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face — Property in class away3d.core.draw.DrawTriangle
face — Property in class away3d.events.FaceEvent
_face — Property in class away3d.loaders.Collada
face — Property in class away3d.materials.BitmapMaterialContainer
face — Property in class away3d.materials.TransformBitmapMaterial
_face — Property in class away3d.materials.shaders.AbstractShader
Face — Class in package away3d.core.base
Mesh's triangle face
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:ITriangleMaterial, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face
facecount — Property in class away3d.core.stats.Stats
_faceData — Property in class away3d.loaders.Collada
FaceData — Class in package away3d.loaders.data
_faceDictionary — Property in class away3d.materials.BitmapMaterial
_faceDictionary — Property in class away3d.materials.WhiteShadingBitmapMaterial
faceDictionary — Property in class away3d.materials.WhiteShadingBitmapMaterial
_faceDictionary — Property in class away3d.materials.shaders.AbstractShader
FaceDictionaryVO — Class in package away3d.core.utils
FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO
FaceEvent — Class in package away3d.events
FaceEvent(type, face:away3d.core.base:Face) — Constructor in class away3d.events.FaceEvent
_faceHeight — Property in class away3d.materials.BitmapMaterialContainer
faceList — Property in class away3d.loaders.data.MeshMaterialData
A list of faces which are to be drawn with this material.
_faceListIndex — Property in class away3d.loaders.Collada
faces — Property in class away3d.core.base.Mesh
faces — Property in class away3d.loaders.data.MaterialData
faces — Property in class away3d.loaders.data.MeshData
_faceVO — Property in class away3d.materials.BitmapMaterial
_faceVO — Property in class away3d.materials.shaders.AbstractShader
FaceVO — Class in package away3d.core.utils
FaceVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceVO
_faceWidth — Property in class away3d.materials.BitmapMaterialContainer
fade — Property in class away3d.materials.CenterLightingMaterial
fAngle — Property in class away3d.core.base.Mesh
faz — Property in class away3d.core.draw.DrawSegment
faz — Property in class away3d.core.draw.DrawTriangle
faz — Property in class away3d.core.draw.ScreenVertex
faz — Property in class away3d.materials.BitmapMaterial
fb — Property in class away3d.materials.ShadingColorMaterial
fbz — Property in class away3d.core.draw.DrawSegment
fbz — Property in class away3d.core.draw.DrawTriangle
fbz — Property in class away3d.core.draw.ScreenVertex
fbz — Property in class away3d.materials.BitmapMaterial
fcz — Property in class away3d.core.draw.DrawTriangle
fcz — Property in class away3d.materials.BitmapMaterial
ffx — Property in class away3d.materials.CenterLightingMaterial
ffy — Property in class away3d.materials.CenterLightingMaterial
ffz — Property in class away3d.materials.CenterLightingMaterial
fg — Property in class away3d.materials.ShadingColorMaterial
filename — Property in class away3d.loaders.utils.TextureLoader
filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in class away3d.core.filter.AnotherRivalFilter
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in class away3d.core.filter.FogFilter
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in interface away3d.core.filter.IPrimitiveFilter
filter(pritree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter
filter(blocklist:away3d.core.draw:PrimitiveVolumeBlockList, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.filter.IPrimitiveVolumeBlockFilter
filter(tree:away3d.core.draw:PrimitiveQuadrantTree, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in class away3d.core.filter.QuadrantRiddleFilter
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in class away3d.core.filter.ZDepthFilter
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.render:Clipping) — Method in class away3d.core.filter.ZSortFilter
filter — Property in class away3d.core.render.BasicRenderer
filter — Property in class away3d.core.render.BitmapRenderSession
filterBitmap — Property in class away3d.core.render.BitmapRenderSession
filters — Property in class away3d.core.base.Object3D
filters — Property in class away3d.core.render.BasicRenderer
findhit — Property in class away3d.containers.View3D
Traverser used to find the current object under the mouse
FindHit — Class in package away3d.core.render
Class that finds object that is rendered on certain screen coordinates.
FindHit(view:away3d.containers:View3D, primitives, x, y) — Constructor in class away3d.core.render.FindHit
findSeparatingAxis(points1, points2) — Method in class away3d.materials.TransformBitmapMaterial
finish(comp:away3d.core.base:BaseMesh) — Method in class away3d.core.base.Morpher
fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.containers.View3D
Manually fire custom mouse event
fireMouseMoveEvent(force) — Method in class away3d.containers.View3D
Manually fire mouse move event
fivepointcut(v0:away3d.core.draw:ScreenVertex, v01:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v12:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, uv0:away3d.core.base:UV, uv01:away3d.core.base:UV, uv1:away3d.core.base:UV, uv12:away3d.core.base:UV, uv2:away3d.core.base:UV) — Method in class away3d.core.draw.DrawTriangle
flag — Property in class away3d.materials.TransformBitmapMaterial
FLOAT_PERC — Constant property in class away3d.loaders.Max3DS
flush() — Method in class away3d.containers.View3D
renders contents of rendersession
flush() — Method in class away3d.core.render.AbstractRenderSession
Function to inform render session object should be rendered immediately
flush() — Method in class away3d.core.render.BitmapRenderSession
flush() — Method in class away3d.core.render.SpriteRenderSession
fNormal — Property in class away3d.core.base.Mesh
focus — Property in class away3d.cameras.Camera3D
focus — Property in class away3d.core.draw.DrawSegment
focus — Property in class away3d.core.draw.DrawTriangle
focus — Property in class away3d.core.filter.QuadrantRiddleFilter
focus — Property in class away3d.core.render.Projection
focus — Property in class away3d.materials.BitmapMaterial
focus — Property in class away3d.materials.CenterLightingMaterial
focus — Static property in class away3d.sprites.dof.DofCache
FogFilter — Class in package away3d.core.filter
Filter that add fog from a given depth and prevents to render triangle according to their z depth value when fog reaches endvalue
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter
fogLayer() — Method in class away3d.materials.ColorMaterial
fogLayer() — Method in interface away3d.materials.IFogMaterial
_forceRender — Property in class away3d.materials.BitmapMaterialContainer
FORWARD — Static property in class away3d.core.math.Number3D
fPoint1 — Property in class away3d.materials.TransformBitmapMaterial
fPoint2 — Property in class away3d.materials.TransformBitmapMaterial
fPoint3 — Property in class away3d.materials.TransformBitmapMaterial
fPoint4 — Property in class away3d.materials.TransformBitmapMaterial
fps — Property in class away3d.core.base.Animation
fps — Property in class away3d.core.base.BaseMesh
fr — Property in class away3d.materials.ShadingColorMaterial
frame — Property in class away3d.core.base.Animation
frame — Property in class away3d.core.base.AnimationFrame
frame — Property in class away3d.core.base.BaseMesh
Frame — Class in package away3d.core.base
Frame() — Constructor in class away3d.core.base.Frame
framelist — Property in class away3d.animation.Animator
framenames — Property in class away3d.core.base.BaseMesh
frames — Property in class away3d.core.base.BaseMesh
from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.draw.Line2D
from3points(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Static method in class away3d.core.draw.Plane3D
fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color
fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color
fromInts(red, green, blue) — Static method in class away3d.core.utils.Color
fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color
front(projection:away3d.core.render:Projection) — Method in class away3d.core.base.Face
fVectors — Property in class away3d.core.base.Mesh
fx — Property in class away3d.materials.CenterLightingMaterial
fy — Property in class away3d.materials.CenterLightingMaterial
fz — Property in class away3d.materials.CenterLightingMaterial
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