A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
ladder(v) — Method in class away3d.core.material.WhiteShadingBitmapMaterial |
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LazyEventDispatcher — Class in package away3d.core.utils |
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leave(node:away3d.core.scene:Object3D) — Method in class away3d.core.render.PrimitiveTraverser |
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leave(node:away3d.core.scene:Object3D) — Method in class away3d.core.scene.Traverser |
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left — Property in class away3d.core.draw.DrawBitmap |
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left — Property in class away3d.core.draw.DrawScaledBitmap |
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LEFT — Static property in class away3d.core.math.Number2D |
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LEFT — Static property in class away3d.core.math.Number3D |
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leftbottom — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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leftbottomFlag — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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leftover — Property in class away3d.core.render.AnotherRivalFilter |
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leftover — Property in class away3d.core.render.QuadrantRiddleFilter |
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lefttop — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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lefttopFlag — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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lefttopgroup — Property in class away3d.test.BaseDemo |
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length — Property in class away3d.core.draw.DrawSegment |
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level — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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light — Property in class away3d.core.render.PointLightSource |
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light(transform:away3d.core.math:Matrix3D, consumer:away3d.core.scene:ILightConsumer) — Method in interface away3d.core.scene.ILightProvider |
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light(transform:away3d.core.math:Matrix3D, consumer:away3d.core.scene:ILightConsumer) — Method in class away3d.core.scene.Light3D |
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Light3D — Class in package away3d.core.scene |
| Light source |
Light3D(init) — Constructor in class away3d.core.scene.Light3D |
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lightarray — Property in class away3d.core.render.BasicRenderer |
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lightarray — Property in class away3d.core.render.QuadrantRenderer |
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_lightarray — Property in class away3d.core.render.RenderSession |
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lightarray — Property in class away3d.core.render.RenderSession |
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LightArray — Class in package away3d.core.render |
| Array of light sources |
line — Property in class away3d.core.material.TransformBitmapMaterial |
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Line2D — Class in package away3d.core.draw |
| Line in 2D space |
Line2D(a, b, c) — Constructor in class away3d.core.draw.Line2D |
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LineSegment — Class in package away3d.objects |
| Segment |
LineSegment(init) — Constructor in class away3d.objects.LineSegment |
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list() — Method in class away3d.core.block.BlockerArray |
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list() — Method in class away3d.core.render.PrimitiveArray |
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list() — Method in class away3d.core.render.PrimitiveConstArray |
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list() — Method in class away3d.core.render.PrimitiveQuadrantTree |
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list — Property in class away3d.core.render.PrimitiveVolumeBlock |
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list() — Method in class away3d.core.render.PrimitiveVolumeBlockList |
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load(url, init) — Static method in class away3d.loaders.Ase |
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load(url, init) — Static method in class away3d.loaders.Collada |
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load(url, init) — Static method in class away3d.loaders.Max3DS |
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load(url, init) — Static method in class away3d.loaders.Md2 |
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load(url, init) — Static method in class away3d.loaders.Md2still |
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load(url, init) — Static method in class away3d.loaders.Obj |
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load(url, parse, binary, init) — Static method in class away3d.loaders.Object3DLoader |
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LODObject — Class in package away3d.core.scene |
| Container that is drawn only if its scaling to to perspective fall within given range |
LODObject(init, ... rest) — Constructor in class away3d.core.scene.LODObject |
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LogoCube — Class in package away3d.objects |
| LogoCube |
LogoCube(init) — Constructor in class away3d.objects.LogoCube |
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lookAt(target:away3d.core.math:Number3D, upAxis:away3d.core.math:Number3D) — Method in class away3d.core.scene.Object3D |
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loop — Property in class away3d.core.mesh.Animation |
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_ls — Property in class away3d.core.scene.Light3D |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |