I have a custom class that extends the away3d view3D class, and I am trying to scale when the stage is resized.
However, though I receive no errors the scaleX and scaleY of this custom class is stuck at 1. Tampering with the width and height also results in undesirable results (both adding and subtracting results in a larger value, very buggy stuff).
I made a sample program that uses a non-custom view3D, and it scales perfectly.
Please let me know if this is a known bug, or if I am just missing something.
Thanks.