Away3D Forum http://away3d.com/forum/ Away3D Forum en Copyright 2017 2017-02-20T13:52:27+00:00 Freelance concept and 3d artist available for work http://away3d.com/forum/viewthread/5857/ http://away3d.com/forum/viewthread/5857/#When:13:25:28Z <p>I am a freelance 3d artist looking for works,</p> <p>Portfolio:-<br /> <a href="http://spukeanimation.daportfolio.com/">http://spukeanimation.daportfolio.com/</a></p> <p>Animations:-<br /> <a href="http://www.youtube.com/watch?v=izcl6SGarY4">http://www.youtube.com/watch?v=izcl6SGarY4</a></p> <p>Email:-spukeanimation@gmail.com<br /> Phone no:- +1 315 670 7853</p> <p>Services provide: <br /> Concept art<br /> 3d modeling , texture, rigging and animations<br /> Game Assets/Props <br /> Game Environments <br /> Pre-rendering assets <br /> Optimized Texturing <br /> Level of Detail Optimization + Rigging( Biped/bone support) <br /> Animation <br /> Exporting( Torque3D, Unity3D,To Unreal Ed, Doom3,etc) <br /> Motion Graphics</p> <p>Thanks,<br /> Spuke Animation</p> 2015-05-06T13:25:28+00:00 animate spritesheet / gif player http://away3d.com/forum/viewthread/6177/ http://away3d.com/forum/viewthread/6177/#When:06:55:54Z <p>can anyone show me an example code in complete for animate spritesheet ? i try offsetuv &amp; updateuvdata, but i can’t get it. </p> <p>refer to <a href="http://blog.peteshand.net/animated-gif-away3d-4-x-material/">http://blog.peteshand.net/animated-gif-away3d-4-x-material/</a> we can apply gif player on plane, have anyone try it, can demonstrate it for me ? i need it urgently</p> 2016-10-26T06:55:54+00:00 away3d lite example http://away3d.com/forum/viewthread/6200/ http://away3d.com/forum/viewthread/6200/#When:04:35:07Z <p>sir, when i try to build swf from those examples with textures(without mesh), it ok, but examples with md2, collada(advanced mario, basic load model, excollada, exmd2cubic, exmqo), it show nothing, why ? using flash 9, 10 or 11, am i right ? it show nothing without error massage, because of url link, embed problem or those mesh files location ?</p> 2017-02-14T04:35:07+00:00 Building examples with FlashDevelop http://away3d.com/forum/viewthread/6199/ http://away3d.com/forum/viewthread/6199/#When:00:24:55Z <p>Hi, I’m an AS3 developer and I’ve decided to give AwayJS a try. I’m really new to TypeScript, though.<br /> I have set up Node.js and I can successfully build the basic “Hello World” example in FlashDevelop.<br /> But when I try to build any of the AwayJS examples, I get several errors like this:</p> <div class="codeblock"><code><span style="color: #000000"> <span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">awayjs</span><span style="color: #007700">-</span><span style="color: #0000BB">full</span><span style="color: #007700">/</span><span style="color: #0000BB">lib</span><span style="color: #007700">/</span><span style="color: #0000BB">view</span><span style="color: #007700">.</span><span style="color: #0000BB">ts</span><span style="color: #007700">(</span><span style="color: #0000BB">15</span><span style="color: #007700">,</span><span style="color: #0000BB">65</span><span style="color: #007700">):&nbsp;</span><span style="color: #0000BB">error&nbsp;TS2307</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">Cannot&nbsp;find&nbsp;module&nbsp;</span><span style="color: #DD0000">'@awayjs/view'</span><span style="color: #007700">.&nbsp;</span> </span> </code></div> <p>...and this:</p><div class="codeblock"><code><span style="color: #000000"> <span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">Basic_View</span><span style="color: #007700">.</span><span style="color: #0000BB">ts</span><span style="color: #007700">(</span><span style="color: #0000BB">42</span><span style="color: #007700">,</span><span style="color: #0000BB">9</span><span style="color: #007700">):&nbsp;</span><span style="color: #0000BB">error&nbsp;TS2305</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">Module&nbsp;</span><span style="color: #DD0000">'"/awayjs-examples/src/awayjs-full/lib/view"'&nbsp;</span><span style="color: #0000BB">has&nbsp;no&nbsp;exported&nbsp;member&nbsp;</span><span style="color: #DD0000">'View'</span><span style="color: #007700">.&nbsp;</span> </span> </code></div> <p>Not sure what I’m doing wrong.</p> <p>- Is there any tutorial that explains how to build a basic AwayJS example using FlashDevelop?<br /> - Is FlashDevelp ok or should I change to Visual Studio Code or similar?</p> 2017-02-06T00:24:55+00:00 my class http://away3d.com/forum/viewthread/6198/ http://away3d.com/forum/viewthread/6198/#When:02:29:05Z <p>Sir,&nbsp; i have some question about class. Look like assetlibrary cannot add several animated md2 files(let said one for hero, one for enemy) , most of the examples(actually i can’t find any example, i used code extracter for swf game) , they write enemy class because of their repeatative nature, am i right?&nbsp; but some of them extend mesh,&nbsp; some extend sprite, some extend no class. It make me confuse, i dont know what version they are using (i think maybe 4.0 or 4.14 not 3.6) . But i cant write my own class like them, i try to extend mesh class, mesh appear but can’t animate, if i play animation,&nbsp; error massage something like static mesh cannot have animation. The only difference between mine &amp; the example : their md2 oncreate by another bytearray class, i must do so? Can i embed it? <br /> I try to extend sprite &amp; no class but show nothing,&nbsp; for these mesh,&nbsp; sprite &amp; no class,&nbsp; i must put some param like scene,&nbsp; lightpicker,&nbsp; position in order to make it work? <br /> Can anyone show me example in order to solve these class problem ?</p> 2017-02-01T02:29:05+00:00 3D file formats? http://away3d.com/forum/viewthread/4304/ http://away3d.com/forum/viewthread/4304/#When:13:03:14Z <p>Hi, just wondering which file formats are supported in Away3D 4 right now?<br /> Also depending on which format you choose, do you have to include them in another way or is it always the same?</p> <p>Cheers!</p> 2013-04-03T13:03:14+00:00 Front End Developer - Toronto Area (Markham) - Contract http://away3d.com/forum/viewthread/6093/ http://away3d.com/forum/viewthread/6093/#When:15:33:29Z <p>My employer is looking to bring on someone with high-level front end skills in both Flash/AIR &amp; HTML5 for an on-site position in the Toronto (Markham) area.</p> <p>Experience working with both is a must - preferably with rich interactive applications (integrated video, 3d, etc..).</p> <p>Experience with 3D and Video are huge</p> <p>HTML5 experience should include good examples of responsive apps.&nbsp; Familiarity with the node.js ecosystem - npm, etc, electron.</p> <p>Experience with compile to JS languages (particularly haxe) is a big plus.</p> <p>Experience with Version control (svn, git) is a plus</p> <p>Experience with Away 3D is a huge plus.&nbsp; </p> <p>Experience with 3D Max, After Effects or other video editing / compositing tools is a plus.</p> <p>Telecommuting is not an option.</p> <p>Please do not contact me if you are a recruiter.</p> <p>If you feel like you fit the bill feel free to contact me at:</p> <p>phil (at) fishbulb.ca with your resume and relevant portfolio links/github profile.</p> <p>&nbsp;</p> 2016-05-06T15:33:29+00:00 Memory cleaning http://away3d.com/forum/viewthread/6018/ http://away3d.com/forum/viewthread/6018/#When:12:59:51Z <p>While I thought I was clearing everything from Memory, it seams I’m not As a result, memory usage is increasing as the game plays level after level.</p> <p>All meshs are being removed from the scene via the removeChild<br /> Then the meshs via the array that stores the links are setting them to null to clear the mesh itself<br /> Then the arrays are cleared. This should remove the mesh data from memory</p> <p>Event Listeners are removed, SpriteSessions are removed and the scene is cleared and removed.</p> <p>But the memory still goes up, so the meshs, i’m guessing, the main things still in memory and aren’t being cleared..</p> <p>Any ideas on better memory clearing practices with this?</p> <p>I should add that for the Away3D project stats, Mesh count isn’t going up, T Elements and R Elements are also the same.</p> 2016-01-27T12:59:51+00:00 HELP PLEASE (Dec 12, 2016)......Uniform Alpha Applied to Multi-Part Container http://away3d.com/forum/viewthread/6190/ http://away3d.com/forum/viewthread/6190/#When:19:38:50Z <p>Any help would be much appreciated….thoughts????</p> <p>I have a multi-part object (root-&gt;child1,child2,child3, etc) where alpha should be applied in a uniform manner as it is in straight Flash/Flex.&nbsp; </p> <p>For example, In flash, if I change the root alpha, the alpha of the entire ui graph is faded as if it were a single, image where transparency were applied.</p> <p>Currently, in Away, I can apply alpha to each part material, etc. but I’m not sure of a way to apply alpha in a uniform way.&nbsp; One thing I’m wondering if there is a shader or “method” that would allow a pixel-level alpha application.&nbsp; Or, even better, some “container/wrapper/mask” that would allow the entire graph of meshs to have a mask applied with alpha.</p> <p>The attached image is what it is currently doing: bad.png (Left Img.)<br /> What it should be doing is as follows: good.png (Right Img.)</p> <p>Additionally, what I’m looking for is the “BlendModel.Layer” example from here:<br /> <a href="http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/</a></p> 2016-12-09T19:38:50+00:00 What versions of haxe/lime/openfl has the Intermediate Mouse Interaction example been compiled with? http://away3d.com/forum/viewthread/6189/ http://away3d.com/forum/viewthread/6189/#When:16:46:43Z <p>What versions of haxe/lime/openfl has the Intermediate Mouse Interaction example (<a href="http://away3d.github.io/away3d-examples-openfl/flash/Intermediate_MouseInteraction/">http://away3d.github.io/away3d-examples-openfl/flash/Intermediate_MouseInteraction/</a>) been compiled with?</p> 2016-12-03T16:46:43+00:00