECTING_OBJECTS — Static property in class away3d.core.render.Renderer
Perform triangles splitting to correctly render scenes with intersecting objects.
invalidated — Property in class away3d.core.utils.FaceVO
inverse(m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Matrix3D
Fills the 3d matrix object with the result from the inverse calulation of the given 3d matrix.
inverseAdd(colora, colorb) — Static method in class away3d.core.utils.Color
inverseSceneTransform — Property in class away3d.core.base.Object3D
invert() — Method in class away3d.core.base.Face
Inverts the geometry of the face object by swapping the v1, v2 and uv1, uv2 points.
invertFaces() — Method in class away3d.core.base.Mesh
Inverts the geometry of all face objects.
invtexturemapping — Property in class away3d.core.draw.DrawTriangle
The inverse texturemapping matrix of the triangle primitive texture.
ioError — Event in class away3d.loaders.utils.TextureLoadQueue
IPhysicsScene — Interface in package away3d.containers
IPrimitiveConsumer — Interface in package away3d.core.draw
Interface for containers capable of drawing primitives
IPrimitiveFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive arrays
IPrimitiveProvider — Interface in package away3d.core.draw
Interface for objects that provide drawing primitives to the rendering process
IPrimitiveQuadrantFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive quadrant trees
IPrimitiveVolumeBlockFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive volume blocks
IRenderer — Interface in package away3d.core.render
Interface for renderers capable of rendering a scene to a view
ISegmentMaterial — Interface in package away3d.materials
Interface for materials that are capable of drawing line segments.
isRunning — Property in class away3d.core.base.Animation
Indicates whether the animation is currently running.
isRunning — Property in class away3d.core.base.BaseMesh
Indicates whether the animation is currently running.
ITriangleMaterial — Interface in package away3d.materials
Interface for materials that are capable of rendering triangle faces.
IUpdatingMaterial — Interface in package away3d.materials
Interface for materials that require updating every render loop
IUVMaterial — Interface in package away3d.materials
Interface for materials that use uv texture coordinates
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