Solid color material that takes lighting into considiration
public var alpha:Number
public var ambient:int
public var diffuse:int
public var fb:int
public var fg:int
public var fr:int
public var sfb:int
public var sfg:int
public var sfr:int
public var specular:int
public var static:Boolean
visible:Boolean
[read-only]Implementation
public function get visible():Boolean
public function ShadingColorMaterial(init:Object = null)
Parameters
| init:Object (default = null )
|
Init Parameters
public override function renderTri(tri:DrawTriangle, session:RenderSession, kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number):void
Parameters
| tri:DrawTriangle |
|
| session:RenderSession |
|
| kar:Number |
|
| kag:Number |
|
| kab:Number |
|
| kdr:Number |
|
| kdg:Number |
|
| kdb:Number |
|
| ksr:Number |
|
| ksg:Number |
|
| ksb:Number |