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face — Property in class away3d.core.draw.DrawTriangle
face — Property in class away3d.core.mesh.FaceEvent
Face — Class in package away3d.core.mesh
Mesh's triangle face
Face(v0:away3d.core.mesh:Vertex, v1:away3d.core.mesh:Vertex, v2:away3d.core.mesh:Vertex, material:away3d.core.material:ITriangleMaterial, uv0:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Constructor in class away3d.core.mesh.Face
Face3D — Class in package away3d.trash
Mesh's triangle face
Face3D(v0:away3d.trash:Vertex3D, v1:away3d.trash:Vertex3D, v2:away3d.trash:Vertex3D, material:away3d.core.material:ITriangleMaterial, uv0:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Constructor in class away3d.trash.Face3D
FaceEvent — Class in package away3d.core.mesh
FaceEvent(type, face:away3d.core.mesh:Face) — Constructor in class away3d.core.mesh.FaceEvent
faceMaterials — Property in class away3d.objects.RobCube
faceMaterials — Property in class away3d.trash.OldCube
faces — Property in class away3d.core.mesh.Mesh
faces — Property in class away3d.trash.Mesh3D
fade — Property in class away3d.core.material.CenterLightingMaterial
faz — Property in class away3d.core.material.PreciseBitmapMaterial
fb — Property in class away3d.core.material.ShadingColorMaterial
fbz — Property in class away3d.core.material.PreciseBitmapMaterial
fcz — Property in class away3d.core.material.PreciseBitmapMaterial
ffx — Property in class away3d.core.material.CenterLightingMaterial
ffy — Property in class away3d.core.material.CenterLightingMaterial
ffz — Property in class away3d.core.material.CenterLightingMaterial
fg — Property in class away3d.core.material.ShadingColorMaterial
filter(tree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.AnotherRivalFilter
filter(primitives, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveFilter
filter(pritree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveQuadrantFilter
filter(blocklist:away3d.core.render:PrimitiveVolumeBlockList, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in interface away3d.core.render.IPrimitiveVolumeBlockFilter
filter(tritree:away3d.core.render:PrimitiveQuadrantTree, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.QuadrantRiddleFilter
filter(primitives, scene:away3d.core.scene:Scene3D, camera:away3d.core.scene:Camera3D, container, clip:away3d.core.render:Clipping) — Method in class away3d.core.render.ZSortFilter
findhit — Property in class away3d.core.scene.View3D
Traverser used to find the current object under the mouse
FindHitTraverser — Class in package away3d.core.render
Traverser that finds object that is rendered on certain screen coordinates.
FindHitTraverser(view:away3d.core.scene:View3D, x, y) — Constructor in class away3d.core.render.FindHitTraverser
finish(comp:away3d.core.mesh:BaseMesh) — Method in class away3d.core.mesh.Morpher
fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.core.scene.View3D
Manually fire custom mouse event
fireMouseMoveEvent(force) — Method in class away3d.core.scene.View3D
Manually fire mouse move event
fivepointcut(source:away3d.core.scene:Object3D, material:away3d.core.material:ITriangleMaterial, projection:away3d.core.render:Projection, v0:away3d.core.draw:ScreenVertex, v01:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex, v12:away3d.core.draw:ScreenVertex, v2:away3d.core.draw:ScreenVertex, uv0:away3d.core.mesh:UV, uv01:away3d.core.mesh:UV, uv1:away3d.core.mesh:UV, uv12:away3d.core.mesh:UV, uv2:away3d.core.mesh:UV) — Static method in class away3d.core.draw.DrawTriangle
focus — Property in class away3d.core.material.CenterLightingMaterial
focus — Property in class away3d.core.material.PreciseBitmapMaterial
focus — Property in class away3d.core.render.Projection
focus — Property in class away3d.core.scene.Camera3D
FORWARD — Static property in class away3d.core.math.Number3D
FORWARD — Static property in class away3d.trash.OldNumber3D
fps — Property in class away3d.core.mesh.Animation
fr — Property in class away3d.core.material.ShadingColorMaterial
frame — Property in class away3d.core.mesh.AnimationFrame
frame — Property in class away3d.core.mesh.BaseMesh
Frame — Class in package away3d.core.mesh
Frame() — Constructor in class away3d.core.mesh.Frame
framenames — Property in class away3d.core.mesh.BaseMesh
frames — Property in class away3d.core.mesh.BaseMesh
from2points(v0:away3d.core.draw:ScreenVertex, v1:away3d.core.draw:ScreenVertex) — Static method in class away3d.core.draw.Line2D
from3points(v0:away3d.core.mesh:Vertex, v1:away3d.core.mesh:Vertex, v2:away3d.core.mesh:Vertex) — Static method in class away3d.core.draw.Plane3D
fromArray(ar) — Static method in class away3d.core.math.Matrix3D
fromFloats(red, green, blue) — Static method in class away3d.core.material.Color
fromHSV(hue, saturation, value) — Static method in class away3d.core.material.Color
fromInts(red, green, blue) — Static method in class away3d.core.material.Color
fromIntsCheck(red, green, blue) — Static method in class away3d.core.material.Color
front(projection:away3d.core.render:Projection) — Method in class away3d.core.mesh.Face
fx — Property in class away3d.core.material.CenterLightingMaterial
fy — Property in class away3d.core.material.CenterLightingMaterial
fz — Property in class away3d.core.material.CenterLightingMaterial
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