A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r0x — Property in class away3d.core.filter.AnotherRivalFilter |
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r0y — Property in class away3d.core.filter.AnotherRivalFilter |
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r1x — Property in class away3d.core.filter.AnotherRivalFilter |
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r1y — Property in class away3d.core.filter.AnotherRivalFilter |
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radius — Property in class away3d.containers.ObjectContainer3D |
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radius — Property in class away3d.core.base.BaseMesh |
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radius — Property in class away3d.core.base.Object3D |
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radius2 — Property in class away3d.core.base.BaseMeshElement |
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radius2 — Property in class away3d.core.base.Face |
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radius2 — Property in interface away3d.core.base.IMeshElement |
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radius2 — Property in class away3d.core.base.Segment |
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read(x, y) — Method in class away3d.extrusions.CollisionMap |
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recalcNeighbours() — Method in class away3d.core.base.Mesh |
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rect(minX, minY, maxX, maxY) — Method in class away3d.core.render.Clipping |
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rect(minX, minY, maxX, maxY) — Method in class away3d.core.render.RectangleClipping |
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rectangleClipping — Property in class away3d.core.render.Clipping |
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RectangleClipping — Class in package away3d.core.render |
| Rectangle clipping |
RectangleClipping(minX, minY, maxX, maxY) — Constructor in class away3d.core.render.RectangleClipping |
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red — Property in class away3d.core.light.AbstractLightSource |
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_red — Property in class away3d.core.light.DirectionalLightSource |
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red — Constant static property in class away3d.core.utils.Color |
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_red — Property in class away3d.lights.AmbientLight3D |
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_red — Property in class away3d.lights.DirectionalLight3D |
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red — Property in class away3d.materials.CenterLightingMaterial |
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_red — Property in class away3d.materials.EnviroColorMaterial |
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_red — Property in class away3d.materials.PhongColorMaterial |
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_red — Property in class away3d.materials.PhongColorMaterialCache |
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_red — Property in class away3d.materials.shaders.DiffuseDot3Shader |
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_reflectiveness — Property in class away3d.materials.EnviroBitmapMaterial |
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reflectiveness — Property in class away3d.materials.EnviroBitmapMaterial |
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_reflectiveness — Property in class away3d.materials.EnviroBitmapMaterialCache |
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reflectiveness — Property in class away3d.materials.EnviroBitmapMaterialCache |
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reflectiveness — Property in class away3d.materials.EnviroColorMaterial |
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_reflectiveness — Property in class away3d.materials.shaders.EnviroShader |
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reflectiveness — Property in class away3d.materials.shaders.EnviroShader |
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registerChildSession(session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.render.AbstractRenderSession |
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registerURL(object:away3d.core.base:Object3D) — Method in class away3d.loaders.Object3DLoader |
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RegularPolygon — Class in package away3d.primitives |
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RegularPolygon(init) — Constructor in class away3d.primitives.RegularPolygon |
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remove(tri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTree |
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remove(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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remove(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlockList |
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removeChild(child:away3d.core.base:Object3D) — Method in class away3d.containers.ObjectContainer3D |
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removeChildByName(name) — Method in class away3d.containers.ObjectContainer3D |
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removeElement(element:away3d.core.base:IMeshElement) — Method in class away3d.core.base.BaseMesh |
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removeEventListener(type, listener, useCapture) — Method in class away3d.core.utils.LazyEventDispatcher |
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removeFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh |
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removeFromCheck() — Method in class away3d.core.utils.Init |
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removeOnChange(listener) — Method in class away3d.core.utils.ValueObject |
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removeOnCycle(listener) — Method in class away3d.core.base.BaseMesh |
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removeOnDimensionsChange(listener) — Method in class away3d.core.base.Object3D |
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removeOnError(listener) — Method in class away3d.loaders.Object3DLoader |
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removeOnMappingChange(listener) — Method in class away3d.core.base.Face |
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removeOnMaterialChange(listener) — Method in class away3d.core.base.Face |
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removeOnMaterialChange(listener) — Method in class away3d.core.base.Segment |
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removeOnMouseDown(listener) — Method in class away3d.containers.View3D |
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removeOnMouseDown(listener) — Method in class away3d.core.base.Object3D |
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removeOnMouseMove(listener) — Method in class away3d.containers.View3D |
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removeOnMouseMove(listener) — Method in class away3d.core.base.Object3D |
