Added in version 2.0.0
Simulated phong shading (with blinn-phong specular highlights)
Z-depth filter for large outdoor scenes
Straight-to-bitmap rendering for fast scaled views
Surface caching for fast rendered lights
Composite material for on-the-fly layering
Package refactor for easier learning of basic classes
SkinExtrude and ElevationReader classes
These pages only contain the major releases. If you check out our GIT repository, you will always have access to the very latest version as well as any versions inbetween.
We also offer a SVN repository, but this is only updated for the major releases.
SVN: svn checkout http://away3d.googlecode.com/svn
* = with FLA files for Flash CS3/4/5
** = pure Actionscript classes for editors like Flash Builder, FDT, FlashDevelop, IntelliJ