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COMMENTS
TigerWang said:
hey guys,I am so exciting that we have a gold version of away3d.
I downloaded the source code,get everything ready(I think),then debug the app and it trace
Error loading: onkba_N.jpg
Error loading: MaxAWDWorkflow.awd
Where are they?
Greg Caldwell (Greg209) said:
Sorry about that - they got missed of the commit.
The assets are in the bin-assets folder of the integration-examples-fp11 repo. Put them in the same folder as your SWF.
Cheers
Greg
jcarpe said:
I just want to point out that as of this post, the download of Starling on the Starling Framework site does not have the nextFrame() method in the Starling object. Right now, it looks like you have to get the latest build from GitHub (https://github.com/PrimaryFeather/Starling-Framework/downloads) in order to make this all work.
theguaz said:
hey, i've downloaded your sources and tried to make a test.
Initially i found that i was not using the right version of starling with the nextFrame() method, so i downloaded the complete sources from gitHub.
Now it compiles but throw this error:
1172: Definition starling.rootsprites could not be found.
I've checked the src of starling and that class is not there. Can u help me to find out what it may be wrong?
regards
theguaz said:
Sorry about that last comment, i did not looked at the name of the folder of your starling sprites.
My bad.
Greg Caldwell (Greg209) said:
Yeah - currently the .nextFrame functionality of Starling is only available in GitHub and is part of the Starling 1.2 release candidate.
Glad you've got it working now.
Greg
vico said:
Thanks for this tuto, works great expect if I add a filter3d to away3d view :(
Kiwo said:
Hi!, does this kind of "share" context includes StageVideo? I'm working on an application for iPad that need to show a 3d model and sometimes require to play a video (using StageVideo). But my model dissapears when the video playback finishes. I think that could be some problem with "sharing context". How can I run both two?