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generate(baseObject:away3d.core.base:Mesh, aFrames, doloop) — Method in class away3d.animation.Animator
generate(sourceBmd, channel, subdivisionX, subdivisionY, scalingX, scalingY, elevate) — Method in class away3d.extrusions.Elevation
GeodesicSphere — Class in package away3d.primitives
Creates a 3d geodesic sphere primitive.
GeodesicSphere(init) — Constructor in class away3d.primitives.GeodesicSphere
Creates a new GeodesicSphere object.
geomMenu — Property in class away3d.core.stats.Stats
get(pri:away3d.core.draw:DrawPrimitive, ex:away3d.core.base:Object3D) — Method in class away3d.core.draw.PrimitiveQuadrantTree
Returns an array containing all primiives overlapping the specifed primitive's quadrant.
getAngle(w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D
Returns the angle in radians made between the 3d number obejct and the given 3d number.
getArray(name) — Method in class away3d.core.utils.Init
getBitmap(depth) — Method in class away3d.core.utils.DofCache
getBitmap(name) — Method in class away3d.core.utils.Init
getBitmapData() — Method in class away3d.containers.View3D
Returns the bitmapData of the rendered scene.
getBitmapData(view:away3d.containers:View3D) — Method in class away3d.core.render.BitmapRenderSession
Returns a bitmapData object containing the rendered view.
getBoolean(name, def) — Method in class away3d.core.utils.Init
getChildByName(name) — Method in class away3d.containers.ObjectContainer3D
Returns a 3d object specified by name from the child array of the container
getColor(name, def) — Method in class away3d.core.utils.Init
getColorAt(x, y) — Method in class away3d.extrusions.CollisionMap
getContainer() — Method in class away3d.containers.View3D
Returns the DisplayObject container of the rendered scene.
getContainer(view:away3d.containers:View3D) — Method in class away3d.core.render.AbstractRenderSession
Returns a display object representing the container for the specified view.
getContainer(view:away3d.containers:View3D) — Method in class away3d.core.render.BitmapRenderSession
Returns a display object representing the container for the specified view.
getContainer(view:away3d.containers:View3D) — Method in class away3d.core.render.SpriteRenderSession
Returns a display object representing the container for the specified view.
getCubeMaterials(name) — Method in class away3d.core.utils.Init
getDofCache(bitmap) — Static method in class away3d.core.utils.DofCache
getInit(name) — Method in class away3d.core.utils.Init
getInt(name, def, bounds) — Method in class away3d.core.utils.Init
getLevel(x, y, offset) — Method in class away3d.extrusions.ElevationReader
getLightingShape(layer, light:away3d.core.light:LightPrimitive) — Method in class away3d.materials.shaders.AbstractShader
Returns a shape object for use by light shaders
getMapping(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.BitmapMaterial
Calculates the mapping matrix required to draw the triangle texture to screen.
getMapping(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.BitmapMaterialContainer
Calculates the mapping matrix required to draw the triangle texture to screen.
getMapping(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.TransformBitmapMaterial
Calculates the mapping matrix required to draw the triangle texture to screen.
getMapping(source:away3d.core.base:Mesh, face:away3d.core.base:Face) — Method in class away3d.materials.shaders.EnviroShader
getMaterial(name) — Method in class away3d.core.utils.Init
getMouseEvent(type) — Method in class away3d.core.render.FindHit
Returns a 3d mouse event object populated with the properties from the hit point.
getNumber(name, def, bounds) — Method in class away3d.core.utils.Init
getNumber3D(name) — Method in class away3d.core.utils.Init
getObject(name, type) — Method in class away3d.core.utils.Init
getObject3D(name) — Method in class away3d.core.utils.Init
getObjectOrInit(name, type) — Method in class away3d.core.utils.Init
getPixel32(u, v) — Method in class away3d.materials.BitmapMaterial
Returns the argb value of the bitmapData pixel at the given u v coordinate.
getPixel32(u, v) — Method in interface away3d.materials.IUVMaterial
Returns the argb value of the bitmapData pixel at the given u v coordinate.
getPixel32(u, v) — Method in class away3d.materials.TransformBitmapMaterial
Returns the argb value of the bitmapData pixel at the given u v coordinate.
getPixel32(u, v) — Method in class away3d.materials.WhiteShadingBitmapMaterial
Returns the argb value of the bitmapData pixel at the given u v coordinate.
getPixel32(u, v) — Method in class away3d.materials.shaders.DiffuseDot3Shader
Returns the argb value of the bitmapData pixel at the given u v coordinate.
getPosition(name) — Method in class away3d.core.utils.Init
getSegmentMaterial(name) — Method in class away3d.core.utils.Init
getShape(layer) — Method in class away3d.materials.shaders.AbstractShader
Returns a shape object for use by environment shaders.
getString(name, def) — Method in class away3d.core.utils.Init
getTouching(target:away3d.core.draw:PrimitiveVolumeBlockNode) — Method in class away3d.core.draw.PrimitiveVolumeBlock
getUV(x, y) — Method in class away3d.core.draw.DrawTriangle
Calulates the uv value of a precise point on the drawing primitive.
getZ(x, y) — Method in class away3d.core.draw.DrawPrimitive
Calulates the screen z value of a precise point on the drawing primitive.
getZ(x, y) — Method in class away3d.core.draw.DrawSegment
Calulates the screen z value of a precise point on the drawing primitive.
getZ(x, y) — Method in class away3d.core.draw.DrawTriangle
Calulates the screen z value of a precise point on the drawing primitive.
globalProjection — Property in class away3d.materials.TransformBitmapMaterial
Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.
gotoAndPlay(value) — Method in class away3d.core.base.BaseMesh
Starts playing the animation at the specified frame.
gotoAndStop(value) — Method in class away3d.core.base.BaseMesh
Brings the animation to the specifed frame and stops it there.
graphics — Property in class away3d.core.render.AbstractRenderSession
Reference to the current graphics object being used for drawing.
green — Property in class away3d.core.light.LightPrimitive
Green component level.
green — Constant static property in class away3d.core.utils.Color
GridPlane — Class in package away3d.primitives
Creates a 3d grid primitive.
GridPlane(init) — Constructor in class away3d.primitives.GridPlane
Creates a new GridPlane object.
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