We are using the asd model format since they load (in comparison) supper fast to other model formats. Our mobile-ios app currently loads in about 10 seconds on an iPhone 4s and loads many separate asd models. We have found during profiling that the following 2 methods take up (cumulatively) between 15 - 23% of the time over the entire time to load all models.
private static function readUnsignedShort(ba:ByteArray):Vector.<uint>
private static function readFloats(ba:ByteArray):Vector.
I’m not sure if the time is due to slow iOS/io, etc., so we were wondering if there was a way to speed the implementations up or if there was perhaps someone creating or a native extension that would read in the asd, etc. This could allow for multi-threading, etc?
Any thoughts? Thanks in advance for any help….Away3d & Prefab rock!
-Richard
]]>I am checking back in on the progress of prefab 2. This new version definitely pushed our projects much further then before, and Fabrice has been a huge help in letting us know some time of time frame on new features we are looking forward to.
I am curious as to the progress on some of these features:
Path animation like what prefab v1 had. The path creator and everything was extremely useful. Curious if there is any eta on that item.
Also we are curious about bone and vertex animation. We are very happy with the new guys system and the tweens we are able to create, but we are also in need of a more complex system that involves bones and armatures.
Any information on time frames for these items or how we can do some of these things would be greatly appreciated.
Thanks,
Wucka
]]>Would you be interested in making Prefab3D models more interactive by using smartphones as Wii like controllers? We are building a framework that can support it.
Checkout this video to see the 3D ModelViewer in Action : http://www.youtube.com/watch_popup?v=xSEfbkml5WA&vq=large
You can try out the beta version from this location : http://app.uniwand.info
Let us know your opinion.
Thanks!
]]>Also, when I name a container in the hierarchy pane, these names seem to change when I import another OBJ file. For example, if I’ve named a container Level1, it changes to Level2 on another import.
]]>It would be nice if Prefab3D stopped using resources when it is minimized. It’s pretty voracious right now for something that’s been asked to lurk
Thanks if you can implement that !
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