A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
pa — Property in class away3d.materials.CenterLightingMaterial |
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pan(angle) — Method in class away3d.cameras.Camera3D |
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Rotate the camera in its horizontal plane. |
panangle — Property in class away3d.cameras.HoverCamera3D |
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Panel — Class in package away3d.test |
| Simple rounded rectagnle panel |
Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel |
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parent — Property in class away3d.cameras.TargetCamera3D |
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parent — Property in class away3d.containers.Scene3D |
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parent — Property in class away3d.core.base.Face |
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parent — Property in class away3d.core.base.Object3D |
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parent — Property in class away3d.core.base.Segment |
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parent — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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_parentFaceVO — Property in class away3d.materials.shaders.AbstractShader |
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parentmaxX — Property in class away3d.core.base.Object3D |
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parentmaxY — Property in class away3d.core.base.Object3D |
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parentmaxZ — Property in class away3d.core.base.Object3D |
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parentminX — Property in class away3d.core.base.Object3D |
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parentminY — Property in class away3d.core.base.Object3D |
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parentminZ — Property in class away3d.core.base.Object3D |
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parentradius — Property in class away3d.core.base.Object3D |
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parse(init) — Static method in class away3d.core.utils.Init |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Ase |
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parse(data, init, object) — Static method in class away3d.loaders.Collada |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Kmz |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Max3DS |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Md2 |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Md2still |
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parse(data, init, loader:away3d.loaders:Object3DLoader) — Static method in class away3d.loaders.Obj |
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parse — Property in class away3d.loaders.Object3DLoader |
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parseCollada() — Method in class away3d.loaders.Collada |
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parseGeometry(geometry, _meshData:away3d.loaders.data:MeshData) — Method in class away3d.loaders.Collada |
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parseNode(node, parent:away3d.loaders.data:ContainerData) — Method in class away3d.loaders.Collada |
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parseScene(scene) — Method in class away3d.loaders.Collada |
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part — Property in class away3d.core.filter.AnotherRivalFilter |
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part — Property in class away3d.core.filter.QuadrantRiddleFilter |
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parts — Property in class away3d.core.filter.AnotherRivalFilter |
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parts — Property in class away3d.core.filter.QuadrantRiddleFilter |
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pb — Property in class away3d.materials.CenterLightingMaterial |
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pc — Property in class away3d.materials.CenterLightingMaterial |
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pdd — Property in class away3d.materials.CenterLightingMaterial |
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percentLoaded — Property in class away3d.loaders.utils.TextureLoadQueue |
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persp — Property in class away3d.core.draw.ScreenVertex |
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persp — Property in class away3d.core.render.FindHit |
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PhongBitmapMaterial — Class in package away3d.materials |
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PhongBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterial |
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PhongBitmapMaterialCache — Class in package away3d.materials |
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PhongBitmapMaterialCache(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterialCache |
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PhongColorMaterial — Class in package away3d.materials |
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PhongColorMaterial(init) — Constructor in class away3d.materials.PhongColorMaterial |
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PhongColorMaterialCache — Class in package away3d.materials |
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PhongColorMaterialCache(init) — Constructor in class away3d.materials.PhongColorMaterialCache |
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PhongMovieMaterial — Class in package away3d.materials |
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PhongMovieMaterial(movie, init) — Constructor in class away3d.materials.PhongMovieMaterial |
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phongShader — Property in class away3d.materials.Dot3BitmapMaterial |
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phongShader — Property in class away3d.materials.Dot3BitmapMaterialCache |
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phongShader — Property in class away3d.materials.Dot3MovieMaterial |
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phongShader — Property in class away3d.materials.PhongBitmapMaterial |
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phongShader — Property in class away3d.materials.PhongBitmapMaterialCache |
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phongShader — Property in class away3d.materials.PhongColorMaterial |
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phongShader — Property in class away3d.materials.PhongColorMaterialCache |
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phongShader — Property in class away3d.materials.PhongMovieMaterial |
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physics — Property in class away3d.containers.Scene3D |
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pitch(angle) — Method in class away3d.core.base.Object3D |
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Plane — Class in package away3d.primitives |
| Plane |
Plane(init) — Constructor in class away3d.primitives.Plane |
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Plane3D — Class in package away3d.core.draw |
| Plane in 3D space |
Plane3D(a, b, c, d) — Constructor in class away3d.core.draw.Plane3D |
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play(init) — Method in class away3d.core.base.BaseMesh |
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play() — Method in class away3d.materials.AnimatedBitmapMaterial |
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point — Property in class away3d.materials.CenterLightingMaterial |
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point — Property in class away3d.materials.TransformBitmapMaterial |
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point1 — Property in class away3d.materials.TransformBitmapMaterial |
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point2 — Property in class away3d.materials.TransformBitmapMaterial |
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point3 — Property in class away3d.materials.TransformBitmapMaterial |
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pointLight(point:away3d.core.light:PointLightSource) — Method in interface away3d.core.light.ILightConsumer |
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pointLight(point:away3d.core.light:PointLightSource) — Method in class away3d.core.light.LightArray |
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PointLight3D — Class in package away3d.lights |
| Light source |
PointLight3D(init) — Constructor in class away3d.lights.PointLight3D |
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PointLightSource — Class in package away3d.core.light |
| Point light source |
points — Property in class away3d.core.light.LightArray |
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_position — Property in class away3d.core.base.Object3D |
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position — Property in class away3d.core.base.Object3D |
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position — Property in class away3d.core.base.Vertex |
| Vertex position |
_position — Property in class away3d.core.math.Matrix3D |
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position — Property in class away3d.core.math.Matrix3D |
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_precision — Property in class away3d.materials.BitmapMaterial |
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precision — Property in class away3d.materials.BitmapMaterial |
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pri — Property in class away3d.core.filter.AnotherRivalFilter |
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pri — Property in class away3d.core.filter.QuadrantRiddleFilter |
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priarray — Property in class away3d.core.render.BasicRenderer |
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PRIMARY — Constant property in class away3d.loaders.Max3DS |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.DrawGroup |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.draw.IPrimitiveConsumer |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveArray |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTree |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlockList |
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primitive — Property in class away3d.core.render.BasicRenderer |
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primitive — Property in class away3d.core.render.QuadrantRenderer |
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PrimitiveArray — Class in package away3d.core.draw |
| Array for storing drawing primitives |
PrimitiveArray() — Constructor in class away3d.core.draw.PrimitiveArray |
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PrimitiveQuadrantTree — Final class in package away3d.core.draw |
| Quadrant tree for storing drawing primitives |
PrimitiveQuadrantTree() — Constructor in class away3d.core.draw.PrimitiveQuadrantTree |
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PrimitiveQuadrantTreeNode — Final class in package away3d.core.draw |
| Quadrant tree node |
PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level, parent:away3d.core.draw:PrimitiveQuadrantTreeNode) — Constructor in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.containers.DebugObjectContainer3D |
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primitives — Property in class away3d.containers.View3D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.BaseMesh |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.Mesh |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.Object3D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.base.WireMesh |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.core.block.ConvexBlock |
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primitives — Property in class away3d.core.draw.DrawGroup |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in interface away3d.core.draw.IPrimitiveProvider |
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primitives — Property in class away3d.core.filter.AnotherRivalFilter |
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primitives — Property in class away3d.core.filter.QuadrantRiddleFilter |
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primitives — Property in class away3d.core.render.BasicRenderer |
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primitives — Property in class away3d.core.render.QuadrantRenderer |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.AmbientLight3D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.DirectionalLight3D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.lights.PointLight3D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.MovieClipSprite |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.Sprite2D |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.Sprite2DDir |
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primitives(consumer:away3d.core.draw:IPrimitiveConsumer, session:away3d.core.render:AbstractRenderSession) — Method in class away3d.sprites.dof.DofSprite2D |
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PrimitiveTraverser — Class in package away3d.core.traverse |
| Traverser that gathers drawing primitives to render the scene |
PrimitiveTraverser() — Constructor in class away3d.core.traverse.PrimitiveTraverser |
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PrimitiveVolumeBlock — Class in package away3d.core.draw |
| Volume block containing drawing primitives |
PrimitiveVolumeBlock(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlock |
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PrimitiveVolumeBlockList — Class in package away3d.core.draw |
| List of volume blocks for storing drawing primitives |
PrimitiveVolumeBlockList(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.draw.PrimitiveVolumeBlockList |
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pritraverser — Property in class away3d.core.render.BasicRenderer |
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pritraverser — Property in class away3d.core.render.QuadrantRenderer |
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pritree — Property in class away3d.core.render.QuadrantRenderer |
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progress — Event in class away3d.loaders.utils.TextureLoadQueue |
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progress — Property in class away3d.loaders.utils.TextureLoadQueue |
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Progress of 0 means that nothing has loaded. |
project(projection:away3d.core.render:Projection) — Method in class away3d.core.base.Vertex |
| Project a point to the screen space |
projection — Property in class away3d.core.base.Object3D |
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projection — Property in class away3d.core.draw.DrawPrimitive |
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_projection — Property in class away3d.core.traverse.ProjectionTraverser |
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projection — Property in class away3d.materials.CenterLightingMaterial |
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Projection — Class in package away3d.core.render |
| Camera transform, including perspective distortion |
Projection() — Constructor in class away3d.core.render.Projection |
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ProjectionTraverser — Class in package away3d.core.traverse |
| Base traverser for all traversers that rely on camera transform. |
ProjectionTraverser() — Constructor in class away3d.core.traverse.ProjectionTraverser |
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_projectionVector — Property in class away3d.materials.TransformBitmapMaterial |
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projectionVector — Property in class away3d.materials.TransformBitmapMaterial |
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projectUV(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.materials.TransformBitmapMaterial |
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projtraverser — Property in class away3d.core.render.BasicRenderer |
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projtraverser — Property in class away3d.core.render.QuadrantRenderer |
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purple — Constant static property in class away3d.core.utils.Color |
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push(object:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTree |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlock |
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pushback — Property in class away3d.core.base.BaseMesh |
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pushfront — Property in class away3d.core.base.BaseMesh |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |