Package | away3d.materials.shaders |
Class | public class SpecularPhongShader |
Inheritance | SpecularPhongShader ![]() |
Method | Defined by | ||
---|---|---|---|
SpecularPhongShader
(init:Object = null) | SpecularPhongShader | ||
SpecularPhongShader | |||
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clearLightingShapeDictionary():void
| AbstractShader | |
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clearShapeDictionary():void
| AbstractShader | |
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contains(v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number, x:Number, y:Number):Boolean
| AbstractShader | |
![]() | AbstractShader | ||
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getShape(layer:Sprite):Shape
| AbstractShader | |
![]() | AbstractShader | ||
SpecularPhongShader | |||
SpecularPhongShader | |||
SpecularPhongShader |
coeff1 | property |
public var coeff1:Number
coeff2 | property |
public var coeff2:Number
coeff3 | property |
public var coeff3:Number
_nFace | property |
public var _nFace:Number3D
_nFaceTransZ | property |
public var _nFaceTransZ:Number
_shininess | property |
public var _shininess:Number
shininess | property |
shininess:Number
[read-write]Implementation
public function get shininess():Number
public function set shininess(value:Number):void
_specColor | property |
public var _specColor:ColorTransform
_specMin | property |
public var _specMin:Number
_specular | property |
public var _specular:Number
specular | property |
specular:Number
[read-write]Implementation
public function get specular():Number
public function set specular(value:Number):void
_specularTransform | property |
public var _specularTransform:Matrix3D
specVal1 | property |
public var specVal1:Number
specVal2 | property |
public var specVal2:Number
specVal3 | property |
public var specVal3:Number
specValFace | property |
public var specValFace:Number
_sxx | property |
public var _sxx:Number
_sxy | property |
public var _sxy:Number
_sxz | property |
public var _sxz:Number
_syx | property |
public var _syx:Number
_syy | property |
public var _syy:Number
_syz | property |
public var _syz:Number
_szx | property |
public var _szx:Number
_szy | property |
public var _szy:Number
_szz | property |
public var _szz:Number
SpecularPhongShader | () | constructor |
public function SpecularPhongShader(init:Object = null)
Parameters
init:Object (default = null )
|
clearFaceDictionary | () | method |
public override function clearFaceDictionary(source:Object3D, view:View3D):void
Parameters
source:Object3D |
|
view:View3D |
renderLayer | () | method |
public override function renderLayer(tri:DrawTriangle, layer:Sprite, level:int):void
Parameters
tri:DrawTriangle |
|
layer:Sprite |
|
level:int |
renderShader | () | method |
updateMaterial | () | method |
public override function updateMaterial(source:Object3D, view:View3D):void
Parameters
source:Object3D |
|
view:View3D |