Bitmap material that takes average of color lightings as a white lighting
bitmap:BitmapData
[read-only]Implementation
public function get bitmap():BitmapData
public var blackrender:Boolean
public var br:Number
public var diffuse:BitmapData
public var _faceDictionary:Dictionary
faceDictionary:Dictionary
[read-only]Implementation
public function get faceDictionary():Dictionary
public var faceDictionaryVO:FaceDictionaryVO
height:Number
[read-only]Implementation
public function get height():Number
public var mapping:Matrix
public var repeat:Boolean
public var smooth:Boolean
visible:Boolean
[read-only]Implementation
public function get visible():Boolean
public var whitek:Number = 0.2
public var whiterender:Boolean
width:Number
[read-only]Implementation
public function get width():Number
public function WhiteShadingBitmapMaterial(diffuse:BitmapData, init:Object = null)
Parameters
| diffuse:BitmapData |
|
| init:Object (default = null )
|
Init Parameters
public function clearFaceDictionary():void
public function doubleStepTo(limit:int):void
Parameters
protected function ladder(v:Number):Number
Parameters
Returns
public function renderFace(face:Face, _bitmapRect:Rectangle):void
Parameters
| face:Face |
|
| _bitmapRect:Rectangle |
public function renderMaterial(source:Mesh):void
Parameters
public override function renderTri(tri:DrawTriangle, session:RenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
Parameters
| tri:DrawTriangle |
|
| session:RenderSession |
|
| kar:Number |
|
| kag:Number |
|
| kab:Number |
|
| kdr:Number |
|
| kdg:Number |
|
| kdb:Number |
|
| ksr:Number |
|
| ksg:Number |
|
| ksb:Number |