Core Questions———————————
1) Maya has many animation types* (keyframe, path, motion capture, etc) and I’m curious which are supported when workflowing to Away3D?
2) As for materials and mapping, what mapping types are supported when exporting from Maya and importing into Prefab3D and/or Away3D?
Background———————————
I’m trying to find out what animation types and material/mapping types are supported in Away3D when workflowing from Maya 2013 (to Prefab3D if necessary) to Away3D. I’d like to use the AWD2 format.
Ideally our 3D artist could animate (with workflowing to Away3D in mind) and map objects/scenes which could be saved as AWD2. From there I could load these files in (and their respective materials and animation info) from which I could access via code and and add interactivity. For example letting the user interact with the scene triggering animations on command.
Additional Questions———————————
3) Of the supported animation types can they be saved in an AWD2 file?
4) From what I understand, just color materials and texture materials are transferable, Is this correct?
5) Our 3D artist utilizes shaders often, is there a way for this to translate to Away3D?
* Maya Animation Types http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/Animation_Basics_Animation_in_Maya.htm,topicNumber=d30e216216