Away3D Forum 0 Copyright (c) 2017 ExpressionEngine tag:away3d.com,2017:09:08 How to apply a texture inside a CylinderGeometry tag:away3d.com,2017:forum/viewthread/.6259 2017-09-07T07:48:31Z 0 dakota I am using the following code to apply a texture on a CylinderGeometry

_plane = new Mesh(new CylinderGeometry(10010020064,,falsefalse), new TextureMaterial(Cast.bitmapTexture(FloorDiffuse)));
_view.scene.addChild(_plane); 

This code is applying the texture on the outside of the cylinder. Is there any way I can apply the texture to the inside surface of the CylinderGeometry?

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DirectX 11 for windows tag:away3d.com,2017:forum/viewthread/.6257 2017-08-08T15:24:06Z 0 therealloft just in case you missed the next version of the runtime will run directx 11 rather than 9 as the default as step in the right direction and asynchronous texture upload for desktop

08/03/2017 - Beta - AIR 27.0.0.95

we just need to get these feature built into away3d however i don’t see this ever happening. if anyone up for it im thinking of forking the engine to bring it up to date as a new engine all together. like what away3d did with papervision3d.

let me know.

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BLUEPRINT - MODELS - TEXTURES AND TEXTURES PACK tag:away3d.com,2013:forum/viewthread/.4513 2013-05-20T06:29:48Z 2013-05-20T06:37:48Z Luca BLUEPRINT, MODELS:

http://www.the-blueprints.com/

http://www.the3dstudio.com/
http://www.fineart.sk/
http://www.anatomytools.com/index.php
http://www.anatomyzone.com/
http://www.ballisticpublishing.com/books/dartiste/character_modeling_3/

TEXTURES:
http://www.3dtexture.net/
http://www.cgadvertising.com/pages/cg/maps.php
http://blog.duber.cz/misc/custom-uv-and-tracking-maps-for-vfx-professionals

Google image search smile

TEXTURES PACK:
http://shop.3dtotal.com/

 

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Help Sound Effects tag:away3d.com,2017:forum/viewthread/.6258 2017-08-12T10:52:31Z 0 gustavdev Hi guys i currenly working on my
3d RPG and looking for some Sound Effects,
can u recommend me sm resources?
https://www.lucidsamples.com/ambient-samples-packs/269-era-of-space-sounds.html
Last time i searched i found this sound pack
but i don’t know , have anyone bought from
them?

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FBX File Support tag:away3d.com,2017:forum/viewthread/.6210 2017-03-26T23:42:31Z 0 therealloft This week i have decided to create a fbx binary parser for away3d 4.1

So far it only imports geometries data, cameras and lights.

i was wondering although i think i know what the answer is who wants a copy when its done?

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How to get UV coordinates of mesh tag:away3d.com,2017:forum/viewthread/.6255 2017-07-06T12:55:31Z 0 saadaftab90 Hi all.

I already know that I can get UVs by using event:MouseEvent3D. event.uv is returning the same results what I need. But the problem is in my project I can’t use MouseEvent3D.

So is there any function which returns UV of a mesh ?

I can guess it’s called ‘unprojection’. But the function ‘unproject’ is only available for View3D & it’s not resolving my issue I want to unproject a mesh. I want UVs of that mesh.

Help please I’m searching for the solution since a last month :(

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Problems converting .dae to awd tag:away3d.com,2017:forum/viewthread/.6219 2017-04-30T17:18:36Z 0 Fred Hi,

I’m trying to convert a .dae file, exported from Blender, to .awd using Away Builder. The file uses skeleton animation and I’ve managed to imported it correctly into the Away Builder and played the animation, but when I save the file as .awd and try to re open it, I get an error#1034 and the scene is not loaded.

If I import the file and save it, without attaching the animation into the model, I can open it fine, but as soon I try to attach the animation a get the error#1034 again.

I’m attaching the .dae file I’m using for the test, can you help me on this matter?

Thank you in advance.

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How can we extract the animation of a web game Unity 3d .AWD tag:away3d.com,2017:forum/viewthread/.6249 2017-06-20T16:05:51Z 0 vietnamese I live in Vietnam, Currently I have a problem is a file v_file.awd contains the animation of a web game that I play, I do not know how to unpack it or open with what software. I hope you can help me to extract this file and exploit the resources from them (I mod Counter-Strike game) (I at the link: http://upthink.wap.sh/files/v_shovel[1].awd) http://upthink.wap.sh/images/untitled.JPG). I need to be able to covert out .obj ... Looking forward to helping me. Thank you

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How to render two mesh in different projections simultaneously at the same time? tag:away3d.com,2017:forum/viewthread/.6248 2017-06-17T01:38:35Z 0 Vacuum bulb slave Question

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How to render a plane in orthogonal, and a figure in a perspective projection? tag:away3d.com,2017:forum/viewthread/.6247 2017-06-16T07:35:17Z 0 Vacuum bulb slave How to render a plane in orthogonal, and a figure in a perspective projection?

This code not work.

package;

//   OpenFL   
import openfl.display.*;
import openfl.events.*;
import openfl.geom.Point;
import openfl.geom.Rectangle;
import openfl.text.TextField;
import openfl.text.TextFieldAutoSize;
import openfl.text.TextFormat;
import openfl.text.TextFormatAlign;
import openfl.Assets;
import openfl.Lib;
import openfl.geom.Vector3D;
//   Away3D   
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.primitives.*;
import away3d.utils.*;
import away3d.debug.AwayFPS;
import away3d.cameras.lenses.LensBase;       
    
import away3d.cameras.lenses.OrthographicLens
    
import away3d.cameras.lenses.PerspectiveLens

class 
Main extends Sprite {
 
 
private var _view:View3D;
 private var 
_plane:Mesh;
 private var 
_plane2:Mesh;
 private var 
_plane3:Mesh;

 public function new() 
{
  super
();
  
  
_view = new View3D();
  
addChild(_view);
   
_view.camera.800
   
_view.camera.= -500;
  
_view.camera.lookAt(new Vector3D());
    
   
  
//   ORTHOGRAPHIC   
  //_view.camera.lens = new OrthographicLens(); 
  
  
_plane = new Mesh(new PlaneGeometry(10241024 ), 
  new 
TextureMaterial(Cast.bitmapTexture("assets/45.jpg")));
  
_plane.0;
  
_plane.0;
  
_plane.= -220
  
_plane.rotationX = -30;
    
  
_plane2 = new Mesh(new PlaneGeometry(10241024), 
  new 
TextureMaterial(Cast.bitmapTexture("assets/56.jpg")));
  
_plane2.1024;
  
_plane2.0;
  
_plane2.= -220
  
_plane2.rotationX = -30;
 
 
  
//  PERSPECTIVE   
  //_view.camera.lens = new PerspectiveLens(); 

  
_plane3 = new Mesh(new PlaneGeometry(512512), 
  new 
TextureMaterial(Cast.bitmapTexture("assets/23.jpg")));
  
_plane3.0;
  
_plane3.0;
  
_plane3.= -220.01
  
_plane3.rotationX = -30;
    
  
_view.scene.addChild(_plane );
  
_view.scene.addChild(_plane2 );
  
_view.scene.addChild(_plane3 );
  
  
  
//setup the render loop
  
addEventListener(Event.ENTER_FRAME_onEnterFrame);
  
stage.addEventListener(Event.RESIZEonResize);
  
onResize();
  
 
}

 
private function _onEnterFrame(e:Event):Void {
  
  _view
.render();
  
 
}
 
private function onResize(event:Event null):Void {
  _view
.width stage.stageWidth;
  
_view.height stage.stageHeight;
 
}
 
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