A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_u — Property in class away3d.core.base.UV |
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u — Property in class away3d.core.base.UV |
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_u0 — Property in class away3d.core.draw.DrawTriangle |
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_u0 — Property in class away3d.materials.TransformBitmapMaterial |
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_u1 — Property in class away3d.core.draw.DrawTriangle |
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_u1 — Property in class away3d.materials.TransformBitmapMaterial |
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_u2 — Property in class away3d.core.draw.DrawTriangle |
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_u2 — Property in class away3d.materials.TransformBitmapMaterial |
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UP — Static property in class away3d.core.math.Number2D |
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UP — Static property in class away3d.core.math.Number3D |
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update() — Method in class away3d.cameras.HoverCamera3D |
| Update camera position |
update(mesh:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Animation |
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update(mesh:away3d.core.base:BaseMesh) — Method in interface away3d.core.base.IAnimation |
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update() — Method in class away3d.materials.BitmapMaterialContainer |
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update() — Method in class away3d.materials.MovieMaterial |
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updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLightSource |
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updateAmbientBitmap(ambient) — Method in class away3d.core.light.DirectionalLightSource |
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updateAmbientDiffuseBitmap(ambient, diffuse) — Method in class away3d.core.light.DirectionalLightSource |
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updated — Property in class away3d.core.utils.FaceVO |
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updateDiffuseBitmap(diffuse) — Method in class away3d.core.light.DirectionalLightSource |
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updateDirection(e:away3d.events:Object3DEvent) — Method in class away3d.core.light.DirectionalLightSource |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterialContainer |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CenterLightingMaterial |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CompositeMaterial |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in interface away3d.materials.IUpdatingMaterial |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.TransformBitmapMaterial |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AbstractShader |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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updateMaterial(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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updateSpecularBitmap(specular) — Method in class away3d.core.light.DirectionalLightSource |
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updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats |
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updateTime(time) — Method in interface away3d.containers.IPhysicsScene |
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updateTime(time) — Method in class away3d.containers.Scene3D |
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updateTransform() — Method in class away3d.materials.TransformBitmapMaterial |
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url — Property in class away3d.core.base.BaseMesh |
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url — Property in class away3d.core.stats.Stats |
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url — Property in class away3d.loaders.Object3DLoader |
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usedof — Property in class away3d.cameras.Camera3D |
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usedof — Static property in class away3d.sprites.dof.DofCache |
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useHandCursor — Property in class away3d.core.base.Object3D |
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uv — Property in class away3d.core.render.FindHit |
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uv — Property in class away3d.events.MouseEvent3D |
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UV — Class in package away3d.core.base |
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UV(u, v) — Constructor in class away3d.core.base.UV |
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_uv0 — Property in class away3d.core.base.Face |
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uv0 — Property in class away3d.core.base.Face |
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uv0 — Property in class away3d.core.draw.DrawTriangle |
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uv0 — Property in class away3d.loaders.data.FaceData |
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uv01 — Property in class away3d.core.draw.DrawTriangle |
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_uv1 — Property in class away3d.core.base.Face |
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uv1 — Property in class away3d.core.base.Face |
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uv1 — Property in class away3d.core.draw.DrawTriangle |
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uv1 — Property in class away3d.loaders.data.FaceData |
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uv12 — Property in class away3d.core.draw.DrawTriangle |
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_uv2 — Property in class away3d.core.base.Face |
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uv2 — Property in class away3d.core.base.Face |
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uv2 — Property in class away3d.core.draw.DrawTriangle |
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uv2 — Property in class away3d.loaders.data.FaceData |
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uv20 — Property in class away3d.core.draw.DrawTriangle |
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uvmaterial — Property in class away3d.core.base.Mesh |
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uvs — Property in class away3d.core.base.Face |
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uvs — Property in class away3d.loaders.data.MeshData |
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uvt — Property in class away3d.core.base.Mesh |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |