Contributors
July 9th, 2008
Away3d is an open source production, and relies on the talent and support of industry professionals to keep itself moving. Open source software is great for the people that use it, but without the financial backing of a company (something only a handful of projects out there are lucky enough to achieve), updates, additions and extras are all developed for free, with the help of a few dedicated people out there who do it for the love of the work.
We would therefore like to show, by way of a mention, our appreciation to all those who have involved themselves in some way with Away3d development – be it with code patches, tutorials, articles, donations and mailing list support… Everyone who has used Away3d recently for a project of their own have these people to thank as much as the rest of the team, for keeping the development of Away3d alive. Contributors – we salute you!
- Anggie Bratadinata – www.masputih.com
- rect – http://blog.r3c7.net
- Lorenzo Nuvoletta – http://www.lorenzgames.com
- Benoit Beausejour – http://agit8.turbulent.ca
- Matt Bolt – www.bolt3d.org
- Jens Brynildsen – www.flashmagazine.com
- Rudolph Thomas – www.tigme.com
- Jerome Birembaut (aka Seraf) – http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/
- Mario Carbajal (aka Basara)
- Felix Turner – www.airtightinteractive.com
- Josh Strike – http://www.joshstrike.com
- Adam Watson (aka Atom(x)) – http://www.atombang.com/
- Mario Klingemann – http://www.quasimondo.com/
- Guojian Wu – http://wu-media.com/
- Sean McCracken (aka Seantron) – http://themindofseantron.blogspot.com/
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And I thank the entire A-team for their hard work and for making the Away3D discussion group one of the most friendly developer communities out there.
I love you guys! :-)
Comment by Anggie Bratadinata
— August 5, 2008 @ 12:26 pm
[...] with Away3D a bit, just trying to get used to the syntax. For those of you that don’t know, Away3D is a 3D animation library built for Flash/Flex. There are a few other lib’s out there that [...]
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— April 12, 2009 @ 9:24 pm