Working on a 3d Point and click game, early stages of trying to figure out the best design for the 3d. Right now, I’m trying using a basic 3D rendered world with 3d Model in it, but fixed camera.
anyway, Following the Tweening guide (http://away3d.com/tutorials/Interactivity_and_Tweening) I can make a fairly okay bit with a flat plane and the 3d character model which moves around the world when an area is clicked on. This is, of course, very basic and i’ll be adding pathfinding later on. The problem comes when I add the Away Physics engine to it.
The character now thinks it’s a good idea to slide through the floor as they move in the tween, despite it only tweening through X and Z axis (shouldn’t that be X and Y 3d can confuse me with the axis labels at times?)..
Any ideas or ways to better use the AwayPhysics engine?
]]>I have a Pre-rendered sprite set, featuring the angles for a character. I want to put them into a 3D scene. that’s fine using Sprite3D, however I cannot remember how to get the required angle which the sprite should show to be facing in the correct direction.. any pointers? 3.6 had some tools for it, but I don’t seam to be able to find any in 4..
]]>The thing what I want is just create a mesh starting a 3d scanner’s data which is just a point cloud. Could DelaunayMesh be the class what I have been looking for in order to get a mesh from a lot of “random” points?
]]>TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main/initEngine()[F:AWAY3D_test3DmodeltestsrcMain.as:115]
at Main/init()[F:AWAY3D_test3DmodeltestsrcMain.as:95]
at Main()[F:AWAY3D_test3DmodeltestsrcMain.as:87]
Is there anyone who knows how I can solve this problem? I thought if I copy swc version of away3D in lib folders of installed flash CS6 will help me overcome this problem, I was wrong!(or maybe I have copied them in a wrong folder, does anyone know where shall I copy them?)
Is there anyone who knows how to load an swf made using away3D into another swf ?
Best Regards
]]>Error: Error #2032: Stream Error. URL: app:/assets/mymodel.awd
at away3d.loaders::AssetLoader/onRetrievalFailed()[F:\away3d-core-fp11-4.1.6\src\away3d\loaders\AssetLoader.as:521]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at away3d.loaders.misc::SingleFileLoader/handleUrlLoaderError()[F:\away3d-core-fp11-4.1.6\src\away3d\loaders\misc\SingleFileLoader.as:411]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
NOTE: when I make an AS3 project(targeting flash player) everything works fine! and I don’t receive an ERROR!
I hope somebody can help me. I even considered to remake the 3D models!
]]>I would like to dispose a vertex animation. When i take a look to the function dispose() of the vertexclipnode or vertexanimationset, I find an empty function.
only the frames have something in it, and there is something I dont understand :
public function dispose():void
{
var numSubGeoms:uint = _subGeometries.length;
for (var i:uint = 0; i < numSubGeoms; ++i) {
var subGeom:ISubGeometry = _subGeometries[0];
removeSubGeometry(subGeom);
subGeom.dispose();
}
}
It disposes only the first subgeom. Is it an error? How to dispose properly the animationset and all the animations inside? frame by frame and then just by setting the animationset and the nodes as “null”?
thank you.
]]>
It’s different from the orientation in most of 3d softwares (like 3ds max) - sometimes it’s little confusing when you build your scene inside desktop 3d software and try to transfer it into away3D.
]]>https://github.com/away3d/away3d-game-tools
Thanks.
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