Packageaway3d.core.base
Classpublic class Animation
InheritanceAnimation Inheritance flash.events.EventDispatcher
ImplementsIAnimation

Public Properties
 PropertyDefined by
  cycleEvent : Boolean
[write-only]
Animation
  delay : int
[write-only]
Animation
  fps : Number
Animation
  frame : Number
Animation
  loop : Boolean
Animation
  object : BaseMesh
Animation
  run : Boolean
[read-only]
Animation
  sequence : Array
Animation
  smooth : Boolean
Animation
Public Methods
 MethodDefined by
  
Animation
  
start():void
Animation
  
stop():void
Animation
  
update(mesh:BaseMesh):void
Animation
Property detail
cycleEventproperty
cycleEvent:Boolean  [write-only]Implementation
    public function set cycleEvent(value:Boolean):void
delayproperty 
delay:int  [write-only]Implementation
    public function set delay(value:int):void
fpsproperty 
fps:Number  [read-write]Implementation
    public function get fps():Number
    public function set fps(value:Number):void
frameproperty 
frame:Number  [read-write]Implementation
    public function get frame():Number
    public function set frame(value:Number):void
loopproperty 
loop:Boolean  [read-write]Implementation
    public function get loop():Boolean
    public function set loop(value:Boolean):void
objectproperty 
public var object:BaseMesh
runproperty 
run:Boolean  [read-only]Implementation
    public function get run():Boolean
sequenceproperty 
sequence:Array  [read-write]Implementation
    public function get sequence():Array
    public function set sequence(value:Array):void
smoothproperty 
smooth:Boolean  [read-write]Implementation
    public function get smooth():Boolean
    public function set smooth(value:Boolean):void
Constructor detail
Animation()constructor
public function Animation(obj:BaseMesh)Parameters
obj:BaseMesh
Init Parameters
Method detail
start()method
public function start():void
stop()method 
public function stop():void
update()method 
public function update(mesh:BaseMesh):void Parameters
mesh:BaseMesh
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