Packageaway3d.materials
Classpublic class PhongBitmapMaterial
InheritancePhongBitmapMaterial Inheritance CompositeMaterial

Public Properties
 PropertyDefined by
  ambientShader : AmbientShader
PhongBitmapMaterial
  bitmapMaterial : BitmapMaterial
PhongBitmapMaterial
 InheritedblendMode : String
CompositeMaterial
 InheritedcolorTransform : ColorTransform
CompositeMaterial
  diffusePhongShader : DiffusePhongShader
PhongBitmapMaterial
 Inheritedmaterial : ILayerMaterial
CompositeMaterial
 Inheritedmaterials : Array
CompositeMaterial
  phongShader : CompositeMaterial
PhongBitmapMaterial
 Inherited_session : AbstractRenderSession
CompositeMaterial
  _shininess : Number
PhongBitmapMaterial
  shininess : Number
PhongBitmapMaterial
 Inherited_source : Object3D
CompositeMaterial
  _specular : Number
PhongBitmapMaterial
  specular : Number
PhongBitmapMaterial
  specularPhongShader : SpecularPhongShader
PhongBitmapMaterial
 Inherited_sprite : Sprite
CompositeMaterial
 Inherited_spriteDictionary : Dictionary
CompositeMaterial
 Inheritedvisible : Boolean
CompositeMaterial
Public Methods
 MethodDefined by
  
PhongBitmapMaterial
(bitmap:BitmapData, init:Object = null)
PhongBitmapMaterial
 Inherited
CompositeMaterial
 Inherited
renderFace(face:Face, containerRect:Rectangle, parentFaceVO:FaceVO):FaceVO
CompositeMaterial
 Inherited
renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
CompositeMaterial
 Inherited
CompositeMaterial
 Inherited
updateMaterial(source:Object3D, view:View3D):void
CompositeMaterial
Property detail
ambientShaderproperty
public var ambientShader:AmbientShader
bitmapMaterialproperty 
public var bitmapMaterial:BitmapMaterial
diffusePhongShaderproperty 
public var diffusePhongShader:DiffusePhongShader
phongShaderproperty 
public var phongShader:CompositeMaterial
_shininessproperty 
public var _shininess:Number
shininessproperty 
shininess:Number  [read-write]Implementation
    public function get shininess():Number
    public function set shininess(value:Number):void
_specularproperty 
public var _specular:Number
specularproperty 
specular:Number  [read-write]Implementation
    public function get specular():Number
    public function set specular(value:Number):void
specularPhongShaderproperty 
public var specularPhongShader:SpecularPhongShader
Constructor detail
PhongBitmapMaterial()constructor
public function PhongBitmapMaterial(bitmap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData
 
init:Object (default = null)
Init Parameters
Wiki link
Click to go to the wiki page for 'away3d.materials.PhongBitmapMaterial'

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