Packageaway3d.core.draw
Classpublic final class ScreenVertex

Vertex in the screen space

Public Properties
 PropertyDefined by
  dx : Number
ScreenVertex
  dy : Number
ScreenVertex
  faz : Number
ScreenVertex
  fbz : Number
ScreenVertex
  ifmz2 : Number
ScreenVertex
  mx2 : Number
ScreenVertex
  my2 : Number
ScreenVertex
  num : Number
An object that contains user defined properties.
ScreenVertex
  persp : Number
ScreenVertex
  visible : Boolean
Indicates whether the vertex is visible after projection.
ScreenVertex
  vx : Number
A property containing the view x position.
ScreenVertex
  vy : Number
A property containing the view y position.
ScreenVertex
  x : Number
ScreenVertex
  y : Number
ScreenVertex
  z : Number
ScreenVertex
Public Methods
 MethodDefined by
  
ScreenVertex
(x:Number = 0, y:Number = 0, z:Number = 0)
ScreenVertex
  
deperspective(focus:Number):Vertex
ScreenVertex
  
ScreenVertex
  
ScreenVertex
  
distortSqr(b:ScreenVertex, focus:Number):Number
ScreenVertex
  
[static]
ScreenVertex
  
toString():String
ScreenVertex
  
weighted(a:ScreenVertex, b:ScreenVertex, aw:Number, bw:Number, focus:Number):ScreenVertex
[static]
ScreenVertex
Property detail
dxproperty
public var dx:Number
dyproperty 
public var dy:Number
fazproperty 
public var faz:Number
fbzproperty 
public var fbz:Number
ifmz2property 
public var ifmz2:Number
mx2property 
public var mx2:Number
my2property 
public var my2:Number
numproperty 
public var num:Number

An object that contains user defined properties.

perspproperty 
public var persp:Number
visibleproperty 
public var visible:Boolean

Indicates whether the vertex is visible after projection.

vxproperty 
public var vx:Number

A property containing the view x position.

vyproperty 
public var vy:Number

A property containing the view y position.

xproperty 
public var x:Number
yproperty 
public var y:Number
zproperty 
public var z:Number
Constructor detail
ScreenVertex()constructor
public function ScreenVertex(x:Number = 0, y:Number = 0, z:Number = 0)Parameters
x:Number (default = 0)
 
y:Number (default = 0)
 
z:Number (default = 0)
Init Parameters
Method detail
deperspective()method
public function deperspective(focus:Number):Vertex Parameters
focus:Number

Returns
Vertex
distance()method 
public function distance(b:ScreenVertex):Number Parameters
b:ScreenVertex

Returns
Number
distanceSqr()method 
public function distanceSqr(b:ScreenVertex):Number Parameters
b:ScreenVertex

Returns
Number
distortSqr()method 
public function distortSqr(b:ScreenVertex, focus:Number):Number Parameters
b:ScreenVertex
 
focus:Number

Returns
Number
median()method 
public static function median(a:ScreenVertex, b:ScreenVertex, focus:Number):ScreenVertex Parameters
a:ScreenVertex
 
b:ScreenVertex
 
focus:Number

Returns
ScreenVertex
toString()method 
public function toString():String

Returns
String
weighted()method 
public static function weighted(a:ScreenVertex, b:ScreenVertex, aw:Number, bw:Number, focus:Number):ScreenVertex Parameters
a:ScreenVertex
 
b:ScreenVertex
 
aw:Number
 
bw:Number
 
focus:Number

Returns
ScreenVertex
Wiki link
Click to go to the wiki page for 'away3d.core.draw.ScreenVertex'

Code examples

Comments