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removeOnMouseOut(listener) — Method in class away3d.containers.View3D |
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removeOnMouseOut(listener) — Method in class away3d.core.base.Object3D |
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removeOnMouseOver(listener) — Method in class away3d.containers.View3D |
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removeOnMouseOver(listener) — Method in class away3d.core.base.Object3D |
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removeOnMouseUp(listener) — Method in class away3d.containers.View3D |
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removeOnMouseUp(listener) — Method in class away3d.core.base.Object3D |
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removeOnRadiusChange(listener) — Method in class away3d.core.base.Object3D |
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removeOnSceneChange(listener) — Method in class away3d.core.base.Object3D |
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removeOnSceneTransformChange(listener) — Method in class away3d.core.base.Object3D |
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removeOnSequenceDone(listener) — Method in class away3d.core.base.BaseMesh |
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removeOnSuccess(listener) — Method in class away3d.loaders.Object3DLoader |
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removeOnTransformChange(listener) — Method in class away3d.core.base.Object3D |
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removeOnVertexChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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removeOnVertexChange(listener) — Method in interface away3d.core.base.IMeshElement |
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removeOnVertexValueChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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removeOnVertexValueChange(listener) — Method in interface away3d.core.base.IMeshElement |
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removeOnVisibleChange(listener) — Method in class away3d.core.base.BaseMeshElement |
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removeOnVisibleChange(listener) — Method in interface away3d.core.base.IMeshElement |
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removeSegment(segment:away3d.core.base:Segment) — Method in class away3d.core.base.WireMesh |
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render() — Method in class away3d.containers.View3D |
| Render frame |
render() — Method in class away3d.core.block.ConvexBlocker |
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render() — Method in class away3d.core.draw.DrawBitmap |
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render() — Method in class away3d.core.draw.DrawDisplayObject |
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render() — Method in class away3d.core.draw.DrawFog |
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render() — Method in class away3d.core.draw.DrawGroup |
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render() — Method in class away3d.core.draw.DrawPrimitive |
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render() — Method in class away3d.core.draw.DrawScaledBitmap |
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render() — Method in class away3d.core.draw.DrawSegment |
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render() — Method in class away3d.core.draw.DrawTriangle |
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render() — Method in class away3d.core.draw.PrimitiveQuadrantTree |
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render(limit) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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render(view:away3d.containers:View3D) — Method in class away3d.core.render.BasicRenderer |
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render(view:away3d.containers:View3D) — Method in interface away3d.core.render.IRenderer |
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render(view:away3d.containers:View3D) — Method in class away3d.core.render.QuadrantRenderer |
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renderBitmap(bitmap, v0:away3d.core.draw:ScreenVertex, smooth) — Method in class away3d.core.render.AbstractRenderSession |
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renderBitmap(bitmap, v0:away3d.core.draw:ScreenVertex, smooth) — Method in class away3d.core.render.BitmapRenderSession |
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renderBitmap(bitmap, v0:away3d.core.draw:ScreenVertex, smooth) — Method in class away3d.core.render.SpriteRenderSession |
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_renderBitmap — Property in class away3d.materials.BitmapMaterial |
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render_center_index — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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render_center_length — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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_renderer — Property in class away3d.containers.View3D |
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renderer — Property in class away3d.containers.View3D |
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renderer — Property in class away3d.test.Slide |
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Renderer — Class in package away3d.core.render |
| A static class for an easy access to the most useful renderers |
renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in class away3d.materials.BitmapMaterial |
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renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in class away3d.materials.BitmapMaterialContainer |
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renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in class away3d.materials.CompositeMaterial |
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renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in interface away3d.materials.ILayerMaterial |
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renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in class away3d.materials.TransformBitmapMaterial |
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renderFace(face:away3d.core.base:Face, containerRect, parentFaceVO:away3d.core.utils:FaceVO) — Method in class away3d.materials.shaders.AbstractShader |
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renderFog(fog:away3d.core.draw:DrawFog) — Method in class away3d.materials.ColorMaterial |
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renderFog(fog:away3d.core.draw:DrawFog) — Method in interface away3d.materials.IFogMaterial |
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renderFogColor(color, alpha) — Method in class away3d.core.render.AbstractRenderSession |
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renderFogColor(color, alpha) — Method in class away3d.core.render.BitmapRenderSession |
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Renders fog from FogFilter to screen. |
