A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
s — Property in class away3d.core.mesh.Face |
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sav0 — Property in class away3d.core.render.QuadrantRiddleFilter |
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sav1 — Property in class away3d.core.render.QuadrantRiddleFilter |
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sav2 — Property in class away3d.core.render.QuadrantRiddleFilter |
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scale — Property in class away3d.core.draw.DrawScaledBitmap |
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scale — Property in class away3d.core.material.MovieMaterial |
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scale(x, y, z) — Method in class away3d.core.math.Matrix3D |
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scale(v:away3d.core.math:Number2D, s) — Static method in class away3d.core.math.Number2D |
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scale(v:away3d.core.math:Number3D, s) — Method in class away3d.core.math.Number3D |
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scale(scale) — Method in class away3d.core.mesh.BaseMesh |
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scale(scale) — Method in class away3d.core.scene.ObjectContainer3D |
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scaleMatrix(u, v, w) — Method in class away3d.core.math.Matrix3D |
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_scaleX — Property in class away3d.core.material.TransformBitmapMaterial |
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scaleX — Property in class away3d.core.material.TransformBitmapMaterial |
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scaleX(scaleX) — Method in class away3d.core.mesh.BaseMesh |
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scaleXYZ(scaleX, scaleY, scaleZ) — Method in class away3d.core.mesh.BaseMesh |
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_scaleY — Property in class away3d.core.material.TransformBitmapMaterial |
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scaleY — Property in class away3d.core.material.TransformBitmapMaterial |
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scaleY(scaleY) — Method in class away3d.core.mesh.BaseMesh |
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scaleZ(scaleZ) — Method in class away3d.core.mesh.BaseMesh |
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scaling — Property in class away3d.core.sprite.MovieClipSprite |
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scaling — Property in class away3d.core.sprite.Sprite2D |
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scaling — Property in class away3d.core.sprite.Sprite2DDir |
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scalingMatrix — Property in class away3d.loaders.Collada |
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scene — Property in class away3d.core.render.BasicRenderer |
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scene — Property in class away3d.core.render.QuadrantRenderer |
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scene — Property in class away3d.core.scene.Object3D |
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scene — Property in class away3d.core.scene.View3D |
| Scene to be rendered |
scene — Property in class away3d.test.Slide |
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Scene3D — Class in package away3d.core.scene |
| Scene that gets rendered |
Scene3D(init, ... rest) — Constructor in class away3d.core.scene.Scene3D |
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scenePosition — Property in class away3d.core.scene.Object3D |
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sceneTransform — Property in class away3d.core.scene.Object3D |
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sceneTransform — Property in class away3d.core.scene.Scene3D |
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sceneX — Property in class away3d.core.render.FindHit |
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sceneX — Property in class away3d.core.scene.MouseEvent3D |
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sceneY — Property in class away3d.core.render.FindHit |
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sceneY — Property in class away3d.core.scene.MouseEvent3D |
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sceneZ — Property in class away3d.core.render.FindHit |
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sceneZ — Property in class away3d.core.scene.MouseEvent3D |
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scopeMenu — Property in class away3d.core.stats.Stats |
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screen(container) — Method in class away3d.core.render.Clipping |
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screen(object:away3d.core.scene:Object3D, vertex:away3d.core.mesh:Vertex) — Method in class away3d.core.scene.Camera3D |
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screenProjection — Property in class away3d.core.scene.Camera3D |
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ScreenVertex — Final class in package away3d.core.draw |
| Vertex in the screen space |
ScreenVertex(x, y, z) — Constructor in class away3d.core.draw.ScreenVertex |
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screenX — Property in class away3d.core.render.FindHit |
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screenX — Property in class away3d.core.scene.MouseEvent3D |
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screenY — Property in class away3d.core.render.FindHit |
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screenY — Property in class away3d.core.scene.MouseEvent3D |
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screenZ — Property in class away3d.core.draw.DrawPrimitive |
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screenZ — Property in class away3d.core.render.FindHit |
