Package | away3d.core.base |
Class | public class Face |
Inheritance | Face ![]() ![]() |
See also
Property | Defined by | ||
---|---|---|---|
area : Number [read-only]
Returns the calculated 2 dimensional area of the face.
| Face | ||
back : ITriangleMaterial
Defines the optional back material of the face.
| Face | ||
extra : Object
An optional untyped object that can contain used-defined properties.
| Face | ||
material : ITriangleMaterial
Defines the material of the face.
| Face | ||
maxU : Number [read-only]
Returns the maximum u value of the face
| Face | ||
maxV : Number [read-only]
Returns the maximum v value of the face
| Face | ||
maxX : Number [read-only]
Returns the maximum x value of the face
| Face | ||
maxY : Number [read-only]
Returns the maximum y value of the face
| Face | ||
maxZ : Number [read-only]
Returns the maximum zx value of the face
| Face | ||
minU : Number [read-only]
Returns the minimum u value of the face
| Face | ||
minV : Number [read-only]
Returns the minimum v value of the face
| Face | ||
minX : Number [read-only]
Returns the minimum x value of the face
| Face | ||
minY : Number [read-only]
Returns the minimum y value of the face
| Face | ||
minZ : Number [read-only]
Returns the minimum z value of the face
| Face | ||
normal : Number3D
[read-only]
Returns the normal vector of the face.
| Face | ||
parent : Mesh
Defines the parent 3d object of the face.
| Face | ||
radius2 : Number [read-only]
Returns the squared bounding radius of the face.
| Face | ||
uv0 : UV
Defines the uv0 coordinate of the face.
| Face | ||
uv1 : UV
Defines the uv1 coordinate of the face.
| Face | ||
uv2 : UV
Defines the uv2 coordinate of the face.
| Face | ||
uvs : Array [read-only]
Returns an array of uv objects that are used by the face.
| Face | ||
v0 : Vertex
Defines the v0 vertex of the face.
| Face | ||
v1 : Vertex
Defines the v1 vertex of the face.
| Face | ||
v2 : Vertex
Defines the v2 vertex of the face.
| Face | ||
vertices : Array [read-only]
Returns an array of vertex objects that are used by the face.
| Face | ||
![]() | visible : Boolean
Defines whether the 3d element is visible in the scene.
| BaseMeshElement |
Method | Defined by | ||
---|---|---|---|
Face
(v0:Vertex, v1:Vertex, v2:Vertex, material:ITriangleMaterial = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
Creates a new
Face object. | Face | ||
addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
| Face | ||
addOnMaterialChange(listener:Function):void
Default method for adding a materialchanged event listener
| Face | ||
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addOnVertexChange(listener:Function):void
Default method for adding a vertexchanged event listener
| BaseMeshElement | |
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addOnVertexValueChange(listener:Function):void
Default method for adding a vertexvaluechanged event listener
| BaseMeshElement | |
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addOnVisibleChange(listener:Function):void
Default method for adding a visiblechanged event listener
| BaseMeshElement | |
invert():void
Inverts the geometry of the face object by swapping the
v1 , v2 and uv1 , uv2 points. | Face | ||
removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
| Face | ||
removeOnMaterialChange(listener:Function):void
Default method for removing a materialchanged event listener
| Face | ||
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removeOnVertexChange(listener:Function):void
Default method for removing a vertexchanged event listener
| BaseMeshElement | |
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removeOnVertexValueChange(listener:Function):void
Default method for removing a vertexvaluechanged event listener
| BaseMeshElement | |
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removeOnVisibleChange(listener:Function):void
Default method for removing a visiblechanged event listener
| BaseMeshElement |
Event | Summary | Defined by | ||
---|---|---|---|---|
Dispatched when the uv mapping of the face changes. | Face | |||
Dispatched when the material of the face changes. | Face | |||
![]() | Dispatched when the vertex of a 3d element changes. | BaseMeshElement | ||
![]() | Dispatched when the vertex value of a 3d element changes. | BaseMeshElement | ||
![]() | Dispatched when the visiblity of a 3d element changes. | BaseMeshElement |
area | property |
area:Number
[read-only]Returns the calculated 2 dimensional area of the face.
Implementation public function get area():Number
back | property |
back:ITriangleMaterial
[read-write]Defines the optional back material of the face. Displays when the face is pointing away from the camera.
