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pa — Property in class away3d.core.material.CenterLightingMaterial
pan(angle) — Method in class away3d.core.scene.Camera3D
Rotate the camera in its horizontal plane.
panangle — Property in class away3d.cameras.HoverCamera3D
Panel — Class in package away3d.test
Simple rounded rectagnle panel
Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel
parent — Property in class away3d.cameras.TargetCamera3D
parent — Property in class away3d.core.scene.Object3D
parent — Property in class away3d.core.scene.Scene3D
parentmaxX — Property in class away3d.core.scene.Object3D
parentmaxY — Property in class away3d.core.scene.Object3D
parentmaxZ — Property in class away3d.core.scene.Object3D
parentminX — Property in class away3d.core.scene.Object3D
parentminY — Property in class away3d.core.scene.Object3D
parentminZ — Property in class away3d.core.scene.Object3D
parentradius — Property in class away3d.core.scene.Object3D
parse(init) — Static method in class away3d.core.utils.Init
parse(data, init) — Static method in class away3d.loaders.Ase
parse(data, init) — Static method in class away3d.loaders.Collada
parse(data, init) — Static method in class away3d.loaders.Max3DS
parse(data, init) — Static method in class away3d.loaders.Md2
parse(data, init) — Static method in class away3d.loaders.Md2still
parse(data, init) — Static method in class away3d.loaders.Obj
part — Property in class away3d.core.render.AnotherRivalFilter
parts — Property in class away3d.core.render.AnotherRivalFilter
pb — Property in class away3d.core.material.CenterLightingMaterial
pc — Property in class away3d.core.material.CenterLightingMaterial
pdd — Property in class away3d.core.material.CenterLightingMaterial
perspective(focus) — Method in class away3d.trash.Vertex3D
Apply perspective distortion
physics — Property in class away3d.core.scene.Scene3D
pitch(angle) — Method in class away3d.core.scene.Object3D
Plane — Class in package away3d.objects
Plane
Plane(init) — Constructor in class away3d.objects.Plane
Plane3D — Class in package away3d.core.draw
Plane in 3D space
Plane3D(a, b, c, d) — Constructor in class away3d.core.draw.Plane3D
play(init) — Method in class away3d.core.mesh.BaseMesh
pointLight(source:away3d.core.math:Matrix3D, color, ambient, diffuse, specular) — Method in class away3d.core.render.LightArray
pointLight(source:away3d.core.math:Matrix3D, color, ambient, diffuse, specular) — Method in interface away3d.core.scene.ILightConsumer
PointLightSource — Class in package away3d.core.render
Point light source
points — Property in class away3d.core.render.LightArray
position — Property in class away3d.core.math.Matrix3D
position — Property in class away3d.core.mesh.Vertex
Vertex position
position — Property in class away3d.core.scene.Object3D
position — Property in class away3d.trash.Vertex3D
PreciseBitmapMaterial — Class in package away3d.core.material
Bitmap material that renders bitmap texture taking into account perspective distortion
PreciseBitmapMaterial(bitmap, init) — Constructor in class away3d.core.material.PreciseBitmapMaterial
precision — Property in class away3d.core.material.PreciseBitmapMaterial
pri — Property in class away3d.core.render.AnotherRivalFilter
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.DrawGroup
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.FindHitTraverser
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.render.IPrimitiveConsumer
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveArray
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveConstArray
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTree
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlockList
PrimitiveArray — Class in package away3d.core.render
Array for storing drawing primitives
PrimitiveArray(clip:away3d.core.render:Clipping, blockers) — Constructor in class away3d.core.render.PrimitiveArray
PrimitiveConstArray — Class in package away3d.core.render
Constant size array for storing drawing primitives
PrimitiveConstArray(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveConstArray
PrimitiveQuadrantTree — Final class in package away3d.core.render
Quadrant tree for storing drawing primitives
PrimitiveQuadrantTree(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveQuadrantTree
PrimitiveQuadrantTreeNode — Final class in package away3d.core.render
Quadrant tree node
PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level) — Constructor in class away3d.core.render.PrimitiveQuadrantTreeNode
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.block.ConvexBlock
primitives — Property in class away3d.core.draw.DrawGroup
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.mesh.Mesh
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.mesh.WireMesh
primitives — Property in class away3d.core.render.AnotherRivalFilter
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in interface away3d.core.render.IPrimitiveProvider
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.scene.DebugObjectContainer3D
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.scene.Light3D
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.MovieClipSprite
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.Sprite2D
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.core.sprite.Sprite2DDir
primitives(projection:away3d.core.render:Projection, consumer:away3d.core.render:IPrimitiveConsumer) — Method in class away3d.trash.Mesh3D
PrimitiveTraverser — Class in package away3d.core.render
Traverser that gathers drawing primitives to render the scene
PrimitiveTraverser(consumer:away3d.core.render:IPrimitiveConsumer, lights:away3d.core.scene:ILightConsumer, view:away3d.core.scene:View3D) — Constructor in class away3d.core.render.PrimitiveTraverser
PrimitiveVolumeBlock — Class in package away3d.core.render
Volume block containing drawing primitives
PrimitiveVolumeBlock(source:away3d.core.scene:Object3D) — Constructor in class away3d.core.render.PrimitiveVolumeBlock
PrimitiveVolumeBlockList — Class in package away3d.core.render
List of volume blocks for storing drawing primitives
PrimitiveVolumeBlockList(clip:away3d.core.render:Clipping) — Constructor in class away3d.core.render.PrimitiveVolumeBlockList
project(projection:away3d.core.render:Projection) — Method in class away3d.core.mesh.Vertex
Project a point to the screen space
project(projection:away3d.core.render:Projection) — Method in class away3d.trash.Vertex3D
Project a point to the screen space
projection — Property in class away3d.core.draw.DrawPrimitive
projection — Property in class away3d.core.material.CenterLightingMaterial
Projection — Class in package away3d.core.render
Camera transform, including perspective distortion
Projection(view:away3d.core.math:Matrix3D, focus, zoom) — Constructor in class away3d.core.render.Projection
ProjectionTraverser — Class in package away3d.core.render
Base traverser for all traversers that rely on camera transform.
ProjectionTraverser(view:away3d.core.scene:View3D) — Constructor in class away3d.core.render.ProjectionTraverser
purple — Constant static property in class away3d.core.material.Color
push(object:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTree
push(object:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveQuadrantTreeNode
push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.PrimitiveVolumeBlock
pushback — Property in class away3d.core.mesh.BaseMesh
pushback — Property in class away3d.trash.Mesh3D
pushfront — Property in class away3d.core.mesh.BaseMesh
pushfront — Property in class away3d.trash.Mesh3D
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