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screenZ — Property in class away3d.core.scene.MouseEvent3D |
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SeaTurtle — Class in package away3d.objects |
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SeaTurtle(init) — Constructor in class away3d.objects.SeaTurtle |
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seg — Property in class away3d.core.mesh.BaseMesh |
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segment — Property in class away3d.core.mesh.SegmentEvent |
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Segment — Class in package away3d.core.mesh |
| Mesh's segment |
Segment(v0:away3d.core.mesh:Vertex, v1:away3d.core.mesh:Vertex, material:away3d.core.material:ISegmentMaterial) — Constructor in class away3d.core.mesh.Segment |
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SegmentEvent — Class in package away3d.core.mesh |
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SegmentEvent(type, segment:away3d.core.mesh:Segment) — Constructor in class away3d.core.mesh.SegmentEvent |
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segments — Property in class away3d.core.mesh.WireMesh |
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selected — Property in class away3d.test.Button |
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sequence — Property in class away3d.core.mesh.Animation |
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session — Property in class away3d.core.draw.DrawDisplayObject |
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session — Property in class away3d.core.material.BitmapMaterial |
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session — Property in class away3d.core.material.CenterLightingMaterial |
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session — Property in class away3d.core.render.BasicRenderer |
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session — Property in class away3d.core.render.PrimitiveTraverser |
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session — Property in class away3d.core.render.QuadrantRenderer |
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session — Property in class away3d.core.scene.Object3D |
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sfb — Property in class away3d.core.material.ShadingColorMaterial |
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sfg — Property in class away3d.core.material.ShadingColorMaterial |
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sfr — Property in class away3d.core.material.ShadingColorMaterial |
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shade() — Method in class away3d.core.draw.DrawPrimitive |
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shade() — Method in class away3d.core.draw.DrawTriangle |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.BitmapMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.CenterLightingMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.ColorMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in interface away3d.core.material.ITriangleMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.TransparentMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.WireColorMaterial |
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shadeTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.WireframeMaterial |
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ShadingColorMaterial — Class in package away3d.core.material |
| Solid color material that takes lighting into considiration |
ShadingColorMaterial(init) — Constructor in class away3d.core.material.ShadingColorMaterial |
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shape — Property in class away3d.core.material.BitmapMaterial |
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shiftKey — Property in class away3d.core.scene.MouseEvent3D |
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side(x, y) — Method in class away3d.core.draw.Line2D |
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side(v:away3d.core.mesh:Vertex) — Method in class away3d.core.draw.Plane3D |
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sideV(v:away3d.core.draw:ScreenVertex) — Method in class away3d.core.draw.Line2D |
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sign — Property in class away3d.core.material.TransformBitmapMaterial |
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Skybox — Class in package away3d.objects |
| Skybox that is initialized with six images |
Skybox(front:away3d.core.material:ITriangleMaterial, left:away3d.core.material:ITriangleMaterial, back:away3d.core.material:ITriangleMaterial, right:away3d.core.material:ITriangleMaterial, up:away3d.core.material:ITriangleMaterial, down:away3d.core.material:ITriangleMaterial) — Constructor in class away3d.objects.Skybox |
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Skybox6 — Class in package away3d.objects |
| Skybox that is initialized with one solid image |
Skybox6(petermaterial:away3d.core.material:ITriangleMaterial) — Constructor in class away3d.objects.Skybox6 |
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Slide — Class in package away3d.test |
| Slide of the demo |
Slide(title, desc, scene:away3d.core.scene:Scene3D, renderer:away3d.core.render:IRenderer) — Constructor in class away3d.test.Slide |
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smooth — Property in class away3d.core.draw.DrawScaledBitmap |
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smooth — Property in class away3d.core.material.BitmapMaterial |
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smooth — Property in class away3d.core.material.WhiteShadingBitmapMaterial |
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smooth — Property in class away3d.core.mesh.Animation |
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smooth — Property in class away3d.core.sprite.Sprite2D |
