File loader for the Md2 file format (non-animated version).
public function Md2still(data:ByteArray, init:Object = null)
Parameters
| data:ByteArray — The binary data of a loaded file.
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| init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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See also
away3d.loaders.Md2Still.parse()
away3d.loaders.Md2Still.load()
public static function load(url:String, init:Object = null):Object3DLoader
Loads and parses an md2 file into a 3d mesh object.
Parameters
| url:String — The url location of the file to load.
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| init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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Returns
| Object3DLoader —
A 3d loader object that can be used as a placeholder in a scene while the file is loading.
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public static function parse(data:*, init:Object = null, loader:Object3DLoader = null):Mesh
Creates a 3d mesh object from the raw xml data of an md2 file.
Parameters
| data:* — The binary data of a loaded file.
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| init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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| loader:Object3DLoader (default = null ) — [optional] Not intended for direct use.
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Returns
| Mesh —
A 3d mesh object representation of the md2 file.
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