Away3D Forum 0 Copyright (c) 2016 ExpressionEngine tag:away3d.com,2016:10:12 Select Multiple Objects tag:away3d.com,2014:forum/viewthread/.5614 2014-08-06T08:48:20Z 0 dagorin It is very irksome to have to select one object at a time for translation.  The program really needs the ability to select multiple objects at once.

It would also be helpful to be able to group objects.

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Away Physics Support tag:away3d.com,2014:forum/viewthread/.5618 2014-08-06T21:59:00Z 0 dagorin It would be great if we could also create Away Physics objects in Away Builder.  It would make the workflow much smoother.

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Parsers tag:away3d.com,2014:forum/viewthread/.5543 2014-06-20T12:13:59Z 0 RIAwolf Collada:
Doesn’t work properly, dae parser cant import animations with bones and animation sets out of the box.
Oh, and faces are flipped by default as a parser function param

MD5:
Only works on 3D Studio max with limitations on studio version and whats available to export

AWD:
Exporters are full of bugs, tested Cinema4D, 3Dmax, unreliable for practical purposes.

So the the question is what is the purpose of this away builder if it cant support more formats than actual away 3D library?
If its part of asset assembly pipeline
i assume the steps of asset evolution should be
Any kind of 3D format -> Away builder assembly-> AWD2

for AWD2 to be in any way useful it has to support bug free every single 3D tool with releases of at least last 3 years.

As for Away builder, as it is right now, it doesn’t serve any practical purpose other than visually checking models.

Is Away3D still maintained?

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play animation again if it is not a loop tag:away3d.com,2014:forum/viewthread/.5342 2014-03-05T08:26:32Z 0 koffertje Hello,

well, i think this is a problem right know. and a issue that can be fixed.
Animations that loop, work perfectly in away builder.
But when play a animation that has no loop, it plays once and then gives errors.

Please, just remove the error out smile and play the animation once if i hit the play button without errors.

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Path Animation tag:away3d.com,2014:forum/viewthread/.5282 2014-02-03T20:26:05Z 0 Wucka Hello all,

I have a request as well as a question for anyone that can answer me.

First, I have been using away for a while now and used the prefab utility heavily. The first version of prefab had a very nice path animation addition to its already vast capabilities. Prefab 3D came out and dropped that functionality and it was sorely missed on a few of my projects. Are there any plans to make a path creation, path animation tool in the near future and if so what kind of timeline are you looking at.

Second, I see that prefab is still running, and given the similarities between away builder and prefab, is away builder replacing prefab?

Thanks,

Wucka

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Batch Convert tag:away3d.com,2013:forum/viewthread/.5169 2013-12-14T17:29:41Z 0 Shaedo I think one of the biggest barriers to people using the AWD format is the time it takes to convert existing models into AWD format. Enabling files to be batch converted would surely attract a large group of already skilled users to this format. For my self I have several thousand models I wish to use in Away3D but converting them individually is quite painstaking.

Thanks for the consideration and keep up the amazing work!

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Wireframe and LineSegment entities? tag:away3d.com,2013:forum/viewthread/.5008 2013-10-03T21:02:18Z 0 rdoi I really missed the wireframe and line segment elements in the Builder.

I read somewhere in the AWD doc that the LineSegment implementation is still in discussion. Is there anywhere else I can follow or get more information about it?

Because I will probably implement a custom awdblock to save them, it would be nice hearing from the dev team their thoughts about it, so I don’t go so far when it gets officially implemented.

P.S.: Where is the “AwayBuilder” option in the “Related software” field of the forum post?

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FBX file parser tag:away3d.com,2013:forum/viewthread/.4880 2013-08-26T15:23:31Z 0 GoroMatsumoto If AwayBuilder can import FBX, we can use assets of Unity store.

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skeletal animation tag:away3d.com,2013:forum/viewthread/.4709 2013-07-08T21:03:08Z 2013-07-08T21:04:03Z Sandro I’m still waiting, waiting, waiting, when there will be a skeletal animation. Without this capability, this program is not needed (sorry).

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Why not leverage right click ? tag:away3d.com,2013:forum/viewthread/.4668 2013-06-23T15:25:36Z 0 SuperSam This is not a real feature request per se, but why don’t you guys take advantage of right click ?

I find myself constantly right clicking every single piece of UI or mesh, I just can’t help it wink


After all, you do use middle click to do camera translations, and scroll wheel to zoom in and out. So why not use right click to provide options/actions depending on what’s clicked, like other 3D tools ?

Prefab3D is strangely in the same situation.


(Note: AwayBuilder should probably be added in the “Related software” dropdown when you post smile )

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