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b — Property in class away3d.core.draw.Line2D
b — Property in class away3d.core.draw.Plane3D
b — Property in class away3d.primitives.Triangle
Defines the second vertex that makes up the triangle.
back — Property in class away3d.core.base.Face
Defines the optional back material of the face.
back — Property in class away3d.core.base.Mesh
Defines a triangle material to be used for the backface of all faces in the 3d object.
back — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the back side of the cube.
backface — Property in class away3d.core.draw.DrawTriangle
Indicates whether the face of the triangle primitive is facing away from the camera.
backface — Property in class away3d.core.utils.FaceVO
background — Property in class away3d.containers.View3D
A background sprite positioned under the rendered scene.
BACKWARD — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction backward.
BaseDemo — Class in package away3d.test
Base class for Away3D demos
BaseDemo(title, infogroupheight) — Constructor in class away3d.test.BaseDemo
BaseMesh — Class in package away3d.core.base
Abstract 3d object containing unspecified elements.
BaseMesh(init) — Constructor in class away3d.core.base.BaseMesh
Creates a new BaseMesh object.
BaseMeshElement — Class in package away3d.core.base
Basic 3d element object Not intended for direct use - use Segment or Face.
BASIC — Static property in class away3d.core.render.Renderer
Fastest and simplest renderer, useful for many applications.
BasicRenderer — Class in package away3d.core.render
Default renderer for a view.
BasicRenderer(... rest) — Constructor in class away3d.core.render.BasicRenderer
Creates a new BasicRenderer object.
bitmap — Property in class away3d.core.draw.DrawBitmap
The bitmapData object used as the bitmap primitive texture.
bitmap — Property in class away3d.core.draw.DrawScaledBitmap
The bitmapData object used as the scaled bitmap primitive texture.
bitmap(data) — Static method in class away3d.core.utils.Cast
bitmap — Property in class away3d.core.utils.FaceDictionaryVO
bitmap — Property in class away3d.core.utils.FaceVO
bitmap — Property in class away3d.materials.BitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3BitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3BitmapMaterialCache
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.Dot3MovieMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.EnviroBitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.EnviroBitmapMaterialCache
Returns the bitmapData object being used as the material texture.
bitmap — Property in interface away3d.materials.IUVMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.WhiteShadingBitmapMaterial
Returns the bitmapData object being used as the material texture.
bitmap — Property in class away3d.materials.shaders.DiffuseDot3Shader
Returns the bitmapData object being used as the shader DOT3 map.
bitmap — Property in class away3d.materials.shaders.EnviroShader
Returns the bitmapData object being used as the shader environment map.
bitmap — Property in class away3d.sprites.DofSprite2D
Defines the bitmapData object to use for the sprite texture.
bitmap — Property in class away3d.sprites.Sprite2D
Defines the bitmapData object to use for the sprite texture.
BitmapFileMaterial — Class in package away3d.materials
Bitmap material that loads it's texture from an external bitmapasset file.
BitmapFileMaterial(url, init) — Constructor in class away3d.materials.BitmapFileMaterial
Creates a new BitmapFileMaterial object.
BitmapMaterial — Class in package away3d.materials
Basic bitmap material
BitmapMaterial(bitmap, init) — Constructor in class away3d.materials.BitmapMaterial
Creates a new BitmapMaterial object.
BitmapMaterialContainer — Class in package away3d.materials
Container for caching multiple bitmapmaterial objects.
BitmapMaterialContainer(width, height, init) — Constructor in class away3d.materials.BitmapMaterialContainer
Creates a new BitmapMaterialContainer object.
BitmapRenderSession — Class in package away3d.core.render
Drawing session object that renders all drawing primitives into a Bitmap container.
BitmapRenderSession(scale) — Constructor in class away3d.core.render.BitmapRenderSession
Creates a new BitmapRenderSession object.
black — Constant static property in class away3d.core.utils.Color
blendMode — Property in class away3d.core.base.Object3D
An optional blend mode that can be applied to the 3d object.
blendMode — Property in class away3d.materials.BitmapMaterial
Defines a blendMode value for the texture bitmap.
blendMode — Property in class away3d.materials.CompositeMaterial
Defines a blendMode value for the layer container.
blendMode — Property in class away3d.materials.shaders.AbstractShader
Defines a blendMode value for the shader bitmap.
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.Blocker
Return value signifies whether the given drawprimitive should be blocked.
block(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.block.ConvexBlocker
Return value signifies whether the given drawprimitive should be blocked.
blocker(pri:away3d.core.block:Blocker) — Method in class away3d.core.block.BlockerArray
Adds blocker primitive to the consumer.
blocker(block:away3d.core.block:Blocker) — Method in interface away3d.core.block.IBlockerConsumer
Adds blocker primitive to the consumer.
Blocker — Class in package away3d.core.block
Abstract primitive that can block other primitives from drawing
BlockerArray — Class in package away3d.core.block
Array for storing blocker objects
blockers(consumer:away3d.core.block:IBlockerConsumer) — Method in class away3d.blockers.ConvexBlock
Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
blockers(consumer:away3d.core.block:IBlockerConsumer) — Method in interface away3d.core.block.IBlockerProvider
Called from the BlockerTraverser when passing Blocker objects to the blocker consumer object
blockers — Property in class away3d.core.draw.PrimitiveArray
Defines the array of blocker primitives to be used on the drawing primitives.
BlockerTraverser — Class in package away3d.core.traverse
Traverser that gathers blocker primitives for occlusion culling.
BlockerTraverser() — Constructor in class away3d.core.traverse.BlockerTraverser
Creates a new BlockerTraverser object.
blocks() — Method in class away3d.core.draw.PrimitiveVolumeBlock
A list of volume blocks contained in the scene.
blue — Property in class away3d.core.light.LightPrimitive
Blue component level.
blue — Constant static property in class away3d.core.utils.Color
bothsides — Property in class away3d.core.base.Mesh
Indicates whether both the front and reverse sides of a face should be rendered.
bottom — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the bottom side of the cube.
boundingRadius — Property in class away3d.containers.ObjectContainer3D
Returns the bounding radius of the 3d object
boundingRadius — Property in class away3d.core.base.BaseMesh
Returns the bounding radius of the 3d object
boundingRadius — Property in class away3d.core.base.Object3D
Returns the bounding radius of the 3d object
brightness — Property in class away3d.lights.DirectionalLight3D
Defines a coefficient for the overall light intensity.
brightness — Property in class away3d.lights.PointLight3D
Defines a coefficient for the overall light intensity.
buildPrimitive() — Method in class away3d.primitives.AbstractPrimitive
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.AbstractWirePrimitive
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Cylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.GeodesicSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.GridPlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Plane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.RegularPolygon
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Sphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.Torus
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCircle
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireCylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WirePlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — Method in class away3d.primitives.WireTorus
Builds the vertex, face and uv objects that make up the 3d primitive.
Button — Class in package away3d.test
Simple rounded rectangle button
Button(text, pwidth, pheight) — Constructor in class away3d.test.Button
bytearray(data) — Static method in class away3d.core.utils.Cast
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