Packageaway3d.core.material
Classpublic class MovieMaterial
ImplementsITriangleMaterial, IUVMaterial

Material that can render a Sprite on object

Public Properties
 PropertyDefined by
  auto : Boolean
MovieMaterial
  bitmap : BitmapData
MovieMaterial
  debug : Boolean
MovieMaterial
  height : Number
[read-only]
MovieMaterial
  mapping : Matrix
MovieMaterial
  movie : Sprite
MovieMaterial
  normal : Number3D
[read-only]
MovieMaterial
  repeat : Boolean
MovieMaterial
  scale : Number2D
[read-only]
MovieMaterial
  smooth : Boolean
MovieMaterial
  transparent : Boolean
MovieMaterial
  visible : Boolean
[read-only]
MovieMaterial
  width : Number
[read-only]
MovieMaterial
Public Methods
 MethodDefined by
  
MovieMaterial
(movie:Sprite, init:Object = null)
MovieMaterial
  
MovieMaterial
  
update():void
MovieMaterial
Property detail
autoproperty
public var auto:Boolean
bitmapproperty 
public var bitmap:BitmapData
debugproperty 
public var debug:Boolean
heightproperty 
height:Number  [read-only]Implementation
    public function get height():Number
mappingproperty 
public var mapping:Matrix
movieproperty 
public var movie:Sprite
normalproperty 
normal:Number3D  [read-only]Implementation
    public function get normal():Number3D
repeatproperty 
public var repeat:Boolean
scaleproperty 
scale:Number2D  [read-only]Implementation
    public function get scale():Number2D
smoothproperty 
public var smooth:Boolean
transparentproperty 
public var transparent:Boolean
visibleproperty 
visible:Boolean  [read-only]Implementation
    public function get visible():Boolean
widthproperty 
width:Number  [read-only]Implementation
    public function get width():Number
Constructor detail
MovieMaterial()constructor
public function MovieMaterial(movie:Sprite, init:Object = null)Parameters
movie:Sprite
 
init:Object (default = null)
Init Parameters
Method detail
renderTriangle()method
public function renderTriangle(tri:DrawTriangle, session:RenderSession):void Parameters
tri:DrawTriangle
 
session:RenderSession
update()method 
public function update():void
Wiki link
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