Package | away3d.core.render |
Class | public final class RenderSession |
Property | Defined by | ||
---|---|---|---|
a : Number | RenderSession | ||
a2 : Number | RenderSession | ||
b : Number | RenderSession | ||
b2 : Number | RenderSession | ||
c : Number | RenderSession | ||
c2 : Number | RenderSession | ||
camera : Camera3D | RenderSession | ||
clip : Clipping | RenderSession | ||
container : Sprite | RenderSession | ||
d : Number | RenderSession | ||
d2 : Number | RenderSession | ||
gfx : Graphics | RenderSession | ||
graphics : Graphics [read-only]
| RenderSession | ||
lightarray : LightArray | RenderSession | ||
m : Matrix | RenderSession | ||
map : Matrix | RenderSession | ||
scene : Scene3D | RenderSession | ||
time : int | RenderSession | ||
tx : Number | RenderSession | ||
ty : Number | RenderSession | ||
v0x : Number | RenderSession | ||
v0y : Number | RenderSession | ||
v1x : Number | RenderSession | ||
v1y : Number | RenderSession | ||
v2x : Number | RenderSession | ||
v2y : Number | RenderSession |
Method | Defined by | ||
---|---|---|---|
RenderSession
(scene:Scene3D, camera:Camera3D, container:Sprite, clip:Clipping, lightarray:LightArray) | RenderSession | ||
addDisplayObject(child:DisplayObject):void
| RenderSession | ||
renderTriangleBitmap(bitmap:BitmapData, map:Matrix, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex, smooth:Boolean, repeat:Boolean):void
| RenderSession | ||
renderTriangleColor(color:int, alpha:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
| RenderSession | ||
renderTriangleLine(color:int, alpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
| RenderSession |
a | property |
public var a:Number
a2 | property |
public var a2:Number
b | property |
public var b:Number
b2 | property |
public var b2:Number
c | property |
public var c:Number
c2 | property |
public var c2:Number
camera | property |
public var camera:Camera3D
clip | property |
public var clip:Clipping
container | property |
public var container:Sprite
d | property |
public var d:Number
d2 | property |
public var d2:Number
gfx | property |
public var gfx:Graphics
graphics | property |
graphics:Graphics
[read-only]Implementation
public function get graphics():Graphics
lightarray | property |
public var lightarray:LightArray
m | property |
public var m:Matrix
map | property |
public var map:Matrix
scene | property |
public var scene:Scene3D
time | property |
public var time:int
tx | property |
public var tx:Number
ty | property |
public var ty:Number
v0x | property |
public var v0x:Number
v0y | property |
public var v0y:Number
v1x | property |
public var v1x:Number
v1y | property |
public var v1y:Number
v2x | property |
public var v2x:Number
v2y | property |
public var v2y:Number
RenderSession | () | constructor |
public function RenderSession(scene:Scene3D, camera:Camera3D, container:Sprite, clip:Clipping, lightarray:LightArray)
Parameters
scene:Scene3D |
|
camera:Camera3D |
|
container:Sprite |
|
clip:Clipping |
|
lightarray:LightArray |
addDisplayObject | () | method |
public function addDisplayObject(child:DisplayObject):void
Parameters
child:DisplayObject |
renderTriangleBitmap | () | method |
public function renderTriangleBitmap(bitmap:BitmapData, map:Matrix, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex, smooth:Boolean, repeat:Boolean):void
Parameters
bitmap:BitmapData |
|
map:Matrix |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |
|
smooth:Boolean |
|
repeat:Boolean |
renderTriangleColor | () | method |
public function renderTriangleColor(color:int, alpha:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
Parameters
color:int |
|
alpha:Number |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |
renderTriangleLine | () | method |
public function renderTriangleLine(color:int, alpha:Number, width:Number, v0:ScreenVertex, v1:ScreenVertex, v2:ScreenVertex):void
Parameters
color:int |
|
alpha:Number |
|
width:Number |
|
v0:ScreenVertex |
|
v1:ScreenVertex |
|
v2:ScreenVertex |