Interfaces
 InterfaceDescription
 IPrimitiveFilter Interface for filters that work on primitive arrays
 IPrimitiveQuadrantFilter Interface for filters that work on primitive quadrant trees
 IPrimitiveVolumeBlockFilter Interface for filters that work on primitive volume blocks
Classes
 ClassDescription
 AnotherRivalFilter Filter for correct triangle z-sorting
 FogFilter Filter that add fog from a given depth and prevents to render triangle according to their z depth value when fog reaches endvalue
 QuadrantRiddleFilter Filter that splits all intersecting triangles and line segments.
 ZDepthFilter Filter that defines a maximum z value for rendering primitives
 ZSortFilter Filter that sorts drawing primitives by z coordinate