Package | away3d.materials.shaders |
Class | public class AbstractShader |
Inheritance | AbstractShader ![]() |
Implements | ILayerMaterial, IUpdatingMaterial |
Subclasses | AmbientShader, DiffuseDot3Shader, DiffusePhongShader, EnviroShader, SpecularPhongShader |
Property | Defined by | ||
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blendMode : String
Defines a blendMode value for the shader bitmap.
| AbstractShader | ||
debug : Boolean
Determines if faces with the shader applied are drawn with outlines
| AbstractShader | ||
smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | ||
visible : Boolean [read-only]
Indicates whether the material is visible
| AbstractShader |
Property | Defined by | ||
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ini : Init
Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor.
| AbstractShader |
Method | Defined by | ||
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AbstractShader
(init:Object = null)
Creates a new
AbstractShader object. | AbstractShader | ||
Renders a bitmapData surface object for the speficied face.
| AbstractShader | ||
Renders a material layer for the specified triangle.
| AbstractShader | ||
Called once per render loop when material is visible.
| AbstractShader |
Method | Defined by | ||
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Clears face value objects when shader requires updating
| AbstractShader | ||
Returns a shape object for use by light shaders
| AbstractShader | ||
getShape(layer:Sprite):Shape
Returns a shape object for use by environment shaders.
| AbstractShader | ||
Renders the shader to the specified face.
| AbstractShader |
blendMode | property |
public var blendMode:String
Defines a blendMode value for the shader bitmap.
debug | property |
public var debug:Boolean
Determines if faces with the shader applied are drawn with outlines
ini | property |
protected var ini:Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
smooth | property |
public var smooth:Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
visible | property |
visible:Boolean
[read-only]Indicates whether the material is visible
Implementation public function get visible():Boolean
AbstractShader | () | constructor |
public function AbstractShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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clearFaceDictionary | () | method |
protected function clearFaceDictionary(source:Object3D, view:View3D):void
Clears face value objects when shader requires updating
Parameterssource:Object3D — The parent 3d object of the face.
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view:View3D — The view rendering the draw triangle.
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See also
getLightingShape | () | method |
protected function getLightingShape(layer:Sprite, light:LightPrimitive):Shape
Returns a shape object for use by light shaders
Parameterslayer:Sprite — The parent layer of the triangle.
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light:LightPrimitive — The light primitive.
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Shape — The resolved shape object to use for drawing.
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getShape | () | method |
protected function getShape(layer:Sprite):Shape
Returns a shape object for use by environment shaders.
Parameterslayer:Sprite — The parent layer of the triangle
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Shape — The resolved shape object to use for drawing
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renderFace | () | method |
public function renderFace(face:Face, containerRect:Rectangle, parentFaceVO:FaceVO):FaceVO
Renders a bitmapData surface object for the speficied face.
Parametersface:Face — The face object onto which the rendered sufrace is applied.
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containerRect:Rectangle — The rectangle object defining the bounds of the face in uv-space.
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parentFaceVO:FaceVO — The value object of the preceeding surface.
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FaceVO |
renderLayer | () | method |
public function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
Parameterstri:DrawTriangle — The drawtriangle used for render information.
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layer:Sprite — The parent layer into which the triangle is drawn.
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level:int — Defines the sprite level for the layer.
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renderShader | () | method |
protected function renderShader(face:Face):void
Renders the shader to the specified face.
Parametersface:Face — The face object being rendered.
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updateMaterial | () | method |
public function updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
Parameterssource:Object3D |
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view:View3D |