A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
m — Property in class away3d.core.render.RenderSession |
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mabx — Property in class away3d.core.material.PreciseBitmapMaterial |
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maby — Property in class away3d.core.material.PreciseBitmapMaterial |
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mabz — Property in class away3d.core.material.PreciseBitmapMaterial |
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magnitude — Property in class away3d.core.math.Quaternion |
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map — Property in class away3d.core.material.PreciseBitmapMaterial |
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map — Property in class away3d.core.render.RenderSession |
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mapping — Property in class away3d.core.material.AlphaBitmapMaterial |
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mapping — Property in class away3d.core.material.BitmapMaterial |
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mapping — Property in class away3d.core.material.MovieMaterial |
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mapping — Property in class away3d.core.material.WhiteShadingBitmapMaterial |
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mapping(uvm:away3d.core.material:IUVMaterial) — Method in class away3d.core.mesh.Face |
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_mappingmaterial — Property in class away3d.core.mesh.Face |
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match(node:away3d.core.scene:Object3D) — Method in class away3d.core.render.FindHitTraverser |
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match(node:away3d.core.scene:Object3D) — Method in class away3d.core.render.ProjectionTraverser |
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match(node:away3d.core.scene:Object3D) — Method in class away3d.core.scene.Traverser |
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matchLOD(view:away3d.core.scene:View3D, transform:away3d.core.math:Matrix3D) — Method in interface away3d.core.scene.ILODObject |
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matchLOD(view:away3d.core.scene:View3D, transform:away3d.core.math:Matrix3D) — Method in class away3d.core.scene.LODObject |
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material — Property in class away3d.core.draw.DrawSegment |
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material — Property in class away3d.core.draw.DrawTriangle |
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_material — Property in class away3d.core.mesh.Face |
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material — Property in class away3d.core.mesh.Face |
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material — Property in class away3d.core.mesh.Mesh |
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_material — Property in class away3d.core.mesh.Segment |
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material — Property in class away3d.core.mesh.Segment |
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material — Property in class away3d.core.mesh.WireMesh |
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material(data) — Static method in class away3d.core.utils.Cast |
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material — Property in class away3d.trash.Face3D |
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material — Property in class away3d.trash.Mesh3D |
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material — Property in class away3d.trash.Segment3D |
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MaterialLibrary — Class in package away3d.loaders |
| Set of the named materials |
MaterialLibrary(def:away3d.core.material:ITriangleMaterial) — Constructor in class away3d.loaders.MaterialLibrary |
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matrix2euler(mat:away3d.core.math:Matrix3D) — Static method in class away3d.core.math.Matrix3D |
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Matrix3D — Final class in package away3d.core.math |
| 3D transformation 4x3 matrix |
Matrix3D() — Constructor in class away3d.core.math.Matrix3D |
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Max3DS — Class in package away3d.loaders |
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Max3DS(data, init) — Constructor in class away3d.loaders.Max3DS |
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maxdelay — Property in class away3d.core.render.AnotherRivalFilter |
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maxdelay — Property in class away3d.core.render.QuadrantRiddleFilter |
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maxdeltaZ — Property in class away3d.core.render.AnotherRivalFilter |
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maxDistortSqr(focus) — Method in class away3d.core.draw.DrawTriangle |
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maxEdgeSqr() — Method in class away3d.core.draw.DrawTriangle |
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maxp — Property in class away3d.core.scene.LODObject |
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maxradius — Property in class away3d.trash.Vertices3D |
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maxtiltangle — Property in class away3d.cameras.HoverCamera3D |
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maxX — Property in class away3d.core.draw.DrawPrimitive |
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maxX — Property in class away3d.core.mesh.BaseMesh |
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maxX — Property in class away3d.core.mesh.BaseMeshElement |
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maxX — Property in class away3d.core.mesh.Face |
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maxX — Property in interface away3d.core.mesh.IMeshElement |
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maxX — Property in class away3d.core.mesh.Segment |
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maxX — Property in class away3d.core.render.PrimitiveVolumeBlock |
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maxX — Property in class away3d.core.render.RectangleClipping |
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maxX — Property in class away3d.core.scene.Object3D |
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maxX — Property in class away3d.core.scene.ObjectContainer3D |
