Away3D Forum Away3D Forum en Copyright 2019 2019-11-15T12:21:28+00:00 FBX File Support <p>This week i have decided to create a fbx binary parser for away3d 4.1</p> <p>So far it only imports geometries data, cameras and lights.</p> <p>i was wondering although i think i know what the answer is who wants a copy when its done?</p> 2017-03-26T23:42:31+00:00 Need your critic <p>Hi there , what you think about my work? It’s Motorhomes Layouts 3D Design<br /> Other works <a href=""></a></p> 2018-07-28T16:01:30+00:00 Earthquake Safety Program Highlights - 3D video <p>Just like to share one of our work.. Earthquake Safety Program Highlights - 3D video. Hope you enjoy it.. any feedback will be highly appreciate it.</p> <p>Video: <a href=""></a></p> <p>Source: <a href=""></a></p> <p>&nbsp;</p> 2016-07-13T20:24:38+00:00 Will there ever be an update? <p>seems like we have all waited for what seems years for an update on the actionscript 3.0 version of away3d and with all the cool features adobe is now adding to the runtime such as async texture uploading, instanced drawing etc. it would be nice to see these added, as well as fbx file support and deferred rendering. Part of me thinking of starting my own engine based off away3d’s, and redesigning the whole thing from scratch as i feel this engine really is starting to die.</p> 2016-12-01T00:28:28+00:00 3d modeling company <p>Hi, </p> <p>Looking for outsource 3D rendering company.<br /> Who do you use for outsourcing 3D rendering?<br /> Who do you recommend?</p> <p>Thanks everyone for your recommendation <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p> 2016-03-07T14:24:21+00:00 Been a While <p>Hi everyone, been a while since i been on here, sad to see no further progress on away3d for over two years with some of the stuff adobe released for the platform, such as vertex texture fetching, vsync, 8k textures with more memory allowances.</p> <p>Shame really as this still has potential to be a really decent render engine</p> <p>therealloft</p> 2019-06-10T06:15:42+00:00 Away3d 4 - Tweening and Physics in 3d <p>Though this place seams a bit .. dead now and away3d hasn’t had a noticeable upgrade for some time, I’ll still try this:</p> <p>Working on a 3d Point and click game, early stages of trying to figure out the best design for the 3d. Right now, I’m trying using a basic 3D rendered world with 3d Model in it, but fixed camera.</p> <p>anyway, Following the Tweening guide (<a href=""></a>) I can make a fairly okay bit with a flat plane and the 3d character model which moves around the world when an area is clicked on. This is, of course, very basic and i’ll be adding pathfinding later on. The problem comes when I add the Away Physics engine to it.</p> <p>The character now thinks it’s a good idea to slide through the floor as they move in the tween, despite it only tweening through X and Z axis (shouldn’t that be X and Y 3d can confuse me with the axis labels at times?)..</p> <p>Any ideas or ways to better use the AwayPhysics engine?</p> 2019-05-22T12:07:17+00:00 So you want to be an Animator? Here’s what to expect. <p>I am only in High School and i have always been into animation. I take mostly advanced level art classes in school.</p> <p>I Want to become a 3D Animator but i dont know what i can come to expect in this career.</p> <p>I just need some advice on how to go about getting a job in 3D Animation<br /> References:<br /> <a href=""></a></p> 2019-04-25T14:57:57+00:00 How to get UV coordinates of mesh <p>Hi all.</p> <p>I already know that I can get UVs by using event:MouseEvent3D. event.uv is returning the same results what I need. But the problem is in my project I can’t use MouseEvent3D.</p> <p>So is there any function which returns UV of a mesh ?</p> <p>I can guess it’s called ‘unprojection’. But the function ‘unproject’ is only available for View3D &amp; it’s not resolving my issue I want to unproject a mesh. I want UVs of that mesh.</p> <p>Help please I’m searching for the solution since a last month :(</p> 2017-07-06T12:55:31+00:00 LZMA bug? <p>Hello,</p> <p>I’m testing some things with the Away Builder Live Tool, and when I save a model with LZMA compression enabled, it doesn’t save out the 4-byte uncompressed size at the beginning of the LZMA buffer.</p> <p>This is different from the Away3D SDK C++, which does save out the 4-byte uncompressed size. Also, when I use the SDK to write a LZMA compressed file, and try to open it into the Away Builder Live Tool, I get an Error #1000, which locks up my browser.</p> <p>Is this a bug with the Away Builder Live Tool?</p> <p>Or has anything changed with the way LZMA files are written since the SDK was released?</p> <p>Thanks</p> 2014-01-29T11:18:52+00:00