Implementation public function get back():ITriangleMaterial
public function set back(value:ITriangleMaterial):void
extra | property |
public var extra:Object
An optional untyped object that can contain used-defined properties.
material | property |
material:ITriangleMaterial
[read-write]Defines the material of the face.
Implementation public function get material():ITriangleMaterial
public function set material(value:ITriangleMaterial):void
maxU | property |
maxU:Number
[read-only]Returns the maximum u value of the face
Implementation public function get maxU():Number
See also
maxV | property |
maxV:Number
[read-only]Returns the maximum v value of the face
Implementation public function get maxV():Number
See also
maxX | property |
maxX:Number
[read-only]Returns the maximum x value of the face
Implementation public function get maxX():Number
See also
maxY | property |
maxY:Number
[read-only]Returns the maximum y value of the face
Implementation public function get maxY():Number
See also
maxZ | property |
maxZ:Number
[read-only]Returns the maximum zx value of the face
Implementation public function get maxZ():Number
See also
minU | property |
minU:Number
[read-only]Returns the minimum u value of the face
Implementation public function get minU():Number
See also
minV | property |
minV:Number
[read-only]Returns the minimum v value of the face
Implementation public function get minV():Number
See also
minX | property |
minX:Number
[read-only]Returns the minimum x value of the face
Implementation public function get minX():Number
See also
minY | property |
minY:Number
[read-only]Returns the minimum y value of the face
Implementation public function get minY():Number
See also
minZ | property |
minZ:Number
[read-only]Returns the minimum z value of the face
Implementation public function get minZ():Number
See also
normal | property |
normal:Number3D
[read-only]Returns the normal vector of the face.
Implementation public function get normal():Number3D
parent | property |
public var parent:Mesh
Defines the parent 3d object of the face.
radius2 | property |
radius2:Number
[read-only]Returns the squared bounding radius of the face.
Implementation public function get radius2():Number
uv0 | property |
uv0:UV
[read-write]Defines the uv0 coordinate of the face.
Implementation public function get uv0():UV
public function set uv0(value:UV):void
uv1 | property |
uv1:UV
[read-write]Defines the uv1 coordinate of the face.
Implementation public function get uv1():UV
public function set uv1(value:UV):void
uv2 | property |
uv2:UV
[read-write]Defines the uv2 coordinate of the face.
Implementation public function get uv2():UV
public function set uv2(value:UV):void
uvs | property |
uvs:Array
[read-only]Returns an array of uv objects that are used by the face.
Implementation public function get uvs():Array
v0 | property |
v0:Vertex
[read-write]Defines the v0 vertex of the face.
Implementation public function get v0():Vertex
public function set v0(value:Vertex):void
v1 | property |
v1:Vertex
[read-write]Defines the v1 vertex of the face.
Implementation public function get v1():Vertex
public function set v1(value:Vertex):void
v2 | property |
v2:Vertex
[read-write]Defines the v2 vertex of the face.
Implementation public function get v2():Vertex
public function set v2(value:Vertex):void
vertices | property |
vertices:Array
[read-only]Returns an array of vertex objects that are used by the face.
Implementation public function get vertices():Array
Face | () | constructor |
public function Face(v0:Vertex, v1:Vertex, v2:Vertex, material:ITriangleMaterial = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
Parameters
v0:Vertex — The first vertex object of the triangle
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v1:Vertex — The second vertex object of the triangle
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v2:Vertex — The third vertex object of the triangle
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material:ITriangleMaterial (default = null ) — The material used by the triangle to render
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uv0:UV (default = null ) — [optional] The first uv object of the triangle
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uv1:UV (default = null ) — [optional] The second uv object of the triangle
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uv2:UV (default = null ) — [optional] The third uv object of the triangle
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See also
addOnMappingChange | () | method |
public function addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
Parameterslistener:Function — The listener function
|
addOnMaterialChange | () | method |
public function addOnMaterialChange(listener:Function):void
Default method for adding a materialchanged event listener
Parameterslistener:Function — The listener function
|
invert | () | method |
public function invert():void
Inverts the geometry of the face object by swapping the v1
, v2
and uv1
, uv2
points.
removeOnMappingChange | () | method |
public function removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
Parameterslistener:Function — The listener function
|
removeOnMaterialChange | () | method |
public function removeOnMaterialChange(listener:Function):void
Default method for removing a materialchanged event listener
Parameterslistener:Function — The listener function
|
mappingchanged | event |
materialchanged | event |