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u — Property in class away3d.core.base.UV
Defines the horizontal corrdinate of the texture value.
UP — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction up.
update() — Method in class away3d.cameras.HoverCamera3D
Updates the camera position.
update(mesh:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Animation
Updates the positions of vertex objects in the mesh to the current frame values
update(mesh:away3d.core.base:BaseMesh) — Method in interface away3d.core.base.IAnimation
Updates the positions of vertex objects in the mesh to the current frame values
update() — Method in class away3d.materials.BitmapMaterialContainer
Clear and updates the currrent bitmapData surface on all faces.
update() — Method in class away3d.materials.MovieMaterial
Updates the texture bitmap with the current frame of the movieclip object
updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientBitmap(ambient) — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientDiffuseBitmap(ambient, diffuse) — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading.
updated — Property in class away3d.core.utils.FaceVO
updateDiffuseBitmap(diffuse) — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for diffuse light shading.
updateDirection(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.DirectionalLight
Updates the direction vector of the directional light.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterialContainer
Creates a new BitmapMaterialContainer object.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CompositeMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUpdatingMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.MovieMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.TransformBitmapMaterial
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader
Called once per render loop when material is visible.
updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader
Called once per render loop when material is visible.
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterialContainer
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateSpecularBitmap(specular) — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for specular light shading.
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats
updateTime(time) — Method in interface away3d.containers.IPhysicsScene
updateTime(time) — Method in class away3d.containers.Scene3D
Calling manually will update 3d objects that execute updates on their tick() methods.
url — Property in class away3d.core.base.BaseMesh
String defining the source of the mesh.
url — Property in class away3d.core.stats.Stats
url — Property in class away3d.loaders.Object3DLoader
Returns the url string of the file being loaded.
usedof — Static property in class away3d.core.utils.DofCache
useHandCursor — Property in class away3d.core.base.Object3D
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
uv — Property in class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — Class in package away3d.core.base
Texture coordinates value object.
UV(u, v) — Constructor in class away3d.core.base.UV
Creates a new UV object.
uv0 — Property in class away3d.core.base.Face
Defines the uv0 coordinate of the face.
uv0 — Property in class away3d.core.draw.DrawTriangle
The uv0 uv coordinate of the triangle primitive.
uv0 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 0.
uv1 — Property in class away3d.core.base.Face
Defines the uv1 coordinate of the face.
uv1 — Property in class away3d.core.draw.DrawTriangle
The uv1 uv coordinate of the triangle primitive.
uv1 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 1.
uv2 — Property in class away3d.core.base.Face
Defines the uv2 coordinate of the face.
uv2 — Property in class away3d.core.draw.DrawTriangle
The uv2 uv coordinate of the triangle primitive.
uv2 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 2.
uvs — Property in class away3d.core.base.Face
Returns an array of uv objects that are used by the face.
uvs — Property in class away3d.loaders.data.MeshData
Array of uv objects.
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