Package | away3d.cameras |
Class | public class Camera3D |
Inheritance | Camera3D ![]() ![]() |
Subclasses | TargetCamera3D |
Method | Defined by | ||
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Camera3D
(init:Object = null) | Camera3D | ||
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addOnDimensionsChange(listener:Function):void
| Object3D | |
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addOnMouseDown(listener:Function):void
| Object3D | |
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addOnMouseMove(listener:Function):void
| Object3D | |
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addOnMouseOut(listener:Function):void
| Object3D | |
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addOnMouseOver(listener:Function):void
| Object3D | |
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addOnMouseUp(listener:Function):void
| Object3D | |
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addOnRadiusChange(listener:Function):void
| Object3D | |
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addOnSceneChange(listener:Function):void
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
| Object3D | |
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addOnTransformChange(listener:Function):void
| Object3D | |
clone(object:* = null):*
| Camera3D | ||
disableDof():void
| Camera3D | ||
![]() | Object3D | ||
enableDof():void
| Camera3D | ||
![]() | Object3D | ||
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moveBackward(distance:Number):void
| Object3D | |
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moveDown(distance:Number):void
| Object3D | |
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moveForward(distance:Number):void
| Object3D | |
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moveLeft(distance:Number):void
| Object3D | |
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moveRight(distance:Number):void
| Object3D | |
![]() | Object3D | ||
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moveUp(distance:Number):void
| Object3D | |
pan(angle:Number):void
Rotate the camera in its horizontal plane.
| Camera3D | ||
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pitch(angle:Number):void
| Object3D | |
![]() | Object3D | ||
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removeOnDimensionsChange(listener:Function):void
| Object3D | |
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removeOnMouseDown(listener:Function):void
| Object3D | |
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removeOnMouseMove(listener:Function):void
| Object3D | |
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removeOnMouseOut(listener:Function):void
| Object3D | |
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removeOnMouseOver(listener:Function):void
| Object3D | |
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removeOnMouseUp(listener:Function):void
| Object3D | |
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removeOnRadiusChange(listener:Function):void
| Object3D | |
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removeOnSceneChange(listener:Function):void
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
| Object3D | |
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removeOnTransformChange(listener:Function):void
| Object3D | |
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roll(angle:Number):void
| Object3D | |
![]() | Object3D | ||
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scale(scale:Number):void
| Object3D | |
Camera3D | |||
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tick(time:int):void
| Object3D | |
tilt(angle:Number):void
Rotate the camera in its vertical plane.
| Camera3D | ||
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toString():String
| Object3D | |
![]() | Object3D | ||
![]() | Object3D | ||
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yaw(angle:Number):void
| Object3D |
aperture | property |
aperture:Number
[read-write]Implementation
public function get aperture():Number
public function set aperture(value:Number):void
doflevels | property |
public var doflevels:Number = 16
focus | property |
focus:Number
[read-write]Implementation
public function get focus():Number
public function set focus(value:Number):void
invView | property |
public var invView:Matrix3D
maxblur | property |
public var maxblur:Number = 150
screenProjection | property |
public var screenProjection:Projection
usedof | property |
public var usedof:Boolean = false
view | property |
zoom | property |
public var zoom:Number
Camera3D | () | constructor |
public function Camera3D(init:Object = null)
Parameters
init:Object (default = null )
|
clone | () | method |
public override function clone(object:* = null):*
Parameters
object:* (default = null )
|
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disableDof | () | method |
public function disableDof():void
enableDof | () | method |
public function enableDof():void
pan | () | method |
public function pan(angle:Number):void
Rotate the camera in its horizontal plane. Panning the camera results in a motion similar to someone shaking their head "no".
Parametersangle:Number — Angle to pan the camera.
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screen | () | method |
public function screen(object:Object3D, vertex:Vertex = null):ScreenVertex
Parameters
object:Object3D |
|
vertex:Vertex (default = null )
|
ScreenVertex |
tilt | () | method |
public function tilt(angle:Number):void
Rotate the camera in its vertical plane. Tilting the camera results in a motion similar to someone nodding their head "yes".
Parametersangle:Number — Angle to tilt the camera.
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