Packageaway3d.core.filter
Classpublic class FogFilter
ImplementsIPrimitiveFilter

Filter that add fog from a given depth and prevents to render triangle according to their z depth value when fog reaches endvalue

Public Properties
 PropertyDefined by
  material : IFogMaterial
FogFilter
Public Methods
 MethodDefined by
  
FogFilter
(init:Object = null)
FogFilter
  
filter(primitives:Array, scene:Scene3D, camera:Camera3D, clip:Clipping):Array
FogFilter
  
toString():String
FogFilter
Property detail
materialproperty
material:IFogMaterial  [read-write]Implementation
    public function get material():IFogMaterial
    public function set material(value:IFogMaterial):void
Constructor detail
FogFilter()constructor
public function FogFilter(init:Object = null)Parameters
init:Object (default = null)
Init Parameters
Method detail
filter()method
public function filter(primitives:Array, scene:Scene3D, camera:Camera3D, clip:Clipping):Array Parameters
primitives:Array
 
scene:Scene3D
 
camera:Camera3D
 
clip:Clipping

Returns
Array
toString()method 
public function toString():String

Returns
String
Wiki link
Click to go to the wiki page for 'away3d.core.filter.FogFilter'

Code examples

Comments