renderFogColor(color, alpha) — Method in class away3d.core.render.SpriteRenderSession |
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Renders fog from FogFilter to screen. |
renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.BitmapMaterial |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.BitmapMaterialContainer |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.CompositeMaterial |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in interface away3d.materials.ILayerMaterial |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.AbstractShader |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.AmbientShader |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.DiffusePhongShader |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.EnviroShader |
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renderLayer(tri:away3d.core.draw:DrawTriangle, layer, level) — Method in class away3d.materials.shaders.SpecularPhongShader |
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renderLine(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, width, color, alpha) — Method in class away3d.core.render.AbstractRenderSession |
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renderLine(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, width, color, alpha) — Method in class away3d.core.render.BitmapRenderSession |
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renderLine(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, width, color, alpha) — Method in class away3d.core.render.SpriteRenderSession |
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renderMaterial(source:away3d.core.base:Mesh) — Method in class away3d.materials.WhiteShadingBitmapMaterial |
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renderRec(a:away3d.core.draw:ScreenVertex, b:away3d.core.draw:ScreenVertex, c:away3d.core.draw:ScreenVertex, index) — Method in class away3d.materials.BitmapMaterial |
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renderScaledBitmap(primitive:away3d.core.draw:DrawScaledBitmap, bitmap, mapping, smooth) — Method in class away3d.core.render.AbstractRenderSession |
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Renders bitmap with precalculated matrix to screen. |
renderScaledBitmap(primitive:away3d.core.draw:DrawScaledBitmap, bitmap, mapping, smooth) — Method in class away3d.core.render.BitmapRenderSession |
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Renders bitmap with precalculated matrix to screen. |
renderScaledBitmap(primitive:away3d.core.draw:DrawScaledBitmap, bitmap, mapping, smooth) — Method in class away3d.core.render.SpriteRenderSession |
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Renders bitmap with precalculated matrix to screen. |
renderSegment(seg:away3d.core.draw:DrawSegment) — Method in interface away3d.materials.ISegmentMaterial |
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renderSegment(seg:away3d.core.draw:DrawSegment) — Method in class away3d.materials.TransparentMaterial |
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renderSegment(seg:away3d.core.draw:DrawSegment) — Method in class away3d.materials.WireframeMaterial |
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renderSession — Property in class away3d.core.render.BasicRenderer |
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renderSession — Property in interface away3d.core.render.IRenderer |
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renderSession — Property in class away3d.core.render.QuadrantRenderer |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.AbstractShader |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.AmbientShader |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.DiffusePhongShader |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.EnviroShader |
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renderShader(face:away3d.core.base:Face) — Method in class away3d.materials.shaders.SpecularPhongShader |
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_renderSource — Property in class away3d.core.render.AbstractRenderSession |
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renderSource(source:away3d.core.base:Object3D, containerRect, mapping) — Method in class away3d.materials.BitmapMaterial |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:AbstractRenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.materials.CenterLightingMaterial |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:AbstractRenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.materials.ShadingColorMaterial |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:AbstractRenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.materials.WhiteShadingBitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.BitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.CenterLightingMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.ColorMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.CompositeMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.EnviroColorMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in interface away3d.materials.ITriangleMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.MovieMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.TransformBitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.TransparentMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.WireColorMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.WireframeMaterial |
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renderTriangleBitmap(bitmap, map, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, smooth, repeat, layerGraphics) — Method in class away3d.core.render.AbstractRenderSession |
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renderTriangleBitmap(bitmap, map, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, smooth, repeat, layerGraphics) — Method in class away3d.core.render.BitmapRenderSession |
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renderTriangleBitmap(bitmap, map, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, smooth, repeat, layerGraphics) — Method in class away3d.core.render.SpriteRenderSession |
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renderTriangleColor(color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.AbstractRenderSession |
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renderTriangleColor(color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.BitmapRenderSession |
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renderTriangleColor(color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.SpriteRenderSession |
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renderTriangleLine(width, color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.AbstractRenderSession |
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renderTriangleLine(width, color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.BitmapRenderSession |
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renderTriangleLine(width, color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.SpriteRenderSession |
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renderTriangleLineFill(width, color, alpha, wirecolor, wirealpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.AbstractRenderSession |
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renderTriangleLineFill(width, color, alpha, wirecolor, wirealpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.BitmapRenderSession |
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renderTriangleLineFill(width, color, alpha, wirecolor, wirealpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.SpriteRenderSession |
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repeat — Property in class away3d.materials.BitmapMaterial |
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repeat — Property in class away3d.materials.WhiteShadingBitmapMaterial |
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rescale — Property in class away3d.sprites.MovieClipSprite |
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reset(xdiv, ydiv, width, height) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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reset(width, height) — Method in class away3d.core.utils.FaceDictionaryVO |
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resetDof(enabled) — Static method in class away3d.sprites.dof.DofCache |
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resetInteractiveLayer() — Method in class away3d.materials.MovieMaterial |
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resize(width, height, transparent) — Method in class away3d.core.utils.FaceVO |
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resized — Property in class away3d.core.utils.FaceVO |
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result — Property in class away3d.core.draw.PrimitiveQuadrantTree |
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result — Property in class away3d.loaders.Object3DLoader |
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rfx — Property in class away3d.materials.CenterLightingMaterial |
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rfy — Property in class away3d.materials.CenterLightingMaterial |
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rfz — Property in class away3d.materials.CenterLightingMaterial |
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riddle(q:away3d.core.draw:DrawPrimitive, w:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.filter.QuadrantRiddleFilter |
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riddleTS(q:away3d.core.draw:DrawTriangle, r:away3d.core.draw:DrawSegment) — Method in class away3d.core.filter.QuadrantRiddleFilter |
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riddleTT(q:away3d.core.draw:DrawTriangle, w:away3d.core.draw:DrawTriangle) — Method in class away3d.core.filter.QuadrantRiddleFilter |
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RIGHT — Static property in class away3d.core.math.Number2D |
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RIGHT — Static property in class away3d.core.math.Number3D |
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RIGHT — Property in class away3d.materials.TransformBitmapMaterial |
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rightbottom — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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rightbottomFlag — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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righttop — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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righttopFlag — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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rival — Property in class away3d.core.filter.AnotherRivalFilter |
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rival — Property in class away3d.core.filter.QuadrantRiddleFilter |
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rivals — Property in class away3d.core.filter.AnotherRivalFilter |
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rivals — Property in class away3d.core.filter.QuadrantRiddleFilter |
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rla — Property in class away3d.core.filter.AnotherRivalFilter |
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rlb — Property in class away3d.core.filter.AnotherRivalFilter |
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rlc — Property in class away3d.core.filter.AnotherRivalFilter |
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rlq0 — Property in class away3d.core.filter.AnotherRivalFilter |
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rlq1 — Property in class away3d.core.filter.AnotherRivalFilter |
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rlq2 — Property in class away3d.core.filter.AnotherRivalFilter |
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roll(angle) — Method in class away3d.core.base.Object3D |
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root — Property in class away3d.core.draw.PrimitiveQuadrantTree |
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rot — Property in class away3d.core.base.Object3D |
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rotate(axis:away3d.core.math:Number3D, angle) — Method in class away3d.core.base.Object3D |
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rotate(v:away3d.core.math:Number3D, m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Number3D |
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rotateMatrix(vector) — Method in class away3d.loaders.Collada |
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rotation — Property in class away3d.core.draw.DrawScaledBitmap |
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_rotation — Property in class away3d.materials.TransformBitmapMaterial |
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rotation — Property in class away3d.materials.TransformBitmapMaterial |
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rotation — Property in class away3d.sprites.Sprite2D |
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rotation — Property in class away3d.sprites.Sprite2DDir |
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rotationMatrix(u, v, w, angle) — Method in class away3d.core.math.Matrix3D |
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rotationMatrix — Property in class away3d.loaders.Collada |
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rotationX — Property in class away3d.core.base.Object3D |
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rotationY — Property in class away3d.core.base.Object3D |
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rotationZ — Property in class away3d.core.base.Object3D |
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run — Property in class away3d.core.base.Animation |
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running — Property in class away3d.core.base.BaseMesh |
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rx — Property in class away3d.materials.CenterLightingMaterial |
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ry — Property in class away3d.materials.CenterLightingMaterial |
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rz — Property in class away3d.materials.CenterLightingMaterial |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |