Away3D Forum 0 Copyright (c) 2017 ExpressionEngine,2017:03:27 FBX File Support,2017:forum/viewthread/.6210 2017-03-26T23:42:31Z 0 therealloft This week i have decided to create a fbx binary parser for away3d 4.1

So far it only imports geometries data, cameras and lights.

i was wondering although i think i know what the answer is who wants a copy when its done?

Call for Away3D showcase content for GDC SF,2013:forum/viewthread/.3832 2013-01-16T16:23:05Z 2013-01-17T00:30:10Z Rob Bateman Are you currently working on an Away3D game that is due to be released in the next couple of months? Perhaps you are working in company that is planning an alpha or beta release of their game, or maybe you are publishing you’re own personal assault on the 3D gaming world?

From casual coffee-break to frenetic arcade action, hardcore RPG to social-networked heaven, if any of the above is true, then we would like to hear from you to help us compile a list of eligible showcase material for the upcoming GDC conference in San Francisco (Mar 25th - 29th). Rules are simple - the game must use Away3D in some form and must have an available version to play by the time the conference expo opens (although we’ll need to see something before then obviously). The lucky selected few will get free exposure at the Adobe gaming booth, courtesy of the Away3D platform and Adobe Gaming SDK!

Reply inline below if your game is already in the public domain, or PM me if you are still in stealth-mode and need NDAs signed before any details can be given. This will be a great way to get your game showcased at the world’s largest and longest-running games industry event for free, so if you have something to show, make sure you don’t miss out on this fantastic opportunity.

Quaternion - object orientation,2017:forum/viewthread/.6202 2017-02-23T13:37:23Z 0 yomyom Hello,
I’m trying to orientate some objects manually along a curve. I would like to orientate them not using the global coordinate system but based on the previous object (orientation = previous object orientation + delta angle). And I would like to orientate them using only 2 axis if possible (rotation around x and z)

I did something which seems to work when the curve is in the XY plane (global rotation at the bottom part of the curve: x=0, y=0, z=90°-> horizontal) or in the ZY plane (x=90°, y=0, z=0 -> horizontal). See the attached picture (paint is my friend).

But when I try at 45° between these two plans, it doesn’t work (x=90°, y=0, z=90° at the bottom part).

How does the quaternion work? Why does the orientation of the object tend to deviate in this case? Is it possible to reach the right orientation using only 2 axes?
Thank you for your help, if you have any tips…

Freelance concept and 3d artist available for work,2015:forum/viewthread/.5857 2015-05-06T13:25:28Z 2015-05-06T13:26:45Z spukeanimation I am a freelance 3d artist looking for works,


Phone no:- +1 315 670 7853

Services provide:
Concept art
3d modeling , texture, rigging and animations
Game Assets/Props
Game Environments
Pre-rendering assets
Optimized Texturing
Level of Detail Optimization + Rigging( Biped/bone support)
Exporting( Torque3D, Unity3D,To Unreal Ed, Doom3,etc)
Motion Graphics

Spuke Animation

animate spritesheet / gif player,2016:forum/viewthread/.6177 2016-10-26T06:55:54Z 0 mkfui can anyone show me an example code in complete for animate spritesheet ? i try offsetuv & updateuvdata, but i can’t get it.

refer to we can apply gif player on plane, have anyone try it, can demonstrate it for me ? i need it urgently

away3d lite example,2017:forum/viewthread/.6200 2017-02-14T04:35:07Z 0 mkfui sir, when i try to build swf from those examples with textures(without mesh), it ok, but examples with md2, collada(advanced mario, basic load model, excollada, exmd2cubic, exmqo), it show nothing, why ? using flash 9, 10 or 11, am i right ? it show nothing without error massage, because of url link, embed problem or those mesh files location ?

Building examples with FlashDevelop,2017:forum/viewthread/.6199 2017-02-06T00:24:55Z 0 Hector Hi, I’m an AS3 developer and I’ve decided to give AwayJS a try. I’m really new to TypeScript, though.
I have set up Node.js and I can successfully build the basic “Hello World” example in FlashDevelop.
But when I try to build any of the AwayJS examples, I get several errors like this:

src/awayjs-full/lib/view.ts(15,65): error TS2307Cannot find module '@awayjs/view'

...and this:

src/Basic_View.ts(42,9): error TS2305Module '"/awayjs-examples/src/awayjs-full/lib/view"' has no exported member 'View'

Not sure what I’m doing wrong.

- Is there any tutorial that explains how to build a basic AwayJS example using FlashDevelop?
- Is FlashDevelp ok or should I change to Visual Studio Code or similar?

my class,2017:forum/viewthread/.6198 2017-02-01T02:29:05Z 0 mkfui Sir,  i have some question about class. Look like assetlibrary cannot add several animated md2 files(let said one for hero, one for enemy) , most of the examples(actually i can’t find any example, i used code extracter for swf game) , they write enemy class because of their repeatative nature, am i right?  but some of them extend mesh,  some extend sprite, some extend no class. It make me confuse, i dont know what version they are using (i think maybe 4.0 or 4.14 not 3.6) . But i cant write my own class like them, i try to extend mesh class, mesh appear but can’t animate, if i play animation,  error massage something like static mesh cannot have animation. The only difference between mine & the example : their md2 oncreate by another bytearray class, i must do so? Can i embed it?
I try to extend sprite & no class but show nothing,  for these mesh,  sprite & no class,  i must put some param like scene,  lightpicker,  position in order to make it work?
Can anyone show me example in order to solve these class problem ?

3D file formats?,2013:forum/viewthread/.4304 2013-04-03T13:03:14Z 0 veclock Hi, just wondering which file formats are supported in Away3D 4 right now?
Also depending on which format you choose, do you have to include them in another way or is it always the same?


Front End Developer - Toronto Area (Markham) - Contract,2016:forum/viewthread/.6093 2016-05-06T15:33:29Z 0 mrpinc My employer is looking to bring on someone with high-level front end skills in both Flash/AIR & HTML5 for an on-site position in the Toronto (Markham) area.

Experience working with both is a must - preferably with rich interactive applications (integrated video, 3d, etc..).

Experience with 3D and Video are huge

HTML5 experience should include good examples of responsive apps.  Familiarity with the node.js ecosystem - npm, etc, electron.

Experience with compile to JS languages (particularly haxe) is a big plus.

Experience with Version control (svn, git) is a plus

Experience with Away 3D is a huge plus. 

Experience with 3D Max, After Effects or other video editing / compositing tools is a plus.

Telecommuting is not an option.

Please do not contact me if you are a recruiter.

If you feel like you fit the bill feel free to contact me at:

phil (at) with your resume and relevant portfolio links/github profile.