Package | away3d.core.render |
Class | public class RenderSession |
Property | Defined by | ||
---|---|---|---|
a : Number | RenderSession | ||
a2 : Number | RenderSession | ||
b : Number | RenderSession | ||
b2 : Number | RenderSession | ||
c : Number | RenderSession | ||
c2 : Number | RenderSession | ||
canvasActive : Array | RenderSession | ||
canvasStore : Array | RenderSession | ||
clip : Clipping | RenderSession | ||
container : Sprite [write-only]
| RenderSession | ||
d : Number | RenderSession | ||
d2 : Number | RenderSession | ||
graphics : Graphics | RenderSession | ||
lightarray : LightArray | RenderSession | ||
m : Matrix | RenderSession | ||
map : Matrix | RenderSession | ||
newCanvas : Sprite | RenderSession | ||
time : int | RenderSession | ||
tx : Number | RenderSession | ||
ty : Number | RenderSession | ||
v0x : Number | RenderSession | ||
v0y : Number | RenderSession | ||
v1x : Number | RenderSession | ||
v1y : Number | RenderSession | ||
v2x : Number | RenderSession | ||
v2y : Number | RenderSession | ||
view : View3D | RenderSession |
Property | Defined by | ||
---|---|---|---|
_container : Sprite | RenderSession | ||
_lightarray : LightArray | RenderSession | ||
_view : View3D | RenderSession |
Method | Defined by | ||
---|---|---|---|
RenderSession | |||
addDisplayObject(child:DisplayObject):void
| RenderSession | ||
renderTriangleBitmap(bitmap:BitmapData, map:Matrix, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex, smooth:Boolean, repeat:Boolean):void
| RenderSession | ||
renderTriangleColor(color:int, alpha:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
| RenderSession | ||
renderTriangleLine(color:int, alpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
| RenderSession | ||
renderTriangleLineFill(color:int, alpha:Number, wirecolor:int, wirealpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
| RenderSession |
a | property |
public var a:Number
a2 | property |
public var a2:Number
b | property |
public var b:Number
b2 | property |
public var b2:Number
c | property |
public var c:Number
c2 | property |
public var c2:Number
canvasActive | property |
public var canvasActive:Array
canvasStore | property |
public var canvasStore:Array
clip | property |
public var clip:Clipping
_container | property |
protected var _container:Sprite
container | property |
container:Sprite
[write-only]Implementation
public function set container(value:Sprite):void
d | property |
public var d:Number
d2 | property |
public var d2:Number
graphics | property |
public var graphics:Graphics
_lightarray | property |
protected var _lightarray:LightArray
lightarray | property |
lightarray:LightArray
[read-write]Implementation
public function get lightarray():LightArray
public function set lightarray(value:LightArray):void
m | property |
public var m:Matrix
map | property |
public var map:Matrix
newCanvas | property |
public var newCanvas:Sprite
time | property |
public var time:int
tx | property |
public var tx:Number
ty | property |
public var ty:Number
v0x | property |
public var v0x:Number
v0y | property |
public var v0y:Number
v1x | property |
public var v1x:Number
v1y | property |
public var v1y:Number
v2x | property |
public var v2x:Number
v2y | property |
public var v2y:Number
_view | property |
protected var _view:View3D
view | property |
view:View3D
[read-write]Implementation
public function get view():View3D
public function set view(value:View3D):void
RenderSession | () | constructor |
public function RenderSession()
Init Parameters
addDisplayObject | () | method |
public function addDisplayObject(child:DisplayObject):void
Parameters
child:DisplayObject |
renderTriangleBitmap | () | method |
public function renderTriangleBitmap(bitmap:BitmapData, map:Matrix, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex, smooth:Boolean, repeat:Boolean):void
Parameters
bitmap:BitmapData |
|
map:Matrix |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |
|
smooth:Boolean |
|
repeat:Boolean |
renderTriangleColor | () | method |
public function renderTriangleColor(color:int, alpha:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
Parameters
color:int |
|
alpha:Number |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |
renderTriangleLine | () | method |
public function renderTriangleLine(color:int, alpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
Parameters
color:int |
|
alpha:Number |
|
width:Number |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |
renderTriangleLineFill | () | method |
public function renderTriangleLineFill(color:int, alpha:Number, wirecolor:int, wirealpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
Parameters
color:int |
|
alpha:Number |
|
wirecolor:int |
|
wirealpha:Number |
|
width:Number |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |