Packageaway3d.core.scene
Classpublic class Camera3D
InheritanceCamera3D Inheritance Object3D Inheritance LazyEventDispatcher
SubclassesTargetCamera3D

Camera in 3D-space

Public Properties
 PropertyDefined by
 InheritedblendMode : String
Object3D
 Inheritedc : Sprite
Object3D
 Inheritedcanvas : Array
Object3D
 Inheritedextra : Object
Object3D
 Inheritedfilters : Array
Object3D
  focus : Number
Camera3D
 InheritedinverseSceneTransform : Matrix3D
Object3D
 Inheritedm : Matrix3D
Object3D
 InheritedmaxX : Number
Object3D
 InheritedmaxY : Number
Object3D
 InheritedmaxZ : Number
Object3D
 InheritedminX : Number
Object3D
 InheritedminY : Number
Object3D
 InheritedminZ : Number
Object3D
 InheritedmouseEnabled : Boolean = true
Object3D
 Inheritedname : String
Object3D
 InheritedownCanvas : Boolean = false
Object3D
 InheritedownSession : RenderSession
Object3D
 Inheritedparent : ObjectContainer3D
Object3D
 Inherited_position : Number3D
Object3D
 Inheritedposition : Number3D
Object3D
 Inheritedprojection : Projection
Object3D
 Inheritedq : Quaternion
Object3D
 Inheritedradius : Number
Object3D
 Inheritedrot : Number3D
Object3D
 InheritedrotationX : Number
Object3D
 InheritedrotationY : Number
Object3D
 InheritedrotationZ : Number
Object3D
 Inheritedscene : Scene3D
Object3D
 InheritedscenePosition : Number3D
Object3D
 InheritedsceneTransform : Matrix3D
Object3D
  screenProjection : Projection
Camera3D
 Inheritedsession : RenderSession
Object3D
 Inheritedtransform : Matrix3D
Object3D
 InheriteduseHandCursor : Boolean = false
Object3D
 Inheritedv : View3D
Object3D
 Inheritedvector : Number3D
Object3D
  view : Matrix3D
[read-only]
Camera3D
 InheritedviewTransform : Matrix3D
Object3D
 Inheritedvisible : Boolean = true
Object3D
 Inheritedx : Number
Object3D
 InheritedxAxis : Number3D
Object3D
 Inheritedy : Number
Object3D
 InheritedyAxis : Number3D
Object3D
 Inheritedz : Number
Object3D
 InheritedzAxis : Number3D
Object3D
  zoom : Number
Camera3D
Public Methods
 MethodDefined by
  
Camera3D
(init:Object = null)
Camera3D
 Inherited
addOnDimensionsChange(listener:Function):void
Object3D
 Inherited
addOnMouseDown(listener:Function):void
Object3D
 Inherited
addOnMouseMove(listener:Function):void
Object3D
 Inherited
addOnMouseOut(listener:Function):void
Object3D
 Inherited
addOnMouseOver(listener:Function):void
Object3D
 Inherited
addOnMouseUp(listener:Function):void
Object3D
 Inherited
addOnRadiusChange(listener:Function):void
Object3D
 Inherited
addOnSceneChange(listener:Function):void
Object3D
 Inherited
addOnTransformChange(listener:Function):void
Object3D
  
clone(object:* = null):*
Camera3D
 Inherited
distanceTo(obj:Object3D):Number
Object3D
 Inherited
lookAt(target:Number3D, upAxis:Number3D = null):void
Object3D
 Inherited
moveBackward(distance:Number):void
Object3D
 Inherited
moveDown(distance:Number):void
Object3D
 Inherited
moveForward(distance:Number):void
Object3D
 Inherited
moveLeft(distance:Number):void
Object3D
 Inherited
moveRight(distance:Number):void
Object3D
 Inherited
moveTo(target:Number3D):void
Object3D
 Inherited
moveUp(distance:Number):void
Object3D
  
pan(angle:Number):void
Rotate the camera in its horizontal plane.
Camera3D
 Inherited
pitch(angle:Number):void
Object3D
 Inherited
primitives(consumer:IPrimitiveConsumer, session:RenderSession):void
Object3D
 Inherited
removeOnDimensionsChange(listener:Function):void
Object3D
 Inherited
removeOnMouseDown(listener:Function):void
Object3D
 Inherited
removeOnMouseMove(listener:Function):void
Object3D
 Inherited
removeOnMouseOut(listener:Function):void
Object3D
 Inherited
removeOnMouseOver(listener:Function):void
Object3D
 Inherited
removeOnMouseUp(listener:Function):void
Object3D
 Inherited
removeOnRadiusChange(listener:Function):void
Object3D
 Inherited
removeOnSceneChange(listener:Function):void
Object3D
 Inherited
removeOnTransformChange(listener:Function):void
Object3D
 Inherited
roll(angle:Number):void
Object3D
 Inherited
rotate(axis:Number3D, angle:Number):void
Object3D
  
screen(object:Object3D, vertex:Vertex = null):ScreenVertex
Camera3D
 Inherited
tick(time:int):void
Object3D
  
tilt(angle:Number):void
Rotate the camera in its vertical plane.
Camera3D
 Inherited
toString():String
Object3D
 Inherited
translate(axis:Number3D, distance:Number):void
Object3D
 Inherited
traverse(traverser:Traverser):void
Object3D
 Inherited
yaw(angle:Number):void
Object3D
Protected Methods
 MethodDefined by
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
LazyEventDispatcher
 Inherited
dispatchEvent(evt:Event):Boolean
LazyEventDispatcher
 Inherited
hasEventListener(type:String):Boolean
LazyEventDispatcher
 Inherited
Object3D
 Inherited
Object3D
 Inherited
Object3D
 Inherited
Object3D
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
LazyEventDispatcher
 Inherited
willTrigger(type:String):Boolean
LazyEventDispatcher
Property detail
focusproperty
public var focus:Number
screenProjectionproperty 
public var screenProjection:Projection
viewproperty 
view:Matrix3D  [read-only]Implementation
    public function get view():Matrix3D
zoomproperty 
public var zoom:Number
Constructor detail
Camera3D()constructor
public function Camera3D(init:Object = null)Parameters
init:Object (default = null)
Init Parameters
Method detail
clone()method
public override function clone(object:* = null):* Parameters
object:* (default = null)

Returns
*
pan()method 
public function pan(angle:Number):void

Rotate the camera in its horizontal plane. Panning the camera results in a motion similar to someone shaking their head "no".

Parameters
angle:Number — Angle to pan the camera.
screen()method 
public function screen(object:Object3D, vertex:Vertex = null):ScreenVertex Parameters
object:Object3D
 
vertex:Vertex (default = null)

Returns
ScreenVertex
tilt()method 
public function tilt(angle:Number):void

Rotate the camera in its vertical plane. Tilting the camera results in a motion similar to someone nodding their head "yes".

Parameters
angle:Number — Angle to tilt the camera.
Wiki link
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