Interface | Description | |
---|---|---|
IPrimitiveFilter | Interface for filters that work on primitive arrays | |
IPrimitiveQuadrantFilter | Interface for filters that work on primitive quadrant trees | |
IPrimitiveVolumeBlockFilter | Interface for filters that work on primitive volume blocks |
Class | Description | |
---|---|---|
AnotherRivalFilter | Filter for correct triangle z-sorting | |
FogFilter | Filter that add fog from a given depth and prevents to render triangle according to their z depth value when fog reaches endvalue | |
QuadrantRiddleFilter | Filter that splits all intersecting triangles and line segments. | |
ZDepthFilter | Filter that defines a maximum z value for rendering primitives | |
ZSortFilter | Filter that sorts drawing primitives by z coordinate |