A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
face — Property in class away3d.core.draw.DrawTriangle |
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face — Property in class away3d.core.mesh.FaceEvent |
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Face — Class in package away3d.core.mesh |
| Mesh's triangle face |
Face(v0:away3d.core.mesh:Vertex, v1:away3d.core.mesh:Vertex, v2:away3d.core.mesh:Vertex, material:away3d.core.material:ITriangleMaterial, uv0:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Constructor in class away3d.core.mesh.Face |
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Face3D — Class in package away3d.trash |
| Mesh's triangle face |
Face3D(v0:away3d.trash:Vertex3D, v1:away3d.trash:Vertex3D, v2:away3d.trash:Vertex3D, material:away3d.core.material:ITriangleMaterial, uv0:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Constructor in class away3d.trash.Face3D |
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FaceEvent — Class in package away3d.core.mesh |
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FaceEvent(type, face:away3d.core.mesh:Face) — Constructor in class away3d.core.mesh.FaceEvent |
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faceMaterials — Property in class away3d.objects.RobCube |
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faceMaterials — Property in class away3d.trash.OldCube |
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faces — Property in class away3d.core.mesh.Mesh |
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faces — Property in class away3d.trash.Mesh3D |
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fade — Property in class away3d.core.material.CenterLightingMaterial |
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faz — Property in class away3d.core.material.PreciseBitmapMaterial |
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fb — Property in class away3d.core.material.ShadingColorMaterial |
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fbz — Property in class away3d.core.material.PreciseBitmapMaterial |
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fcz — Property in class away3d.core.material.PreciseBitmapMaterial |
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ffx — Property in class away3d.core.material.CenterLightingMaterial |
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ffy — Property in class away3d.core.material.CenterLightingMaterial |
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ffz — Property in class away3d.core.material.CenterLightingMaterial |
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fg — Property in class away3d.core.material.ShadingColorMaterial |
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filter(tree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.AnotherRivalFilter |
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filter(primitives, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveFilter |
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filter(pritree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveQuadrantFilter |
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filter(blocklist:away3d.core.render:PrimitiveVolumeBlockList, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveVolumeBlockFilter |
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filter(tritree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.QuadrantRiddleFilter |
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filter(primitives, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.ZSortFilter |
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findhit — Property in class away3d.core.scene.View3D |
| Traverser used to find the current object under the mouse |
FindHitTraverser — Class in package away3d.core.render |
| Traverser that finds object that is rendered on certain screen coordinates. |
FindHitTraverser(view:away3d.core.scene:View3D, x, y) — Constructor in class away3d.core.render.FindHitTraverser |
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finish(comp:away3d.core.mesh:BaseMesh) — Method in class away3d.core.mesh.Morpher |
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fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.core.scene.View3D |
| Manually fire custom mouse event |
fireMouseMoveEvent(force) — Method in class away3d.core.scene.View3D |
| Manually fire mouse move event |
fivepointcut(source:away3d.core.scene:Object3D, material:away3d.core.material:ITriangleMaterial, projection:away3d.core.render:Projection, v0:away3d.core.draw:ScreenVertex, v01:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v12:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, uv0:away3d.core.mesh:UV, uv01:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv12:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Static method in class away3d.core.draw.DrawTriangle |
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focus — Property in class away3d.core.material.CenterLightingMaterial |
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focus — Property in class away3d.core.material.PreciseBitmapMaterial |
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focus — Property in class away3d.core.render.Projection |
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focus — Property in class away3d.core.scene.Camera3D |
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FORWARD — Static property in class away3d.core.math.Number3D |
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FORWARD — Static property in class away3d.trash.OldNumber3D |
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fps — Property in class away3d.core.mesh.Animation |
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fr — Property in class away3d.core.material.ShadingColorMaterial |
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frame — Property in class away3d.core.mesh.AnimationFrame |
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frame — Property in class away3d.core.mesh.BaseMesh |
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Frame — Class in package away3d.core.mesh |
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Frame() — Constructor in class away3d.core.mesh.Frame |
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framenames — Property in class away3d.core.mesh.BaseMesh |
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frames — Property in class away3d.core.mesh.BaseMesh |
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from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.draw.Line2D |
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from3points(v0:away3d.core.mesh:Vertex, v1:away3d.core.mesh:Vertex, v2:away3d.core.mesh:Vertex) — Static method in class away3d.core.draw.Plane3D |
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fromArray(ar) — Static method in class away3d.core.math.Matrix3D |
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fromFloats(red, green, blue) — Static method in class away3d.core.material.Color |
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fromHSV(hue, saturation, value) — Static method in class away3d.core.material.Color |
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fromInts(red, green, blue) — Static method in class away3d.core.material.Color |
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fromIntsCheck(red, green, blue) — Static method in class away3d.core.material.Color |
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front(projection:away3d.core.render:Projection) — Method in class away3d.core.mesh.Face |
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fx — Property in class away3d.core.material.CenterLightingMaterial |
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fy — Property in class away3d.core.material.CenterLightingMaterial |
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fz — Property in class away3d.core.material.CenterLightingMaterial |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |