Packageaway3d.materials.shaders
Classpublic class SpecularPhongShader
InheritanceSpecularPhongShader Inheritance AbstractShader Inheritance flash.events.EventDispatcher

Specular shader class for directional lighting.

See also

away3d.lights.DirectionalLight3D
Public Properties
 PropertyDefined by
 InheritedblendMode : String
Defines a blendMode value for the shader bitmap.
AbstractShader
 Inheriteddebug : Boolean
Determines if faces with the shader applied are drawn with outlines
AbstractShader
  shininess : Number
The exponential dropoff value used for specular highlights.
SpecularPhongShader
 Inheritedsmooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
AbstractShader
  specular : Number
Coefficient for specular light level.
SpecularPhongShader
 Inheritedvisible : Boolean
Indicates whether the material is visible
AbstractShader
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
AbstractShader
Public Methods
 MethodDefined by
  
SpecularPhongShader
(init:Object = null)
Creates a new SpecularPhongShader object.
SpecularPhongShader
 Inherited
renderFace(face:Face, containerRect:Rectangle, parentFaceVO:FaceVO):FaceVO
Renders a bitmapData surface object for the speficied face.
AbstractShader
  
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Renders a material layer for the specified triangle.
SpecularPhongShader
  
updateMaterial(source:Object3D, view:View3D):void
Called once per render loop when material is visible.
SpecularPhongShader
Protected Methods
 MethodDefined by
  
clearFaceDictionary(source:Object3D, view:View3D):void
Clears face value objects when shader requires updating
SpecularPhongShader
 Inherited
getLightingShape(layer:Sprite, light:LightPrimitive):Shape
Returns a shape object for use by light shaders
AbstractShader
 Inherited
getShape(layer:Sprite):Shape
Returns a shape object for use by environment shaders.
AbstractShader
  
renderShader(face:Face):void
Renders the shader to the specified face.
SpecularPhongShader
Property detail
shininessproperty
shininess:Number  [read-write]

The exponential dropoff value used for specular highlights.

Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
specularproperty 
specular:Number  [read-write]

Coefficient for specular light level.

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
Constructor detail
SpecularPhongShader()constructor
public function SpecularPhongShader(init:Object = null)Parameters
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
####INIT####
Method detail
clearFaceDictionary()method
protected override function clearFaceDictionary(source:Object3D, view:View3D):void

Clears face value objects when shader requires updating

Parameters
source:Object3D — The parent 3d object of the face.
 
view:View3D — The view rendering the draw triangle.
renderLayer()method 
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void

Renders a material layer for the specified triangle.

Parameters
tri:DrawTriangle — The drawtriangle used for render information.
 
layer:Sprite — The parent layer into which the triangle is drawn.
 
level:int — Defines the sprite level for the layer.
renderShader()method 
protected override function renderShader(face:Face):void

Renders the shader to the specified face.

Parameters
face:Face — The face object being rendered.
updateMaterial()method 
public override function updateMaterial(source:Object3D, view:View3D):void

Called once per render loop when material is visible.

Parameters
source:Object3D
 
view:View3D
Wiki link
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Code examples

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