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	<title>Comments on: Flat Lighting on bitmapMaterial</title>
	<atom:link href="http://away3d.com/flat-lightening-on-bitmapmaterial/feed" rel="self" type="application/rss+xml" />
	<link>http://away3d.com/flat-lightening-on-bitmapmaterial</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:03:03 -0600</lastBuildDate>
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		<title>By: Thomas</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-7757</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 15 Jan 2010 11:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-7757</guid>
		<description>Looks really nice! Flatshading is underrated I think, from an aesthetic point of view.
It would be awesome if you could share some code or insight on how to achieve this.</description>
		<content:encoded><![CDATA[<p>Looks really nice! Flatshading is underrated I think, from an aesthetic point of view.<br />
It would be awesome if you could share some code or insight on how to achieve this.</p>
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		<title>By: Away3D Flash Engine Flat Lighting on bitmapMaterial &#124; home lighting</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-5083</link>
		<dc:creator>Away3D Flash Engine Flat Lighting on bitmapMaterial &#124; home lighting</dc:creator>
		<pubDate>Sun, 14 Jun 2009 01:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-5083</guid>
		<description>[...] Away3D Flash Engine Flat Lighting on bitmapMaterial   Posted by root 10 minutes ago (http://away3d.com)        Jun 26 2007 comment by fabrice netherlands june 29 2007 4 59 pm training for 3d in flash novice to intermediate middot flash 10 speed tests middot away3d industry standard powered by wordpress web design by laurentiu piron        Discuss&#160;  &#124;&#160; Bury &#124;&#160;    News &#124; Away3D Flash Engine Flat Lighting on bitmapMaterial [...]</description>
		<content:encoded><![CDATA[<p>[...] Away3D Flash Engine Flat Lighting on bitmapMaterial   Posted by root 10 minutes ago (<a href="http://away3d.com" rel="nofollow">http://away3d.com</a>)        Jun 26 2007 comment by fabrice netherlands june 29 2007 4 59 pm training for 3d in flash novice to intermediate middot flash 10 speed tests middot away3d industry standard powered by wordpress web design by laurentiu piron        Discuss&nbsp;  |&nbsp; Bury |&nbsp;    News | Away3D Flash Engine Flat Lighting on bitmapMaterial [...]</p>
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		<title>By: oleg 3d</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-657</link>
		<dc:creator>oleg 3d</dc:creator>
		<pubDate>Sun, 06 Apr 2008 20:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-657</guid>
		<description>not bad at all</description>
		<content:encoded><![CDATA[<p>not bad at all</p>
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		<title>By: Fabrice</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-8</link>
		<dc:creator>Fabrice</dc:creator>
		<pubDate>Fri, 29 Jun 2007 21:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-8</guid>
		<description>Smooth shading at the pixel level is very heavy, but gives the nicest results. http://www.closier.nl/blog/?p=27 is a little research i just uploaded... it is useless for live 3D, but I just wanted to be sure it was not possible.

Soon a new bitmapdata only materials will be released. You could then render a model with lots of faces. Since it&#039;s bitmapdata based and uses no containers, you could even add some custom code to enhance the pixel information of the result, for instance by adding reflections, projected shadows, blurs, glows.

It could generate a kind of artistic impression, but that&#039;s up to you!
</description>
		<content:encoded><![CDATA[<p>Smooth shading at the pixel level is very heavy, but gives the nicest results. <a href="http://www.closier.nl/blog/?p=27" rel="nofollow">http://www.closier.nl/blog/?p=27</a> is a little research i just uploaded&#8230; it is useless for live 3D, but I just wanted to be sure it was not possible.</p>
<p>Soon a new bitmapdata only materials will be released. You could then render a model with lots of faces. Since it&#8217;s bitmapdata based and uses no containers, you could even add some custom code to enhance the pixel information of the result, for instance by adding reflections, projected shadows, blurs, glows.</p>
<p>It could generate a kind of artistic impression, but that&#8217;s up to you!</p>
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	<item>
		<title>By: Avi</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-7</link>
		<dc:creator>Avi</dc:creator>
		<pubDate>Fri, 29 Jun 2007 02:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-7</guid>
		<description>Very nice fabrice! How does smooth shading work for non-animations? My particular needs include 2Dimensional graphics rendering of 3D objects, so frame rate isn&#039;t as crucial.</description>
		<content:encoded><![CDATA[<p>Very nice fabrice! How does smooth shading work for non-animations? My particular needs include 2Dimensional graphics rendering of 3D objects, so frame rate isn&#8217;t as crucial.</p>
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	<item>
		<title>By: Mr.doob</title>
		<link>http://away3d.com/flat-lightening-on-bitmapmaterial/comment-page-1#comment-6</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Wed, 27 Jun 2007 17:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/flat-lightening-on-bitmapmaterial#comment-6</guid>
		<description>Looking good!</description>
		<content:encoded><![CDATA[<p>Looking good!</p>
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