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smooth — Property in class away3d.core.sprite.Sprite2DDir |
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sort — Property in class away3d.core.mesh.AnimationFrame |
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source — Property in class away3d.core.draw.DrawPrimitive |
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source — Property in class away3d.core.material.CenterLightingMaterial |
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source — Property in class away3d.core.render.PrimitiveVolumeBlock |
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spec — Property in class away3d.core.material.CenterLightingMaterial |
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specular — Property in class away3d.core.material.ShadingColorMaterial |
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specular — Property in class away3d.core.render.PointLightSource |
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specular — Property in class away3d.core.scene.Light3D |
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specular_brightness — Property in class away3d.core.material.CenterLightingMaterial |
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Sphere — Class in package away3d.objects |
| Sphere |
Sphere(init) — Constructor in class away3d.objects.Sphere |
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Sprite2D — Class in package away3d.core.sprite |
| Simple billboard sprite |
Sprite2D(init) — Constructor in class away3d.core.sprite.Sprite2D |
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Sprite2DDir — Class in package away3d.core.sprite |
| Billboard sprite with different image for each direction |
Sprite2DDir(init) — Constructor in class away3d.core.sprite.Sprite2DDir |
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start() — Method in class away3d.core.mesh.Animation |
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start() — Method in class away3d.core.mesh.Morpher |
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start — Property in class away3d.core.render.AnotherRivalFilter |
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start — Property in class away3d.core.render.QuadrantRiddleFilter |
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start — Property in class away3d.objects.LineSegment |
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startlabel — Property in class away3d.test.BaseDemo |
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static — Property in class away3d.core.material.ShadingColorMaterial |
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stats() — Method in class away3d.core.render.BasicRenderer |
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stats() — Method in interface away3d.core.render.IRenderer |
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stats() — Method in class away3d.core.render.QuadrantRenderer |
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stats — Property in class away3d.core.scene.View3D |
| Enables/Disables stats panel |
stats — Property in class away3d.core.stats.Stats |
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Stats — Class in package away3d.core.stats |
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Stats(scope:away3d.core.scene:View3D, framerate) — Constructor in class away3d.core.stats.Stats |
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statsgroup — Property in class away3d.test.BaseDemo |
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statsOpen — Property in class away3d.core.scene.View3D |
| Determines whether stats panel is currently open |
statsPanel — Property in class away3d.core.scene.View3D |
| Sprite instance for stats panel |
steps — Property in class away3d.cameras.HoverCamera3D |
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stop() — Method in class away3d.core.mesh.Animation |
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string(data) — Static method in class away3d.core.utils.Cast |
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sub(v:away3d.core.math:Number2D, w:away3d.core.math:Number2D) — Static method in class away3d.core.math.Number2D |
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sub(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D |
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subst — Property in class away3d.core.render.QuadrantRiddleFilter |
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sum — Property in class away3d.core.material.CenterLightingMaterial |
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sv0 — Property in class away3d.core.render.QuadrantRiddleFilter |
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sv1 — Property in class away3d.core.render.QuadrantRiddleFilter |
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sv2 — Property in class away3d.core.render.QuadrantRiddleFilter |
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svArray — Property in class away3d.core.material.BitmapMaterial |
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sxx — Property in class away3d.core.math.Matrix3D |
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sxy — Property in class away3d.core.math.Matrix3D |
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sxz — Property in class away3d.core.math.Matrix3D |
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syx — Property in class away3d.core.math.Matrix3D |
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syy — Property in class away3d.core.math.Matrix3D |
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syz — Property in class away3d.core.math.Matrix3D |
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szx — Property in class away3d.core.math.Matrix3D |
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szy — Property in class away3d.core.math.Matrix3D |
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szz — Property in class away3d.core.math.Matrix3D |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |