Packageaway3d.core.render
Classpublic final class PrimitiveQuadrantTree
ImplementsIPrimitiveConsumer

Quadrant tree for storing drawing primitives

Public Methods
 MethodDefined by
  
PrimitiveQuadrantTree
  
add(objects:Array):void
PrimitiveQuadrantTree
  
get(minX:Number, minY:Number, maxX:Number, maxY:Number, except:Object3D):Array
PrimitiveQuadrantTree
  
list():Array
PrimitiveQuadrantTree
  
PrimitiveQuadrantTree
  
push(object:DrawPrimitive):void
PrimitiveQuadrantTree
  
remove(tri:DrawPrimitive):void
PrimitiveQuadrantTree
  
render(session:RenderSession):void
PrimitiveQuadrantTree
Constructor detail
PrimitiveQuadrantTree()constructor
public function PrimitiveQuadrantTree(clip:Clipping)Parameters
clip:Clipping
Init Parameters
Method detail
add()method
public function add(objects:Array):void Parameters
objects:Array
get()method 
public function get(minX:Number, minY:Number, maxX:Number, maxY:Number, except:Object3D):Array Parameters
minX:Number
 
minY:Number
 
maxX:Number
 
maxY:Number
 
except:Object3D

Returns
Array
list()method 
public function list():Array

Returns
Array
primitive()method 
public function primitive(pri:DrawPrimitive):void Parameters
pri:DrawPrimitive
push()method 
public function push(object:DrawPrimitive):void Parameters
object:DrawPrimitive
remove()method 
public function remove(tri:DrawPrimitive):void Parameters
tri:DrawPrimitive
render()method 
public function render(session:RenderSession):void Parameters
session:RenderSession
Wiki link
Click to go to the wiki page for 'away3d.core.render.PrimitiveQuadrantTree'

Code examples

Comments