A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r0x — Property in class away3d.core.render.AnotherRivalFilter |
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r0y — Property in class away3d.core.render.AnotherRivalFilter |
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r1x — Property in class away3d.core.render.AnotherRivalFilter |
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r1y — Property in class away3d.core.render.AnotherRivalFilter |
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radius — Property in class away3d.core.mesh.BaseMesh |
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radius — Property in class away3d.core.scene.Object3D |
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radius — Property in class away3d.core.scene.ObjectContainer3D |
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radius2 — Property in class away3d.core.mesh.BaseMeshElement |
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radius2 — Property in class away3d.core.mesh.Face |
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radius2 — Property in interface away3d.core.mesh.IMeshElement |
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radius2 — Property in class away3d.core.mesh.Segment |
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recalcNeighbours() — Method in class away3d.core.mesh.Mesh |
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rect(minX, minY, maxX, maxY) — Method in class away3d.core.render.Clipping |
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rect(minX, minY, maxX, maxY) — Method in class away3d.core.render.RectangleClipping |
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rectangleClipping — Property in class away3d.core.render.Clipping |
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RectangleClipping — Class in package away3d.core.render |
| Rectangle clipping |
RectangleClipping() — Constructor in class away3d.core.render.RectangleClipping |
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red — Property in class away3d.core.material.CenterLightingMaterial |
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red — Constant static property in class away3d.core.material.Color |
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red — Property in class away3d.core.render.PointLightSource |
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RegularPolygon — Class in package away3d.objects |
| Regular polygon |
RegularPolygon(init) — Constructor in class away3d.objects.RegularPolygon |
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remove(tri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTree |
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remove(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlock |
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remove(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlockList |
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removeChild(child:away3d.core.scene:Object3D) — Method in class away3d.core.scene.ObjectContainer3D |
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removeChildByName(name) — Method in class away3d.core.scene.ObjectContainer3D |
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removeElement(element:away3d.core.mesh:IMeshElement) — Method in class away3d.core.mesh.BaseMesh |
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removeEventListener(type, listener, useCapture) — Method in class away3d.core.utils.LazyEventDispatcher |
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removeFace(face:away3d.core.mesh:Face) — Method in class away3d.core.mesh.Mesh |
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removeFromCheck() — Method in class away3d.core.utils.Init |
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removeOnChange(listener) — Method in class away3d.core.utils.ValueObject |
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removeOnDimensionsChange(listener) — Method in class away3d.core.scene.Object3D |
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removeOnError(listener) — Method in class away3d.loaders.Object3DLoader |
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removeOnMappingChange(listener) — Method in class away3d.core.mesh.Face |
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removeOnMaterialChange(listener) — Method in class away3d.core.mesh.Face |
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removeOnMaterialChange(listener) — Method in class away3d.core.mesh.Segment |
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removeOnMouseDown(listener) — Method in class away3d.core.scene.Object3D |
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removeOnMouseDown(listener) — Method in class away3d.core.scene.View3D |
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removeOnMouseMove(listener) — Method in class away3d.core.scene.Object3D |
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removeOnMouseMove(listener) — Method in class away3d.core.scene.View3D |
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removeOnMouseOut(listener) — Method in class away3d.core.scene.Object3D |
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removeOnMouseOut(listener) — Method in class away3d.core.scene.View3D |
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removeOnMouseOver(listener) — Method in class away3d.core.scene.Object3D |
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removeOnMouseOver(listener) — Method in class away3d.core.scene.View3D |
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removeOnMouseUp(listener) — Method in class away3d.core.scene.Object3D |
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removeOnMouseUp(listener) — Method in class away3d.core.scene.View3D |
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removeOnRadiusChange(listener) — Method in class away3d.core.scene.Object3D |
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removeOnSceneChange(listener) — Method in class away3d.core.scene.Object3D |
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removeOnSuccess(listener) — Method in class away3d.loaders.Object3DLoader |
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removeOnTransformChange(listener) — Method in class away3d.core.scene.Object3D |
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removeOnVertexChange(listener) — Method in class away3d.core.mesh.BaseMeshElement |
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removeOnVertexChange(listener) — Method in interface away3d.core.mesh.IMeshElement |
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removeOnVertexValueChange(listener) — Method in class away3d.core.mesh.BaseMeshElement |
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removeOnVertexValueChange(listener) — Method in interface away3d.core.mesh.IMeshElement |
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removeOnVisibleChange(listener) — Method in class away3d.core.mesh.BaseMeshElement |
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removeOnVisibleChange(listener) — Method in interface away3d.core.mesh.IMeshElement |
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removeSegment(segment:away3d.core.mesh:Segment) — Method in class away3d.core.mesh.WireMesh |
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render() — Method in class away3d.core.block.ConvexBlocker |
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render() — Method in class away3d.core.draw.DrawBitmap |
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render() — Method in class away3d.core.draw.DrawDisplayObject |
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render() — Method in class away3d.core.draw.DrawGroup |
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render() — Method in class away3d.core.draw.DrawPrimitive |
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render() — Method in class away3d.core.draw.DrawScaledBitmap |
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render() — Method in class away3d.core.draw.DrawSegment |
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render() — Method in class away3d.core.draw.DrawTriangle |
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render(view:away3d.core.scene:View3D) — Method in class away3d.core.render.BasicRenderer |
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render(view:away3d.core.scene:View3D) — Method in interface away3d.core.render.IRenderer |
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render() — Method in class away3d.core.render.PrimitiveQuadrantTree |
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render(limit) — Method in class away3d.core.render.PrimitiveQuadrantTreeNode |
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render(view:away3d.core.scene:View3D) — Method in class away3d.core.render.QuadrantRenderer |
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render() — Method in class away3d.core.scene.View3D |
| Render frame |
_renderBitmap — Property in class away3d.core.material.BitmapMaterial |
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render_center_index — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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render_center_length — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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renderer — Property in class away3d.core.scene.View3D |
| Renderer that is used for rendering |
renderer — Property in class away3d.test.Slide |
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Renderer — Class in package away3d.core.render |
| A static class for an easy access to the most useful renderers |
renderFace(face:away3d.core.mesh:Face, bitmapRect) — Method in class away3d.core.material.BitmapMaterial |
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renderFace(face:away3d.core.mesh:Face, bitmapRect) — Method in interface away3d.core.material.IUVMaterial |
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renderFace(face:away3d.core.mesh:Face, containerRect) — Method in class away3d.core.material.TransformBitmapMaterial |
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renderFace(face:away3d.core.mesh:Face, _bitmapRect) — Method in class away3d.core.material.WhiteShadingBitmapMaterial |
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renderMaterial(source:away3d.core.mesh:Mesh) — Method in class away3d.core.material.BitmapMaterial |
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renderMaterial(source:away3d.core.mesh:Mesh) — Method in class away3d.core.material.BitmapMaterialContainer |
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renderMaterial(source:away3d.core.mesh:Mesh) — Method in interface away3d.core.material.IUVMaterial |
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renderMaterial(source:away3d.core.mesh:Mesh) — Method in class away3d.core.material.TransformBitmapMaterial |
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renderMaterial(source:away3d.core.mesh:Mesh) — Method in class away3d.core.material.WhiteShadingBitmapMaterial |
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renderRec(a:away3d.core.draw:ScreenVertex, b:away3d.core.draw:ScreenVertex, c:away3d.core.draw:ScreenVertex, index) — Method in class away3d.core.material.BitmapMaterial |
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renderSegment(seg:away3d.core.draw:DrawSegment) — Method in interface away3d.core.material.ISegmentMaterial |
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renderSegment(seg:away3d.core.draw:DrawSegment) — Method in class away3d.core.material.TransparentMaterial |
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renderSegment(seg:away3d.core.draw:DrawSegment) — Method in class away3d.core.material.WireframeMaterial |
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RenderSession — Class in package away3d.core.render |
| Object holding information for one rendering frame |
RenderSession() — Constructor in class away3d.core.render.RenderSession |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:RenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.core.material.CenterLightingMaterial |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:RenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.core.material.ShadingColorMaterial |
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renderTri(tri:away3d.core.draw:DrawTriangle, session:away3d.core.render:RenderSession, kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Method in class away3d.core.material.WhiteShadingBitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.AlphaBitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.BitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.CenterLightingMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.ColorMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in interface away3d.core.material.ITriangleMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.MovieMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.TransformBitmapMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.TransparentMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.WireColorMaterial |
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renderTriangle(tri:away3d.core.draw:DrawTriangle) — Method in class away3d.core.material.WireframeMaterial |
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renderTriangleBitmap(bitmap, map, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, smooth, repeat) — Method in class away3d.core.render.RenderSession |
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renderTriangleColor(color, alpha, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.RenderSession |
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renderTriangleLine(color, alpha, width, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.RenderSession |
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renderTriangleLineFill(color, alpha, wirecolor, wirealpha, width, v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex) — Method in class away3d.core.render.RenderSession |
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repeat — Property in class away3d.core.material.BitmapMaterial |
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repeat — Property in class away3d.core.material.WhiteShadingBitmapMaterial |
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reset(xdiv, ydiv, width, height) — Method in class away3d.core.render.PrimitiveQuadrantTreeNode |
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reset(width, height) — Method in class away3d.core.utils.FaceDictionaryVO |
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resetInteractiveLayer() — Method in class away3d.core.material.MovieMaterial |
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result — Property in class away3d.core.render.PrimitiveQuadrantTree |
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result — Property in class away3d.loaders.Object3DLoader |
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rfx — Property in class away3d.core.material.CenterLightingMaterial |
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rfy — Property in class away3d.core.material.CenterLightingMaterial |
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rfz — Property in class away3d.core.material.CenterLightingMaterial |
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riddle(q:away3d.core.draw:DrawPrimitive, w:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.QuadrantRiddleFilter |
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riddleTS(q:away3d.core.draw:DrawTriangle, r:away3d.core.draw:DrawSegment) — Method in class away3d.core.render.QuadrantRiddleFilter |
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riddleTT(q:away3d.core.draw:DrawTriangle, w:away3d.core.draw:DrawTriangle) — Method in class away3d.core.render.QuadrantRiddleFilter |
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RIGHT — Property in class away3d.core.material.TransformBitmapMaterial |
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RIGHT — Static property in class away3d.core.math.Number2D |
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RIGHT — Static property in class away3d.core.math.Number3D |
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rightbottom — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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rightbottomFlag — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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righttop — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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righttopFlag — Property in class away3d.core.render.PrimitiveQuadrantTreeNode |
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rival — Property in class away3d.core.render.AnotherRivalFilter |
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rival — Property in class away3d.core.render.QuadrantRiddleFilter |
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rivals — Property in class away3d.core.render.AnotherRivalFilter |
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rivals — Property in class away3d.core.render.QuadrantRiddleFilter |
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rla — Property in class away3d.core.render.AnotherRivalFilter |
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rlb — Property in class away3d.core.render.AnotherRivalFilter |
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rlc — Property in class away3d.core.render.AnotherRivalFilter |
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rlq0 — Property in class away3d.core.render.AnotherRivalFilter |
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rlq1 — Property in class away3d.core.render.AnotherRivalFilter |
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rlq2 — Property in class away3d.core.render.AnotherRivalFilter |
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roll(angle) — Method in class away3d.core.scene.Object3D |
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root — Property in class away3d.core.render.PrimitiveQuadrantTree |
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rot — Property in class away3d.core.scene.Object3D |
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rotate(v:away3d.core.math:Number3D, m:away3d.core.math:Matrix3D) — Method in class away3d.core.math.Number3D |
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rotate(axis:away3d.core.math:Number3D, angle) — Method in class away3d.core.scene.Object3D |
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_rotation — Property in class away3d.core.material.TransformBitmapMaterial |
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rotation — Property in class away3d.core.material.TransformBitmapMaterial |
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rotationMatrix(u, v, w, angle) — Method in class away3d.core.math.Matrix3D |
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rotationMatrix — Property in class away3d.loaders.Collada |
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rotationX — Property in class away3d.core.scene.Object3D |
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rotationY — Property in class away3d.core.scene.Object3D |
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rotationZ — Property in class away3d.core.scene.Object3D |
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rx — Property in class away3d.core.material.CenterLightingMaterial |
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ry — Property in class away3d.core.material.CenterLightingMaterial |
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rz — Property in class away3d.core.material.CenterLightingMaterial |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |