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post Features

April 27th, 2008

Filed under: AWAY3D — Rob Bateman @ 1:43 pm

Added in version 2.0.0

2008-04-15

  • Simulated phong shading (with blinn-phong specular highlights)
  • Environment-mapped materials
  • Normal-mapped materials
  • Z-depth filter for large outdoor scenes
  • Fog filter
  • Straight-to-bitmap rendering for fast scaled views
  • Surface caching for fast rendered lights
  • Composite material for on-the-fly layering
  • Package refactor for easier learning of basic classes

Added in version 1.9.4

2008-02-24

  • AnimatedBitmapMaterial for processor-saving animations
  • Extrusions classes for creating many different shapes on the fly
  • BitmapFileMaterial for external loading of a material’s texture
  • Autoloading textures in collada and 3ds importers
  • Support for multiple meshes and materials on 3ds importer
  • 2d rotation on Sprite2d and Sprite2DDir
  • Google sketchup importer (.kmz files
  • AS3 exporter for .md2 animated meshes

Added in version 1.9.3

2008-01-29

  • Scaling, translating and rotating a texture inside it’s render plane with TransformBitmapMaterial
  • Texture projection with TransformBitmapMaterial
  • Cached texture layers on a mesh with BitmapMaterialContainer.
  • Removed statics for faster Matrix3D, Number3D and Quaternion calculations.

Added in version 1.9.2

2007-12-18

  • Memory optimisations to minimise garbage collection.
  • blendMode property on all 3d objects for use with ownCanvas
  • Optimised corrective z-sorting
  • Optimised outline drawing on mesh objects.

Added in version 1.9.1

2007-11-20

  • interactive property on MovieMaterial for mouse events on textures
  • filters property on all 3d objects for use with ownCanvas
  • ownCanvas property on all 3d objects for rendering inside a z-sorted sprite
  • SkyBox panel order modified to standard qvtr format
  • asXML method on Mesh for returning xml representation of data
  • back property on Face for back material
  • maxU minU and maxV minV getters on Face
  • findVertNomals and getVertexNormal methods on Mesh
  • Static MouseEvent3D string types on MouseEvent3D object

Added in version 1.8

2007-09-25

  • Stats panel for debugging framerate, memory usage, triangle clipping etc.
  • Quaternion manipulation methods.
  • Animation playback support
  • Smooth animation playback on meshes
  • Render loop optimisations
  • movePivot method for all 3d objects
  • asAS3Class method added to Mesh

Added in version 1.7

2007-07-25

  • TargetCamera class for camera object fixated on a single point
  • MouseOver and MouseOut events on 3d objects
  • useHandCursor on 3d objects
  • add/remove event methods on 3d objects
  • scenePosition and sceneTransform on 3d objects
  • Improved Cast methods

Added in version 1.6

2007-07-16

  • moveTo method on 3d objects
  • screen method on Camera3D for transforming individual vertices
  • New scene and mesh packages
  • New mesh inheritance for improved element management
  • Object3dLoader class for improved load management

Added in version 1.5

2007-06-14

  • AlphaBitmapMaterial class for semi-transparent materials
  • RegularPolygon class for flat circular objects
  • ctrl key and shift key support on mouse events
  • scale property on 3d object
  • Cast class for resolving object types
  • static Renderer class for default renderers

Added in version 1.4

2007-05-30

  • Convex blockers for occlusion culling
  • MovieMaterial class for animated textures
  • Torus primitive class
  • Sprite2D and Sprite2DDir classes for spherical billboard objects
  • Init class for dynamically casting properties in the init object
  • LODObject class for displaying multiple meshes defined at various levels of detail

Added in version 1.3

2007-05-10

  • View3D class for defining a view independent of a scene
  • Color class for casting color strings
  • SkyBox6 for skybox creation with a single image
  • Mouse events added on 3d objects
  • Ase loader
  • test package for creating test environment

Added in version 1.2

2007-05-03

  • Light3D for lit scenes
  • ColorShadingMaterial for shaded colored materials
  • WhiteShadingBitmapMaterial for shaded bitmap material
  • Skybox primitive

Added in version 1.1

2007-04-15

  • new QuadrantRenderer for corrective z-sorting and intersecting objects
  • AnotherRivalFilter and QuadrantRiddleFilter used in z-sorting
  • RectangleClipping for culling triangles outside a viewport
  • Wire primitives
  • Wire materials

Branched from Papervision - version 1.0

2007-03-25

  • Perspective correction on BitmapMaterial
  • Implemented traverser/producer/consumer framework
  • draw package for abstract DrawPrimitive classes holding render data
  • render package for separate render classes holding render methods

1 Comment »

  1. The BitmapMaterialContainer and BitmapFileMaterial doesn`t work toghether, right?

    Comment by Henrique — August 11, 2008 @ 12:24 pm

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