Packageaway3d.materials.methods
Classpublic class EnvMapMethod
InheritanceEnvMapMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
  alpha : Number
The reflectiveness of the surface
EnvMapMethod
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
EffectMethodBase
  envMap : CubeTextureBase
The cube environment map to use for the diffuse lighting.
EnvMapMethod
  mask : Texture2DBase
EnvMapMethod
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
EnvMapMethod(envMap:CubeTextureBase, alpha:Number = 1)
EnvMapMethod
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
  
dispose():void
[override] Cleans up resources used by this asset.
EnvMapMethod
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
alphaproperty
alpha:Number

The reflectiveness of the surface


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
envMapproperty 
envMap:CubeTextureBase

The cube environment map to use for the diffuse lighting.


Implementation
    public function get envMap():CubeTextureBase
    public function set envMap(value:CubeTextureBase):void
maskproperty 
mask:Texture2DBase


Implementation
    public function get mask():Texture2DBase
    public function set mask(value:Texture2DBase):void
Constructor Detail
EnvMapMethod()Constructor
public function EnvMapMethod(envMap:CubeTextureBase, alpha:Number = 1)



Parameters
envMap:CubeTextureBase
 
alpha:Number (default = 1)
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

dispose()method 
override public function dispose():void

Cleans up resources used by this asset.

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO