Package | away3d.core.math |
Class | public final class Quaternion |
Property | Defined by | ||
---|---|---|---|
cos_a : Number | Quaternion | ||
magnitude : Number [read-only]
| Quaternion | ||
sin_a : Number | Quaternion | ||
w : Number | Quaternion | ||
w1 : Number | Quaternion | ||
w2 : Number | Quaternion | ||
x : Number | Quaternion | ||
x1 : Number | Quaternion | ||
x2 : Number | Quaternion | ||
y : Number | Quaternion | ||
y1 : Number | Quaternion | ||
y2 : Number | Quaternion | ||
z : Number | Quaternion | ||
z1 : Number | Quaternion | ||
z2 : Number | Quaternion |
Method | Defined by | ||
---|---|---|---|
axis2quaternion(x:Number, y:Number, z:Number, angle:Number):void
| Quaternion | ||
euler2quaternion(ax:Number, ay:Number, az:Number):void
| Quaternion | ||
Quaternion | |||
normalize(val:Number = 1):void
| Quaternion | ||
toString():String
| Quaternion |
cos_a | property |
public var cos_a:Number
magnitude | property |
magnitude:Number
[read-only]Implementation
public function get magnitude():Number
sin_a | property |
public var sin_a:Number
w | property |
public var w:Number
w1 | property |
public var w1:Number
w2 | property |
public var w2:Number
x | property |
public var x:Number
x1 | property |
public var x1:Number
x2 | property |
public var x2:Number
y | property |
public var y:Number
y1 | property |
public var y1:Number
y2 | property |
public var y2:Number
z | property |
public var z:Number
z1 | property |
public var z1:Number
z2 | property |
public var z2:Number
axis2quaternion | () | method |
public function axis2quaternion(x:Number, y:Number, z:Number, angle:Number):void
Parameters
x:Number |
|
y:Number |
|
z:Number |
|
angle:Number |
euler2quaternion | () | method |
public function euler2quaternion(ax:Number, ay:Number, az:Number):void
Parameters
ax:Number |
|
ay:Number |
|
az:Number |
multiply | () | method |
normalize | () | method |
public function normalize(val:Number = 1):void
Parameters
val:Number (default = 1 )
|
toString | () | method |
public function toString():String
Returns
String |