Package | away3d.materials |
Class | public class PhongBitmapMaterial |
Inheritance | PhongBitmapMaterial ![]() |
Property | Defined by | ||
---|---|---|---|
ambientShader : AmbientShader | PhongBitmapMaterial | ||
bitmapMaterial : BitmapMaterial | PhongBitmapMaterial | ||
![]() | blendMode : String | CompositeMaterial | |
![]() | colorTransform : ColorTransform | CompositeMaterial | |
diffusePhongShader : DiffusePhongShader | PhongBitmapMaterial | ||
![]() | material : ILayerMaterial | CompositeMaterial | |
![]() | materials : Array | CompositeMaterial | |
phongShader : CompositeMaterial | PhongBitmapMaterial | ||
![]() | _session : AbstractRenderSession | CompositeMaterial | |
_shininess : Number | PhongBitmapMaterial | ||
shininess : Number | PhongBitmapMaterial | ||
![]() | _source : Object3D | CompositeMaterial | |
_specular : Number | PhongBitmapMaterial | ||
specular : Number | PhongBitmapMaterial | ||
specularPhongShader : SpecularPhongShader | PhongBitmapMaterial | ||
![]() | _sprite : Sprite | CompositeMaterial | |
![]() | _spriteDictionary : Dictionary | CompositeMaterial | |
![]() | visible : Boolean | CompositeMaterial |
Method | Defined by | ||
---|---|---|---|
PhongBitmapMaterial
(bitmap:BitmapData, init:Object = null) | PhongBitmapMaterial | ||
![]() |
clearSpriteDictionary():void
| CompositeMaterial | |
![]() | CompositeMaterial | ||
![]() | CompositeMaterial | ||
![]() | CompositeMaterial | ||
![]() | CompositeMaterial |
ambientShader | property |
public var ambientShader:AmbientShader
bitmapMaterial | property |
public var bitmapMaterial:BitmapMaterial
diffusePhongShader | property |
public var diffusePhongShader:DiffusePhongShader
phongShader | property |
public var phongShader:CompositeMaterial
_shininess | property |
public var _shininess:Number
shininess | property |
shininess:Number
[read-write]Implementation
public function get shininess():Number
public function set shininess(value:Number):void
_specular | property |
public var _specular:Number
specular | property |
specular:Number
[read-write]Implementation
public function get specular():Number
public function set specular(value:Number):void
specularPhongShader | property |
public var specularPhongShader:SpecularPhongShader
PhongBitmapMaterial | () | constructor |
public function PhongBitmapMaterial(bitmap:BitmapData, init:Object = null)
Parameters
bitmap:BitmapData |
|
init:Object (default = null )
|