cycleEvent:Boolean
[write-only]Implementation
public function set cycleEvent(value:Boolean):void
delay:int
[write-only]Implementation
public function set delay(value:int):void
fps:Number
[read-write]Implementation
public function get fps():Number
public function set fps(value:Number):void
frame:Number
[read-write]Implementation
public function get frame():Number
public function set frame(value:Number):void
loop:Boolean
[read-write]Implementation
public function get loop():Boolean
public function set loop(value:Boolean):void
public var object:BaseMesh
run:Boolean
[read-only]Implementation
public function get run():Boolean
sequence:Array
[read-write]Implementation
public function get sequence():Array
public function set sequence(value:Array):void
smooth:Boolean
[read-write]Implementation
public function get smooth():Boolean
public function set smooth(value:Boolean):void
public function Animation(obj:BaseMesh)
Parameters
Init Parameters
public function start():void
public function stop():void
public function update(mesh:BaseMesh):void
Parameters