Accessing Objects from a loaded AWD File

Software: Away3D 4.x

iLiScode3, Newbie
Posted: 06 August 2013 04:29 PM   Total Posts: 3

I have used the starting tutorials for my first look into the Away Builder. I noticed that the AWD scene was loaded into flash using a basic 3d loader. I was wondering if there was a way to access the elements of the loaded AWD so that I may possibly change the settings of the scene from triggered events.

The example that i’m thinking of is being able to display a 3d model of an engine. The user would be able to pan around the engine in the 3d environment. I would like to give the user an option to hit a button and turn the 3d engine into an explosion diagram (all the parts of the engine would animate outwards so the user could see all the parts). I was wondering if there is a way to access all the pieces without having to build the engine with just code.


80prozent, Sr. Member
Posted: 07 August 2013 11:21 AM   Total Posts: 430   [ # 1 ]

Have a look at the examples repo on github. Best download the dev-branch of the examples. There you will find several examples that are using assetevents to handle each created asset.


sorry…i hope my actionscript is better than my english…


iLiScode3, Newbie
Posted: 12 August 2013 04:39 PM   Total Posts: 3   [ # 2 ]

Thanks, I’ll look into it.


Line Effect, Newbie
Posted: 04 September 2013 06:18 AM   Total Posts: 4   [ # 3 ]

can you please give us the link to these examples files for awayBuilder
coz i can not find it on the github


iLiScode3, Newbie
Posted: 04 September 2013 05:01 PM   Total Posts: 3   [ # 4 ]

The samples I followed are located here:
Away3D Examples



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