Packageaway3d.loaders.utils
Classpublic class TextureLoadQueue
InheritanceTextureLoadQueue Inheritance flash.events.EventDispatcher

Creates a queue of textures that load sequentially

Public Properties
 PropertyDefined by
  currentItemIndex : int
[read-only]
TextureLoadQueue
  currentLoader : TextureLoader
[read-only]
TextureLoadQueue
  currentURLRequest : URLRequest
[read-only]
TextureLoadQueue
  images : Array
[read-only]
TextureLoadQueue
  numItems : int
[read-only]
TextureLoadQueue
  percentLoaded : Number
[read-only]
TextureLoadQueue
  progress : Number
[read-only] Progress of 0 means that nothing has loaded.
TextureLoadQueue
Public Methods
 MethodDefined by
  
TextureLoadQueue
  
addItem(loader:TextureLoader, request:URLRequest):void
TextureLoadQueue
  
start():void
TextureLoadQueue
Events
 EventSummaryDefined by
    TextureLoadQueue
    TextureLoadQueue
    TextureLoadQueue
    TextureLoadQueue
    TextureLoadQueue
Property detail
currentItemIndexproperty
currentItemIndex:int  [read-only]Implementation
    public function get currentItemIndex():int
currentLoaderproperty 
currentLoader:TextureLoader  [read-only]Implementation
    public function get currentLoader():TextureLoader
currentURLRequestproperty 
currentURLRequest:URLRequest  [read-only]Implementation
    public function get currentURLRequest():URLRequest
imagesproperty 
images:Array  [read-only]Implementation
    public function get images():Array
numItemsproperty 
numItems:int  [read-only]Implementation
    public function get numItems():int
percentLoadedproperty 
percentLoaded:Number  [read-only]Implementation
    public function get percentLoaded():Number
progressproperty 
progress:Number  [read-only]

Progress of 0 means that nothing has loaded. Progress of 1 means that all the items are fully loaded

Implementation
    public function get progress():Number
Constructor detail
TextureLoadQueue()constructor
public function TextureLoadQueue() Init Parameters
Method detail
addItem()method
public function addItem(loader:TextureLoader, request:URLRequest):void Parameters
loader:TextureLoader
 
request:URLRequest
start()method 
public function start():void
Event detail
completeevent 
Event object type: flash.events.Event

httpStatusevent  
Event object type: flash.events.HTTPStatusEvent

ioErrorevent  
Event object type: flash.events.IOErrorEvent

progressevent  
Event object type: flash.events.ProgressEvent

securityErrorevent  
Event object type: flash.events.SecurityErrorEvent

Wiki link
Click to go to the wiki page for 'away3d.loaders.utils.TextureLoadQueue'

Code examples

Comments