Package | away3d.materials |
Class | public class PhongColorMaterial |
Inheritance | PhongColorMaterial ![]() |
Property | Defined by | ||
---|---|---|---|
ambientShader : AmbientShader | PhongColorMaterial | ||
![]() | blendMode : String | CompositeMaterial | |
_blue : Number | PhongColorMaterial | ||
_color : uint | PhongColorMaterial | ||
color : uint | PhongColorMaterial | ||
![]() | colorTransform : ColorTransform | CompositeMaterial | |
diffusePhongShader : DiffusePhongShader | PhongColorMaterial | ||
_green : Number | PhongColorMaterial | ||
![]() | material : ILayerMaterial | CompositeMaterial | |
![]() | materials : Array | CompositeMaterial | |
phongShader : CompositeMaterial | PhongColorMaterial | ||
_red : Number | PhongColorMaterial | ||
![]() | _session : AbstractRenderSession | CompositeMaterial | |
_shininess : Number | PhongColorMaterial | ||
shininess : Number | PhongColorMaterial | ||
![]() | _source : Object3D | CompositeMaterial | |
_specular : Number | PhongColorMaterial | ||
specular : Number | PhongColorMaterial | ||
specularPhongShader : SpecularPhongShader | PhongColorMaterial | ||
![]() | _sprite : Sprite | CompositeMaterial | |
![]() | _spriteDictionary : Dictionary | CompositeMaterial | |
![]() | visible : Boolean | CompositeMaterial |
Method | Defined by | ||
---|---|---|---|
PhongColorMaterial
(init:Object = null) | PhongColorMaterial | ||
![]() |
clearSpriteDictionary():void
| CompositeMaterial | |
![]() | CompositeMaterial | ||
![]() | CompositeMaterial | ||
![]() | CompositeMaterial | ||
setColorTransform():void
| PhongColorMaterial | ||
![]() | CompositeMaterial |
ambientShader | property |
public var ambientShader:AmbientShader
_blue | property |
public var _blue:Number
_color | property |
public var _color:uint
color | property |
color:uint
[read-write]Implementation
public function get color():uint
public function set color(value:uint):void
diffusePhongShader | property |
public var diffusePhongShader:DiffusePhongShader
_green | property |
public var _green:Number
phongShader | property |
public var phongShader:CompositeMaterial
_red | property |
public var _red:Number
_shininess | property |
public var _shininess:Number
shininess | property |
shininess:Number
[read-write]Implementation
public function get shininess():Number
public function set shininess(value:Number):void
_specular | property |
public var _specular:Number
specular | property |
specular:Number
[read-write]Implementation
public function get specular():Number
public function set specular(value:Number):void
specularPhongShader | property |
public var specularPhongShader:SpecularPhongShader
PhongColorMaterial | () | constructor |
public function PhongColorMaterial(init:Object = null)
Parameters
init:Object (default = null )
|
setColorTransform | () | method |
public function setColorTransform():void