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maxY — Property in class away3d.core.draw.DrawPrimitive |
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maxY — Property in class away3d.core.mesh.BaseMesh |
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maxY — Property in class away3d.core.mesh.BaseMeshElement |
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maxY — Property in class away3d.core.mesh.Face |
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maxY — Property in interface away3d.core.mesh.IMeshElement |
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maxY — Property in class away3d.core.mesh.Segment |
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maxY — Property in class away3d.core.render.PrimitiveVolumeBlock |
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maxY — Property in class away3d.core.render.RectangleClipping |
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maxY — Property in class away3d.core.scene.Object3D |
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maxY — Property in class away3d.core.scene.ObjectContainer3D |
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maxZ — Property in class away3d.core.draw.DrawPrimitive |
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maxZ — Property in class away3d.core.mesh.BaseMesh |
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maxZ — Property in class away3d.core.mesh.BaseMeshElement |
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maxZ — Property in class away3d.core.mesh.Face |
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maxZ — Property in interface away3d.core.mesh.IMeshElement |
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maxZ — Property in class away3d.core.mesh.Segment |
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maxZ — Property in class away3d.core.render.AnotherRivalFilter |
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maxZ — Property in class away3d.core.render.PrimitiveVolumeBlock |
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maxZ — Property in class away3d.core.scene.Object3D |
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maxZ — Property in class away3d.core.scene.ObjectContainer3D |
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mbcx — Property in class away3d.core.material.PreciseBitmapMaterial |
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mbcy — Property in class away3d.core.material.PreciseBitmapMaterial |
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mbcz — Property in class away3d.core.material.PreciseBitmapMaterial |
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mcax — Property in class away3d.core.material.PreciseBitmapMaterial |
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mcay — Property in class away3d.core.material.PreciseBitmapMaterial |
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mcaz — Property in class away3d.core.material.PreciseBitmapMaterial |
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Md2 — Class in package away3d.loaders |
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Md2(data, init) — Constructor in class away3d.loaders.Md2 |
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Md2still — Class in package away3d.loaders |
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Md2still(data, init) — Constructor in class away3d.loaders.Md2still |
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median(a:away3d.core.draw:ScreenVertex, b:away3d.core.draw:ScreenVertex, focus) — Static method in class away3d.core.draw.ScreenVertex |
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median(a:away3d.core.mesh:UV, b:away3d.core.mesh:UV) — Static method in class away3d.core.mesh.UV |
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median(a:away3d.trash:NumberUV, b:away3d.trash:NumberUV) — Static method in class away3d.trash.NumberUV |
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median(a:away3d.trash:Vertex2D, b:away3d.trash:Vertex2D, focus) — Static method in class away3d.trash.Vertex2D |
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median(a:away3d.trash:Vertex3D, b:away3d.trash:Vertex3D) — Static method in class away3d.trash.Vertex3D |
| Get the middle-point of two vertices |
Mesh — Class in package away3d.core.mesh |
| Mesh constisting of faces and segments |
Mesh(init) — Constructor in class away3d.core.mesh.Mesh |
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Mesh3D — Class in package away3d.trash |
| Mesh constisting of faces and segments |
Mesh3D(material:away3d.core.material:IMaterial, init) — Constructor in class away3d.trash.Mesh3D |
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MeshElementEvent — Class in package away3d.core.mesh |
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MeshElementEvent(type, element:away3d.core.mesh:IMeshElement) — Constructor in class away3d.core.mesh.MeshElementEvent |
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minDistortSqr(focus) — Method in class away3d.core.draw.DrawTriangle |
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minEdgeSqr() — Method in class away3d.core.draw.DrawTriangle |
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minp — Property in class away3d.core.scene.LODObject |
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minradius — Property in class away3d.trash.Vertices3D |
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mintiltangle — Property in class away3d.cameras.HoverCamera3D |
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minX — Property in class away3d.core.draw.DrawPrimitive |
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minX — Property in class away3d.core.mesh.BaseMesh |
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minX — Property in class away3d.core.mesh.BaseMeshElement |
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minX — Property in class away3d.core.mesh.Face |
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minX — Property in interface away3d.core.mesh.IMeshElement |
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minX — Property in class away3d.core.mesh.Segment |
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minX — Property in class away3d.core.render.PrimitiveVolumeBlock |
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minX — Property in class away3d.core.render.RectangleClipping |
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minX — Property in class away3d.core.scene.Object3D |
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minX — Property in class away3d.core.scene.ObjectContainer3D |
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minY — Property in class away3d.core.draw.DrawPrimitive |
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minY — Property in class away3d.core.mesh.BaseMesh |
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minY — Property in class away3d.core.mesh.BaseMeshElement |
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minY — Property in class away3d.core.mesh.Face |
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minY — Property in interface away3d.core.mesh.IMeshElement |
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minY — Property in class away3d.core.mesh.Segment |
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minY — Property in class away3d.core.render.PrimitiveVolumeBlock |
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minY — Property in class away3d.core.render.RectangleClipping |
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minY — Property in class away3d.core.scene.Object3D |
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minY — Property in class away3d.core.scene.ObjectContainer3D |
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minZ — Property in class away3d.core.draw.DrawPrimitive |
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minZ — Property in class away3d.core.mesh.BaseMesh |
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minZ — Property in class away3d.core.mesh.BaseMeshElement |
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minZ — Property in class away3d.core.mesh.Face |
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minZ — Property in interface away3d.core.mesh.IMeshElement |
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minZ — Property in class away3d.core.mesh.Segment |
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minZ — Property in class away3d.core.render.AnotherRivalFilter |
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minZ — Property in class away3d.core.render.PrimitiveVolumeBlock |
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minZ — Property in class away3d.core.scene.Object3D |
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minZ — Property in class away3d.core.scene.ObjectContainer3D |
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mix(comp:away3d.core.mesh:BaseMesh, k) — Method in class away3d.core.mesh.Morpher |
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modulo — Property in class away3d.core.math.Number2D |
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modulo — Property in class away3d.core.math.Number3D |
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modulo — Property in class away3d.trash.OldNumber3D |
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modulo2 — Property in class away3d.core.math.Number3D |
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modulo2 — Property in class away3d.trash.OldNumber3D |
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Morpher — Class in package away3d.core.mesh |
| Keyframe animation morpher |
Morpher(vertices:away3d.core.mesh:BaseMesh) — Constructor in class away3d.core.mesh.Morpher |
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mousable — Property in class away3d.core.scene.Object3D |
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mousedown — Property in class away3d.core.scene.View3D |
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MouseEvent3D — Class in package away3d.core.scene |
| Event that gets dispatched in case of mouse click or mouse move |
MouseEvent3D(type) — Constructor in class away3d.core.scene.MouseEvent3D |
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mouseObject — Property in class away3d.core.scene.View3D |
| Keeps track of current object under the mouse |
mouseZeroMove — Property in class away3d.core.scene.View3D |
| Fire mouse move events even in case mouse pointer doesn't move |
moveBackward(distance) — Method in class away3d.core.scene.Object3D |
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moveDown(distance) — Method in class away3d.core.scene.Object3D |
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moveForward(distance) — Method in class away3d.core.scene.Object3D |
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moveLeft(distance) — Method in class away3d.core.scene.Object3D |
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movePivot(dx, dy, dz) — Method in class away3d.core.mesh.Mesh |
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movePivot(dx, dy, dz) — Method in class away3d.core.scene.ObjectContainer3D |
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moveRight(distance) — Method in class away3d.core.scene.Object3D |
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moveTo(target:away3d.core.math:Number3D) — Method in class away3d.core.scene.Object3D |
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moveUp(distance) — Method in class away3d.core.scene.Object3D |
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movie — Property in class away3d.core.material.MovieMaterial |
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movieclip — Property in class away3d.core.sprite.MovieClipSprite |
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MovieClipSprite — Class in package away3d.core.sprite |
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MovieClipSprite(movieclip, init) — Constructor in class away3d.core.sprite.MovieClipSprite |
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MovieMaterial — Class in package away3d.core.material |
| Material that can render a Sprite on object |
MovieMaterial(movie, init) — Constructor in class away3d.core.material.MovieMaterial |
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multiply(color, k) — Static method in class away3d.core.material.Color |
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multiply(m1:away3d.core.math:Matrix3D, m2:away3d.core.math:Matrix3D) — Static method in class away3d.core.math.Matrix3D |
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multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — Static method in class away3d.core.math.Quaternion |
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multiply3x3(m1:away3d.core.math:Matrix3D, m2:away3d.core.math:Matrix3D) — Static method in class away3d.core.math.Matrix3D |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |