A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
pa — Property in class away3d.core.material.CenterLightingMaterial |
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pan(angle) — Method in class away3d.core.scene.Camera3D |
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Rotate the camera in its horizontal plane. |
panangle — Property in class away3d.cameras.HoverCamera3D |
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Panel — Class in package away3d.test |
| Simple rounded rectagnle panel |
Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel |
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parent — Property in class away3d.cameras.TargetCamera3D |
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parent — Property in class away3d.core.scene.Object3D |
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parent — Property in class away3d.core.scene.Scene3D |
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parentmaxX — Property in class away3d.core.scene.Object3D |
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parentmaxY — Property in class away3d.core.scene.Object3D |
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parentmaxZ — Property in class away3d.core.scene.Object3D |
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parentminX — Property in class away3d.core.scene.Object3D |
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parentminY — Property in class away3d.core.scene.Object3D |
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parentminZ — Property in class away3d.core.scene.Object3D |
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parentradius — Property in class away3d.core.scene.Object3D |
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parse(init) — Static method in class away3d.core.utils.Init |
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parse(data, init) — Static method in class away3d.loaders.Ase |
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parse(data, init) — Static method in class away3d.loaders.Collada |
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parse(data, init) — Static method in class away3d.loaders.Max3DS |
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parse(data, init) — Static method in class away3d.loaders.Md2 |
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parse(data, init) — Static method in class away3d.loaders.Md2still |
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parse(data, init) — Static method in class away3d.loaders.Obj |
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part — Property in class away3d.core.render.AnotherRivalFilter |
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parts — Property in class away3d.core.render.AnotherRivalFilter |
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pb — Property in class away3d.core.material.CenterLightingMaterial |
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pc — Property in class away3d.core.material.CenterLightingMaterial |
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pdd — Property in class away3d.core.material.CenterLightingMaterial |
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perspective(focus) — Method in class away3d.trash.Vertex3D |
| Apply perspective distortion |
physics — Property in class away3d.core.scene.Scene3D |
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pitch(angle) — Method in class away3d.core.scene.Object3D |
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Plane — Class in package away3d.objects |
| Plane |
Plane(init) — Constructor in class away3d.objects.Plane |
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Plane3D — Class in package away3d.core.draw |
| Plane in 3D space |
Plane3D(a, b, c, d) — Constructor in class away3d.core.draw.Plane3D |
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play(init) — Method in class away3d.core.mesh.BaseMesh |
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pointLight(source:away3d.core.math:Matrix3D, color, ambient, diffuse, specular) — Method in class away3d.core.render.LightArray |
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pointLight(source:away3d.core.math:Matrix3D, color, ambient, diffuse, specular) — Method in interface away3d.core.scene.ILightConsumer |
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PointLightSource — Class in package away3d.core.render |
| Point light source |
points — Property in class away3d.core.render.LightArray |
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position — Property in class away3d.core.math.Matrix3D |
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position — Property in class away3d.core.mesh.Vertex |
| Vertex position |
position — Property in class away3d.core.scene.Object3D |
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position — Property in class away3d.trash.Vertex3D |
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PreciseBitmapMaterial — Class in package away3d.core.material |
| Bitmap material that renders bitmap texture taking into account perspective distortion |
PreciseBitmapMaterial(bitmap, init) — Constructor in class away3d.core.material.PreciseBitmapMaterial |
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precision — Property in class away3d.core.material.PreciseBitmapMaterial |
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pri — Property in class away3d.core.render.AnotherRivalFilter |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.DrawGroup |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.FindHitTraverser |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.render.IPrimitiveConsumer |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveArray |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveConstArray |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTree |
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primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlockList |
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PrimitiveArray — Class in package away3d.core.render |
| Array for storing drawing primitives |
PrimitiveArray(clip:away3d.core.render:Clipping, blockers) — Constructor in class away3d.core.render.PrimitiveArray |
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PrimitiveConstArray — Class in package away3d.core.render |
| Constant size array for storing drawing primitives |
PrimitiveConstArray(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveConstArray |
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PrimitiveQuadrantTree — Final class in package away3d.core.render |
| Quadrant tree for storing drawing primitives |
PrimitiveQuadrantTree(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveQuadrantTree |
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PrimitiveQuadrantTreeNode — Final class in package away3d.core.render |
| Quadrant tree node |
PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level) — Constructor in class away3d.core.render.PrimitiveQuadrantTreeNode |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.block.ConvexBlock |
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primitives — Property in class away3d.core.draw.DrawGroup |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.mesh.Mesh |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.mesh.WireMesh |
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primitives — Property in class away3d.core.render.AnotherRivalFilter |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in interface away3d.core.render.IPrimitiveProvider |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.scene.DebugObjectContainer3D |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.scene.Light3D |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.MovieClipSprite |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.Sprite2D |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.Sprite2DDir |
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primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.trash.Mesh3D |
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PrimitiveTraverser — Class in package away3d.core.render |
| Traverser that gathers drawing primitives to render the scene |
PrimitiveTraverser(consumer:away3d.core.render:IPrimitiveConsumer, lights:away3d.core.scene:ILightConsumer, view:away3d.core.scene:View3D) — Constructor in class away3d.core.render.PrimitiveTraverser |
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PrimitiveVolumeBlock — Class in package away3d.core.render |
| Volume block containing drawing primitives |
PrimitiveVolumeBlock(source:away3d.core.scene:Object3D) — Constructor in class away3d.core.render.PrimitiveVolumeBlock |
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PrimitiveVolumeBlockList — Class in package away3d.core.render |
| List of volume blocks for storing drawing primitives |
PrimitiveVolumeBlockList(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveVolumeBlockList |
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project(projection:away3d.core.render:Projection) — Method in class away3d.core.mesh.Vertex |
| Project a point to the screen space |
project(projection:away3d.core.render:Projection) — Method in class away3d.trash.Vertex3D |
| Project a point to the screen space |
projection — Property in class away3d.core.draw.DrawPrimitive |
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projection — Property in class away3d.core.material.CenterLightingMaterial |
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Projection — Class in package away3d.core.render |
| Camera transform, including perspective distortion |
Projection(view:away3d.core.math:Matrix3D, focus, zoom) — Constructor in class away3d.core.render.Projection |
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ProjectionTraverser — Class in package away3d.core.render |
| Base traverser for all traversers that rely on camera transform. |
ProjectionTraverser(view:away3d.core.scene:View3D) — Constructor in class away3d.core.render.ProjectionTraverser |
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purple — Constant static property in class away3d.core.material.Color |
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push(object:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTree |
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push(object:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTreeNode |
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push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlock |
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pushback — Property in class away3d.core.mesh.BaseMesh |
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pushback — Property in class away3d.trash.Mesh3D |
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pushfront — Property in class away3d.core.mesh.BaseMesh |
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pushfront — Property in class away3d.trash.Mesh3D |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |